Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Shin Megami Tensei: Persona 3 FES
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 70 Metascore
    • 80 Critic Score
    A game very much in the spirit of the Japanese youth it portrays: sometimes unpredictable, often rough around the edges, yet never lacking in entertainment or charm.
    • Play Magazine
    • 70 Metascore
    • 75 Critic Score
    The visuals have their respective platforms humming at their storybook best. [July 2004, p.72]
    • Play Magazine
    • 70 Metascore
    • 85 Critic Score
    Bottom line, as with all the Hot Shots games (I have had enough golf though, thanks for the change Sony) Hots Shots Tennis is big on fun, end of story. [July 2007, p.63]
    • Play Magazine
    • 70 Metascore
    • 75 Critic Score
    There's nothing that boldly stands out about the progression, presentation or general set up in Full Auto; it's just a kick to get in the car and plow to the finish line for the next event. [Mar 2006, p.42]
    • Play Magazine
    • 70 Metascore
    • 70 Critic Score
    Great sound and remarkably smooth animation. [Dec 2005, p.71]
    • Play Magazine
    • 70 Metascore
    • 58 Critic Score
    Instead of revelations, we're left empty handed, as tantalizing mysteries are thoughtlessly swept under the rug. [Dec 2003, p.56]
    • Play Magazine
    • 70 Metascore
    • 67 Critic Score
    It's all a little generic and heavily recycled, but the powerslide system from "CTR" pulls it together. [Dec 2003, p.85]
    • Play Magazine
    • 70 Metascore
    • 75 Critic Score
    To say Ty 2 is big would be an understatement. Krome has Super Sized it, spreading their funky animal kingdom as far and wide as the outback itself. [Dec 2004, p.81]
    • Play Magazine
    • 70 Metascore
    • 70 Critic Score
    Provides a fun, challenging time that makes the most out of its constraints. [Oct 2005]
    • Play Magazine
    • 70 Metascore
    • 50 Critic Score
    Whether head shot or grenade to the feet or shotgun blast at point-blank, aiming your weapon never feels efficiently precise. [Dec 2004, p.60]
    • Play Magazine
    • 70 Metascore
    • 80 Critic Score
    Strategy RPGs on the DS are in no short supply but neither are the people that play them, and this one has pretty much everything a fan could hope for provided you prefer live lengthy dialogue over quick breaks between venues. [Nov 2007, p.76]
    • Play Magazine
    • 70 Metascore
    • 67 Critic Score
    It looks absolutely incredible - easily the best-looking GBA game yet. [Feb 2004, p.53]
    • Play Magazine
    • 70 Metascore
    • 65 Critic Score
    Fun combat, crazy depth, and varied character classes outshine clunky menus and complex interface issues.
    • Play Magazine
    • 70 Metascore
    • 60 Critic Score
    The game needs either unlimited boost or longer time limits. Either one would have boosted its playability considerably. [Feb 2002, p.55]
    • Play Magazine
    • 70 Metascore
    • 80 Critic Score
    You may have been expecting yet another "Crash" afterthought scheming to fleece you of another fiddy, but this is a rebirth well worth the investment. [Nov 2007, p.68]
    • Play Magazine
    • 70 Metascore
    • 85 Critic Score
    This is a real racer, and a really big racer developed by the reigning kings of the kind, Rainbow Studios, who worked closely with Pixar and all of the celebrity talent from the film...to create a companion game as high-performance as the movies it's based on. [July 2006, p.70]
    • Play Magazine
    • 70 Metascore
    • 75 Critic Score
    Borrowing some of the better elements from other games in the genre, Fossil Fighters manages to make it all fit together like T-Rex skeleton on display at the museum. Only with the game, you're encouraged to play with the exhibits.
    • Play Magazine
    • 70 Metascore
    • 75 Critic Score
    Atelier Annie is a charming and enjoyable little sim RPG that I wish had been more sim and less RPG.
    • Play Magazine
    • 70 Metascore
    • 90 Critic Score
    Vile and bizarre, refreshing and absorbing, Killer7 is an aggressive blessing to cleanse us from the masses. [July 2005, p.70]
    • Play Magazine
    • 70 Metascore
    • 90 Critic Score
    Crafted by hard-core gamers - its strong point in terms of sheer satisfaction - and it shows. [Mar 2003, p.56]
    • Play Magazine
    • 70 Metascore
    • 80 Critic Score
    They've caressed the music to great effect, made the bosses a bit more challenging, [and] adhered to a massive replayability standard that would drive any developer to drink. [Apr 2002, p.49]
    • Play Magazine
    • 70 Metascore
    • 70 Critic Score
    If you're down for another BMXer, Hoffman 3 is without a doubt the best it gets. [Oct 2002, p.85]
    • Play Magazine
    • 70 Metascore
    • 50 Critic Score
    The bosses are cool and Hunter has an expectedly grimy, dark edge, but it looked and felt better on Xbox. [Jan 2003, p.81]
    • Play Magazine
    • 70 Metascore
    • 75 Critic Score
    Wet
    One cinematic pulp action extraveganza starring a take-no-prisoners potty-mouthed pistol, comin’ up! A2M hit the bullseye with WET succeeding where others have failed by not overthinking the gameplay and letting the action and stylization do the talking.
    • Play Magazine
    • 70 Metascore
    • 85 Critic Score
    The game is just fun to play, and the story is satisfying pulp. [May 2007, p.62]
    • Play Magazine
    • 70 Metascore
    • 75 Critic Score
    Pressure Driller adds a nice twist to the standard formula. [Jan 2005, p.85]
    • Play Magazine
    • 70 Metascore
    • 70 Critic Score
    A delightful movie game that's sure to satisfy. [Nov p.92]
    • Play Magazine
    • 70 Metascore
    • 80 Critic Score
    Captures the feeling of driving a car like no other game on the planet. The physics model is so highly developed and tuned that it actually makes this bare-bones game very engaging. [Oct 2002, p.83]
    • Play Magazine
    • 70 Metascore
    • 80 Critic Score
    To get the most out of the Turok experience, don't hesitate to go with the superior GameCube version. [Oct 2002, p.80]
    • Play Magazine
    • 70 Metascore
    • 75 Critic Score
    The value here ultimately comes down to the creativity of the Pariah community. Decent package overall. [June 2005, p.51]
    • Play Magazine

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