PCGamesN's Scores

  • Games
For 639 reviews, this publication has graded:
  • 41% higher than the average critic
  • 6% same as the average critic
  • 53% lower than the average critic
On average, this publication grades 0.2 points lower than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Dishonored 2
Lowest review score: 20 CastleMiner Z
Score distribution:
  1. Negative: 28 out of 639
656 game reviews
    • 88 Metascore
    • 90 Critic Score
    Boasting the best swordfighting in the business, Sekiro is a game of rare but deserved self-assurance. You’ll despair as it breaks you down, but then you’ll exult as it builds you up. It’s a journey like little else in gaming, and if you’re up for the challenge, you absolutely have to play it.
    • 79 Metascore
    • 90 Critic Score
    Final Fantasy 14 Dawntrail introduces some of the game’s best dungeons and trials yet alongside a compelling story that, while slow to ramp up, delivers resoundingly in its second act, setting a promising precedent for the future of the MMORPG on all counts.
    • 80 Metascore
    • 90 Critic Score
    An outstanding homage to Fire Emblem which, in its rich cast of characters and thoughtful tweaks to combat, occasionally surpasses its classic inspiration.
    • 85 Metascore
    • 90 Critic Score
    With more tools at your disposal than ever, this is a rich, realistic management simulation that delivers thrills both on and off the pitch.
    • 90 Metascore
    • 90 Critic Score
    Offering a stunning visual upgrade, a great new story, and a hugely rewarding combat system, Shin Megami Tensei 5: Vengeance is officially the best and only way to play Atlus' beloved JRPG.
    • 78 Metascore
    • 90 Critic Score
    Calling Stellaris Europa Universalis in space is probably reductive, but it was the first thing I did in this review not because they are almost exactly alike, but because, when I put away my empires and get on with my day, the stories that have played out in these digital worlds embed themselves in my brain, and I so desperately want to tell people about them. Both games tickle the part of my brain that wants every battle to have some greater context, every move I make to be part of a larger narrative. Stellaris manages to do this without history to lean on, though, and does so with aplomb.
    • 89 Metascore
    • 90 Critic Score
    A masterclass in open-world game design and a thrilling samurai epic in its own right, Ghost of Tsushima is a must-play on PC.
    • tbd Metascore
    • 90 Critic Score
    Mythos is a fresh layer of paint for Troy, but also feels like the first step towards an exciting evolution for the Total War series.
    • 85 Metascore
    • 90 Critic Score
    Solium Infernum regards strategy as a game of intellect, patience, and observation. Put into those terms, it might sound dry, but its visual flair combined with the ingenious ways it turns abstract ideas into tangible, comprehensible, and thrilling game mechanics make it irresistibly playable.
    • 84 Metascore
    • 90 Critic Score
    Telltale’s trip back to its comedy roots is a triumph. Rhys and Fiona are a duo I want to spend more time with. Baker and Bailey do a phenomenal job of bringing them to life, with spot-on comic timing and just enough humanity so they don’t simply feel like vehicles for jokes.
    • 81 Metascore
    • 90 Critic Score
    An exceedingly complex, infinitely rewarding space strategy game. It’s made me more excited about the genre than any other game of its kind since Galactic Civilizations II.
    • 92 Metascore
    • 90 Critic Score
    An expansion that's better than it has any right to be, Endwalker succeeds at wrapping up a decade-long story arc providing a satisfying send-off for players.
    • 81 Metascore
    • 90 Critic Score
    Wolfenstein is a masterpiece of its genre. It does good shooting men. But it's more than that, it's an effortlessly melancholy adventure that doesn't drown in its own bombast. It's like finding out that a superstar footballer is a poet, or finding your dog pressing flowers. It's a game with hidden depths that you're invited to explore, but ones that never overshadow the thing it's best at...Which is shooting all the men so that all their blood comes out.
    • 92 Metascore
    • 90 Critic Score
    Elden Ring: Shadow of the Erdtree sits proudly among the best videogame expansions of all time thanks to its sense of adventure, epic boss battles, and ambitious new additions.
    • 87 Metascore
    • 90 Critic Score
    Its approachability and poppy, colourful presentation make diving into densely packed levels and chasing high scores feel like a warm hug before the white-knuckle drop in.
    • 81 Metascore
    • 90 Critic Score
    A superb dungeon crawler that's held back from perfection by some crude monetisation practises and half-baked dialogue.
    • 93 Metascore
    • 90 Critic Score
    Big, brash, and surprisingly poignant, God of War arrives on PC in fine shape. Don't pass up this chance to play a console classic.
    • 79 Metascore
    • 90 Critic Score
    What Routine lacks in quantity, it makes up for in staggering quality. It’s cassette futurism at its most tactile, with an aesthetic direction that’s only matched by the novelty of its CAT tool. Lunar Software raises the bar in sound design to deliver a singular experience for sci-fi horror fans.
    • 86 Metascore
    • 90 Critic Score
    Challenges Forsaken for the title of best-ever Destiny expansion, and has much stronger foundations to build upon. Destiny 2 was already in a good spot, but Witch Queen represents a new peak for Bungie's oft-imitated, never-dethroned looter shooter.
    • 77 Metascore
    • 90 Critic Score
    It’s the most purely fun, accessible RTS I’ve played in years.
    • 92 Metascore
    • 90 Critic Score
    It was inevitable that The Witcher 3 would close on a high, but few will have expected what they’ll find in Blood & Wine.
    • 93 Metascore
    • 90 Critic Score
    Divinity: Original Sin 2 stands as a remarkable example of three genres: the classic roleplaying game, the online arena battler, and the tabletop-style adventure enabler. If its campaign fails to shake off some of Larian’s unfriendlier habits, those flaws are mitigated by the ways in which the studio have shaped a genre moulded by nostalgia into genuinely new forms - changing more than just the keyboard shortcuts for the better.
    • 82 Metascore
    • 90 Critic Score
    Stray merges feline mayhem with a classic cyberpunk setting, inviting you to explore its neon dystopia while never taking itself too seriously.
    • 81 Metascore
    • 90 Critic Score
    Dishonored: Death of the Outsider captures everything that’s great about Arkane’s assassination series, while also showing that it can still surprise. Smart tweaks improve the core gameplay and, if you’re worried about having fewer powers to play with, you can always go back through it with Corvo’s moveset when you’re done. As far as mission quality goes, it peaks in the middle - the fourth mission has us revisit a location from Dishonored 2, albeit slightly reworked, and the final mission feels much more linear than what’s come before. Still, it all leads to a satisfying conclusion that neatly ties up every plot strand that’s been hanging since that political assassination, whoever you decide is responsible.
    • 85 Metascore
    • 90 Critic Score
    Cities: Skylines is absolutely the best city-builder I’ve played since SimCity 4. From macro to micro, from the sprawling transport networks and city-wide policies to the fine-tuned districts and street-level detail, it impresses.
    • 81 Metascore
    • 90 Critic Score
    I’m hooked in the same way I was with the last game, and not because it’s stayed the same, but because it’s managed to strike that balance between the comfortingly familiar and the refreshingly new.
    • 83 Metascore
    • 90 Critic Score
    Konami has taken great care with the remake of Metal Gear Solid 3, bringing this legendary spy thriller to a new audience with a modernized play style and thoughtful QoL tweaks to suit today’s gamers. If you haven’t played Snake Eater or any of the MGS series before, this is the perfect entry point into Hideo Kojima’s magnum opus.
    • 81 Metascore
    • 90 Critic Score
    By opening it up and providing countless meaningful choices and random events, Relic has put the war in the players’ hands. It’s not a directed journey through a bunch of scenarios where winning is all that matters; it’s a persistent struggle where failure is always nipping at the Americans’ heels, where an entire company can be lost in battle, making the war seem even more desperate. It’s exhausting, and the best game in the Company of Heroes series.
    • 78 Metascore
    • 90 Critic Score
    Chapter Two was worth the two year wait. It’s comfortingly traditional if you pine for the old days, but not laden down with overly elaborate multi-layered puzzles that’ll keep you bashing your head against the wall for hours.
    • 93 Metascore
    • 90 Critic Score
    Few other roguelikes build around the genre's cyclical nature, both mechanically and narratively, as successfully as Hades. A punchy and fresh presentation of Greek myth is another touch that ensures its appeal will go well beyond genre fans.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

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    • tbd Metascore
    • Critic Score
    Bland visuals and a lack of motivation combine with frustrating mechanics to make Ark of Charon little more than a temporary distraction. [Early Access Review]
    • 75 Metascore
    • Critic Score
    Red Barrels should be commended for trying a different approach to their sequel, but unfortunately it’s just not the instant horror classic the first game was.
    • tbd Metascore
    • Critic Score
    Slay the Spire 2 is more about refinement than evolution. By honing in on the elements that made the first game so addictive, Mega Crit has elevated the deck-building experience to consistently deliver more of those unforgettable “I can’t believe I just did that!” moments. Don’t let this game being in early access deter you from playing it; even in its current state, potentially years out from its full launch, this is an all-time classic that you won’t want to miss out on. [Early Access Score = 100]
    • 86 Metascore
    • Critic Score
    Sons of the Forest is an utterly engrossing game, and in losing myself in it, hours went by as I explored. For me, the main concerns are in content density, lack of direction, and a lingering feeling of being unfinished which, to be fair, is totally understandable from an early-access title. The building is a little clunky. There are visual issues with certain animations. It’s also given way to many hilarious glitches, including a physics issue that launched my character into the sky while chopping down a tree. If you can tolerate these issues, it’s absolutely still worth playing. [Review in Progress]
    • 86 Metascore
    • Critic Score
    The key takeaway is that Mass Effect fans will be happy; this is the same Mass Effect we fell in love with all those years ago, painstakingly polished and wrapped up in a neat ribbon. To those who have never played before, though, fair warning: for all its charm, Mass Effect Legendary Edition still plays like a game from the ’00s. But if you like RPG games with rich sci-fi settings then you’ll have a ball. [Impressions]
    • tbd Metascore
    • Critic Score
    33 Immortals is so much of what I love about gaming mushed into a tight package, one I can make a tiny dent in while I wait for my partner to return home from work before inevitably recruiting them to join the fight. Should I ever try 33 Immortals on Steam Deck, it could very well consume me. And I’d welcome it with open arms. [Early Access Review]
    • 79 Metascore
    • Critic Score
    I’m not going to beat around the bush here: Homeworld: Deserts of Kharak is the greatest RTS I have played since I first started flirting with StarCraft II. It’s blessed with the detail of Wargame, the interesting terrain of Company of Heroes and the iconic style of its space-based predecessors. Diverse, distinct units; a genuinely compelling sci-fi story of mythic proportions; and absolutely the best sound design in the genre work toward making it a stand out RTS.
    • tbd Metascore
    • Critic Score
    With Masters of Albion, Molyneux and 22cans have achieved what they set out to do. Is it going to be a game for everyone? No, but that's the nature of god games, and strategy games more broadly. Is it a game you should spend some time with, however? Yes, yes you should, if only for the rush of dopamine and the creative new insults you'll learn along the way. [Early Access Review]
    • 76 Metascore
    • Critic Score
    Ubisoft have done a solid job with For Honor, then, forging it from worthy materials and engraving it with a few details that place it above other games from similar scale publishers. There may be the odd occasion when it feels like it’ll buckle, but in the end its blade always seems to strike true. [Tech review: Pass]
    • 66 Metascore
    • Critic Score
    The marketing materials surrounding Lightfall built it up to tell the story that would lead us to the space game’s final chapter. But Bungie should know one thing: if it wants to keep its players happy, it should never make a promise it can’t keep. [Review in Progress]
    • 79 Metascore
    • Critic Score
    The shooting is sharp and impactful, and the slow and snipey set pieces feel as slick as they did all the way back in All Ghillied Up, but it feels like the ratio behind this tried-and-true formula is a little off this time. It’s more stop-start than any COD in recent memory, and the highlights are diluted by a few too many drab stealth missions. It’s not one of the best Call of Duty campaigns, but it’s far from a bad one. [Campaign review]
    • 76 Metascore
    • Critic Score
    Q.U.B.E. 2 takes the first-person puzzler in a direction I can only hope Portal 3 might someday go.
    • tbd Metascore
    • Critic Score
    No matter where it falls on your moral compass, Palworld has given the static formula of Pokémon a clear shake-up, both mechanically and ethically. On a technical level, I can’t say it’s good. However, its sheer playability is carried by just how bizarre it is from moment to moment. It’s certainly not bad going for a game that many people dismissed as vaporware at best, or forecast to go the same way as Fntastic’s The Day Before at worst. Anyway, my Pengullet’s feeling down because of the bad working conditions, so if you’ll excuse me, I’ve got to chuck him into a hot spring. [Early Access Review]
    • 82 Metascore
    • Critic Score
    Indeed, Prey is the best performing triple-A game I’ve played for many months. It’s incredibly rare to be able to boot up a game at maximum settings and get consistent reports of 90+ fps when using mid-tier hardware, but here we are. No matter how many benchmarks I ran, the reports came back clear and consistent: on a GTX 1060, an average of over 100 fps is easy to attain. [Tech Review]
    • tbd Metascore
    • Critic Score
    For the time being, though, it’s a beautiful and mechanically impressive city builder that still has plenty of room to grow. [Early Access Review]
    • tbd Metascore
    • Critic Score
    First Light looks incredible, too. The level of detail in both the linear and open areas blows IO's other games out of the water, with the shifting of the camera closer to Bond's back, compared to that in Hitman, really elevating the immersion. Bond also moves unbelievably realistically and smoothly. Clambering along Icelandic cliffs and pushing his way through busy museum crowds looks so natural, with Patrick Gibson's performance emanating charisma and a hint of immaturity. [3-Hour Hands-On Impressions]
    • 69 Metascore
    • Critic Score
    State of Decay 2 is a strong sequel that, bugs and odd design decisions aside, expands on the innovative original in all the right places. The larger map might not add much, but the game is deeper and more refined. I found that the best stories in State of Decay 2 were the ones I wrote myself but, while the game can stand on its own in single-player, I look forward to doing that even more with friends.

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