Play Magazine's Scores
- Games
For 2,350 reviews, this publication has graded:
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65% higher than the average critic
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3% same as the average critic
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32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Shin Megami Tensei: Persona 3 FES | |
|---|---|---|
| Lowest review score: | Dragon Ball Z: Taiketsu |
Score distribution:
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Positive: 1,523 out of 2350
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Mixed: 684 out of 2350
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Negative: 143 out of 2350
2350
game
reviews
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- Critic Score
It's a decent game that feels ultimately out of its league. [Dec 2007, p.62]- Play Magazine
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- Critic Score
Tak 2 is a solid day's worth of trippy fun and visual euphoria...but they had to check "epic" at the door to make it happen. [Nov 2004, p.52]- Play Magazine
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- Critic Score
A leaden feel of backtracking and other nags here and there tie the game down from anything memorable. [May 2005, p.54]- Play Magazine
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- Critic Score
For someone who feeds off of the connection between game and player, the kind of connection that only the very best can forge, an hour of Wario is worth ten of a game that only pays of sporadically. Wario World pays off every second I'm holding the controller, and that, to me, is greatness. [June 2003, p.60]- Play Magazine
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- Critic Score
Tak is one of the most detailed platformers I've ever seen, and possesses a measure of style that sets the universe apart, akin to what Michel Ancel accomplished with "Rayman." [Nov 2003, p.82]- Play Magazine
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- Critic Score
What really makes this one tick, though, is a level of creativity imbedded into each scenario that makes it impossible to put down, regardless of your maturity or lack thereof. [Nov 2003, p.80]- Play Magazine
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- Critic Score
Elements such as stealth and stealth kills, blind firing, and the employment of cover in firefights add little to Trooper's mystique; they won't be used much as they slow down the pace to an almost unbearable crawl. [May 2006, p.53]- Play Magazine
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- Critic Score
Kain is stiff when mutilating the townspeople, and the clunky character designs collapse the mood even more. [Jan 2003, p.76]- Play Magazine
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- Critic Score
Thin humor does bring a few laughs to the satirical underpinnings. Not bad for 20 bucks. [June 2005, p.57]- Play Magazine
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- Critic Score
This is the second iteration of the Smackdown vs. Raw series to make it to next-generation platforms, and its blemishes are becoming more apparent. [Dec 2007, p.85]- Play Magazine
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- Critic Score
Despite being a bit burned out on the whole music-game craze, Guitar Hero 5's new features and ear-pleasing track list had me strumming and drumming on the plastic instrument peripherals all over again...and having a great time doing it.- Play Magazine
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- Critic Score
A mostly successful game that feels like it's simply bored of its own existence. [Aug 2005, p.47]- Play Magazine
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- Critic Score
You can only take so much away from FLOW before the effect wears off, but until then, it's a treat that hopefully will inspire more for the future. [Apr 2007, p.47]- Play Magazine
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- Critic Score
A lot of what you can do in this game - help the injured, trade items, interact more with the environment, use weapons in more unique ways, like boarding up doors with a nail gun - is more fantastic idea than really effective execution. [May 2004, p.50]- Play Magazine
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- Critic Score
As for Naya, well, I’m not wild about those bangs, but she does have nice moguls. [Feb 2002, p.59]- Play Magazine
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- Critic Score
Things also tend to get a bit redundant, with the later levels feeling like larger or more populated versions of earlier missions. [Mar 2002, p.50]- Play Magazine
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- Critic Score
A challenging drawing/action/puzzle game that delivers a unique take on a venerable classic. [May 2005, p.72]- Play Magazine
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- Critic Score
Wicked cool character design, cutting edge Wii visuals, great level design, a double-shot of great gameplay, massive bosses and a quirky score that ties it all together...what more could you ask for? [May 2008, p.56]- Play Magazine
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- Critic Score
Elements such as stealth and stealth kills, blind firing, and the employment of cover in firefights add little to Trooper's mystique; they won't be used much as they slow down the pace to an almost unbearable crawl. [May 2006, p.53]- Play Magazine
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- Critic Score
Untimately, though, The Simpsons lives and dies on the strength of its gameplay and here it doesn't particularly shine. [Nov 2007, p.64]- Play Magazine
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- Critic Score
If not for the loading, HP is a near perfect film adaptation. [Dec 2002, p.78]- Play Magazine
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- Play Magazine
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- Critic Score
I find Spy Hunter somewhat an exercise in memorization as you traverse each trecherous path discovering which weapon to use where. [May 2002, p.58]- Play Magazine
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- Critic Score
If this game doesn't make you smile then you probably don't have a mouth. [Dec 2002, p.68]- Play Magazine
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- Critic Score
It's fun to relive the experience we had years ago on a tiny handheld, and given the nature of the DS, you can forgive more of the rougher edges. [Apr 2006, p.69]- Play Magazine
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- Critic Score
Ar Tonelico pretty much has it all. The story and especially pacing is fantastic; the music is truly special, the battles are incredibly engaging via the Revyatelis, and the art is simply gorgeous. [Feb 2007, p.36]- Play Magazine
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- Critic Score
As a Vietnam War shooter, with its strong themes and unforgiving violence, Men of Valor succeeds. [Dec 2004, p.85]- Play Magazine
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- Critic Score
Personally, steering with my head, jumping and flailing my arms to do tricks didn't do it for me, but if you think you'd get a kick out of learning to race in a whole new way, definitely check it out. [Dec 2004, p.81]- Play Magazine
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- Critic Score
The customization adds an additional layer of strategy to Chromehounds, one that's very much welcome. [Aug 2006, p.59]- Play Magazine
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- Critic Score
A surreal, calming game – frustrating at times – but wholly rewarding. [Apr 2002, p.60]- Play Magazine