Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Shin Megami Tensei: Persona 3 FES
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 73 Metascore
    • 80 Critic Score
    I think LucasArts should have The Collective make all of their A-list movie games. Howard the Duck beckons. [Apr 2003, p.59]
    • Play Magazine
    • 73 Metascore
    • 100 Critic Score
    It's infectious, fulfilling, and cheeky as all Hades, so enjoy the heck out of Vince, and then make some noise for a sequel. [Nov 2003, p.75]
    • Play Magazine
    • 73 Metascore
    • 91 Critic Score
    There's just no way to put it except to say that it's quite possibly the ultimate rush. [Jan 2004, p.58]
    • Play Magazine
    • 73 Metascore
    • 65 Critic Score
    FlatOut 2, as a racing game, is competent, but marred by a poor sense of speed. [Aug 2006, p.63]
    • Play Magazine
    • 73 Metascore
    • 90 Critic Score
    No game has ever afforded this level of freedom, and it's simply breathtaking to behold. [Oct. 2006, p.56]
    • Play Magazine
    • 73 Metascore
    • 67 Critic Score
    If you don't already have these excellent games, then Mega Collection Plus is an awesome investment. [Nov 2004, p.76]
    • Play Magazine
    • 73 Metascore
    • 85 Critic Score
    Pandemic delivers one of their best efforts, offering an experience that innovates both the sandbox and WWII genres. It’s not without its flaws, but its slick action, cinematic style, and colorful characters rise above its shortcomings.
    • Play Magazine
    • 73 Metascore
    • 80 Critic Score
    This simple yet devilishly addictive touch-pen action game shows off the DS in the best possible light, providing a totally unique and fun experience. [Apr 2005, p.70]
    • Play Magazine
    • 73 Metascore
    • 80 Critic Score
    For a handheld game of street ball, NFL Street rocks. [May 2005, p.70]
    • Play Magazine
    • 73 Metascore
    • 67 Critic Score
    Tak 2 is a solid day's worth of trippy fun and visual euphoria...but they had to check "epic" at the door to make it happen. [Nov 2004, p.52]
    • Play Magazine
    • 73 Metascore
    • 70 Critic Score
    A deep, gorgeous, somewhat alternative view of the Rally genre, Climax Motorsports' Rally Fusion has a lot going for it. [Jan 2003, p.78]
    • Play Magazine
    • 73 Metascore
    • 70 Critic Score
    Big fun... The only real problem I have with the game is the inability to build your fighter's attributes through climbing the ranks. [Apr 2003, p.63]
    • Play Magazine
    • 73 Metascore
    • 83 Critic Score
    Other games have tried to slow the pace down a bit, forcing you to strategize with a more real-world instinct, but none have ever been able to do so with this level of intensity and keen sense of design. [Nov 2003, p.64]
    • Play Magazine
    • 73 Metascore
    • 75 Critic Score
    A free-form action-adventure spilling over with platforming goodness, depth and originality. [Apr 2004, p.61]
    • Play Magazine
    • 73 Metascore
    • 67 Critic Score
    Just like the handheld Pokemon games, the graphics seem to be underdeveloped and the gameplay focus is really on catching, raising, and battling with the assorted critters, overshadowing the characters and story rather than supporting them. [Mar 2004, p.59]
    • Play Magazine
    • 73 Metascore
    • 83 Critic Score
    You'll use every technical trick in the book to survive, or else degenerate into a frenzy of button-mashing delight. [Dec 2004, p.76]
    • Play Magazine
    • 73 Metascore
    • 75 Critic Score
    The game is designed in such a way that it behooves the player to not just pass levels but excel at them. [Jan 2005, p.69]
    • Play Magazine
    • 73 Metascore
    • 80 Critic Score
    The game never advances the genre, but its use of a protective riot shield, one that progressively takes damage to the point where it's almost impossible to see through, is certainly a nice touch. [July 2006, p.72]
    • Play Magazine
    • 73 Metascore
    • 100 Critic Score
    Sonic Heroes will fill you with a sense of pure fun seldom seen in the annals of modern game design. [Jan 2004, p.50]
    • Play Magazine
    • 73 Metascore
    • 70 Critic Score
    Prism: Light the Way is a classic game of single-screened, piece-manipulating puzzle-solving. [Nov 2007, p.76]
    • Play Magazine
    • 73 Metascore
    • 60 Critic Score
    An outrageous display of frenetic excess, pulled off with enough grimy flair to plunge us into its pestilent world, Dead to Rights is a satisfying jolt of adult gaming. [Aug 2002, p.64]
    • Play Magazine
    • 73 Metascore
    • 80 Critic Score
    Control is natural and fast, and a simple command interface makes Smash Court pure fun to pay. [Mar 2002, p.52]
    • Play Magazine
    • 73 Metascore
    • 50 Critic Score
    Dead to Rights is no "Max Payne." It tries to be when it's not being a mediocre melange of mini-games or a reheated crime story, but for the most part it's just generic. [Jan 2003, p.79]
    • Play Magazine
    • 73 Metascore
    • 60 Critic Score
    A great PS game, along the lines of "Driver," only more, shall we say, international. [June 2002, p.63]
    • Play Magazine
    • 73 Metascore
    • 83 Critic Score
    Not only does the game look better than its predecessor but it outperforms it in nearly every way: the puzzles are even more intelligent..., the fighting is on par and benefits from multiple characters, the difficulty scale has been skillfully balanced. [Sept 2003, p.70]
    • Play Magazine
    • 73 Metascore
    • 75 Critic Score
    I really like the look of the game, with its rich color palette and vivid lighting, and the presentation is top-notch. [July 2005, p.79]
    • Play Magazine
    • 73 Metascore
    • 65 Critic Score
    The first dungeon in Wild Arms Alter Code F is abysmal. [Feb 2006, p.24]
    • Play Magazine
    • 73 Metascore
    • 70 Critic Score
    It may look plain, but Polarium is a game that really etched itself into my brain. [June 2005, p.86]
    • Play Magazine
    • 73 Metascore
    • 91 Critic Score
    If rich visuals, stunning environments, and the most diversity-packed gameplay of this year or any other sound good to you, I have a ninja for you to meet. [Dec 2003, p.81]
    • Play Magazine
    • 73 Metascore
    • 70 Critic Score
    With great control, good graphics, and a very intense level of action, sweat will be dripping from your brow in no time. [Dec 2002, p.84]
    • Play Magazine

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