Play Magazine's Scores
- Games
For 2,350 reviews, this publication has graded:
-
65% higher than the average critic
-
3% same as the average critic
-
32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Shin Megami Tensei: Persona 3 FES | |
|---|---|---|
| Lowest review score: | Dragon Ball Z: Taiketsu |
Score distribution:
-
Positive: 1,523 out of 2350
-
Mixed: 684 out of 2350
-
Negative: 143 out of 2350
2350
game
reviews
-
- Critic Score
Bottom line: being an alien is fun, even if it is a bit rough around the edges. [July 2005, p.76]- Play Magazine
-
- Critic Score
Not that there's anything wrong with cashing in on America's bloodlust, but to call Manhunt a "mature" game, I think, is an affront to mature people. [Jan 2004, p.65]- Play Magazine
-
- Critic Score
The puzzle-action gameplay, battling both the enemy and the elements, is simply tuned to perfection and the oh-so-spectacular bosses play like an orchestra of action and strategy. [July 2007, p.60]- Play Magazine
-
- Play Magazine
-
- Play Magazine
-
- Critic Score
This is by far the craziest Mario sports title yet and I had a blast with it. [Jan 2006, p.49]- Play Magazine
-
- Play Magazine
-
- Critic Score
Stuntman: Ignition would benefit from a more style substance, and its methods start to run a bit thin, but that doesn't keep it from hitting an acceptable summer-blockbuster-style mark. [Sept 2007, p.77]- Play Magazine
-
- Critic Score
There is one thing I absolutely loathe, and that's the super-hyper-lame-ass "ooh-yeah" and "woo!" they feel necessary to slide in every time you pull off anything even remotely cool, and the similar "what the?" and "careful!" every time you get bumped. [Sept 2002, p.73]- Play Magazine
-
- Critic Score
Animation-wise, what's here is nice, and the models are very good, but Maia especially needs more variety. [Nov 2002, p.85]- Play Magazine
-
- Critic Score
Not since the original "Silent Hill" have I been this chilled by a game. [Sept 2004, p.69]- Play Magazine
-
- Critic Score
Nearly everything in your way can be smashed or bowled over, which becomes almost illegal fun when your bug is replaced by a city bus. [July 2003, p.79]- Play Magazine
-
- Critic Score
Still, as a pack-in, it's hard to take pot-shots at a game that so perfectly acclimates users to the new control. [Jan. 2007, p.76]- Play Magazine
-
- Play Magazine
-
- Critic Score
Suikoden V is easily twice as long as the next-longest title in the series, a length it achieves not with filler dungeons and needlessly frequent battles, but by sheer weight of story. [Apr 2006, p.57]- Play Magazine
-
- Critic Score
The controls also lend themselves nicely to Nintendo's quirky hardware; honestly, it's like the Wiimote was made for stunning, wrangling and trapping paranormal menaces.- Play Magazine
-
- Critic Score
This game experiences such highs and lows, it's as if three separate teams worked on it. [Dec 2003, p.60]- Play Magazine
-
- Critic Score
Jak X: Combat Racing is the best thing to happen to the genre on PS2 [Nov p.90]- Play Magazine
-
- Critic Score
Not only is the interface clumsy and hard to view, but the bonus content is poorly edited and sloppily thrown together. [Dec 2003, p.83]- Play Magazine
-
- Critic Score
Elite excels at creating an atmosphere of paranoia and alienation... [Nov p.93]- Play Magazine
-
- Critic Score
I welled up every time she said "f--ker" or went into her slow-motion death dance after killing a particularly high-ranking official. [Nov 2002, p.77]- Play Magazine
-
- Critic Score
There is one thing I absolutely loathe, and that's the super-hyper-lame-ass "ooh-yeah" and "woo!" they feel necessary to slide in every time you pull off anything even remotely cool, and the similar "what the?" and "careful!" every time you get bumped. [Sept 2002, p.73]- Play Magazine
-
- Critic Score
Control is still a tad clunky but a super fun game nevertheless. [Nov p.94]- Play Magazine
-
- Critic Score
There's a lot to be said about plowing through town with a zombie horde, biting brains. [Dec 2005, p.59]- Play Magazine
-
- Critic Score
The fighting in all its forms proves to be a sticking point, and Godfather suffers accordingly. [May 2006, p.49]- Play Magazine
-
- Critic Score
It’s finally here. Big-time motocross and off-road racing with REAL dirt and separate bike and rider control... Rainbow Studios deliver a pot of pure gold.- Play Magazine
-
- Critic Score
If you don't dig Pokemon, do DQM. Or, if you've already beaten Pokemon, take a stab at DQM. In the end, though, it's just more of the same. [Nov 2007, p.77]- Play Magazine
-
- Critic Score
A long and riveting story, plenty of freedom and a fantastic battle system have earned it a spot on my all-time Playstation 2 top 10 list. [Sept 2006, p.52]- Play Magazine
-
- Critic Score
But here again, another fun idea inevitably joins what feels like a game thrown together out of genre spare parts. [May 2005, p.39]- Play Magazine
-
- Critic Score
If you're down for another BMXer, Hoffman 3 is without a doubt the best it gets. [Oct 2002, p.85]- Play Magazine