Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Shin Megami Tensei: Persona 3 FES
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 75 Metascore
    • 75 Critic Score
    The true fun is the teamwork aspect, where combined effort gets the job done. [Nov 2003, p.96]
    • Play Magazine
    • 75 Metascore
    • 80 Critic Score
    The visuals at work here are arguably the best ever in high-speed, open-highway gameplay, especially considering the self-induced slow motion and course study, which is wicked cool. [Oct 2002, p.84]
    • Play Magazine
    • 75 Metascore
    • 83 Critic Score
    Other games have tried to slow the pace down a bit, forcing you to strategize with a more real-world instinct, but none have ever been able to do so with this level of intensity and keen sense of design. [Nov 2003, p.64]
    • Play Magazine
    • 75 Metascore
    • 91 Critic Score
    The other big talking point of this game is the inclusion of ground missions, and again, I turn a slightly blind eye to the sloppy control and sometimes frustrating camera because these missions look good and are fun, if only because you are running around blasting Stormtroopers like you pretended to as a kid. [Nov 2003, p.68]
    • Play Magazine
    • 75 Metascore
    • 75 Critic Score
    A solid 10-level package rife with impressive demonic hordes. [Jan 2005, p.77]
    • Play Magazine
    • 75 Metascore
    • 85 Critic Score
    You can develop into a deity so festering evil that your on-screen god hand becomes scaled and tattooed... [Nov p.103]
    • Play Magazine
    • 75 Metascore
    • 83 Critic Score
    It's all carefully honed and balanced...and, furthermore, harnessed by elegant controls that are adaptable for any combat situation. [Apr 2004, p.58]
    • Play Magazine
    • 75 Metascore
    • 75 Critic Score
    My only complaint is how your progress goes backwards when you fail at a given task; replaying is one thing, but the negative penalization is just kinda mean. [Jan 2005, p.84]
    • Play Magazine
    • 75 Metascore
    • 65 Critic Score
    It's not that it's bad....it's just not as good as the last few games in the series. [May 2006, p.52]
    • Play Magazine
    • 75 Metascore
    • 55 Critic Score
    Imagine trying to perform neurosurgery with mittens and this should hint at what it's like to put video bread into one of Elebits' toasters. [Jan. 2007, p.70]
    • Play Magazine
    • 75 Metascore
    • 67 Critic Score
    With hundreds of items and RPG-like stat-tracking, side-scrolling beat-'em-ups just don't get any deeper than this. And with tons of options and new features like CPU allies, this version is even better than the endearing original. [June 2004, p.73]
    • Play Magazine
    • 75 Metascore
    • 90 Critic Score
    Evoking a sense of otherworldliness is, I am assuming, the reason Folklore exists, and it succeeds at this in an almost heartbreakingly beautiful way no other game ever has. [Oct 2007, p.70]
    • Play Magazine
    • 75 Metascore
    • 83 Critic Score
    A satisfying and often engaging sequel especially crafted for that seasoned fan who is able to put up with the leaden nature of turn-based strategy. [June 2004, p.60]
    • Play Magazine
    • 75 Metascore
    • 65 Critic Score
    Here's the sticking point--the game is neither as fun nor as well-made as the other Katamari games. [May 2006, p.57]
    • Play Magazine
    • 75 Metascore
    • 91 Critic Score
    Franchise mode is by far the deepest of any baseball game out there - including"MVP." [Apr 2004, p.73]
    • Play Magazine
    • 75 Metascore
    • 70 Critic Score
    The deck-building and card-collecting aspects of Culdcept Saga have a powerful appeal, but the game-board mechanics aren't quite interesting enough to justify the excessive length of the matches. [Jan 2008, p.50]
    • Play Magazine
    • 75 Metascore
    • 50 Critic Score
    Say hello to our little friend, great disappointment. [Oct. 2006, p.60]
    • Play Magazine
    • 75 Metascore
    • 70 Critic Score
    The game packs some decent chills and engaging action when it's working ,carry over some addictive, classic deathmatch play into the online arena. [Jan 2006, p.37]
    • Play Magazine
    • 75 Metascore
    • 80 Critic Score
    This Bandicoot's got plenty of gas left in his belly. Sometimes it smells, other times, it's fresh as a daisy. [Jan 2003, p.87]
    • Play Magazine
    • 75 Metascore
    • 90 Critic Score
    Quotation forthcoming. [Aug 2005]
    • Play Magazine
    • 75 Metascore
    • 75 Critic Score
    With its weird mishmash of genres, art styles and difficulty levels, Chocobo and the Magical Picturebook is sort of a mess. But it's the good kind of mess, born of a passionate development team that was determined to pack a ton of ideas into a DS cartridge. [JPN Import; Feb 2007, p.79]
    • Play Magazine
    • 75 Metascore
    • 80 Critic Score
    I welled up every time she said "f--ker" or went into her slow-motion death dance after killing a particularly high-ranking official. [Nov 2002, p.77]
    • Play Magazine
    • 75 Metascore
    • 70 Critic Score
    There's something so satisfying about hearing the chopper as those first guests arrive...time to raise the price on those chili fries! [June 2003, p.56]
    • Play Magazine
    • 75 Metascore
    • 75 Critic Score
    While better level design and improved pacing could have made Transformers even better, what's here is nothing if not enjoyable, and the unlockable bonus features are especially nice. [June 2004, p.55]
    • Play Magazine
    • 75 Metascore
    • 70 Critic Score
    As expected, the story is completely convoluted, but the twists are still surprising (if not infuriating), resulting in a worthy but very different addition to the franchise. [May 2005, p.67]
    • Play Magazine
    • 75 Metascore
    • 75 Critic Score
    True to its unrefined hero, THe Bard's Tale could use a little more class, depth and sophistication. Which certainly doesn't mean they're still not entertaining company to keep. [Nov 2004, p.50]
    • Play Magazine
    • 75 Metascore
    • 88 Critic Score
    A game that reaches into your primal thirst for violence with no restraint... A bold, fantastic experiment. [Feb 2005, p.60]
    • Play Magazine
    • 75 Metascore
    • 67 Critic Score
    If you don't already have these excellent games, then Mega Collection Plus is an awesome investment. [Nov 2004, p.76]
    • Play Magazine
    • 75 Metascore
    • 67 Critic Score
    Tak 2 is a solid day's worth of trippy fun and visual euphoria...but they had to check "epic" at the door to make it happen. [Nov 2004, p.52]
    • Play Magazine
    • 75 Metascore
    • 80 Critic Score
    My only focused gripe though is with the leaner trick system, which had been downgraded from implementation across the PS2's four shoulder buttons to a single PSP button. Small gripe. [May 2005, p.70]
    • Play Magazine

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