Play Magazine's Scores
- Games
For 2,350 reviews, this publication has graded:
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65% higher than the average critic
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3% same as the average critic
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32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Shin Megami Tensei: Persona 3 FES | |
|---|---|---|
| Lowest review score: | Dragon Ball Z: Taiketsu |
Score distribution:
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Positive: 1,523 out of 2350
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Mixed: 684 out of 2350
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Negative: 143 out of 2350
2350
game
reviews
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- Critic Score
With so many RPG’s vying for those last few PS2 dollars, Namco sought to make theirs stick out like a troll at an elves’ convention and so they’ve reached deep into their bag of tricks to present something truly original, while sticking to the genre’s time-honored covenants and their decidedly storybook-meets-manga design etiquette. [Jan 2006]- Play Magazine
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- Play Magazine
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- Critic Score
Endless Ocean is a perfect non-game, whatever that means. [Jan 2008, p.60]- Play Magazine
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- Critic Score
The lack of multiplayer is especially rough since your AI partners have all the intelligence of your average oak tree. [Jan 2004, p.74]- Play Magazine
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- Critic Score
One of the prettiest games I've ever played...With any luck, the role-playing elements in "Sudeki 2" will match the integrity of the battle system and visuals. [Sept 2004, p.67]- Play Magazine
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- Critic Score
Demands forgiveness for being over-the-top in its attempt to be wacky. [Jan 2006, p.46]- Play Magazine
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- Critic Score
Pandemic delivers one of their best efforts, offering an experience that innovates both the sandbox and WWII genres. It’s not without its flaws, but its slick action, cinematic style, and colorful characters rise above its shortcomings.- Play Magazine
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- Critic Score
But here again, another fun idea inevitably joins what feels like a game thrown together out of genre spare parts. [May 2005, p.39]- Play Magazine
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- Critic Score
It's everything you'd expect from Climax Japan, let alone a handheld. [Dec 2005, p.72]- Play Magazine
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- Critic Score
Japanese quirk plus puzzle-centric platforming plus affordability plus ridiculously cute mushrooms make for a tasty, if brief, treat. Soup’s on.- Play Magazine
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- Critic Score
Ultimate Ghosts 'n Goblins is "2D" but it's also a highly-produced, meticulously planned, big-budget release. This is no throwback to side-scrollers gone by, this is 2D handheld gaming. [Aug 2006, p.16]- Play Magazine
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- Play Magazine
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- Critic Score
The handling and physics, damage accumulation, and detail are all highly polished and the car models beam with next-gen wax-on. [Dec 2007, p.86]- Play Magazine
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- Critic Score
The game is in serious need of some diversity – namely, some platforming and/or puzzle elements. [Apr 2002, p.59]- Play Magazine
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- Critic Score
Sonic Heroes will fill you with a sense of pure fun seldom seen in the annals of modern game design. [Jan 2004, p.50]- Play Magazine
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- Critic Score
Upgrades on the variety of cars gradually up the speeds and intensity. [Aug 2005, p.50]- Play Magazine
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- Critic Score
Slick sci-fi palettes, strong sound design and stable performance pull you into Section 8. Sub-orbital drops, zippy character movement and effortless mission tracking make navigation dynamic and fun. A scarcely adequate campaign means life for S8 proceeds online, where teamplay is rewarding, the loadout system is fairly nuanced, and both 360 and PC enjoy detailed multiplayer portals.- Play Magazine
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- Critic Score
Visually there's nothing like it--it is a purely artistic endeavor and as shooters go there's nothing here not to love. [Dec. 2006, p.81]- Play Magazine
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- Critic Score
What hasn't changed, however, is the series' incredibly addictive and impressive-looking wall-to-wall action. [Nov 2003, p.92]- Play Magazine
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- Critic Score
A big, sweeping epic with a deep party and magic system, a fully fleshed out universe, gorgeous locales and excellent character models. [May 2003, p.63]- Play Magazine
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- Critic Score
There's enough to unlock to keep young fans engaged but I was hoping for more TM Naruto action. [May 2006, p.54]- Play Magazine
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- Critic Score
While a bit unbalanced in its current incarnation, the MP Crusade mode is a nice bonus that should improve over time. [Dec. 2006, p.100]- Play Magazine
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- Critic Score
If you loved "DW3," you'll love this enhancement. [Jan 2003, p.76]- Play Magazine
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- Critic Score
The overall result is a Robotech fan's dream come true (the amount of "Paint Designs" and extras to unlock, like cast interviews, is staggering) but also a unique mission-based mech game that (finally) breathes some fresh air into an otherwise stale category. [Oct 2002, p.70]- Play Magazine
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- Critic Score
While I really like beating the crap out of my caddy (girl on girl never looked so good), I wish the interface had a few more nuances and a more comphrehensive putting mechanism. [Jan 2003, p.78]- Play Magazine
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- Critic Score
Smart, unothordox, creepy as hell. I can’t recommend Deadly Creatures enough. One of the rare few third-party Wii games you should be proud to add to your collection.- Play Magazine
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- Critic Score
The fighting in all its forms proves to be a sticking point, and Godfather suffers accordingly. [May 2006, p.49]- Play Magazine
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- Critic Score
The best looking light gun game I have ever seen. This thing is astounding. [Nov 2002, p.94]- Play Magazine
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- Critic Score
This is how you do the basics. Solid, familiar JRPG that is better-than-good. And you get to fly around the earth in an awesome airship!- Play Magazine
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- Critic Score
Not a title that you'd likely want to spend much time with alone, but can be a good deal of fun in a party environment or for younger players. [Jan 2004, p.67]- Play Magazine