Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Shin Megami Tensei: Persona 3 FES
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 67 Metascore
    • 70 Critic Score
    I think the game would have benefitted from being based on the anime rather than distilled directly from it. [July 2005, p.79]
    • Play Magazine
    • 67 Metascore
    • 70 Critic Score
    Tomb Raider: Legend is an impressive technical achievement on PSP, mirroring the console versions closer than you might think. [June 2006, p.55]
    • Play Magazine
    • 67 Metascore
    • 67 Critic Score
    The models and animation capture the look of the short films, yet look rough around the edges; the camera is decent, but fights you when it really matters; and the music is quite good but strangely out of place. [Oct 2003, p.73]
    • Play Magazine
    • 67 Metascore
    • 58 Critic Score
    The AI is pretty intelligent and will give a decent level of challenge, but when the game doesn't force you to think outside the box, it can get stale real quick. [Jan 2004, p.70]
    • Play Magazine
    • 67 Metascore
    • 40 Critic Score
    Flat control, annoying fish-eye perspective, and a schizophrenic camera that never settles down. [Jan 2003, p.80]
    • Play Magazine
    • 67 Metascore
    • 82 Critic Score
    Though the story is short-lived and the rest of the missions are repetitive, the main game is strong enough to rise above the shortcomings to provide enough action-packed thrills and spills to satisfy anyone after a game to just have fun with. [Issue 145, p.70]
    • Play Magazine
    • 67 Metascore
    • 80 Critic Score
    While there's certainly no shortage of PSP racing games on the shelves, there's a veritable drought when it comes to Rally games: a drought that Bandai Namco Games intends to eradicate with the impressive WRC. [Mar 2006, p.50]
    • Play Magazine
    • 67 Metascore
    • 70 Critic Score
    But here again, another fun idea inevitably joins what feels like a game thrown together out of genre spare parts. [May 2005, p.39]
    • Play Magazine
    • 67 Metascore
    • 38 Critic Score
    The game, like the movie it was also inspired by, has failed to properly tap into the vivid, dark energy of the comic book. [Feb 2005, p.62]
    • Play Magazine
    • 67 Metascore
    • 60 Critic Score
    It may be a bit flat and aged, but the game's visual aesthetic casts a nice atmosphere and sense of location. [Mar 2002, p.45]
    • Play Magazine
    • 67 Metascore
    • 67 Critic Score
    This iteration still hasn't fixed the one problem that's been plaguing the series since its inception: snooze-inducing level design. Another decent entry in the series, but nothing more. [June 2004, p.73]
    • Play Magazine
    • 67 Metascore
    • 50 Critic Score
    Not a poorly constructed game at all, but more of an esoteric offering for the console gamer with exceptional patience and desire for a game that demands meticulous strategy. [Nov 2002, p.90]
    • Play Magazine
    • 67 Metascore
    • 80 Critic Score
    A game with gorgeous models, intense combos, magic-driven action, and a cast of characters that make character selection a really tough decision. [Oct 2002, p.84]
    • Play Magazine
    • 67 Metascore
    • 67 Critic Score
    The animation is a tad stiff, and the control takes some time to master given the state of the characters, but GGH is surprisingly addictive. [Dec 2003, p.85]
    • Play Magazine
    • 67 Metascore
    • 80 Critic Score
    Fantastic atmosphere, setting and story will chill your bones and nerves. But spotty controls and some tedious pacing keep Cursed Mountain from reaching its full potential.
    • Play Magazine
    • 67 Metascore
    • 45 Critic Score
    My feelings are a lot less mixed about the fact that the Anniversary project is basically just a PSP post of "Dawn of Souls" with the two games sold separately. [June 2007, p.83]
    • Play Magazine
    • 67 Metascore
    • 75 Critic Score
    Additional story elements and their accompanying stages mesh very nicely into the movie framework as well. [May 2005, p.69]
    • Play Magazine
    • 67 Metascore
    • 75 Critic Score
    The animation is sweet, depth of faces and places deep like Def Poetry, the play mechanics are superb and the controls are nicely laid. [July 2003, p.79]
    • Play Magazine
    • 67 Metascore
    • 85 Critic Score
    There's more than enough here to luv for Sega fans big and small. [Apr 2008, p.64]
    • Play Magazine
    • 67 Metascore
    • 75 Critic Score
    The enjoyment is in the details; it's just that here, the details rely on skilled understatement. [Oct 2004, p.77]
    • Play Magazine
    • 67 Metascore
    • 50 Critic Score
    This is one club people might not want to join. [Mar 2008, p.58]
    • Play Magazine
    • 67 Metascore
    • 95 Critic Score
    You want Bikes, ATVs, Muscle Cars, SUVs, Buggies, Trucks…they’re all in here, along with every conceivable type of race set across thousands of miles of populated ultra-realistic topography, complete with dynamic weather. And it all looks and plays spectacularly. Unless you’re looking for an authentic hard core sim, there’s no reason you shouldn’t leave right now, and even if you are, a little FUEL might just change your mind.
    • Play Magazine
    • 67 Metascore
    • 67 Critic Score
    The game isn't perfect. For starters, the AI could've been more challenging - I was able to break it down fairly easily and score at will. [Nov 2003, p.105]
    • Play Magazine
    • 67 Metascore
    • 75 Critic Score
    This is, simply put, a great tennis game in the vein of Tennis, where it's all about intuitive control and fun. [Oct 2003, p.83]
    • Play Magazine
    • 67 Metascore
    • 83 Critic Score
    The intimacy, the almost Zen-like relationship with the track is not here. Even so, I would be a fool to call this game anything other than great. [Jan 2004, p.60]
    • Play Magazine
    • 67 Metascore
    • 80 Critic Score
    Add visibly better AI, crazy new multiplayer modes, new moves, the freedom to rip your own sounds, and a 20-dollar price tag, and you've got, guns down, the single best value available for the Xbox. [May 2003, p.61]
    • Play Magazine
    • 67 Metascore
    • 85 Critic Score
    Experiencing Haunting Ground, I felt something new and bold as much as traditional and expected from the horror genre. [May 2005, p.46]
    • Play Magazine
    • 67 Metascore
    • 60 Critic Score
    There's an inconsistency to the overall design quality that really kept me at a distance while playing Kane & Lynch. [Dec 2007, p.75]
    • Play Magazine
    • 67 Metascore
    • 75 Critic Score
    I only wish they didn't vocally prod you to death to such a mind numbing degree. [July 2004, p.73]
    • Play Magazine
    • 67 Metascore
    • 70 Critic Score
    The isometric level design is once again pretty dull. [Aug 2005, p.56]
    • Play Magazine

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