Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Shin Megami Tensei: Persona 3 FES
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 68 Metascore
    • 62 Critic Score
    Graphically, I haven't seen this many jaggy looking players since the Genesis/SNES days. Player animations are also sub-par. [Jan 2005, p.85]
    • Play Magazine
    • 68 Metascore
    • 83 Critic Score
    Tak is one of the most detailed platformers I've ever seen, and possesses a measure of style that sets the universe apart, akin to what Michel Ancel accomplished with "Rayman." [Nov 2003, p.82]
    • Play Magazine
    • 68 Metascore
    • 75 Critic Score
    Jack in and enjoy this one. [Nov p.100]
    • Play Magazine
    • 68 Metascore
    • 60 Critic Score
    Anyone looking to go old-school, I mean like really old-school (like Amiga old-school) should put down the bong and break out a little Jazz Jackrabbit. [Jan 2003, p.86]
    • Play Magazine
    • 68 Metascore
    • 67 Critic Score
    This iteration still hasn't fixed the one problem that's been plaguing the series since its inception: snooze-inducing level design. Another decent entry in the series, but nothing more. [June 2004, p.73]
    • Play Magazine
    • 68 Metascore
    • 83 Critic Score
    Engaged me more heavily than any FPS I've played this year. [Dec 2003, p.54]
    • Play Magazine
    • 68 Metascore
    • 91 Critic Score
    This is just masterful game making, pure and simple. [Dec 2004, p.66]
    • Play Magazine
    • 68 Metascore
    • 65 Critic Score
    Taking out the trash, I kid you not: 30 minutes of mundane pre-scripted yawn inducing tedium. They even mark where to go to on the map. [May 2007, p.65]
    • Play Magazine
    • 68 Metascore
    • 80 Critic Score
    One of this year's biggest and most pleasant surprises. [Oct 2005, p.64]
    • Play Magazine
    • 68 Metascore
    • 38 Critic Score
    The game, like the movie it was also inspired by, has failed to properly tap into the vivid, dark energy of the comic book. [Feb 2005, p.62]
    • Play Magazine
    • 68 Metascore
    • 70 Critic Score
    If you own multiple consoles - although the game is solid across all three platforms - the Xbox game takes the prize, with eight competitors to the GC and PS2's six, along with a four-player mode compared to the other consoles' two. [Mar 2003, p.64]
    • Play Magazine
    • 68 Metascore
    • 83 Critic Score
    If only Goblin Commander's visuals matched the majesty of its design... I absolutely love it, though. [Dec 2003, p.83]
    • Play Magazine
    • 68 Metascore
    • 60 Critic Score
    Besides paddling faster than most boats, the surfing action in Next Wave is second only to "Kelly Slater's," the reigning kahuna of surfing games. [May 2003, p.61]
    • Play Magazine
    • 68 Metascore
    • 95 Critic Score
    Easy to manage hot keys, intuitive controls, a great map that doubles as an objective outline...everything here is spot on. [Apr 2008, p.55]
    • Play Magazine
    • 68 Metascore
    • 80 Critic Score
    Both on the field and in towns, LoH is big on events...and character development. [Jan 2006, p.51]
    • Play Magazine
    • 68 Metascore
    • 70 Critic Score
    If you're so inclined to prowl the mean streets for pinks, Juiced certainly deserves your registration. [July 2005, p.78]
    • Play Magazine
    • 68 Metascore
    • 70 Critic Score
    More often than not, I found myself totally absorbed in this moment, rocking back and forth like an idiot while my heart raced as the finish neared. [May 2003, p.74]
    • Play Magazine
    • 68 Metascore
    • 70 Critic Score
    If you own multiple consoles - although the game is solid across all three platforms - the Xbox game takes the prize, with eight competitors to the GC and PS2's six, along with a four-player mode compared to the other consoles' two. [Mar 2003, p.64]
    • Play Magazine
    • 68 Metascore
    • 50 Critic Score
    With MAT 3, the definition of treasure is stretched thin enough to cover the distance from, say, New York to Disappointmentvile. [Oct 2005, p.70]
    • Play Magazine
    • 68 Metascore
    • 50 Critic Score
    It feels like you're constantly going through the same motions - although there are some really cool sequences. [Oct 2004, p.75]
    • Play Magazine
    • 68 Metascore
    • 67 Critic Score
    The game just has this awful, clunky, ugly interface that had me dreaming of the elegance of "Phantasy Star Online." But even so, there is a level of addiction to be had here as there is in any decent online game. [Nov 2004, p.76]
    • Play Magazine
    • 68 Metascore
    • 70 Critic Score
    A delightful movie game that's sure to satisfy. [Nov p.92]
    • Play Magazine
    • 68 Metascore
    • 75 Critic Score
    Atelier Iris 2: Azoth of Destiny may seem out of place on the PS2, but it has a simple charm that will win over anyone with fond memories of the 16-bit RPG era. [May 2006, p.47]
    • Play Magazine
    • 68 Metascore
    • 70 Critic Score
    Justice here isn't always pretty. But it gets the job done. Barely. [Dec. 2006, p.68]
    • Play Magazine
    • 68 Metascore
    • 60 Critic Score
    While the GameCube version doesn't quite live up to the integrity of the Xbox game, it's impressive nevertheless. [May 2002, p.58]
    • Play Magazine
    • 68 Metascore
    • 75 Critic Score
    A fine, if not predictable, bit of movie gaming. [Jan 2006, p.49]
    • Play Magazine
    • 68 Metascore
    • 58 Critic Score
    A little drab, mechanical and laden by an antiquated feel, Nightshade is an on-again off-again sequel to the similarly flawed "Shinobi." [Mar 2004, p.59]
    • Play Magazine
    • 68 Metascore
    • 50 Critic Score
    Looks good and handles well, but when it comes to the union of cart racing and flying, the game just doesn't gel. [March 2005, p.66]
    • Play Magazine
    • 68 Metascore
    • 75 Critic Score
    It may not keep you busy for long, but Ninja Blade is a goofy, thrilling roller-coaster ride of a game that’s hard not to enjoy.
    • Play Magazine
    • 68 Metascore
    • 75 Critic Score
    The best original Mega Man game since the days of Sega Saturn. [Jan 2005, p.56]
    • Play Magazine

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