PCGamesN's Scores

  • Games
For 639 reviews, this publication has graded:
  • 41% higher than the average critic
  • 6% same as the average critic
  • 53% lower than the average critic
On average, this publication grades 0.2 points lower than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Dishonored 2
Lowest review score: 20 CastleMiner Z
Score distribution:
  1. Negative: 28 out of 639
656 game reviews
    • 72 Metascore
    • 80 Critic Score
    Loadout is throwaway, silly entertainment. It gets you into a game, raises a smile, and spits you back out again. It’s scrappy, with a few rough edges in the level design and art. But it’s endearingly dumb, and I really think you should, at least, have a try.
    • 84 Metascore
    • 80 Critic Score
    Successfully juggling all of these needs is where Frostpunk is at its most challenging.
    • 78 Metascore
    • 80 Critic Score
    With a gorgeous graphical overhaul and smoother gameplay, Hangar 13 delivers what a remake should. Just don't expect as much content as a modern open-world game.
    • 80 Metascore
    • 80 Critic Score
    Honkai Star Rail is a highly polished turn-based RPG that builds off the Hoyoverse gacha machine, and while it certainly doesn’t reinvent the wheel, its colourful cast of characters and mercurial tone sets it on the right track.
    • 80 Metascore
    • 80 Critic Score
    Updated systems, fleshed out characters, and, yes, higher fidelity graphics, all mean that this original gangster epic can sit proudly alongside the rest of the family.
    • 82 Metascore
    • 80 Critic Score
    A first-person slasher for Monty Python fans rather than reenactors, Chivalry 2's unswerving dedication to fun and goofiness makes it a rare treat in modern multiplayer gaming.
    • 80 Metascore
    • 80 Critic Score
    It’s the best that Age of Wonders has ever been.
    • 77 Metascore
    • 80 Critic Score
    Still Wakes the Deep dredges up The Chinese Room’s greatest strengths at immersive storytelling, but a low fear factor leaves this oil rig horror in the churning waters of authentic Scottish drama.
    • 81 Metascore
    • 80 Critic Score
    Polishing a classic formula without revolutionising it, this is a robust package that includes something for just about every kind of RTS player, from beginners to grizzled veterans.
    • 73 Metascore
    • 80 Critic Score
    Gleefully swift, ingeniously puzzling, and kind to your senses through delightful art and a terrific soundtrack, Shooter is received with open arms on the PC. All we need now is its 2011-released sequel to really satisfy that post-game hunger.
    • 85 Metascore
    • 80 Critic Score
    Doom: The Dark Ages is a heavyweight shooter that, at its core, is lighter on its feet than its predecessor. However, id has at times gone too wide with its half-baked new features and open level design. Rip and tear, until it is done. But please, Slayer, get out of the damn robot.
    • 81 Metascore
    • 80 Critic Score
    Gameplay is solid from the start and gains depth, transforming you into a Jedi badass. Respawn has also nailed the Star Wars universe, for better (sights, sounds, and cinematic flair) and worse (cringey dialogue and vacuous plot).
    • 75 Metascore
    • 80 Critic Score
    Although the series naturally lends itself to scale, it has often been observed that Total War is at its worst when bloat sets in. So perhaps it should have been no surprise that Arena finds victory in focus, accentuating just a handful of tactical elements so that they become the totality of the game. Then again, that is exactly what makes Arena so much fun: surprise.
    • 72 Metascore
    • 80 Critic Score
    The Texas Chain Saw Massacre is a killer game for fans of the asymmetrical horror genre, thanks to its beautiful maps, varied gameplay, and unique 4v3 balance. Faithful to the 1974 movie, this one is a pleasure for horror fans, but whether it can stand the test of time like the film itself remains to be seen.
    • 82 Metascore
    • 80 Critic Score
    Loop Hero successfully borrows from a surprising range of genres to create a refreshing new twist on some very old RPG ideas.
    • 77 Metascore
    • 80 Critic Score
    The most direct challenger to Civilization yet is full of brilliant ideas which could yet change the genre, although bugs and underdeveloped features occasionally get in the way of the fun.
    • 74 Metascore
    • 80 Critic Score
    The more focused campaign, and a protagonist that is much more than a cardboard cut out have elevated the sequel considerably.
    • 84 Metascore
    • 80 Critic Score
    You can’t beat the feeling of playing Magic with cardboard in your hands. Still, Arena presents a slick realisation in digital form, and one that should suit both old hands and newcomers.
    • 73 Metascore
    • 80 Critic Score
    Warlock II might take place in a silly universe where narrators like to impersonate Sean Connery and kingdoms are ruled by regal rats or chatting skeletons, but Ino-Co has taken its construction very seriously. It’s exactly what a sequel should be, keeping the spirit of the original but improving every aspect.
    • 82 Metascore
    • 80 Critic Score
    It doesn't do anything fundamentally new and too much of the series' jank remains, but when Valhalla works, it's a marvel, and it works far more often than not.
    • 79 Metascore
    • 80 Critic Score
    Quality of life and balancing changes set the stage for the next ten years of Rainbow Six Siege X, forging strong foundations that bring the FPS game roaring into 2025, but retreading old ground with map and operator remasters feels like it’s running out of mileage. Fortunately, the 6v6 Dual Front mode breaks the mold with something new, and a reworked sound system will have you relearning the game as if it were Year One all over again.
    • 80 Metascore
    • 80 Critic Score
    A creative expansion that adds enjoyable new mechanics and units, plus a unique two-stage campaign, without feeling disjointed from the core game.
    • 75 Metascore
    • 80 Critic Score
    I wish Shadow of War was as confident in itself as I am in it. Had Monolith proudly led with the Nemesis Fortress system and introduced players to it quickly, they would unquestionably be on the shortlist for making the Game of the Year. Thankfully, the system acts as the Mithril-strong foundations for the game, so while the additional elements may be generic and unwelcome, there is very little digging required to find the shining silver. That surface of ash and smoke may have prevented Shadow of War from attaining its rightful score, but it certainly does not prevent it from being one of the most joyous games you can play this year.
    • tbd Metascore
    • 80 Critic Score
    Its two campaigns offer deliciously bonkers fan service for the rats and a meaty strategic challenge for the lizards, deftly served with CA’s usual care for the source material. A generous free update that profoundly improves the Skaven is the icing on the cake.
    • 70 Metascore
    • 80 Critic Score
    I enjoyed almost every minute I spent with Tokyo 42. Few games feel so immediately and consistently inviting - there are no penalties for pissing about in this urban utopia. You don’t even have to feel bad about killing civilians, as they’ll simply flicker back to life once you’ve ended your shooting spree. It’s a remarkable shooter, a solid stealth-‘em-up, and a terrible racing game.
    • 80 Metascore
    • 80 Critic Score
    It is, across the board, an improvement on Rome II, despite some issues that have been carried over.
    • 88 Metascore
    • 80 Critic Score
    In its new expansion, XCOM 2 makes people of its soldiers and turns its aliens into personalities. It cares about the individual. But that’s only so you feel the loss of your bonds more keenly, and hate the enemy more personally. In War of the Chosen, Firaxis are being kind to be cruel.
    • 81 Metascore
    • 80 Critic Score
    By building on the original’s foundations with more impactful decision-making and gameplay refinements, The Outer Worlds 2 feels like the Obsidian game that Fallout: New Vegas fans have craved for over a decade.
    • 81 Metascore
    • 80 Critic Score
    Marathon is a feast for the senses - vibrant sci-fi visuals and world building, amazing sound design, and a brilliant combat experience are the main things elevating it above its extraction shooter competitors. Its endgame map, Cryo Archive, also creates the same intimidating yet jaw-dropping atmosphere of some of Bungie’s finest Destiny raids. However, issues such as clunky inventory management and dull faction quests hold it back from true greatness right now.
    • 89 Metascore
    • 80 Critic Score
    Resident Evil Requiem stuffs three decades of fan service into a single package, all while maintaining its place as a mainline entry to the series. While it’s not without its tedium, and the new protagonist takes a minute to find her feet, Requiem finally strikes the balance between action and horror that Capcom’s wrestled with for all these years.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

?
    • tbd Metascore
    • Critic Score
    Bland visuals and a lack of motivation combine with frustrating mechanics to make Ark of Charon little more than a temporary distraction. [Early Access Review]
    • 75 Metascore
    • Critic Score
    Red Barrels should be commended for trying a different approach to their sequel, but unfortunately it’s just not the instant horror classic the first game was.
    • tbd Metascore
    • Critic Score
    Slay the Spire 2 is more about refinement than evolution. By honing in on the elements that made the first game so addictive, Mega Crit has elevated the deck-building experience to consistently deliver more of those unforgettable “I can’t believe I just did that!” moments. Don’t let this game being in early access deter you from playing it; even in its current state, potentially years out from its full launch, this is an all-time classic that you won’t want to miss out on. [Early Access Score = 100]
    • 86 Metascore
    • Critic Score
    Sons of the Forest is an utterly engrossing game, and in losing myself in it, hours went by as I explored. For me, the main concerns are in content density, lack of direction, and a lingering feeling of being unfinished which, to be fair, is totally understandable from an early-access title. The building is a little clunky. There are visual issues with certain animations. It’s also given way to many hilarious glitches, including a physics issue that launched my character into the sky while chopping down a tree. If you can tolerate these issues, it’s absolutely still worth playing. [Review in Progress]
    • 86 Metascore
    • Critic Score
    The key takeaway is that Mass Effect fans will be happy; this is the same Mass Effect we fell in love with all those years ago, painstakingly polished and wrapped up in a neat ribbon. To those who have never played before, though, fair warning: for all its charm, Mass Effect Legendary Edition still plays like a game from the ’00s. But if you like RPG games with rich sci-fi settings then you’ll have a ball. [Impressions]
    • tbd Metascore
    • Critic Score
    33 Immortals is so much of what I love about gaming mushed into a tight package, one I can make a tiny dent in while I wait for my partner to return home from work before inevitably recruiting them to join the fight. Should I ever try 33 Immortals on Steam Deck, it could very well consume me. And I’d welcome it with open arms. [Early Access Review]
    • 79 Metascore
    • Critic Score
    I’m not going to beat around the bush here: Homeworld: Deserts of Kharak is the greatest RTS I have played since I first started flirting with StarCraft II. It’s blessed with the detail of Wargame, the interesting terrain of Company of Heroes and the iconic style of its space-based predecessors. Diverse, distinct units; a genuinely compelling sci-fi story of mythic proportions; and absolutely the best sound design in the genre work toward making it a stand out RTS.
    • tbd Metascore
    • Critic Score
    With Masters of Albion, Molyneux and 22cans have achieved what they set out to do. Is it going to be a game for everyone? No, but that's the nature of god games, and strategy games more broadly. Is it a game you should spend some time with, however? Yes, yes you should, if only for the rush of dopamine and the creative new insults you'll learn along the way. [Early Access Review]
    • 76 Metascore
    • Critic Score
    Ubisoft have done a solid job with For Honor, then, forging it from worthy materials and engraving it with a few details that place it above other games from similar scale publishers. There may be the odd occasion when it feels like it’ll buckle, but in the end its blade always seems to strike true. [Tech review: Pass]
    • 66 Metascore
    • Critic Score
    The marketing materials surrounding Lightfall built it up to tell the story that would lead us to the space game’s final chapter. But Bungie should know one thing: if it wants to keep its players happy, it should never make a promise it can’t keep. [Review in Progress]
    • 79 Metascore
    • Critic Score
    The shooting is sharp and impactful, and the slow and snipey set pieces feel as slick as they did all the way back in All Ghillied Up, but it feels like the ratio behind this tried-and-true formula is a little off this time. It’s more stop-start than any COD in recent memory, and the highlights are diluted by a few too many drab stealth missions. It’s not one of the best Call of Duty campaigns, but it’s far from a bad one. [Campaign review]
    • 76 Metascore
    • Critic Score
    Q.U.B.E. 2 takes the first-person puzzler in a direction I can only hope Portal 3 might someday go.
    • tbd Metascore
    • Critic Score
    No matter where it falls on your moral compass, Palworld has given the static formula of Pokémon a clear shake-up, both mechanically and ethically. On a technical level, I can’t say it’s good. However, its sheer playability is carried by just how bizarre it is from moment to moment. It’s certainly not bad going for a game that many people dismissed as vaporware at best, or forecast to go the same way as Fntastic’s The Day Before at worst. Anyway, my Pengullet’s feeling down because of the bad working conditions, so if you’ll excuse me, I’ve got to chuck him into a hot spring. [Early Access Review]
    • 82 Metascore
    • Critic Score
    Indeed, Prey is the best performing triple-A game I’ve played for many months. It’s incredibly rare to be able to boot up a game at maximum settings and get consistent reports of 90+ fps when using mid-tier hardware, but here we are. No matter how many benchmarks I ran, the reports came back clear and consistent: on a GTX 1060, an average of over 100 fps is easy to attain. [Tech Review]
    • tbd Metascore
    • Critic Score
    For the time being, though, it’s a beautiful and mechanically impressive city builder that still has plenty of room to grow. [Early Access Review]
    • tbd Metascore
    • Critic Score
    First Light looks incredible, too. The level of detail in both the linear and open areas blows IO's other games out of the water, with the shifting of the camera closer to Bond's back, compared to that in Hitman, really elevating the immersion. Bond also moves unbelievably realistically and smoothly. Clambering along Icelandic cliffs and pushing his way through busy museum crowds looks so natural, with Patrick Gibson's performance emanating charisma and a hint of immaturity. [3-Hour Hands-On Impressions]
    • 69 Metascore
    • Critic Score
    State of Decay 2 is a strong sequel that, bugs and odd design decisions aside, expands on the innovative original in all the right places. The larger map might not add much, but the game is deeper and more refined. I found that the best stories in State of Decay 2 were the ones I wrote myself but, while the game can stand on its own in single-player, I look forward to doing that even more with friends.

Top Trailers