Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Shin Megami Tensei: Persona 3 FES
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 71 Metascore
    • 80 Critic Score
    Throw in some fun surface sequences and you've got a really well-rounded, classic shooter. [Dec 2002, p.86]
    • Play Magazine
    • 71 Metascore
    • 75 Critic Score
    One thing I didn't expect from such a mainstream game was intense boss battles, but they're in here too. The first few are easy enough, but they're in here too. The first few are easy enough, but the last couple are a real bitch. [July 2003, p.70]
    • Play Magazine
    • 71 Metascore
    • 75 Critic Score
    The visuals have their respective platforms humming at their storybook best. [July 2004, p.72]
    • Play Magazine
    • 71 Metascore
    • 95 Critic Score
    You'll find yourself unable to stop. Monster Hunter Freedom is just that addictive, and just that dangerous. [May 2006, p.56]
    • Play Magazine
    • 71 Metascore
    • 100 Critic Score
    A more than welcome breath of fresh air on the GBA. [April 2002, p.71]
    • Play Magazine
    • 71 Metascore
    • 83 Critic Score
    Each turtle has his own attacks and skills, plus his own unique set of stages, and it's all tied together with great looks and sounds that make TMNT feel like a really polished SNES game - not a bad thing at all from where I sit. [Nov 2003, p.100]
    • Play Magazine
    • 70 Metascore
    • 80 Critic Score
    Hellgate: London arrives as an addictive and highly replayable action RPG. [Dec 2007, p.96]
    • Play Magazine
    • 70 Metascore
    • 90 Critic Score
    The tools of the demon-hunting trade define Curse. [Nov p.84]
    • Play Magazine
    • 70 Metascore
    • 83 Critic Score
    If only Goblin Commander's visuals matched the majesty of its design... I absolutely love it, though. [Dec 2003, p.83]
    • Play Magazine
    • 70 Metascore
    • 95 Critic Score
    The gameplay is sheer perfection, the score is superb and the detail for a game this size is plain crazy.
    • Play Magazine
    • 70 Metascore
    • 75 Critic Score
    While playing B2 on PS2 makes you appreciate the Xbox version all the more, by PS2 standards, TR has done a great job of cramming it into the PS2 shell. [Dec 2004, p.81]
    • Play Magazine
    • 70 Metascore
    • 85 Critic Score
    Even the most gruesome crime scenes have a haunting beauty about them...it's almost a strange intertwining of reality and the surreal. [June 2005, p.50]
    • Play Magazine
    • 70 Metascore
    • 58 Critic Score
    Dungeons are just plain dull, especially considering how much time you spend in them. Let's face it: The World wouldn't be a very fun game if it weren't for all the coma-inducing virus outbreaks. [Sept 2003, p.73]
    • Play Magazine
    • 70 Metascore
    • 70 Critic Score
    Trying to shoehorn a 360/PS3 game onto the Wii is like getting a Super Model to woof down a 10-pound ham. What comes out the other side just isn't pretty. Still tastes okay though! [Dec 2007, p.66]
    • Play Magazine
    • 70 Metascore
    • 80 Critic Score
    Distracted by the majesty of the visuals, it's difficult sometimes to keep your head in the game. [Oct 2002, p.67]
    • Play Magazine
    • 70 Metascore
    • 70 Critic Score
    Sure the A.I. is basic, but the action is so smooth and flowing, you'll enjoy your first kill as much as the 500th. [Oct 2002, p.83]
    • Play Magazine
    • 70 Metascore
    • 80 Critic Score
    Though the mini-games are all new, things haven't changed much from the previous entries. [Dec 2002, p.82]
    • Play Magazine
    • 70 Metascore
    • 80 Critic Score
    Online action provides the game's best thrills, with up to eight players slogging it out at one time. [Apr 2006, p.28]
    • Play Magazine
    • 70 Metascore
    • 70 Critic Score
    It's a decent game that feels ultimately out of its league. [Dec 2007, p.62]
    • Play Magazine
    • 70 Metascore
    • 75 Critic Score
    Use of certain weapons and locomotion across the map can be cumbersome, and the game just doesn't have that same pendulum energy of before in the fights. [Apr 2004, p.64]
    • Play Magazine
    • 70 Metascore
    • 90 Critic Score
    Not only is Xyanide a 3D space shooter but it is like no other you have ever seen or played. It's actually a benchmark title. [Dec. 2006, p.60]
    • Play Magazine
    • 70 Metascore
    • 80 Critic Score
    The game's biggest asset? The A.I. [May 2005, p.71]
    • Play Magazine
    • 70 Metascore
    • 90 Critic Score
    Once the starting gate drops you begin to see why they call it Untamed. [Dec 2007, p.66]
    • Play Magazine
    • 70 Metascore
    • 70 Critic Score
    Unlike other companies that concentrate on visuals, High Heat puts its energies on the fundamentals that make a great baseball game. [Apr 2003, p.71]
    • Play Magazine
    • 70 Metascore
    • 80 Critic Score
    As expected, it plays and looks great on the GBA, only giving up a bit of res due to the LCD screen. [Oct 2002, p.86]
    • Play Magazine
    • 70 Metascore
    • 75 Critic Score
    What really makes this one tick, though, is a level of creativity imbedded into each scenario that makes it impossible to put down, regardless of your maturity or lack thereof. [Nov 2003, p.80]
    • Play Magazine
    • 70 Metascore
    • 75 Critic Score
    The level design and enemy placement at work here are simply brilliant, and if the devil is in the details, Return From Darkness is evil to the core. [May 2004, p.54]
    • Play Magazine
    • 70 Metascore
    • 70 Critic Score
    It's pretty short and linear, and as far as I can tell, you can't die. [Oct 2005]
    • Play Magazine
    • 70 Metascore
    • 85 Critic Score
    A very nice alternative to "GT4." Though its physics engine provides a proper challenge, the game itself is simpler and easier to pick up and make make progress. If you haven't got time for "GT4," play this instead. [May 2005, p.40]
    • Play Magazine
    • 70 Metascore
    • 70 Critic Score
    Upgrades on the variety of cars gradually up the speeds and intensity. [Aug 2005, p.50]
    • Play Magazine

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