Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Shin Megami Tensei: Persona 3 FES
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 74 Metascore
    • 75 Critic Score
    The environments are lushly vivid, featuring top-notch hand-drawn art, and the puzzles can be maddeningly complex, so if you're looking for a solid adventure title, Runaway is the way to go. [Nov 2003, p.96]
    • Play Magazine
    • 74 Metascore
    • 80 Critic Score
    The facial damage system is spectacular. You can actually see the damage you're inflicting on your opponent. Yo Adrianne! This game rocks! [Jan 2003, p.85]
    • Play Magazine
    • 74 Metascore
    • 80 Critic Score
    Gameplay is exactly like "Live" (with EA's exclusive Freestyle Control), so players can expect fast, adrenaline-pumping gameplay. [Jan 2003, p.84]
    • Play Magazine
    • 74 Metascore
    • 75 Critic Score
    The interface has been vastly improved over the original "Treasures", but unfortunately the bonus interviews suffer from unintelligible audio. [Nov 2004, p.75]
    • Play Magazine
    • 74 Metascore
    • 90 Critic Score
    Vile and bizarre, refreshing and absorbing, Killer7 is an aggressive blessing to cleanse us from the masses. [July 2005, p.70]
    • Play Magazine
    • 74 Metascore
    • 80 Critic Score
    Bottom line: being an alien is fun, even if it is a bit rough around the edges. [July 2005, p.76]
    • Play Magazine
    • 74 Metascore
    • 85 Critic Score
    The close quarters combat feels exactly as you'd hope for in a high-quality samurai action game. [Sept 2005, p.85]
    • Play Magazine
    • 74 Metascore
    • 80 Critic Score
    With less focus on micromanagement and a solid, cohesive story, there's a lot more action this time around for Marvel's action-RPG franchise.
    • Play Magazine
    • 74 Metascore
    • 80 Critic Score
    BBA can only keep you entertained for so long before you tire of its routine. [Aug 2006, p.64]
    • Play Magazine
    • 74 Metascore
    • 80 Critic Score
    Here's the sleeper hit of the season. [May 2002, p.53]
    • Play Magazine
    • 74 Metascore
    • 75 Critic Score
    Use of certain weapons and locomotion across the map can be cumbersome, and the game just doesn't have that same pendulum energy of before in the fights. [Apr 2004, p.64]
    • Play Magazine
    • 74 Metascore
    • 80 Critic Score
    It's an esoteric game that creates some of its own off-center rules while sticking to pleasant tradition. [Apr 2006, p.53]
    • Play Magazine
    • 74 Metascore
    • 95 Critic Score
    It's the new high-water mark for road racing. [May 2006, p.54]
    • Play Magazine
    • 74 Metascore
    • 90 Critic Score
    Let's just call it very, very good and remind Namco that they'll need to surprise us next time. [Dec 2005, p.55]
    • Play Magazine
    • 74 Metascore
    • 75 Critic Score
    The music is still awesome. I want "Contra" next! [Dec 2004, p.100]
    • Play Magazine
    • 74 Metascore
    • 60 Critic Score
    There is one thing I absolutely loathe, and that's the super-hyper-lame-ass "ooh-yeah" and "woo!" they feel necessary to slide in every time you pull off anything even remotely cool, and the similar "what the?" and "careful!" every time you get bumped. [Sept 2002, p.73]
    • Play Magazine
    • 74 Metascore
    • 80 Critic Score
    It may not provide the juice that, say, a "Ridge Racer" can, but otherwise, in the realm of the racing/lifestyle sims we're seeing, Apex moves to the head of the class. [Apr 2003, p.56]
    • Play Magazine
    • 74 Metascore
    • 75 Critic Score
    This Katamari is forever. Still good, but stuck in its ways. Rolling up the cosmos is fun, even if the King and Robo-King scold you often. The 2D rolling mini-game at the credits is almost worth the price of admission.
    • Play Magazine
    • 74 Metascore
    • 80 Critic Score
    If you love fighting games, you should consider Clash of Ninja 3, regardless whether you love or hate Naruto. Until Tatsunoko vs Capcom hits next year, it might be as the box declares, the Best Fighting Game on the Wii.
    • Play Magazine
    • 74 Metascore
    • 75 Critic Score
    Dungeons and Dragons Online will provide a nice vacation from the epic raid game and a great alternative for players that prefer regular grouping in their online RPG's. [Apr 2006, p.77]
    • Play Magazine
    • 74 Metascore
    • 75 Critic Score
    The interface has been vastly improved over the original "Treasures", but unfortunately the bonus interviews suffer from unintelligible audio. [Nov 2004, p.75]
    • Play Magazine
    • 74 Metascore
    • 80 Critic Score
    The iso-view takes a little getting used to, as does the point-and-go control, but once you're in the groove it's all good, from the animation to the super cool cutscenes and familiar level design. [Apr 2003, p.64]
    • Play Magazine
    • 74 Metascore
    • 65 Critic Score
    Unfortunately it doesn't take long to realize that Power Stone's core gameplay hasn't aged so well. [Nov. 2006, p.104]
    • Play Magazine
    • 74 Metascore
    • 80 Critic Score
    Lots of bark, lots of bite and more high-flying marvel gaming goodness... [Nov p.95]
    • Play Magazine
    • 74 Metascore
    • 80 Critic Score
    Flower power takes it on the chin here, and Love is agreeable enough to put it down for the count. And the mayhem here should be enough until Crypto turns his guns on bell-bottoms, disco, and Jimmy Carter. Watch the skies. [Nov. 2006, p.84]
    • Play Magazine
    • 74 Metascore
    • 67 Critic Score
    Better suited for those who want to play an impressive companion piece to the movies rather than play a compelling RPG. [Dec 2004, p.62]
    • Play Magazine
    • 74 Metascore
    • 95 Critic Score
    The feature-rich, action-packed gameplay—co-op and solo—is a blast, but it’s the explosive presentation, that literally sees Shanghai falling to flaming pieces all around you, that steals the show and will have you watching your—and your buddy’s—back.
    • Play Magazine
    • 74 Metascore
    • 80 Critic Score
    Once it draws you into its web of intrigue, there's no escape. [Aug 2002, p.70]
    • Play Magazine
    • 74 Metascore
    • 58 Critic Score
    The gameplay that's presented is fun, especially with the variety of weapons and upgradeable skills, and the ability to play with four players is much appreciated, but I really wish they'd added more depth and diversity to the experience. [Dec 2003, p.97]
    • Play Magazine
    • 74 Metascore
    • 85 Critic Score
    One place I never thought this series would go, however, is action. And yet, here it is, and it's tremendously successful. [May 2006, p.74]
    • Play Magazine

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