Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Shin Megami Tensei: Persona 3 FES
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 75 Metascore
    • 85 Critic Score
    So, take some of the best ideas from Mario and Kirby and throw in a lot of fun item collection and fantastic attention to detail and you have Super Princess Peach. [Apr 2006, p.73]
    • Play Magazine
    • 75 Metascore
    • 80 Critic Score
    What sets Stella Deus apart from its predecessors, aside from its unique look... is the immensity and complexity of the overall quest. [May 2005, p.36]
    • Play Magazine
    • 75 Metascore
    • 85 Critic Score
    The most important quality in any relationship is personality, and The King of Fighters XI has personality in abundance. [JPN Import, Oct 2006, p.78]
    • Play Magazine
    • 75 Metascore
    • 75 Critic Score
    As much as DD die-hards will dig it, the non-initiated should take note: the visuals are a bit antiquated, and the slightly floaty action lacks the bone-crunching, impactful feel of superior brawlers like "Final Fight." [Jan 2004, p.75]
    • Play Magazine
    • 75 Metascore
    • 95 Critic Score
    Thoroughly engaging. [Nov 2007]
    • Play Magazine
    • 75 Metascore
    • 80 Critic Score
    Gun
    The big surprise comes from the strength of the narrative, which crackles with snappy dialogue and characters that show real emotion. [Jan 2006, p.47]
    • Play Magazine
    • 74 Metascore
    • 75 Critic Score
    Straightforward, addictive, surprisingly complex. Don’t approach if you’re unwilling to part with many, many hours of your life, probably without your consent.
    • Play Magazine
    • 74 Metascore
    • 75 Critic Score
    Goofiness serves as the game's great lubricant, helping to keep the ride relatively sputter-free. [Mar 2007, p.65]
    • Play Magazine
    • 74 Metascore
    • 80 Critic Score
    What is here is handled extremely well, from the just-right control and intensely staged action to the cool weapons and nicely drawn world. [Apr 2003, p.62]
    • Play Magazine
    • 74 Metascore
    • 70 Critic Score
    The overall result is a Robotech fan's dream come true (the amount of "Paint Designs" and extras to unlock, like cast interviews, is staggering) but also a unique mission-based mech game that (finally) breathes some fresh air into an otherwise stale category. [Oct 2002, p.70]
    • Play Magazine
    • 74 Metascore
    • 80 Critic Score
    Flower power takes it on the chin here, and Love is agreeable enough to put it down for the count. And the mayhem here should be enough until Crypto turns his guns on bell-bottoms, disco, and Jimmy Carter. Watch the skies. [Nov. 2006, p.84]
    • Play Magazine
    • 74 Metascore
    • 60 Critic Score
    Pokemon Trozei is a game I really wanted to like. Unfortunately, the gameplay falls flat. [May 2006, p.61]
    • Play Magazine
    • 74 Metascore
    • 70 Critic Score
    Flatout: Head On may not contain guns, but who needs guns when you get plenty of explosive destruction by simply crashing your ride into oblivion. [May 2008, p.65]
    • Play Magazine
    • 74 Metascore
    • 90 Critic Score
    Spartan Total Warrior doesn't remind me of anything before it, which is extremely rare. [Nov p.70]
    • Play Magazine
    • 74 Metascore
    • 75 Critic Score
    The game is designed in such a way that it behooves the player to not just pass levels but excel at them. [Jan 2005, p.69]
    • Play Magazine
    • 74 Metascore
    • 70 Critic Score
    If you manage to stay the course and get past Radiata Stories' early rough spots, you'll find an engaging adventure beneath the goofy exterior. [Sept 2005, p.54]
    • Play Magazine
    • 74 Metascore
    • 90 Critic Score
    An amazing game. A perversion of the JRPG formula that is a must for fans of dark themes and morally complicated subject matter.
    • Play Magazine
    • 74 Metascore
    • 80 Critic Score
    A pixel-precise 2D fighting gmae that builds upon its "Street Fighter" roots. [May 2005, p.68]
    • Play Magazine
    • 74 Metascore
    • 80 Critic Score
    More importantly, it's necessary to use a teammate strategically, moving him around the battlefield like a chess piece. This war, you see, requires a brain. [Apr 2008, p.53]
    • Play Magazine
    • 74 Metascore
    • 67 Critic Score
    It's a shame he's such a one-dimensional character, wasting an exceptional opportunity for a compelling psychological backdrop to join the pervasively strong imagery. [June 2004, p.56]
    • Play Magazine
    • 74 Metascore
    • 60 Critic Score
    I can't tell how totally creeped out I am by a select screen covered with near naked men so real looking you can see their pit hair, who all look like they're a Skoal can away from a Springer episode. [Apr 2002, p.63]
    • Play Magazine
    • 74 Metascore
    • 75 Critic Score
    Most of the shots you'll take in XIII require a sniper's touch - expect to become dreadfully familiar with your crossbow. [Dec 2003, p.70]
    • Play Magazine
    • 74 Metascore
    • 60 Critic Score
    While lacking energetic personality and clever presentation, Pac-Man World 2 does just enough to entertain on its traditional platforming mechanics alone. [Apr 2002, p.56]
    • Play Magazine
    • 74 Metascore
    • 75 Critic Score
    The interface has been vastly improved over the original "Treasures", but unfortunately the bonus interviews suffer from unintelligible audio. [Nov 2004, p.75]
    • Play Magazine
    • 74 Metascore
    • 75 Critic Score
    Four-player head-to-head is a gas too. [May 2005, p.70]
    • Play Magazine
    • 74 Metascore
    • 83 Critic Score
    This is just a great all-around tennis game. [July 2004, p.78]
    • Play Magazine
    • 74 Metascore
    • 70 Critic Score
    Beat down fun for the whole family. [Nov. 2006, p.86]
    • Play Magazine
    • 74 Metascore
    • 95 Critic Score
    It’s finally here. Big-time motocross and off-road racing with REAL dirt and separate bike and rider control... Rainbow Studios deliver a pot of pure gold.
    • Play Magazine
    • 74 Metascore
    • 80 Critic Score
    Moreover, Sega's done a fine job translating the control scheme for a game that demands precise movements to a controller that is, at best, imprecise. [Dec. 2006, p.58]
    • Play Magazine
    • 74 Metascore
    • 90 Critic Score
    Progressive damage, super real lighting and weather effects, and full surround audio make it the vision of next-gen; great gameplay makes it incredibly addicting fun, and six-axis control makes it unique. [Apr 2007, p.47]
    • Play Magazine

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