Play Magazine's Scores
- Games
For 2,350 reviews, this publication has graded:
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65% higher than the average critic
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3% same as the average critic
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32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Shin Megami Tensei: Persona 3 FES | |
|---|---|---|
| Lowest review score: | Dragon Ball Z: Taiketsu |
Score distribution:
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Positive: 1,523 out of 2350
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Mixed: 684 out of 2350
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Negative: 143 out of 2350
2350
game
reviews
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- Critic Score
No less than the new king of the dungeon crawl, easily beating the upcoming Norrath in my opinion (although Norrath is online, so if you so desire, its allure is obvious). [Jan 2004, p.54]- Play Magazine
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- Critic Score
The game's engine, which seemed a marvel when the PS2 launched, still comes off as exceptional. [Feb 2002, p.61]- Play Magazine
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- Critic Score
Where Left Field shine, and do they ever shine, is in course design, AI and control. MTX is a gas to see and play. [Mar 2004, p.66]- Play Magazine
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- Critic Score
Of all three games, the Xbox version is the clear winner, with perfect frame rates, the lowest load times, the best resolution and the best textures, but the 'Cube game runs a close second, a refreshing turn of events. [Jan 2003, p.76]- Play Magazine
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- Critic Score
Not even the irreplaceable voice acting of Christopher Walken can rescue the mess of a script driving the action of True Crime, a misguided attempt to share the spotlight with the vastly superior "Grand Theft Auto." [Jan 2004, p.62]- Play Magazine
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- Critic Score
It's totally spastic, and not in a good "Marvel vs. Capcom" way, but rather in a button-mashing, uncontrollably random sort of way. [Aug 2003, p.76]- Play Magazine
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- Critic Score
As real as it gets in the modern military shooter genre, Operation Flashpoint demands your mind be as sharp as your aim. Those seeking an FPS experience that's evolved passed Hollywood's version of war should definitely enlist, but anyone annoyed by one-shot deaths should probably stick to Call of Duty's frontlines.- Play Magazine
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- Play Magazine
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- Critic Score
The lack of online play for Black is notable, but not necessarily crippling. Black works well as a single-player adventure, despite its uneven patches, and certainly does its part to advance the genre of the console shooter. [Apr 2006, p.61]- Play Magazine
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- Play Magazine
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- Critic Score
Unfortunately, Arcana Heart then falls short in its attempt to become a major player in the fighting game scene. [May 2008, p.59]- Play Magazine
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- Critic Score
There's a select group of gamers out there that will declare Yggdra Union a must-have the minute they lay eyes on it, due to a level of character design that can only be found in the best Japanese RPGs and anime. They won't be disappointed... [Nov. 2006, p.95]- Play Magazine
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- Critic Score
A kick-ass game of hockey that stands to be the best EA has ever produced. [Oct 2005, p.70]- Play Magazine
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- Critic Score
Not even the irreplaceable voice acting of Christopher Walken can rescue the mess of a script driving the action of True Crime, a misguided attempt to share the spotlight with the vastly superior "Grand Theft Auto." [Jan 2004, p.62]- Play Magazine
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- Critic Score
Give Return to Arms credit for maintaining a good level of strategy and balance to the action. [March 2005, p.54]- Play Magazine
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- Critic Score
Fantastic little touches abound, adding up to a firmly cohesive, engagingly structured, marvelously imagined setting to explore. [Oct 2004, p.67]- Play Magazine
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- Critic Score
Not to be outdone by "Winning Eleven 6," EA Sports has pulled out all the stops and created a soccer game that is second to none... I dare you to find a soccer game where the ball moves so dynamically and realistically. [Nov 2003, p.108]- Play Magazine
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- Critic Score
The game can be thrilling, poorly executed, compelling, expertly crafted and everything in between. [Apr 2004, p.54]- Play Magazine
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- Critic Score
Visually, the SlugFest series has always looked damn good...And SlugFest just wouldn't be SlugFest without the antics of Tim Kitzrow and Jim Shorts. Together they have some of the funniest play-by-play I've ever heard. [June 2004, p.71]- Play Magazine
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- Critic Score
The problem is, no matter how much you tweak Guilty Gear XX, you've still got a pretty stale game at this point. [Oct 2007, p.87]- Play Magazine
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They took out the throttle warble (bah!) but the Zero's still a hero. [Nov 2004, p.89]- Play Magazine
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There's nothing about The Godfather that is especially effective; it just plays well enough and carries enough fun ideas to work as a satisfying experience. [Nov. 2006, p.86]- Play Magazine
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- Critic Score
Grandia III may not be everything it could have been, but it's a great game nonetheless. [Mar 2006, p.39]- Play Magazine
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- Critic Score
Thankfully, LucasArts have traded in realism for arcade action and the end result is a joyous ride through history. [Dec 2003, p.84]- Play Magazine
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- Critic Score
Since 2D never really evolved far beyond this point, the game of course not only holds up but is a true blessing as it looks absolutely magnificent on the Micro screen. [Nov p.96]- Play Magazine
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- Critic Score
It looks gorgeous, and there's just something about that classic Doom feeling that keeps you glued. [Dec 2005, p.66]- Play Magazine
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- Critic Score
What absolutely makes the game are the addictive side-scrolling real-time battles. [Aug 2006, p.65]- Play Magazine
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- Critic Score
What I liked most abou this title was how it managed to improve the already perfect control system from the original - especially with respect to Style Moves. [Feb 2005, p.79]- Play Magazine
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- Critic Score
A solid sci-fi themed RTS with a few really great ideas, but it lacks the extra layer of refinement that would allow it to join the upper tier. [July 2004, p.75]- Play Magazine
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- Critic Score
A perfectly executed real-time strategy title, complete with an easy-to-master control set (a must for the limited button capabilities of the GBA) and a plot to match. [Feb 2002, p.68]- Play Magazine