Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Shin Megami Tensei: Persona 3 FES
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 69 Metascore
    • 65 Critic Score
    The game is vibrant, mildly entertaining, and offers an array of puzzles to solve while you navigate Frogger through each level. [Nov p.102]
    • Play Magazine
    • 69 Metascore
    • 60 Critic Score
    As an experience of mood and horror - the villain delivers scenes of shocking violence - CT III works. [May 2003, p.62]
    • Play Magazine
    • 69 Metascore
    • 67 Critic Score
    It's all a little generic and heavily recycled, but the powerslide system from "CTR" pulls it together. [Dec 2003, p.85]
    • Play Magazine
    • 69 Metascore
    • 80 Critic Score
    Has the market cornered on urban style in the massively multiplayer genre. [June 2005]
    • Play Magazine
    • 69 Metascore
    • 80 Critic Score
    You may have been expecting yet another "Crash" afterthought scheming to fleece you of another fiddy, but this is a rebirth well worth the investment. [Nov 2007, p.68]
    • Play Magazine
    • 69 Metascore
    • 75 Critic Score
    It looks good but not great, feels good but not great, has some very cool moments before running into duller moments right around the corner. [Nov 2007, p.60]
    • Play Magazine
    • 69 Metascore
    • 75 Critic Score
    "The old cart racing mold has (finally) been broken...make that shattered" [Nov p.87]
    • Play Magazine
    • 69 Metascore
    • 60 Critic Score
    If you're looking for a pure racing experience, you can't go wrong with Downforce. [May 2002, p.55]
    • Play Magazine
    • 69 Metascore
    • 30 Critic Score
    The game part of the game has you snapping pictures and keeping stray dinos under control, which couldn't be a more miscalcualted idea in modern game design. [Apr 2003, p.62]
    • Play Magazine
    • 69 Metascore
    • 58 Critic Score
    A lack of variety hurts in the end, and while the visual style is enjoyably simple and nicely handled within its constraints, you start to want more meat on the bones. [May 2004, p.56]
    • Play Magazine
    • 69 Metascore
    • 60 Critic Score
    There's still no significant camera control, and the fighting certainly still gets repetitive, but series fans probably won't mind one bit. [Apr 2005, p.61]
    • Play Magazine
    • 69 Metascore
    • 85 Critic Score
    With any luck Krome's overhaul will prove lucrative enough to warrant them continuing the brand, flying Spyro into next-gen skies and who knows, perhaps a veritable rebirth. [Oct. 2006, p.54]
    • Play Magazine
    • 69 Metascore
    • 58 Critic Score
    The game is far too linear. [Oct 2004, p.68]
    • Play Magazine
    • 69 Metascore
    • 83 Critic Score
    If you're the type of person who likes to get lost in fantasy worlds, Kya is your oyster. [Dec 2003, p.78]
    • Play Magazine
    • 69 Metascore
    • 83 Critic Score
    The fighting constantly evolves and always has an angle beyond mere versus encounters. [Mar 2004, p.72]
    • Play Magazine
    • 69 Metascore
    • 75 Critic Score
    The speeds are insane, the courses almost incomprehensible and the immersion factor deep, provided you have patience and surgical analog skills. [Oct 2003, p.72]
    • Play Magazine
    • 69 Metascore
    • 67 Critic Score
    Use of certain weapons and locomotion across the map can be cumbersome, and the game just doesn't have that same pendulum energy of before in the fights. [Apr 2004, p.64]
    • Play Magazine
    • 68 Metascore
    • 85 Critic Score
    As a first-person shooter, Painkiller flat out excels, crucifying nearly all comers on Xbox. [Jun 2006, p.47]
    • Play Magazine
    • 68 Metascore
    • 75 Critic Score
    A fine, if not predictable, bit of movie gaming. [Jan 2006, p.49]
    • Play Magazine
    • 68 Metascore
    • 75 Critic Score
    The controls may be simple, but the game is not. Between fighting, gunplay, stealth an dexterity challenges..., repetition is kept at bay but do-overs aren't. [Mar 2004, p.56]
    • Play Magazine
    • 68 Metascore
    • 80 Critic Score
    The game is also beautiful beyond measure, with water, weaving grass, snow, mud, and other terrain effects that, at least for now, are pretty much unequalled, and boast sound effects to match. [Oct 2002, p.68]
    • Play Magazine
    • 68 Metascore
    • 75 Critic Score
    Look past some simplistic visual designs and enjoy the bright, unique style the artists have worked into Whiplash and you'll find a solid game that entertains after you've had your fill with the holiday A-lists. [Jan 2004, p.66]
    • Play Magazine
    • 68 Metascore
    • 70 Critic Score
    A leaden feel of backtracking and other nags here and there tie the game down from anything memorable. [May 2005, p.54]
    • Play Magazine
    • 68 Metascore
    • 60 Critic Score
    Packed with nuances that, for aspiring fans and drivers must really float their Skoal. Drafting, line selection, pitting...this is a great simulation covering 20 seasons. Not for me. [Oct 2002, p.84]
    • Play Magazine
    • 68 Metascore
    • 75 Critic Score
    While World Tour Soccer 2005 may not play better than "Winning Eleven 7," it's certainly a nice alternative to EA's "FIFA." [June 2004, p.71]
    • Play Magazine
    • 68 Metascore
    • 80 Critic Score
    Alive with animation and color, TP is easily the best isometric game on the GBA. [Nov 2002, p.103]
    • Play Magazine
    • 68 Metascore
    • 60 Critic Score
    It is possible to dress up a cell phone game and make her the belle of the ball on the Nintendo DS. Unfortunately, ID has not done this with Orcs & Elves. [Jan 2008, p.64]
    • Play Magazine
    • 68 Metascore
    • 75 Critic Score
    Things start off a little dodgy, but in the end this is a fitting game for a film that has so very much to live up to. [Dec 2005, p.64]
    • Play Magazine
    • 68 Metascore
    • 65 Critic Score
    There's no way to imagine these fights as anything but someone's absurd rap fantasy that was somehow shoehorned onto a fighting game. [Mar 2007, p.53]
    • Play Magazine
    • 68 Metascore
    • 80 Critic Score
    A sequel that's innovated and improved in every conceivable way, groomed like its predecessor for a discerning palette. [Apr 2005, p.48]
    • Play Magazine

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