Play Magazine's Scores
- Games
For 2,350 reviews, this publication has graded:
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65% higher than the average critic
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3% same as the average critic
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32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Shin Megami Tensei: Persona 3 FES | |
|---|---|---|
| Lowest review score: | Dragon Ball Z: Taiketsu |
Score distribution:
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Positive: 1,523 out of 2350
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Mixed: 684 out of 2350
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Negative: 143 out of 2350
2350
game
reviews
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- Critic Score
It's not about visuals; it's about a throwback to "Doom" with a balls-out style that is outrageous fun. [Nov 2002, p.84]- Play Magazine
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- Critic Score
Control is still a tad clunky but a super fun game nevertheless. [Nov p.94]- Play Magazine
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- Critic Score
The lax AI from last year's game has been stepped up...An improved Dynasty Mode and the inclusion of the World Cup of Hockey round out this great hockey title. [Sept 2004, p.84]- Play Magazine
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- Critic Score
It's all about the career mode in Top Spin 2, where you can build your own superstar through the ranks. [May 2006, p.54]- Play Magazine
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- Critic Score
I haven't enjoyed a hockey game this much in a long time (it's just cheaper on the original Xbox). [Jan 2006, p.48]- Play Magazine
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- Critic Score
While Westwood got the big things right, they could have done better on the little things that us gardcore gamers pick up on. [May 2002, p.57]- Play Magazine
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- Critic Score
Better suited for those who want to play an impressive companion piece to the movies rather than play a compelling RPG. [Dec 2004, p.62]- Play Magazine
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- Critic Score
All 6 games (and one bonus) still stand as some of the best and most challenging of 2D gaming, starring one of the most revered characters in the gaming universe. [Jan 2006, p.49]- Play Magazine
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- Critic Score
This is a game born for the Wiimote and Nunchuck and Kuju makes the best of it. [Dec 2007, p.76]- Play Magazine
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- Critic Score
Ground-breaking visuals (for real) and tons of new gameplay; bigger worlds, more characters, more management, more tactics and more mistresses! Plus a truly inspired original score and no crap online modes!- Play Magazine
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- Critic Score
An odd camera which focuses on the enemies seems a rotten idea, then you get used to it, and discover a fairly deep and great looking shooter. [July 2002, p.82]- Play Magazine
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- Critic Score
Fantastic little touches abound, adding up to a firmly cohesive, engagingly structured, marvelously imagined setting to explore. [Oct 2004, p.67]- Play Magazine
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- Critic Score
Sega Rally Revo, like its predecessors, is all about the thrill of flying around a track. [Nov 2007, p.73]- Play Magazine
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- Critic Score
The lax AI from last year's game has been stepped up...An improved Dynasty Mode and the inclusion of the World Cup of Hockey round out this great hockey title. [Sept 2004, p.84]- Play Magazine
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- Critic Score
Highly pleasing graphically, and the British humor entertains, but once again, Rare's penchant for annoying sound effects rears its ugly head. [Nov 2003, p.101]- Play Magazine
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- Critic Score
To date, the essential DBZ gme. Go Atari! [Aug 2003, p.76]- Play Magazine
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- Critic Score
If this is Armageddon for Mortal Kombat, it certainly is a most delightful way to kill a series--at least until it rises like a phoenix for the next generation. [Dec. 2006, p.86]- Play Magazine
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- Critic Score
Stuntman: Ignition would benefit from a more style substance, and its methods start to run a bit thin, but that doesn't keep it from hitting an acceptable summer-blockbuster-style mark. [Sept 2007, p.77]- Play Magazine
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- Critic Score
When it comes off slightly undercooked, it's not for lack of strong ingredients. [Nov p.89]- Play Magazine
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- Critic Score
The game is juts totally multidimensional; easily the freshest fighting game to come along since "Powerstone". [july 2006, p.71]- Play Magazine
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- Critic Score
Rayman 3's most awesome attribute, as incredible as the movies, dialogue, and gameplay are, is a level of visual splendor that defies everything I've come to know about lighting effects in a video game. [Mar 2003, p.47]- Play Magazine
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- Critic Score
Although the game holds an intriguing and extremely likable protagonist in the plucky slacker Zoe Castillo, the rest of the game in the gritty parlance of the streets, blows enormous monkey chunks. [Jun 2006, p.49]- Play Magazine
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- Critic Score
Trackmania DS ends up not only a technologically-impressive game, but more importantly, a fun one. There are things it could have done better, but they don't deter from everything that the game got right.- Play Magazine
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- Critic Score
Maybe it's time to teach this dog some new tricks and enter the realm of hub-based platforming with fantasy elements. Now that'd be something. [Jan 2006, p.49]- Play Magazine
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- Critic Score
The micromanagement portion of lair maintenance and minion development is intuitive and entertaining. [Nov 2004, p.87]- Play Magazine
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- Critic Score
The game itself is a very competent dungeon-exploration affair that neither looks great nor is that polished, but it's very addictive. [Apr 2003, p.62]- Play Magazine
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- Critic Score
Some easy fixes would have made Sonic Mega Collection a celebration rather than a somwhat missed opportunity. [Nov 2002, p.90]- Play Magazine
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- Critic Score
Not only does the game look better than its predecessor but it outperforms it in nearly every way: the puzzles are even more intelligent..., the fighting is on par and benefits from multiple characters, the difficulty scale has been skillfully balanced. [Sept 2003, p.70]- Play Magazine
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- Play Magazine
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- Critic Score
Nosgoth is a captivating place to exist in, decadent and elegant, shadowy and mysterious. [Jan 2004, p.56]- Play Magazine