Play Magazine's Scores
- Games
For 2,350 reviews, this publication has graded:
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65% higher than the average critic
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3% same as the average critic
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32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Shin Megami Tensei: Persona 3 FES | |
|---|---|---|
| Lowest review score: | Dragon Ball Z: Taiketsu |
Score distribution:
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Positive: 1,523 out of 2350
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Mixed: 684 out of 2350
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Negative: 143 out of 2350
2350
game
reviews
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- Critic Score
The facial damage system is spectacular. You can actually see the damage you're inflicting on your opponent. Yo Adrianne! This game rocks! [Jan 2003, p.85]- Play Magazine
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- Critic Score
Doesn't match the heights ascended by "Silent Hill" or "Resident Evil," but the game thoroughly entertains with its building tension. [Jan 2003, p.64]- Play Magazine
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- Critic Score
I'll give em this: It's never boring, always whacked out of its mind, and the control throughout delivers...Nunchuk or not. So in closing, may the Sponge be with you. [Dec. 2006, p.62]- Play Magazine
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- Critic Score
If this game wasn't so incredible looking, I wouldn't give it the time of day. [Mar 2002, p.50]- Play Magazine
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- Critic Score
Using [the controls] correctly along with the right gas and breaking, the game has a groove all its own, along with killer visuals to match. [Feb 2002, p.58]- Play Magazine
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- Critic Score
Not only is the interface clumsy and hard to view, but the bonus content is poorly edited and sloppily thrown together. [Dec 2003, p.83]- Play Magazine
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- Critic Score
Seldom have I been so invested in an overal premise; and what beter than a down-and-dirty Western? [June 2004, p.54]- Play Magazine
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- Critic Score
As a lighthearted, beautifully drawn RPG, Atelier Iris delivers exactly as promised, a deep, non-violent, involving, at times engaging fantastical quest, which is surely more than suitable for its niche. [June 2005, p.52]- Play Magazine
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- Critic Score
The control scheme just doesn't feel as tactile and appropriate. The courses feel awfully familiar, despite being a little less flashy. The energy level doesn't seem quite as high, the presentation doesn't grab you with as much gusto. [Apr 2007, p.42]- Play Magazine
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- Critic Score
Nosgoth is a captivating place to exist in, decadent and elegant, shadowy and mysterious. [Jan 2004, p.56]- Play Magazine
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- Critic Score
It's a bloody good time, and not even the most diseased, blood-crazed Santa Claus would put it on his naughty list. [Jan 2006, p.53]- Play Magazine
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- Play Magazine
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- Critic Score
As it stands right now, the game definitely has a "rushed out the door" feel to it, so let's hope for substantial downloadable content. [Jan 2004, p.66]- Play Magazine
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- Critic Score
I love the urgency of a slow-to-load rifle, the way your fumbling and learned cadence strikes a unique tension in the shootouts; too bad the clumsy grenades aren't nearly as much fun. [Jan 2005, p.60]- Play Magazine
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- Critic Score
The tools of the demon-hunting trade define Curse. [Nov p.84]- Play Magazine
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- Critic Score
On top of being genuinely funny, taking stabs at the game's hysterically exaggerated stereotypes, it's a great game of golf too. [Oct 2004, p.89]- Play Magazine
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- Critic Score
Control is still a tad clunky but a super fun game nevertheless. [Nov p.94]- Play Magazine
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- Play Magazine
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- Critic Score
The overall result is a Robotech fan's dream come true (the amount of "Paint Designs" and extras to unlock, like cast interviews, is staggering) but also a unique mission-based mech game that (finally) breathes some fresh air into an otherwise stale category. [Oct 2002, p.70]- Play Magazine
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- Critic Score
The list of features for All-Star Baseball 2004 is the most impressive we've seen in a console baseball game. [Apr 2003, p.70]- Play Magazine
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- Critic Score
With the incorporation of XSN, new passing controls and improved tackling, NFL Fever 2004 gives Xbox owners a reason to rejoice. [Sept 2003, p.87]- Play Magazine
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- Critic Score
Scrapland's parts make a pretty decent whole, but there just wasn't that old black magic there, that feeling that captivates you and keeps you glued to your seat longing for more. [Apr 2005, p.57]- Play Magazine
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- Play Magazine
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- Critic Score
At the default resolution, the game captures nicely the crispness of the original CRTs, and especially with Galaga, I was transported instantly back in time. It was awesom! [Oct 2005, p.74]- Play Magazine
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- Critic Score
FlatOut 2, as a racing game, is competent, but marred by a poor sense of speed. [Aug 2006, p.63]- Play Magazine
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- Critic Score
What a shame that Medal of Honor Heroes 2 is yet another worn-out march through the battlefields of World War II. [Jan 2008, p.60]- Play Magazine
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- Critic Score
I never thought watching could be so engulfing. These models are truly extraordinary. The breasts are wonderful (along with teh shoulders, thighs, faces...) of course, but do you have any idea how difficult it is to model armpits? They are perfection. [Mar 2003, p.52]- Play Magazine
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- Critic Score
Mini Ninjas is simply wonderful on PS3 and 360. An original break-the-mold adventure filled with tight, constantly evolving action spread across 6 super cool ninja, and more (and better) exploration than the majority of open-worlds. Biggest surprise yet, this year.- Play Magazine
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- Critic Score
The feature-rich, action-packed gameplay—co-op and solo—is a blast, but it’s the explosive presentation, that literally sees Shanghai falling to flaming pieces all around you, that steals the show and will have you watching your—and your buddy’s—back.- Play Magazine
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- Critic Score
Seldom have I been so invested in an overal premise; and what beter than a down-and-dirty Western? [June 2004, p.54]- Play Magazine