PCGamesN's Scores

  • Games
For 639 reviews, this publication has graded:
  • 41% higher than the average critic
  • 6% same as the average critic
  • 53% lower than the average critic
On average, this publication grades 0.2 points lower than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Dishonored 2
Lowest review score: 20 CastleMiner Z
Score distribution:
  1. Negative: 28 out of 639
656 game reviews
    • 87 Metascore
    • 80 Critic Score
    In TowerFall Ascension, there are no inevitable deaths. Every time you stare down the shaft of the Grim Reaper’s arrow, there’s always a way out. You just have to be smart and quick enough to put a plan into action before someone nails you to the wall first.
    • 86 Metascore
    • 80 Critic Score
    Armored Core 6 is easily one of the best mech games around, with blisteringly fast combat and a big focus on customization, even if its difficulty is lacking and repetition sets in before the end.
    • 72 Metascore
    • 80 Critic Score
    A series of playsets to Forza Horizon's big open toybox. A fun and flashy arcade racer that's easy to pick up and play, but much, much harder to put down again.
    • 75 Metascore
    • 80 Critic Score
    Homeworld 3 is a welcome return for one of strategy gaming's most revered series, although the sometimes-clunky interface can make it feel older than it is.
    • 82 Metascore
    • 80 Critic Score
    Hitman 2 introduces a wealth of meaningful new toys and systems, generously reshapes the first season with them, and then throws in a couple of sturdy multiplayer modes to boot.
    • 81 Metascore
    • 80 Critic Score
    Forget the campaign - multiplayer is where it’s at. Impeccably balanced, ludicrously varied, and damn near perfect.
    • 88 Metascore
    • 80 Critic Score
    Mewgenics offers more depth and ingenuity than any strategy game I've played in years. It is also terminally unfunny, with an aesthetic, theme, and cast of characters that consistently miss the mark. If you can square yourself with the humor, there is a genuinely great game waiting here.
    • 82 Metascore
    • 80 Critic Score
    While the repetitiveness of its turn-based battle system can become frustrating, Monster Hunter Stories 2 is more than a novel twist on the main series' core components.
    • 83 Metascore
    • 80 Critic Score
    WoW's latest chapter offers a gorgeous leveling experience, interesting endgame systems, and a pile of well-designed dungeons. Though some rough edges remain, ongoing hotfixes are chipping away at them.
    • 79 Metascore
    • 80 Critic Score
    Dying Light: The Beast is a serious gore-fest that, when you dig a little deeper, turns out to be a rather silly playground teeming with ingenius ways of dispatching the undead. The fun, for me, was finding them all, and while it may not stick with me for long, this is still the best that Dying Light has ever been.
    • 78 Metascore
    • 80 Critic Score
    Per Aspera explores the cost of humans' need to conquer, all through the mind of an AI. A smart, sprawling city builder that requires a lot of patience and blurs the line between duty and morality.
    • 81 Metascore
    • 80 Critic Score
    Wasteland 2 is huge. It’s not just the massive map, but the number of stories and the myriad ways they can play out. Though some moments left me disappointed, I always left the game eager to return. Inventive solutions to tricky standoffs, my failure to save a life, a silly line of text spotted in the corner of my eye - those are the things that stuck with me every time I pressed “quit”.
    • 80 Metascore
    • 80 Critic Score
    Valorant is not original. Rather, it's a successful interpretation of and expansion on its inspirations, with impeccable gameplay, well-designed maps, and a dev team eager to refine it further.
    • 80 Metascore
    • 80 Critic Score
    Simple in almost all respects, Luftrauser is one of Vlambeer’s biggest triumphs because it strips back everything in the name of exposing the fun at the centre of the game. It’s almost as if the designers were engineers of the rauser itself; reducing weight and tweaking fuel lines to ensure the most effective deliverer of death possible.
    • 90 Metascore
    • 80 Critic Score
    Final Fantasy 7 Rebirth is an RPG unlike any other, reaching through time, space, and the screen to leave a mark on you in a way few other games can. Some of its open-world design is outdated and uninspired, and it can be irritatingly stop-start at points, but the emotional highs help it to overcome these flaws. You owe it to yourself to play Rebirth, and this new PC version is the best way to do it.
    • 69 Metascore
    • 80 Critic Score
    If anything I took on the role of a benevolent eccentric, building a park and bringing long-dead creatures back to life for my own pleasure and fascination, not to gouge the wallets of the people drawn to the creatures I was so captured by. Basically, what I’m getting at is that Jurassic World Evolution made me into John Hammond.
    • 75 Metascore
    • 80 Critic Score
    In Sheep’s Clothing is a bit short and not as shocking as previous episodes, but it is darkly unsettling and deftly sets the scene for the closing of this horrific case. And we’re left with one final cliffhanger. Standing in a room, surrounded by enemies. The question is: who’s getting out?
    • 80 Metascore
    • 80 Critic Score
    Successfully brings an icon into the modern era, and the underlying gameplay still shines. But while Resurrected does a better job than Warcraft III: Reforged, it leaves similar questions unanswered over its feature set and long-term community support.
    • 70 Metascore
    • 80 Critic Score
    A hefty expansion that offers up to 20 more hours of what Valhalla does so brilliantly, slightly marred by some half-baked side quests.
    • 81 Metascore
    • 80 Critic Score
    An ambitious, beautiful, and obsessively detailed society simulation that still needs to iron out a few rough edges.
    • 76 Metascore
    • 80 Critic Score
    A story-led shooter that’s heaving with ideas and boasts a distinct sci-fi setting in its doomed USSR. There are cringeworthy moments and occasional design missteps, but the way your abilities and the enemy ecosystem combine is a constant thrill.
    • 66 Metascore
    • 80 Critic Score
    Payday 3 takes its beloved predecessor’s multiplayer heist formula and elevates it across the board, making for a thrilling experience, provided you’ve got a crew to play with.
    • 72 Metascore
    • 80 Critic Score
    Atomfall is a diamond in the rough for survival RPG fans. While it doesn’t hit the emergent heights of its genre contemporaries, Rebellion’s beautifully crafted quarantine zone is a joy to explore, with enough pulp and mystery to propel the player through to the end. If you’re looking for a cozy throwback to classic science fiction, it’s hard to go wrong with this very British sandbox.
    • 80 Metascore
    • 80 Critic Score
    This is Company of Heroes 2 at its best, a standalone that focuses on the series’ core: man and machine duking it out across Europe. Those seeking a narrative will find plenty of stories in the tense battles amid crumbling towns and dark forests, so the campaign isn’t missed at all
    • 80 Metascore
    • 80 Critic Score
    A phenomenal single-player experience that competes with the best this iconic series has to offer. Multiplayer needs a fair few structural tweaks, but still ultimately sparks joy.
    • 72 Metascore
    • 80 Critic Score
    The Surge is a superb game on its own terms, compelling in every nook and cranny, lopped-off limb, and newfound shortcut. Underpinning it all is a surprisingly engaging, multifaceted narrative, and a set of combat mechanics that offer a little something for every type of player, but that punish all comers with equal aplomb.
    • 73 Metascore
    • 80 Critic Score
    Beyond Light is undoubtedly in the upper tier of Destiny expansions, but its arrival has disrupted the game in ways that pose big challenges for Bungie in the months ahead.
    • 76 Metascore
    • 80 Critic Score
    En Garde is a tantalizing first outing from new studio Fireplace Games, thanks to its slick combat and wonderful sense of humor. It’s in some ways so strong that it leaves you wondering what this team could do with more time and money behind them.
    • 76 Metascore
    • 80 Critic Score
    Despite a few missteps, Smoke and Mirrors is an excellent follow-up to Faith. It’s a twisted journey through Fabletown’s dirty, neon underbelly exploring the darker side of glamour magic and the exploitation of fables. It ends somewhat abruptly, with a terrible revelation, making the wait for the third episode already agonising.
    • 69 Metascore
    • 80 Critic Score
    Considering it’s ‘only’ a spin-off, this is a riotously fun and well-designed entry in the series - however, it’s built with co-op in mind. Solo play is viable, but play with a friend, and you’ll both have one of the best shooter experiences of the year so far.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

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    • tbd Metascore
    • Critic Score
    Bland visuals and a lack of motivation combine with frustrating mechanics to make Ark of Charon little more than a temporary distraction. [Early Access Review]
    • 75 Metascore
    • Critic Score
    Red Barrels should be commended for trying a different approach to their sequel, but unfortunately it’s just not the instant horror classic the first game was.
    • tbd Metascore
    • Critic Score
    Slay the Spire 2 is more about refinement than evolution. By honing in on the elements that made the first game so addictive, Mega Crit has elevated the deck-building experience to consistently deliver more of those unforgettable “I can’t believe I just did that!” moments. Don’t let this game being in early access deter you from playing it; even in its current state, potentially years out from its full launch, this is an all-time classic that you won’t want to miss out on. [Early Access Score = 100]
    • 86 Metascore
    • Critic Score
    Sons of the Forest is an utterly engrossing game, and in losing myself in it, hours went by as I explored. For me, the main concerns are in content density, lack of direction, and a lingering feeling of being unfinished which, to be fair, is totally understandable from an early-access title. The building is a little clunky. There are visual issues with certain animations. It’s also given way to many hilarious glitches, including a physics issue that launched my character into the sky while chopping down a tree. If you can tolerate these issues, it’s absolutely still worth playing. [Review in Progress]
    • 86 Metascore
    • Critic Score
    The key takeaway is that Mass Effect fans will be happy; this is the same Mass Effect we fell in love with all those years ago, painstakingly polished and wrapped up in a neat ribbon. To those who have never played before, though, fair warning: for all its charm, Mass Effect Legendary Edition still plays like a game from the ’00s. But if you like RPG games with rich sci-fi settings then you’ll have a ball. [Impressions]
    • tbd Metascore
    • Critic Score
    33 Immortals is so much of what I love about gaming mushed into a tight package, one I can make a tiny dent in while I wait for my partner to return home from work before inevitably recruiting them to join the fight. Should I ever try 33 Immortals on Steam Deck, it could very well consume me. And I’d welcome it with open arms. [Early Access Review]
    • 79 Metascore
    • Critic Score
    I’m not going to beat around the bush here: Homeworld: Deserts of Kharak is the greatest RTS I have played since I first started flirting with StarCraft II. It’s blessed with the detail of Wargame, the interesting terrain of Company of Heroes and the iconic style of its space-based predecessors. Diverse, distinct units; a genuinely compelling sci-fi story of mythic proportions; and absolutely the best sound design in the genre work toward making it a stand out RTS.
    • tbd Metascore
    • Critic Score
    With Masters of Albion, Molyneux and 22cans have achieved what they set out to do. Is it going to be a game for everyone? No, but that's the nature of god games, and strategy games more broadly. Is it a game you should spend some time with, however? Yes, yes you should, if only for the rush of dopamine and the creative new insults you'll learn along the way. [Early Access Review]
    • 76 Metascore
    • Critic Score
    Ubisoft have done a solid job with For Honor, then, forging it from worthy materials and engraving it with a few details that place it above other games from similar scale publishers. There may be the odd occasion when it feels like it’ll buckle, but in the end its blade always seems to strike true. [Tech review: Pass]
    • 66 Metascore
    • Critic Score
    The marketing materials surrounding Lightfall built it up to tell the story that would lead us to the space game’s final chapter. But Bungie should know one thing: if it wants to keep its players happy, it should never make a promise it can’t keep. [Review in Progress]
    • 79 Metascore
    • Critic Score
    The shooting is sharp and impactful, and the slow and snipey set pieces feel as slick as they did all the way back in All Ghillied Up, but it feels like the ratio behind this tried-and-true formula is a little off this time. It’s more stop-start than any COD in recent memory, and the highlights are diluted by a few too many drab stealth missions. It’s not one of the best Call of Duty campaigns, but it’s far from a bad one. [Campaign review]
    • 76 Metascore
    • Critic Score
    Q.U.B.E. 2 takes the first-person puzzler in a direction I can only hope Portal 3 might someday go.
    • tbd Metascore
    • Critic Score
    No matter where it falls on your moral compass, Palworld has given the static formula of Pokémon a clear shake-up, both mechanically and ethically. On a technical level, I can’t say it’s good. However, its sheer playability is carried by just how bizarre it is from moment to moment. It’s certainly not bad going for a game that many people dismissed as vaporware at best, or forecast to go the same way as Fntastic’s The Day Before at worst. Anyway, my Pengullet’s feeling down because of the bad working conditions, so if you’ll excuse me, I’ve got to chuck him into a hot spring. [Early Access Review]
    • 82 Metascore
    • Critic Score
    Indeed, Prey is the best performing triple-A game I’ve played for many months. It’s incredibly rare to be able to boot up a game at maximum settings and get consistent reports of 90+ fps when using mid-tier hardware, but here we are. No matter how many benchmarks I ran, the reports came back clear and consistent: on a GTX 1060, an average of over 100 fps is easy to attain. [Tech Review]
    • tbd Metascore
    • Critic Score
    For the time being, though, it’s a beautiful and mechanically impressive city builder that still has plenty of room to grow. [Early Access Review]
    • tbd Metascore
    • Critic Score
    First Light looks incredible, too. The level of detail in both the linear and open areas blows IO's other games out of the water, with the shifting of the camera closer to Bond's back, compared to that in Hitman, really elevating the immersion. Bond also moves unbelievably realistically and smoothly. Clambering along Icelandic cliffs and pushing his way through busy museum crowds looks so natural, with Patrick Gibson's performance emanating charisma and a hint of immaturity. [3-Hour Hands-On Impressions]
    • 69 Metascore
    • Critic Score
    State of Decay 2 is a strong sequel that, bugs and odd design decisions aside, expands on the innovative original in all the right places. The larger map might not add much, but the game is deeper and more refined. I found that the best stories in State of Decay 2 were the ones I wrote myself but, while the game can stand on its own in single-player, I look forward to doing that even more with friends.

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