Play Magazine's Scores
- Games
For 2,350 reviews, this publication has graded:
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65% higher than the average critic
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3% same as the average critic
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32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Shin Megami Tensei: Persona 3 FES | |
|---|---|---|
| Lowest review score: | Dragon Ball Z: Taiketsu |
Score distribution:
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Positive: 1,523 out of 2350
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Mixed: 684 out of 2350
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Negative: 143 out of 2350
2350
game
reviews
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- Critic Score
Like the show it's capably siphoned from, 24: The Game rides on a breathless urgency, folding its events around a condensed 24-hour hunt for terrorists. [Mar 2006, p.41]- Play Magazine
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- Critic Score
It's thorny, to be sure, and the caveat remains: handle these roses with care. [Apr 2006, p.59]- Play Magazine
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- Critic Score
In the fusion of strategy and action, the game proves itself worthy of continuing the Dynasty. [May 2006, p.53]- Play Magazine
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- Critic Score
While it's not exactly triple-A, Alter Echo is one of the most innovative and all-around interesting action-adventures you're likely to play this year. [Oct 2003, p.73]- Play Magazine
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- Critic Score
The fighting manages to feel nimble while still providing a sense of awesome scale, which had to be an extremely hard balance to strike. [Nov 2004, p.60]- Play Magazine
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- Critic Score
Where the game lacks is in the repetitive nature of the battles and enemy types, but the beautiful locales, spectacular animation, diverse gameplay, and 1080 degree high-def TV option, more than bring up the rear. [Dec 2002, p.77]- Play Magazine
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- Critic Score
There just isn’t anything about this game that excites the way a jet-ski racer should. [Feb 2002, p.62]- Play Magazine
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- Critic Score
There are some good ideas here, but the lack of detail, soft collision (Wolvie sinks ankle-high into any raised surface), murky control and low poly counts make Logan a dull boy. [June 2003, p.58]- Play Magazine
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- Critic Score
One of the prettiest games ever and wall-to-wall arcade fun. [Jan 2005, p.58]- Play Magazine
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- Critic Score
Not quite as impactful on PS2 as it was on Dreamcast. [July 2002, p.82]- Play Magazine
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- Critic Score
Tube Slider (insert sexual pun here), jumps directly to the head of the GameCube racing class, placing itself firmly in the pole position waiting for F-Zero to take it on. [Apr 2003, p.51]- Play Magazine
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- Critic Score
This truly is a shell of the other two console versions, so I beg you to pass. [Oct 2002, p.84]- Play Magazine
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- Critic Score
The models up close are unsightly, the cinemas grainy and the music has all the luster of a Tide commercial, but the game on the whole is entertaining by game standards. [Aug 2005, p.50]- Play Magazine
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- Critic Score
Expressionless faces, pale skin and similar body types - all of the athletes in the game have a very generic look about them. A little more detail would've made the game that much better. [Sept 2004, p.83]- Play Magazine
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- Critic Score
Even though the game is not as pretty as "MVP" or "2K3," MLB 2004 shows great promise for next year. [Apr 2003, p.71]- Play Magazine
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- Critic Score
The cutscenes are better off skipped and there's nothing mind-blowing at work here, but the levels are clever, the bosses nicely creative and the mix of thinking and skill-based gameplay fun. [Dec 2003, p.85]- Play Magazine
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- Critic Score
In the fusion of strategy and action, the game proves itself worthy of continuing the Dynasty. [May 2006, p.53]- Play Magazine
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- Critic Score
If you've come for heavy tactics and deployment you will be disappointed. But if you come for epic battles, inspired visuals, soaring overtures, and gorgeous medieval design you will be overcome with joy. [Aug 2006, p.54]- Play Magazine
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- Critic Score
The targeting system, offensive and defensive balance and especially the design are all surprisingly adept, as is the integrated story, about nomadic Earthlings on the run from alien hordes. [June 2004, p.61]- Play Magazine
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- Critic Score
The complete adventure package and then some, and it's not as sticky-sweet as you might think. [Jan 2006, p.48]- Play Magazine
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- Critic Score
A competent game, but it's also thoroughly forgettable. [May 2005, p.73]- Play Magazine
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- Critic Score
A linear approach to design and the tired reliance on ubiquitously placed exploding barrels will raise red flags for some, but I'm always down for an intense march through a shooting gallery. [July 2004, p.73]- Play Magazine
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- Critic Score
I've been here and done that. While still nice-looking in the grand scheme of things, the technology is somewhat behind the times and I still have mixed feelings about "zoanthropes". [June 2003, p.57]- Play Magazine
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- Critic Score
Rianna's a refreshing refrain from the traditional light-saber-wielding goon. [Mar 2007, p.66]- Play Magazine
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- Critic Score
You'd be hard pressed to find better cartoon fodder. [Oct 2005, p.68]- Play Magazine
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- Critic Score
TMNT does only 2 things--platforming and fighting--but it does them so right that the replayability is off the charts. [Apr 2007, p.38]- Play Magazine
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- Critic Score
It's packed with missions and objectives, clever yet straightforward level design and delivers co-op and single player switch-on-the-fly movie derivative critter-foolery. [July 2006, p.72]- Play Magazine
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- Critic Score
Ultimately feels like it is a year old, and its technical limitations hurt the finer parts of the game. [July 2003, p.72]- Play Magazine
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- Critic Score
With a total of seven playable characters, ten scooters and eight levels, there's enough shredding for the long haul. [Nov 2002, p.92]- Play Magazine
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- Critic Score
You find yourself waist-deep in a Zelda-style action/adventure, with a larger emphasis on stealth and platforming. [Oct 2003, p.65]- Play Magazine