Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Shin Megami Tensei: Persona 3 FES
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 73 Metascore
    • 70 Critic Score
    The top dog in large-scale fighting. The fact that it's covered with melted Japanese cheese is merely icing on the cake. [Nov 2002, p.90]
    • Play Magazine
    • 73 Metascore
    • 75 Critic Score
    I still find the control too slow and awkward, and this once again hampers my enjoyment of the game somewhat. [Oct 2004, p.75]
    • Play Magazine
    • 73 Metascore
    • 80 Critic Score
    All 6 games (and one bonus) still stand as some of the best and most challenging of 2D gaming, starring one of the most revered characters in the gaming universe. [Jan 2006, p.49]
    • Play Magazine
    • 73 Metascore
    • 80 Critic Score
    Dragon Ball Z: Budokai Tenkaichi 2 is the type of game that will only give you back what you're willing to put into it. [Nov. 2006, p.85]
    • Play Magazine
    • 73 Metascore
    • 60 Critic Score
    The biggest problem I have with the game is that these vast planes are often too vast, making for some occasionally dull moments. [Nov 2002, p.86]
    • Play Magazine
    • 73 Metascore
    • 90 Critic Score
    Mini Ninjas is simply wonderful on PS3 and 360. An original break-the-mold adventure filled with tight, constantly evolving action spread across 6 super cool ninja, and more (and better) exploration than the majority of open-worlds. Biggest surprise yet, this year.
    • Play Magazine
    • 73 Metascore
    • 95 Critic Score
    It feels postmodern and classic all in the same heartbeat. [Oct. 2006, p.62]
    • Play Magazine
    • 73 Metascore
    • 80 Critic Score
    Awesome story mode, beautiful graphics, and Pong-what's not to like? [July 2002, p.82]
    • Play Magazine
    • 73 Metascore
    • 67 Critic Score
    Better suited for those who want to play an impressive companion piece to the movies rather than play a compelling RPG. [Dec 2004, p.62]
    • Play Magazine
    • 73 Metascore
    • 91 Critic Score
    A great adventure. It's this combination of unique elements that creates and action-RPG experience unlike any other, and it still holds up well today. [Dec 2004, p.100]
    • Play Magazine
    • 72 Metascore
    • 75 Critic Score
    The most underrated of all the launch titles, Excite Truck takes some getting used to(all of the tilt style racers do)but once you're in the zone, this is an adrenaline-charged racer with a lot to offer. [Jan. 2007, p.76]
    • Play Magazine
    • 72 Metascore
    • 80 Critic Score
    But when so much is this good, a few hazards along the way don't ruin the hugely entertaining ride. [May 2007, p.61]
    • Play Magazine
    • 72 Metascore
    • 85 Critic Score
    Capcom is billing the PSP version of their classics collection a "remix" but really, it's a whole new album. [May 2006, p.58]
    • Play Magazine
    • 72 Metascore
    • 75 Critic Score
    Scrapland is a pretty shocking effort from a small developer, in terms of ambition and production quality. [Dec 2004, p.86]
    • Play Magazine
    • 72 Metascore
    • 85 Critic Score
    When it comes to balls-to-the-wall kitchen sink FPSs, Sam is the man. [Dec 2005, p.66]
    • Play Magazine
    • 72 Metascore
    • 80 Critic Score
    The game never advances the genre, but its use of a protective riot shield, one that progressively takes damage to the point where it's almost impossible to see through, is certainly a nice touch. [July 2006, p.72]
    • Play Magazine
    • 72 Metascore
    • 75 Critic Score
    A mostly successful game that feels like it's simply bored of its own existence. [Aug 2005, p.47]
    • Play Magazine
    • 72 Metascore
    • 67 Critic Score
    What it lacks in architecture and evolving gameplay, it makes up for in mood, ambience and polish. [June 2004, p.58]
    • Play Magazine
    • 72 Metascore
    • 83 Critic Score
    Not only does the game look better than its predecessor but it outperforms it in nearly every way: the puzzles are even more intelligent..., the fighting is on par and benefits from multiple characters, the difficulty scale has been skillfully balanced. [Sept 2003, p.70]
    • Play Magazine
    • 72 Metascore
    • 75 Critic Score
    It takes patience and tremendous dedication to learning new ways to draw on instinct for progression. Even when it's not all clicking, Siren's a rare breed of new imagination. [May 2004, p.48]
    • Play Magazine
    • 72 Metascore
    • 60 Critic Score
    Visually, it can't even begin to compete with the superlative graphics of "2K3" or EA's "Live 2003." [Dec 2002, p.90]
    • Play Magazine
    • 72 Metascore
    • 67 Critic Score
    Activating the new easy-combo Fever Mode is an interesting concept, but it's a bit on the cheap side, while the variations on Endless mode provide the most fun in the single-player experience. [Aug 2004, p.58]
    • Play Magazine
    • 72 Metascore
    • 90 Critic Score
    Bring a friend or three, and find out why Monster Hunter Freedom 2 is the most important Japanese PSP game yet. [July 2007, p.69]
    • Play Magazine
    • 72 Metascore
    • 40 Critic Score
    In a game that is billed as a "true filmic crossover," neither the story nor the play provide any pull, and their inability to work in tandem reveals the cracks even deeper. [Mar 2003, p.44]
    • Play Magazine
    • 72 Metascore
    • 75 Critic Score
    Sometimes it's cool to suspend disbelief and go back to what got us here in the first place - aiding villagers and killing monsters. [March 2005, p.50]
    • Play Magazine
    • 72 Metascore
    • 75 Critic Score
    Things start off a little dodgy, but in the end this is a fitting game for a film that has so very much to live up to. [Dec 2005, p.64]
    • Play Magazine
    • 72 Metascore
    • 90 Critic Score
    Tecmo has shown once again that it doesn't take mega licenses or millions of dollars to make a great video game. [Jan 2006, p.50]
    • Play Magazine
    • 72 Metascore
    • 85 Critic Score
    There's a lot to be said about plowing through town with a zombie horde, biting brains. [Dec 2005, p.59]
    • Play Magazine
    • 72 Metascore
    • 85 Critic Score
    Get it. It’s fun, it’s cheap, and it’s delightful.
    • Play Magazine
    • 72 Metascore
    • 75 Critic Score
    Who can argue with this level of artistry? [Jan 2005, p.67]
    • Play Magazine

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