PCGamesN's Scores

  • Games
For 639 reviews, this publication has graded:
  • 41% higher than the average critic
  • 6% same as the average critic
  • 53% lower than the average critic
On average, this publication grades 0.2 points lower than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Dishonored 2
Lowest review score: 20 CastleMiner Z
Score distribution:
  1. Negative: 28 out of 639
656 game reviews
    • 76 Metascore
    • 80 Critic Score
    Assassin’s Creed Mirage delivers a renewed focus that trims the fat from its predecessors to commemorate the very best bits of the series, but familiar parkour problems and anemic combat hold it back from true greatness.
    • 74 Metascore
    • 80 Critic Score
    Much like the man himself, John Wick Hex is straight-ahead and unwavering. It sets out to do one thing - simulate the fights of the movies - and does so with consummate efficiency.
    • 84 Metascore
    • 80 Critic Score
    Dynasty Warriors Origins takes the series' crowd combat and visuals to the next level while plumbing new narrative depths. I'd have liked to put my own stamp on its dull protagonist, but this is still an essential ARPG for fresh-faced players and grizzled veterans alike.
    • 83 Metascore
    • 80 Critic Score
    Resident Evil Village pulls the best bits from the series' past and recombines them into something fresh and surprising. It can’t maintain that momentum for its entire run, but Village’s heights are among the best in Resident Evil's illustrious history.
    • 89 Metascore
    • 80 Critic Score
    Capcom’s remake is a spectacularly gory game that brings a classic in line with horror titles of today, and only at the loss of some of the original’s beloved goofiness.
    • 78 Metascore
    • 80 Critic Score
    Still recognisably Borderlands, but the sense of place and improvisation elevates Tiny Tina’s Wonderlands beyond expectations. The overworld map feels tacked-on, but Gearbox commits to the bit in every other aspect.
    • 79 Metascore
    • 80 Critic Score
    Battle for Azeroth is a solid follow-up to Legion that'll keep fans happy - if only for the new continents, War mode, and dungeons. Time will tell if the rest of the features will give the expansion the shelf life it needs.
    • 89 Metascore
    • 80 Critic Score
    Whether you’re a new player experiencing it for the first time or a veteran on your latest playthrough, Persona 3 Reload is the best way to play the classic JRPG, even if it’s missing some key content.
    • 76 Metascore
    • 80 Critic Score
    There’s a firm foundation for a great competitive shooter here, but the rest of the house needs to be built on it sooner rather than later. LawBreakers needs ultra-skilled players to come in and show the rest of us what’s possible, but they need a competitive format to entice them in. Until that happens it’s a dizzying and consistently exciting shooter, but one whose long-term appeal isn’t yet locked in.
    • 82 Metascore
    • 80 Critic Score
    A Plague Tale Requiem is much the same as Innocence in terms of gameplay, but its character development and blood-soaked universe make it an absolute pleasure to play.
    • 81 Metascore
    • 80 Critic Score
    Black Myth Wukong is the Journey to the West adaptation I've always wanted – an ambitious action RPG with stunning visuals, spectacular boss designs, and snappy combat. However, sluggish camera tracking, restrictive exploration, and early-game difficulty spikes might be a dealbreaker for some.
    • 79 Metascore
    • 80 Critic Score
    The Dead Rising remaster fixes every small problem from the original, in turn allowing the spirit of Capcom's open-world to exist more freely. That increased polish however robs Dead Rising of some of its crucial character.
    • 72 Metascore
    • 80 Critic Score
    A tightly-conceived, devilish little game, keen to show dungeon crawling conventions the trapdoor. It takes what it needs from the best in CCGs and tactics and folds them into a structure that’s clever and consciously underivative. It’s a deck I intend to keep playing with.
    • 82 Metascore
    • 80 Critic Score
    Pulling its inspirations from across videogames, this radioactive romp is the strongest in the series, and one of the best post-apocalyptic games ever made.
    • 80 Metascore
    • 80 Critic Score
    Fall Guys’ ingenious game show royale formula is a recipe for success, and its gameplay is full-fat unadulterated fun.
    • 86 Metascore
    • 80 Critic Score
    Odyssey is a better, and certainly bigger, Assassin’s Creed game than any before it. It’s an RPG to rival the likes of The Witcher 3 with a massive historical world that is consistently and astonishingly handsome. The sheer number of moving parts can be intimidating but this is a special adventure that must be savoured.
    • 84 Metascore
    • 80 Critic Score
    Two Point Museum is more of the same we’ve come to expect from Two Point Studios, but its imaginative approach to heritage ensures plenty of museum magic. Boasting a broad thematic range, endless exploration, and more decorative options than you can shake a dinosaur’s femur at, you’ll end up being the one getting excavated after sinking countless hours of your life into this addictive management sim.
    • 82 Metascore
    • 80 Critic Score
    Valve has improved the Counter-Strike formula with the release of CS2, even if there’s still a lot of work to be done before it’s feature complete. While we’re in the dark on specific timelines, the developer’s work rate has been promising since launch, and if it continues at this pace, we’re in for an exciting 2024 as Valve ushers in a new era of Counter-Strike.
    • 84 Metascore
    • 80 Critic Score
    It looks as much of an iterative update as any FM game, but the added finesse of the new match engine, and the extra depth to the club staffing dynamics and development, make this the best version of the game yet. Get past the overly familiar visuals and you’ll find more reasons to keep on managing.
    • 78 Metascore
    • 80 Critic Score
    No surprises here. Survivor doubles down on Fallen Order, deepening the Jedi power fantasy and expanding on its predecessor in every way, though all its choice and freedom does limit both the story and, to a degree, the combat.
    • 81 Metascore
    • 80 Critic Score
    Frontier delivers a richly detailed and visually glorious zoo creation sim for genre fans, newbies, and animal lovers alike, bloated only a little by a few clumsy interfacing points.
    • 87 Metascore
    • 80 Critic Score
    Iceborne is a little bit more of everything that makes Monster Hunter so enjoyable. The pace drags at times, but that's easy to forgive amid dozens of hours of cool new monsters to slay.
    • 79 Metascore
    • 80 Critic Score
    The Division’s astonishing complexity makes it appear to be one of Ubisoft’s most ambitious games to date. But that’s actually smoke and mirrors, because the key components are remarkably simple. Underneath it all, this is a classic Ubisoft open-world game, bolstered by fantastic co-op and PvP support, and marred by RPG percentages that are as intrusive as they are ineffective. Approach it with the view to completing the campaign and sightseeing New York with friends and you’ll have a blast. But this isn’t a world you’ll be living in for years to come.
    • 87 Metascore
    • 80 Critic Score
    Another fine outing for Agent 47, and a fitting, hopefully brief, farewell to one of the best stealth series of the last decade.
    • 78 Metascore
    • 80 Critic Score
    Banishers: Ghosts of New Eden is a hauntingly beautiful tale of two lovers embarking on a treacherous journey that tests their relationship through tragedy. With a world and combat that emulate the God of War reboot, and side quests similar to The Witcher 3, this is one of 2024's early must-plays, even if its moral decisions are restrictive.
    • 74 Metascore
    • 80 Critic Score
    Ara: History Untold makes meaningful contributions to the well-worn grand strategy genre at every turn, even if the absurdities of its mix-and-match approach to history can be hard to swallow.
    • 84 Metascore
    • 80 Critic Score
    Planet Coaster isn’t Rollercoaster Tycoon, nor is it Theme Park. This may put off those looking for a simpler, more nostalgic take on the genre, but it’s nonetheless the most creative, technically intricate theme park sim to date.
    • 68 Metascore
    • 80 Critic Score
    More-user friendly, more fun, but still boasting all of the bark and bite you'd expect from a top tier racing sim.
    • 90 Metascore
    • 80 Critic Score
    While the story's over-reliance on genre tropes keeps it from being truly groundbreaking, it's still among the best in MMOs, as is the new content. Shadowbringers is a great experience that could've been an amazing one.
    • 80 Metascore
    • 80 Critic Score
    Last Epoch is an ARPG that puts mechanics first, and does so with a resounding sense of class identity. Its player-friendly design ensures you have all the tools you need for the job, and rivals such as Diablo 4 and Path of Exile 2 would do well to pay attention to some of its smartest innovations.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

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    • tbd Metascore
    • Critic Score
    Bland visuals and a lack of motivation combine with frustrating mechanics to make Ark of Charon little more than a temporary distraction. [Early Access Review]
    • 75 Metascore
    • Critic Score
    Red Barrels should be commended for trying a different approach to their sequel, but unfortunately it’s just not the instant horror classic the first game was.
    • tbd Metascore
    • Critic Score
    Slay the Spire 2 is more about refinement than evolution. By honing in on the elements that made the first game so addictive, Mega Crit has elevated the deck-building experience to consistently deliver more of those unforgettable “I can’t believe I just did that!” moments. Don’t let this game being in early access deter you from playing it; even in its current state, potentially years out from its full launch, this is an all-time classic that you won’t want to miss out on. [Early Access Score = 100]
    • 86 Metascore
    • Critic Score
    Sons of the Forest is an utterly engrossing game, and in losing myself in it, hours went by as I explored. For me, the main concerns are in content density, lack of direction, and a lingering feeling of being unfinished which, to be fair, is totally understandable from an early-access title. The building is a little clunky. There are visual issues with certain animations. It’s also given way to many hilarious glitches, including a physics issue that launched my character into the sky while chopping down a tree. If you can tolerate these issues, it’s absolutely still worth playing. [Review in Progress]
    • 86 Metascore
    • Critic Score
    The key takeaway is that Mass Effect fans will be happy; this is the same Mass Effect we fell in love with all those years ago, painstakingly polished and wrapped up in a neat ribbon. To those who have never played before, though, fair warning: for all its charm, Mass Effect Legendary Edition still plays like a game from the ’00s. But if you like RPG games with rich sci-fi settings then you’ll have a ball. [Impressions]
    • tbd Metascore
    • Critic Score
    33 Immortals is so much of what I love about gaming mushed into a tight package, one I can make a tiny dent in while I wait for my partner to return home from work before inevitably recruiting them to join the fight. Should I ever try 33 Immortals on Steam Deck, it could very well consume me. And I’d welcome it with open arms. [Early Access Review]
    • 79 Metascore
    • Critic Score
    I’m not going to beat around the bush here: Homeworld: Deserts of Kharak is the greatest RTS I have played since I first started flirting with StarCraft II. It’s blessed with the detail of Wargame, the interesting terrain of Company of Heroes and the iconic style of its space-based predecessors. Diverse, distinct units; a genuinely compelling sci-fi story of mythic proportions; and absolutely the best sound design in the genre work toward making it a stand out RTS.
    • tbd Metascore
    • Critic Score
    With Masters of Albion, Molyneux and 22cans have achieved what they set out to do. Is it going to be a game for everyone? No, but that's the nature of god games, and strategy games more broadly. Is it a game you should spend some time with, however? Yes, yes you should, if only for the rush of dopamine and the creative new insults you'll learn along the way. [Early Access Review]
    • 76 Metascore
    • Critic Score
    Ubisoft have done a solid job with For Honor, then, forging it from worthy materials and engraving it with a few details that place it above other games from similar scale publishers. There may be the odd occasion when it feels like it’ll buckle, but in the end its blade always seems to strike true. [Tech review: Pass]
    • 66 Metascore
    • Critic Score
    The marketing materials surrounding Lightfall built it up to tell the story that would lead us to the space game’s final chapter. But Bungie should know one thing: if it wants to keep its players happy, it should never make a promise it can’t keep. [Review in Progress]
    • 79 Metascore
    • Critic Score
    The shooting is sharp and impactful, and the slow and snipey set pieces feel as slick as they did all the way back in All Ghillied Up, but it feels like the ratio behind this tried-and-true formula is a little off this time. It’s more stop-start than any COD in recent memory, and the highlights are diluted by a few too many drab stealth missions. It’s not one of the best Call of Duty campaigns, but it’s far from a bad one. [Campaign review]
    • 76 Metascore
    • Critic Score
    Q.U.B.E. 2 takes the first-person puzzler in a direction I can only hope Portal 3 might someday go.
    • tbd Metascore
    • Critic Score
    No matter where it falls on your moral compass, Palworld has given the static formula of Pokémon a clear shake-up, both mechanically and ethically. On a technical level, I can’t say it’s good. However, its sheer playability is carried by just how bizarre it is from moment to moment. It’s certainly not bad going for a game that many people dismissed as vaporware at best, or forecast to go the same way as Fntastic’s The Day Before at worst. Anyway, my Pengullet’s feeling down because of the bad working conditions, so if you’ll excuse me, I’ve got to chuck him into a hot spring. [Early Access Review]
    • 82 Metascore
    • Critic Score
    Indeed, Prey is the best performing triple-A game I’ve played for many months. It’s incredibly rare to be able to boot up a game at maximum settings and get consistent reports of 90+ fps when using mid-tier hardware, but here we are. No matter how many benchmarks I ran, the reports came back clear and consistent: on a GTX 1060, an average of over 100 fps is easy to attain. [Tech Review]
    • tbd Metascore
    • Critic Score
    For the time being, though, it’s a beautiful and mechanically impressive city builder that still has plenty of room to grow. [Early Access Review]
    • tbd Metascore
    • Critic Score
    First Light looks incredible, too. The level of detail in both the linear and open areas blows IO's other games out of the water, with the shifting of the camera closer to Bond's back, compared to that in Hitman, really elevating the immersion. Bond also moves unbelievably realistically and smoothly. Clambering along Icelandic cliffs and pushing his way through busy museum crowds looks so natural, with Patrick Gibson's performance emanating charisma and a hint of immaturity. [3-Hour Hands-On Impressions]
    • 69 Metascore
    • Critic Score
    State of Decay 2 is a strong sequel that, bugs and odd design decisions aside, expands on the innovative original in all the right places. The larger map might not add much, but the game is deeper and more refined. I found that the best stories in State of Decay 2 were the ones I wrote myself but, while the game can stand on its own in single-player, I look forward to doing that even more with friends.

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