PCGamesN's Scores

  • Games
For 639 reviews, this publication has graded:
  • 41% higher than the average critic
  • 6% same as the average critic
  • 53% lower than the average critic
On average, this publication grades 0.2 points lower than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Dishonored 2
Lowest review score: 20 CastleMiner Z
Score distribution:
  1. Negative: 28 out of 639
656 game reviews
    • 72 Metascore
    • 80 Critic Score
    If you look at it as a reboot, a starting point for the series, there’s lots of promise in that future. The first Mass Effect had countless problems, far more than here, but that will always be remembered as a classic, despite leaving similar threads hanging. Ultimately, this is a story about laying the foundations of a civilization, and it feels like BioWare were doing the same for the future of the franchise. In that way, these RPG developers have become Pathfinders themselves.
    • 78 Metascore
    • 80 Critic Score
    Assassin’s Creed Nexus is an outstanding VR game that shows AAA developers how to bring their properties into a new platform the right way. Some minor buggy moments aside, Nexus is deserving of praise for the way it has stayed faithful and only added to the long-lasting legacy of the Assassin’s Creed franchise.
    • 80 Metascore
    • 80 Critic Score
    It’s challenging and thoughtful, but it does lamentably become repetitive.
    • 78 Metascore
    • 80 Critic Score
    Metro Awakening is a wholly new and unique Metro game that nails its predecessors' atmosphere, narrative elements, and tense combat. It's one of the strongest VR games out there, and I'd go so far as to say it's the optimal way to experience the Metro universe in videogame form, even if performance woes and bugs hold it back on Meta Quest 3.
    • 87 Metascore
    • 80 Critic Score
    Marvel’s Spider-Man Remastered swings on to PC with a marvellous port which is undoubtedly the best way to play the former PlayStation exclusive.
    • 82 Metascore
    • 80 Critic Score
    In some ways it’s surprising that - despite being traditional - it doesn’t feel like a Lucasarts game. That’s likely what backers wanted, and whilst those elements are there, this is a Double Fine game to the final letter. It’s gentle, loving, and fun; not a Grim Fandango rehash, but the gaming equivalent of a petting a kitten. If your eyes are not welling up with sheer joy at such a thought, then perhaps Broken Age is not for you.
    • 82 Metascore
    • 80 Critic Score
    Mortal Kombat 1 offers smart changes to the series’ gameplay, an entertaining story that still threatens to baffle newcomers and veterans alike, an online mode that works well on PC, and tons of gore. While the seasonal Invasions mode is a fascinating idea, it’s unclear whether it’ll be enough to retain long-term interest. However, this is still a fantastic, horribly gruesome Mortal Kombat game that’s well worth your time.
    • 76 Metascore
    • 80 Critic Score
    Kingdom Come is as stubborn as it is embracing, making for a potentially tumultuous relationship between player and game. But it is a relationship I absolutely feel compelled to nurture.
    • 90 Metascore
    • 80 Critic Score
    Despite its confusing fast travel system and misbehaving yo-yo, Animal Well is a bizarre yet brilliant neon-bathed adventure, characterized by tricky puzzles, intense platforming, and a host of cute animals - almost all of which are out to kill you.
    • 77 Metascore
    • 80 Critic Score
    Firaxis trades a global war for an urban mission to defend a multicultural, multi-planetary peace. There's a lot to like in this more intimate, experimental spin-off, but the main sequence games are still the ones to beat.
    • 77 Metascore
    • 80 Critic Score
    This is a fun, fresh take on classic JRPG tropes and modern roguelike design, but it's in danger of running out of steam too quickly.
    • 76 Metascore
    • 80 Critic Score
    As Imperator grows in scale from its Clausewitz cousins, so too it grows in depth and ultimately in unwieldiness. But there's a grand strategy with aeons of play in it for you.
    • 80 Metascore
    • 80 Critic Score
    Remnant 2 marries Matryoshka level design and sublime set pieces with memorable bosses, all while polishing the combat system and build customization of its genre-bending predecessor to a spit shine.
    • 83 Metascore
    • 80 Critic Score
    It’s hard to recommend a game that makes you feel disgusted or upset, but I’m doing it anyway. This War of Mine is great, it just asks a lot from its players.
    • 74 Metascore
    • 80 Critic Score
    It’s impossible to deny that there are a number of things that Just Cause 3 doesn’t do very well, and a lot of the things it does brilliantly are very similar to its predecessor. But all of this is easy to forgive when your adventure in Medici plasters a grin across your face for the duration.
    • 83 Metascore
    • 80 Critic Score
    To enjoy that game, you have to forgive incomplete or poorly implemented features, and make your peace with the evil AI. They’re small problems, in the scheme of things, and they don’t spoil a great drive. But they’re just enough to deny Project CARS what could have been a clean pole position.
    • 85 Metascore
    • 80 Critic Score
    Despite its shockingly short story, World of Warcraft: The War Within is the most confident and slick Blizzard's MMO has been in years.
    • 71 Metascore
    • 80 Critic Score
    Atlas Fallen’s superb combat, intruiging world, and fluid traversal make up for a play-by-numbers narrative. Thankfully, simple things like surfing the sands of a ginormous desert wasteland and taking on behemoth beasts mean I can enjoy the game for what it is instead of what it could have been.
    • 73 Metascore
    • 80 Critic Score
    Mafia: The Old Country looks backward, both in its setting and design ethos. Combining gorgeous visuals, strong character work, and scrappy action set pieces, the outcome is a confident, understated crime game that does exactly what it's supposed to.
    • 83 Metascore
    • 80 Critic Score
    Smite is invigorating. It’s not another MOBA. It takes one aspect of a MOBA’s structure and builds on it until it's something else entirely. Smite has developed into an action game. One with lanes, creeps and towers, all the things you’d expect from a MOBA, but even the familiar looks different when viewed from Smite’s refreshing perspective.
    • 69 Metascore
    • 80 Critic Score
    This new space 4X game is nothing novel, but Stardock’s latest release builds on classic strategy mechanics while giving them a contemporary, intergalactic twist.
    • 79 Metascore
    • 80 Critic Score
    While its stark simplicity might feel cold or even cruel at first, Mode 7 have in fact boiled the Synapse formula down to something perhaps more beautiful, burning away its impurities to leave hard diamond.
    • 76 Metascore
    • 80 Critic Score
    Robust tactics and elegant design ensure Artifact’s often sublime strategy isn’t complex. But a lack of long-term goals and a risky monetisation strategy leaves the game’s future feeling uncertain.
    • 84 Metascore
    • 80 Critic Score
    With a darker, more nuanced story, loads of activities, and clever tweaks to its core systems, Forsaken vastly improves the quality, quantity, and structure of content in Destiny 2. It's expensive, especially if you don't own the base game, and it could still peter out if the raid is bad or the DLC is as poor as it was last year. But as of now, Destiny is officially fun again.
    • 77 Metascore
    • 80 Critic Score
    Zenless Zone Zero sets slick, responsive combat against a backdrop of cassette futurism and ‘90s nostalgia, but it strains against the yoke of HoYoverse’s built-in gacha system.
    • 81 Metascore
    • 80 Critic Score
    While not every multiplayer addition is as good as it could be, Modern Warfare’s campaign sets a new gold standard for the series that will be hard for sequels to match.
    • 87 Metascore
    • 80 Critic Score
    Neva is a poignant platformer that's a worthy successor to the award-winning Gris. Its intricate and stunning Ghibliesque world is a visual marvel, and while its combat isn't wholly free from frustration, its stirring narrative ensures no dry eye in the room.
    • 71 Metascore
    • 80 Critic Score
    A fun management game about running a space program and shooting for the stars that sacrifices some of the visual wonder of space travel in order to remain accessible.
    • 75 Metascore
    • 80 Critic Score
    Vast, beautiful, and every bit as epic as its subject matter, Troy's designation as a 'Saga' doesn't reflect a brief spin-off, but a soaring remix of the Iliad, with just the occasional annoyance or backwards step.
    • 81 Metascore
    • 80 Critic Score
    Unlike every other Alien game to date, the alien in Alien: Isolation is an unpredictable enemy. It's off-rails, unscripted and behaves pretty much however it pleases. Like a mad Tamagotchi, the alien is powered by some clever AI routines that allow it to hunt and kill using a bunch of different senses.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

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    • tbd Metascore
    • Critic Score
    Bland visuals and a lack of motivation combine with frustrating mechanics to make Ark of Charon little more than a temporary distraction. [Early Access Review]
    • 75 Metascore
    • Critic Score
    Red Barrels should be commended for trying a different approach to their sequel, but unfortunately it’s just not the instant horror classic the first game was.
    • tbd Metascore
    • Critic Score
    Slay the Spire 2 is more about refinement than evolution. By honing in on the elements that made the first game so addictive, Mega Crit has elevated the deck-building experience to consistently deliver more of those unforgettable “I can’t believe I just did that!” moments. Don’t let this game being in early access deter you from playing it; even in its current state, potentially years out from its full launch, this is an all-time classic that you won’t want to miss out on. [Early Access Score = 100]
    • 86 Metascore
    • Critic Score
    Sons of the Forest is an utterly engrossing game, and in losing myself in it, hours went by as I explored. For me, the main concerns are in content density, lack of direction, and a lingering feeling of being unfinished which, to be fair, is totally understandable from an early-access title. The building is a little clunky. There are visual issues with certain animations. It’s also given way to many hilarious glitches, including a physics issue that launched my character into the sky while chopping down a tree. If you can tolerate these issues, it’s absolutely still worth playing. [Review in Progress]
    • 86 Metascore
    • Critic Score
    The key takeaway is that Mass Effect fans will be happy; this is the same Mass Effect we fell in love with all those years ago, painstakingly polished and wrapped up in a neat ribbon. To those who have never played before, though, fair warning: for all its charm, Mass Effect Legendary Edition still plays like a game from the ’00s. But if you like RPG games with rich sci-fi settings then you’ll have a ball. [Impressions]
    • tbd Metascore
    • Critic Score
    33 Immortals is so much of what I love about gaming mushed into a tight package, one I can make a tiny dent in while I wait for my partner to return home from work before inevitably recruiting them to join the fight. Should I ever try 33 Immortals on Steam Deck, it could very well consume me. And I’d welcome it with open arms. [Early Access Review]
    • 79 Metascore
    • Critic Score
    I’m not going to beat around the bush here: Homeworld: Deserts of Kharak is the greatest RTS I have played since I first started flirting with StarCraft II. It’s blessed with the detail of Wargame, the interesting terrain of Company of Heroes and the iconic style of its space-based predecessors. Diverse, distinct units; a genuinely compelling sci-fi story of mythic proportions; and absolutely the best sound design in the genre work toward making it a stand out RTS.
    • tbd Metascore
    • Critic Score
    With Masters of Albion, Molyneux and 22cans have achieved what they set out to do. Is it going to be a game for everyone? No, but that's the nature of god games, and strategy games more broadly. Is it a game you should spend some time with, however? Yes, yes you should, if only for the rush of dopamine and the creative new insults you'll learn along the way. [Early Access Review]
    • 76 Metascore
    • Critic Score
    Ubisoft have done a solid job with For Honor, then, forging it from worthy materials and engraving it with a few details that place it above other games from similar scale publishers. There may be the odd occasion when it feels like it’ll buckle, but in the end its blade always seems to strike true. [Tech review: Pass]
    • 66 Metascore
    • Critic Score
    The marketing materials surrounding Lightfall built it up to tell the story that would lead us to the space game’s final chapter. But Bungie should know one thing: if it wants to keep its players happy, it should never make a promise it can’t keep. [Review in Progress]
    • 79 Metascore
    • Critic Score
    The shooting is sharp and impactful, and the slow and snipey set pieces feel as slick as they did all the way back in All Ghillied Up, but it feels like the ratio behind this tried-and-true formula is a little off this time. It’s more stop-start than any COD in recent memory, and the highlights are diluted by a few too many drab stealth missions. It’s not one of the best Call of Duty campaigns, but it’s far from a bad one. [Campaign review]
    • 76 Metascore
    • Critic Score
    Q.U.B.E. 2 takes the first-person puzzler in a direction I can only hope Portal 3 might someday go.
    • tbd Metascore
    • Critic Score
    No matter where it falls on your moral compass, Palworld has given the static formula of Pokémon a clear shake-up, both mechanically and ethically. On a technical level, I can’t say it’s good. However, its sheer playability is carried by just how bizarre it is from moment to moment. It’s certainly not bad going for a game that many people dismissed as vaporware at best, or forecast to go the same way as Fntastic’s The Day Before at worst. Anyway, my Pengullet’s feeling down because of the bad working conditions, so if you’ll excuse me, I’ve got to chuck him into a hot spring. [Early Access Review]
    • 82 Metascore
    • Critic Score
    Indeed, Prey is the best performing triple-A game I’ve played for many months. It’s incredibly rare to be able to boot up a game at maximum settings and get consistent reports of 90+ fps when using mid-tier hardware, but here we are. No matter how many benchmarks I ran, the reports came back clear and consistent: on a GTX 1060, an average of over 100 fps is easy to attain. [Tech Review]
    • tbd Metascore
    • Critic Score
    For the time being, though, it’s a beautiful and mechanically impressive city builder that still has plenty of room to grow. [Early Access Review]
    • tbd Metascore
    • Critic Score
    First Light looks incredible, too. The level of detail in both the linear and open areas blows IO's other games out of the water, with the shifting of the camera closer to Bond's back, compared to that in Hitman, really elevating the immersion. Bond also moves unbelievably realistically and smoothly. Clambering along Icelandic cliffs and pushing his way through busy museum crowds looks so natural, with Patrick Gibson's performance emanating charisma and a hint of immaturity. [3-Hour Hands-On Impressions]
    • 69 Metascore
    • Critic Score
    State of Decay 2 is a strong sequel that, bugs and odd design decisions aside, expands on the innovative original in all the right places. The larger map might not add much, but the game is deeper and more refined. I found that the best stories in State of Decay 2 were the ones I wrote myself but, while the game can stand on its own in single-player, I look forward to doing that even more with friends.

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