Play Magazine's Scores
- Games
For 2,350 reviews, this publication has graded:
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65% higher than the average critic
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3% same as the average critic
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32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Shin Megami Tensei: Persona 3 FES | |
|---|---|---|
| Lowest review score: | Dragon Ball Z: Taiketsu |
Score distribution:
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Positive: 1,523 out of 2350
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Mixed: 684 out of 2350
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Negative: 143 out of 2350
2350
game
reviews
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- Critic Score
The game's depth and customization is quite strong, as is its sweeping storyline, but the overall presentation, and user interface especially, are quite unfriendly to those who don't live and breathe grid-lined maps and screens overflowing with stats. [Aug 2006, p.65]- Play Magazine
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- Critic Score
Despite the fun combat, decent visuals and eclectic but strangely catchy soundtrack, the lack of depth and unfulfilling story left me lukewarm and yearning for another adventure with Arc, Elc or Alec... A solid RPG, nothing less, but nothing more. [July 2003, p.75]- Play Magazine
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- Critic Score
One of the improvements over Rivals is tighter feel in control, and the visual style takes a turn for the better. [Dec 2005, p.74]- Play Magazine
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- Critic Score
More importantly, it's necessary to use a teammate strategically, moving him around the battlefield like a chess piece. This war, you see, requires a brain. [Apr 2008, p.53]- Play Magazine
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- Critic Score
There are just too many design flaws within the monotony of the dungeon-crawling template. [Oct 2003, p.73]- Play Magazine
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- Critic Score
Unlike "Yoshi's Touch and Go" and "Kirby: Canvas Curse," I found myself growing tired of moving Pac-Man along in this fashion. Maybe I'm just lazy. [Sept 2005, p.62]- Play Magazine
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- Critic Score
This game smokes from start to much-too-abrupt ending. [Feb 2002, p.60]- Play Magazine
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- Critic Score
The characters and animation are the stuff of 16-bit legend. [May 2002, p.71]- Play Magazine
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- Critic Score
Could have been much worse, but with similar games like "Banjo-Kazooie" offering better, deeper gameplay, it's a bit tough to recommend. [Jan 2004, p.76]- Play Magazine
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- Critic Score
The beauty is in the execution. They've elevated the experience with better production values and a more integrated story, a seemingly simple tweak that goes a long way in a genre plagued by repetition. [Oct 2003, p.69]- Play Magazine
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- Critic Score
The visuals have their respective platforms humming at their storybook best. [July 2004, p.72]- Play Magazine
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- Play Magazine
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- Critic Score
Ground-breaking visuals (for real) and tons of new gameplay; bigger worlds, more characters, more management, more tactics and more mistresses! Plus a truly inspired original score and no crap online modes!- Play Magazine
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- Critic Score
If you'd enjoy a solid trade sim set in outer space, then check out X2, but don't forget to bring as much patience as possible. [Feb 2004, p.50]- Play Magazine
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- Critic Score
Franchise mode is by far the deepest of any baseball game out there - including"MVP." [Apr 2004, p.73]- Play Magazine
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- Critic Score
The entire game is bathed in ancient Chinese mystique, from its look to its captivating neo-Asian soundtrack - onf of the best for a platformer I've come across. [Sept 2005, p.]- Play Magazine
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- Critic Score
The Mummy has big-game production values, fluid animation, plenty of nice effects, and a somewhat intriguing character swapping feature. [Oct 2002, p.86]- Play Magazine
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- Critic Score
While lacking the polish and pacing of High Impact Games' Ratchet and Clank titles, The Lost Frontier is an easy recommendation for faithful fans, or even those just craving a solid platforming, puzzling, action-adventure. And the focus on air combat is something I hope to see in the duo's eventual PS3 outing.- Play Magazine
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- Critic Score
As much hype as the gesture system has generated, using the Wiimote to play a fighting game designed for a standard interface just doesn't work. [June 2007, p.80]- Play Magazine
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- Critic Score
Not a lot of surprises, not a lot to be called revolutionary...just a double-dose of some of the finest gameplay ever. [Dec 2003, p.72]- Play Magazine
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- Critic Score
Aero looks better than ever on the small screen, and this gameplay never gets old. [June 2002, p.69]- Play Magazine
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- Critic Score
A great videogame filled with some of the most impressive visuals you'll ever see, dripping with style and oozing with funk-essence. [Nov 2002, p.82]- Play Magazine
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- Critic Score
Highly replayable. It's also insanely beautiful. I'll wear this cart out; it's just a remarkable old-school shooter. [Aug 2005, p.55]- Play Magazine
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- Critic Score
I love the way it advances the story and expands on the world of PSO, and I love the card battling itself. It's basically a strategy game with the tension and excitement of a good poker hand. [Mar 2004, p.58]- Play Magazine
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- Critic Score
Fun combat, crazy depth, and varied character classes outshine clunky menus and complex interface issues.- Play Magazine
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- Critic Score
There's more than enough here to luv for Sega fans big and small. [Apr 2008, p.64]- Play Magazine
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- Play Magazine
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- Critic Score
This is a seriously cool yet frustrating game - and I now hate directors. [July 2002, p.82]- Play Magazine
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- Critic Score
These oddball "survival of the fittest" games don't happen often, but, when they do, it's like we get to feel the drugs they were on when they made them. [Nov 2002, p.92]- Play Magazine
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- Critic Score
As with similar games, the concept is good, but the execution needs to be more compelling. [June 2005, p.56]- Play Magazine