Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Shin Megami Tensei: Persona 3 FES
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 73 Metascore
    • 80 Critic Score
    Quotation forthcoming. [Oct 2005]
    • Play Magazine
    • 73 Metascore
    • 80 Critic Score
    With less focus on micromanagement and a solid, cohesive story, there's a lot more action this time around for Marvel's action-RPG franchise.
    • Play Magazine
    • 73 Metascore
    • 80 Critic Score
    But the surprise is that they'll enjoy every minute of it; with a wide variety of mission objectives, enemies, purchasable weapons and unlockable characters, Snoopy vs. The Red Baron never stops trying to please. [Dec. 2006, p.66]
    • Play Magazine
    • 73 Metascore
    • 75 Critic Score
    Episode II feels less grand than the original, almost like an epilogue to the first game. [Feb 2005, p.61]
    • Play Magazine
    • 73 Metascore
    • 35 Critic Score
    Although the game holds an intriguing and extremely likable protagonist in the plucky slacker Zoe Castillo, the rest of the game in the gritty parlance of the streets, blows enormous monkey chunks. [Jun 2006, p.49]
    • Play Magazine
    • 73 Metascore
    • 60 Critic Score
    The action is always set on high and the immediacy of the appeal lends itself to strong replay. [Dec 2002, p.86]
    • Play Magazine
    • 73 Metascore
    • 80 Critic Score
    Quotation forthcoming. [Nov 2005]
    • Play Magazine
    • 73 Metascore
    • 80 Critic Score
    Unique, but I think you'll find it utterly engaging as well. [June 2002, p.67]
    • Play Magazine
    • 73 Metascore
    • 67 Critic Score
    Mildly addictive yet limited fun. [Nov 2004, p.90]
    • Play Magazine
    • 73 Metascore
    • 80 Critic Score
    I welled up every time she said "f--ker" or went into her slow-motion death dance after killing a particularly high-ranking official. [Nov 2002, p.77]
    • Play Magazine
    • 73 Metascore
    • 60 Critic Score
    A medium challenge with an all-too-easy ending. [Feb 2002, p.62]
    • Play Magazine
    • 73 Metascore
    • 60 Critic Score
    I can't help wondering how it would have turned out had it been developed originally for GC. [Mar 2002, p.51]
    • Play Magazine
    • 73 Metascore
    • 75 Critic Score
    With one simple change, everything old in KOF is new again, and that change is an actual tag system that allows players to swap characters at almost any time. [Jan 2004, p.66]
    • Play Magazine
    • 73 Metascore
    • 85 Critic Score
    This really is a special game for the truest fans. [Dec 2007, p.84]
    • Play Magazine
    • 73 Metascore
    • 75 Critic Score
    They've gone the realism route, and the end result is a mixed bag. [Oct 2003, p.83]
    • Play Magazine
    • 73 Metascore
    • 67 Critic Score
    True, there's nothing special at work here but it more than gets the job done. [Nov 2003, p.92]
    • Play Magazine
    • 73 Metascore
    • 58 Critic Score
    The developers deserve credit for tons of on-screen foes, good aesthetics and a nice, high frame rate, but for me, the gameplay grows too stale too fast. [May 2004, p.56]
    • Play Magazine
    • 73 Metascore
    • 100 Critic Score
    This is one of those rare games that is so great, on so many levels, that you get butterflies in your stomach just thinking about it. [Mar 2002, p.18]
    • Play Magazine
    • 73 Metascore
    • 70 Critic Score
    In theory, it's great, in execution, it falls short mostly from the lack of impact imparted by the fighting. [Dec 2005, p.64]
    • Play Magazine
    • 73 Metascore
    • 75 Critic Score
    A mostly successful game that feels like it's simply bored of its own existence. [Aug 2005, p.47]
    • Play Magazine
    • 73 Metascore
    • 85 Critic Score
    This is a real racer, and a really big racer developed by the reigning kings of the kind, Rainbow Studios, who worked closely with Pixar and all of the celebrity talent from the film...to create a companion game as high-performance as the movies it's based on. [July 2006, p.70]
    • Play Magazine
    • 73 Metascore
    • 75 Critic Score
    The balance of enemies is deftly tuned to not hold you in one place for too long. [June 2005, p.86]
    • Play Magazine
    • 73 Metascore
    • 88 Critic Score
    I love the urgency of a slow-to-load rifle, the way your fumbling and learned cadence strikes a unique tension in the shootouts; too bad the clumsy grenades aren't nearly as much fun. [Jan 2005, p.60]
    • Play Magazine
    • 73 Metascore
    • 58 Critic Score
    Even though the 20+ songs are all good for dancing, Groove only feels like a fraction of a complete game. [May 2004, p.56]
    • Play Magazine
    • 73 Metascore
    • 90 Critic Score
    Spartan Total Warrior doesn't remind me of anything before it, which is extremely rare. [Nov p.70]
    • Play Magazine
    • 73 Metascore
    • 85 Critic Score
    God Hand is awesome. [Nov. 2006, p.85]
    • Play Magazine
    • 73 Metascore
    • 65 Critic Score
    Strategy fans who are hungry for a change of pace will appreciate Soul Nomad's many innovations, but be forewarned--they come wrapped in a pretty lousy game. [Oct 2007, p.82]
    • Play Magazine
    • 73 Metascore
    • 100 Critic Score
    It's as free-form as a game can possibly be while retaining the qualities needed to remain a compelling interactive experience. [May 2003, p.64]
    • Play Magazine
    • 73 Metascore
    • 80 Critic Score
    Were it not for some minor draw-in and the fact that it's a bit easy, I would call it the perfect Star Wars racer. [Mar 2002, p.42]
    • Play Magazine
    • 73 Metascore
    • 90 Critic Score
    Spartan Total Warrior doesn't remind me of anything before it, which is extremely rare. [Nov p.70]
    • Play Magazine

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