PC Gamer's Scores

  • Games
For 3,862 reviews, this publication has graded:
  • 50% higher than the average critic
  • 5% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 2.7 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 98 Crysis
Lowest review score: 7 NRA Varmint Hunter
Score distribution:
3877 game reviews
    • 57 Metascore
    • 53 Critic Score
    At best, Randal's Monday has puzzles that professors at the Institute of Moon Logic would point to and ask "What the hell?" They're nonsensical, poorly explained, reliant on the most painful 'try everything on everything' guesswork, and feel longer than being strapped to a board until Stephen Hawking's voice synthesiser has read out the entire works of Dostoyevsky.
    • 57 Metascore
    • 46 Critic Score
    Armikrog’s memory puzzles and tenuous humour are a low point in the adventure game renaissance.
    • 57 Metascore
    • 59 Critic Score
    This franchise is as stale as a holiday fruitcake. The new engine is needed NOW. [Mar 2001, p.86]
    • PC Gamer
    • 57 Metascore
    • 58 Critic Score
    Fun but forgettable. [Sept 2011, p.68]
    • PC Gamer
    • 57 Metascore
    • 41 Critic Score
    For a title like Legend, it's a first class ticket to the recycle bin. [Nov 2008, p.68]
    • PC Gamer
    • 57 Metascore
    • 53 Critic Score
    And that's about all you get, aside from a few new toys, some forgettable items, and another unnecessary boost to the level cap. [Holiday 2011, p.75]
    • 57 Metascore
    • 59 Critic Score
    This entry, however, is hardly legendary. [Jan. 2007, p.76]
    • PC Gamer
    • 57 Metascore
    • 70 Critic Score
    For $19.99, Warpath is a good deal--in quantity, if not quality. [Jun 2006, p.50]
    • PC Gamer
    • 57 Metascore
    • 59 Critic Score
    Be prepared to watch hours of repetitive combat animation. [Holiday 2001, p.92]
    • PC Gamer
    • 57 Metascore
    • 55 Critic Score
    Despite an impressive variety in art direction and environments, Soul Axiom’s puzzle design is shallow and frustrating.
    • 57 Metascore
    • 55 Critic Score
    Earns faint praise for being the best-looking, best-playing version of the lot. [Holiday 2002, p.114]
    • PC Gamer
    • 57 Metascore
    • 32 Critic Score
    Unspectacular graphics only serve to accentuate the game’s myriad physical and visual shortcomings.
    • 57 Metascore
    • 68 Critic Score
    Moscow to Berlin doesn't bring much to the RTS table, but war gamers familiar with "Desert Rats" will enjoy the new missions for the budget price of 30 bucks. [Sep 2006, p.60]
    • PC Gamer
    • 57 Metascore
    • 79 Critic Score
    Paradise conjures the same kind of enchanting story, satisfying puzzles, magical machinery, and exotic fauna that "Syberia" did, and signs off with and ending that lingers in your mind long after the credits roll. [Aug 2006, p.84]
    • PC Gamer
    • 57 Metascore
    • 60 Critic Score
    Essentially a B-movie game. Worth buying if you're hard up for an adventure game. [May 2001, p.65]
    • PC Gamer
    • 57 Metascore
    • 55 Critic Score
    The strategy in Supremacy has all the depth of a wading pool. [June 2005, p.65]
    • PC Gamer
    • 57 Metascore
    • 61 Critic Score
    I wouldn't strongly recommend this game to vets, but I might give a half-hearted recommendation to first-timers. [Nov 2003, p.132]
    • PC Gamer
    • 57 Metascore
    • 76 Critic Score
    This game should tickle the hell out of most "Diablo" fans. [May 2003, p.78]
    • PC Gamer
    • 57 Metascore
    • 55 Critic Score
    Not necessarily a bad superhero game, just one we’ve seen countless times before. The web-swinging, goon-bashing, crime-fighting fundamentals simply aren't fun.
    • 57 Metascore
    • 62 Critic Score
    This is a very generic, very buggy shooter. One other plus: translations and voice acting so bad, they're often entertaining. [July 2006, p.55]
    • PC Gamer
    • 57 Metascore
    • 58 Critic Score
    But unless you prefer games that you watch and don't play, there's simply no reason for either history or strategy buffs to waste the coin. [May 2004, p.75]
    • PC Gamer
    • 57 Metascore
    • 65 Critic Score
    Leave rocket building to the rocket scientists. [Apr 2006, p.100]
    • PC Gamer
    • 57 Metascore
    • 60 Critic Score
    Toren is a good story that suffers in the telling, with simplistic platforming that's hampered by a sloppy camera and controls.
    • 57 Metascore
    • 48 Critic Score
    A flimsy remake of a flawed 16-bit favourite that exacerbates all the original’s problems while failing to recapture its strengths.
    • 56 Metascore
    • 51 Critic Score
    I'm still so amazed over Mortyr II's playability that I'm not thinking straight. [June 2005, p.72]
    • PC Gamer
    • 56 Metascore
    • 61 Critic Score
    If converted to a turn-based game, many of D-Day's concepts, graphics, and missions would work well. In their current form, however, they don't. [Apr 2005, p.73]
    • PC Gamer
    • 56 Metascore
    • 75 Critic Score
    But in spite of its repetitive gameplay, Age of Pirates offers Akella's most polished pirating excursion yet, and its introduction of a multiplayer mode, which allows you and up to 15 of your mateys to duke it out on the high seas, adds even more value to a solid sandbox game. [Dec. 2006, p.98]
    • PC Gamer
    • 56 Metascore
    • 67 Critic Score
    Starsky isn't the grooviest racer around, but the cars handle well and the graphics ain't shabby. [Apr 2004, p.68]
    • PC Gamer
    • 56 Metascore
    • 51 Critic Score
    If you like "military authenticity" but prefer button-mashing to tactical squad work, CDS is for you. [Jan 2003, p.110]
    • PC Gamer
    • 56 Metascore
    • 54 Critic Score
    JetFighter V may have the looks, but it's just way too air-headed to register as a serious contender in this genre. [Holiday 2003, p.112]
    • PC Gamer
    • 56 Metascore
    • 40 Critic Score
    If Fort Solis really was a Netflix series, it wouldn’t get a second season.
    • 56 Metascore
    • 65 Critic Score
    Disciples III has a strong heritage, but wears out its welcome with too much repetition, stunted difficulty and weird pacing. [Oct 2010, p.78]
    • PC Gamer
    • 56 Metascore
    • 42 Critic Score
    Too sloppy to be fun. [Sept 2002, p.81]
    • PC Gamer
    • 56 Metascore
    • 58 Critic Score
    If you've just taken a course on Greek history, you might appreciate the setting, but for both strategy and visuals, Spartan is very...well, spartan. [Dec 2004, p.106]
    • PC Gamer
    • 56 Metascore
    • 60 Critic Score
    The setting is great, but weak combat and limited choices stop this RPG from going anywhere fun.
    • 56 Metascore
    • 79 Critic Score
    A joyful mix of stealth and action, the fun doesn't snag on the rough edges.
    • 56 Metascore
    • 48 Critic Score
    Only diehard "Blair Witch" fans are going to want this one, and then only because it's cheap. [Feb 2001, p.88]
    • PC Gamer
    • 56 Metascore
    • 15 Critic Score
    Someone, please think of the children and put an end to this crap. [Mar 2002, p.72]
    • PC Gamer
    • 56 Metascore
    • 40 Critic Score
    The bastard twins of sucky AI and sucky pathfinding are both present and accounted for. [Sept 2004, p.66]
    • PC Gamer
    • 56 Metascore
    • 61 Critic Score
    The scripted predictability of the missions and the relative sameness of each helicopter's flight characteristics significantly reduce the overall replayability. [May 2004, p.71]
    • PC Gamer
    • 56 Metascore
    • 48 Critic Score
    Despite some cool heroes and a neat twist on battle royale, Amazon’s long-awaited hero shooter wasn’t worth the wait.
    • 56 Metascore
    • 50 Critic Score
    Here's an oddity: there's no auto-save after each level, or even manual saves. With 30 single-player levels, including bosses, it sure would've been nice to load any level you'd completed. [Mar 2002, p.64]
    • PC Gamer
    • 56 Metascore
    • 35 Critic Score
    Less unpleasant than having an alien probe stuck up your butt - but not by much. [Sept 1998, p.129a]
    • PC Gamer
    • 56 Metascore
    • 77 Critic Score
    It's still a fine adaptation, offering a surprising amount of gumshoe depth. [Mar 2006, p.102]
    • PC Gamer
    • 56 Metascore
    • 50 Critic Score
    Perception offers a decent set of horror stories, but exploring this house gets dull pretty quickly.
    • 56 Metascore
    • 50 Critic Score
    Regrettably, BOS is an FPS that's a POS. You can definitely do better. [Holiday 2005, p.68]
    • PC Gamer
    • 56 Metascore
    • 35 Critic Score
    In short, <i>RF Online</i> fails as a PvE game, and its PvP gameplay isn't engaging enough to make up for that fatal flaw. [July 2006, p.78]
    • PC Gamer
    • 56 Metascore
    • 63 Critic Score
    I had high hopes that Legacy would be the game that rejuvenates the dormant Star Trek franchise, but it's just another addition to my pile of disappointing Trek games. [Mar 2007, p.58]
    • PC Gamer
    • 56 Metascore
    • 57 Critic Score
    Reloaded has recreated APB, but reined in its ambition. Most of the same problems are here, but for a better price. [Mar 2012, p.70]
    • PC Gamer
    • 56 Metascore
    • 20 Critic Score
    A Festival of Crap. [July 2002, p.63]
    • PC Gamer
    • 56 Metascore
    • 58 Critic Score
    Suffers from a case of getsboringquick-itis. [July 2002, p.74]
    • PC Gamer
    • 56 Metascore
    • 63 Critic Score
    Fun, but too short and shallow to be a full-priced expansion pack. [Jan 2004, p.104]
    • PC Gamer
    • 56 Metascore
    • 50 Critic Score
    Sonic Forces is not, like several entries in the series, offensively bad. There are some stages where you can’t help but be swept up by its breakneck pace, pounding soundtrack, and chaotic pinball table levels. It’s just unfortunate that it was released so soon after Mania, which took the best of old Sonic and made it sparklingly relevant again. Forces, however, is plagued by inconsistent level design, floaty controls, and a risible Saturday morning cartoon storyline that only kids and rabid Sonic fans will find entertaining.
    • 56 Metascore
    • 38 Critic Score
    Your current life is too short to waste on this next one. [Mar 2008, p.77]
    • PC Gamer
    • 56 Metascore
    • 77 Critic Score
    A reasonably effective balance between traditional RTS action in the "Warcraft" mold and the large-scale tactics of the "Total War" series. [Feb 2005, p.62]
    • PC Gamer
    • 56 Metascore
    • 54 Critic Score
    The combat is fun in parts and the characters grew on me, but so much more of Bound by Flame is tedious, frustrating, and unpolished.
    • 56 Metascore
    • 40 Critic Score
    I just sat there and gambled until I finally felt so angry with the game that I wanted to stab my screen. [Nov 2013, p.78]
    • PC Gamer
    • 56 Metascore
    • 51 Critic Score
    Being forced to tap the left/right keys to navigate every corner makes for some decidedly non-fun gaming. [Holiday 2003, p.113]
    • PC Gamer
    • 55 Metascore
    • 31 Critic Score
    Mass murder by dragonbreath has never been so monotonous. [Feb 2005, p.71]
    • PC Gamer
    • 55 Metascore
    • 68 Critic Score
    The story's perplexing, the AI is unimaginative, and the Predator and Predalien missions just aren't that interesting. [Nov 2002, p.146]
    • PC Gamer
    • 55 Metascore
    • 60 Critic Score
    Ugly and simplistic, but surprisingly likeable. [June 2007, p.89]
    • PC Gamer
    • 55 Metascore
    • 70 Critic Score
    Its control niggles make it more suitable for console platforms, and it's nowhere near as enjoyable as last year's "Spider-Man" movie game. [July 2003, p.90]
    • PC Gamer
    • 55 Metascore
    • 45 Critic Score
    It feels like a four-hour tutorial to a game that might have used its mechanics better, never trusting its players enough to present them with a thoughtful challenge. [Oct 2011, p.77]
    • PC Gamer
    • 55 Metascore
    • 62 Critic Score
    Despite some memorable imagery, Monochroma plays like a budget-price Limbo. [Sept. 2014, p.69]
    • PC Gamer
    • 55 Metascore
    • 75 Critic Score
    Definitely a kids' arcade game with the extreme simplicity of a console title, Shrek 2 offers enough comic mischief to make children love the big green guy all over again. [July 2004, p.58]
    • PC Gamer
    • 55 Metascore
    • Critic Score
    I'm enjoying Battlefield 1. It's not a huge departure for the series, despite the period, but it is meaningfully distinct from Battlefield 4. That may disappoint those who simply want progression that mirrors the jump from Battlefield 3 to 4 – more guns, more features and new maps.
    • 55 Metascore
    • 49 Critic Score
    Ultimately, like so many franchise tie-ins, it's just criminally mediocre. [Feb 2005, p.68]
    • PC Gamer
    • 55 Metascore
    • 50 Critic Score
    Since it liberally cribs from better games that are now selling for $20 or less themselves, you'd be a fool not to check them out first. [Mar 2002, p.63]
    • PC Gamer
    • 55 Metascore
    • 45 Critic Score
    In short, Blitzkrieg II just doesn't cut the mustard. [May 2007, p.66]
    • PC Gamer
    • 55 Metascore
    • 37 Critic Score
    Agonizingly mediocre - and proof that the Blair Witch has had her day in the moonlight. [Apr 2001, p.90]
    • PC Gamer
    • 55 Metascore
    • 65 Critic Score
    Simple, explosion-packed action is what SS:BR looks like, and that's exactly what it'll deliver. Nothing more, nothing less. [Oct 2011, p.78]
    • PC Gamer
    • 55 Metascore
    • 64 Critic Score
    A gritty Eastern Front soldier sim rushed to the front far too soon. Wait for patches if you're squeamish.
    • 55 Metascore
    • 28 Critic Score
    Think about it: the developer built in a level skip. I recommend a cheaper alternative: the game skip. [Oct 2008, p.66]
    • PC Gamer
    • 55 Metascore
    • 35 Critic Score
    A boring, unoriginal, morally bankrupt, ethically dubious glorification of war, that's not worth your time or money.
    • 55 Metascore
    • 51 Critic Score
    The 3D graphics all look positively amateurish. [July 2002, p.62]
    • PC Gamer
    • 55 Metascore
    • 69 Critic Score
    The lack of any real challenge makes Teenage Mutant Ninja Turtles hard to recommend for all but the very young set. [Mar 2004, p.75]
    • PC Gamer
    • 55 Metascore
    • 75 Critic Score
    Unlike other MMORPG's with admittedly better graphics, Endless Ages throws so much variety into the overall experience that there's rarely a dull moment. [Aug 2003, p.69]
    • PC Gamer
    • 55 Metascore
    • 35 Critic Score
    With no online community, no single-player gameplay and no replayability, Crasher has already crashed. [June 2011, p.74]
    • PC Gamer
    • 55 Metascore
    • 45 Critic Score
    Hektor's level design mind games are cool, but its 90 minutes of jump scares would be better spent on so many other horror games.
    • 55 Metascore
    • 45 Critic Score
    Saw
    Jigsaw's game are meant to be cruel, barbaric, horrific and pedantic, but this game is just plain tedious. [Jan 2010, p.79]
    • PC Gamer
    • 55 Metascore
    • 39 Critic Score
    Good ideas all, but the execution is a muddled mess. [Feb 2002, p.71]
    • PC Gamer
    • 55 Metascore
    • 68 Critic Score
    A dreadful-looking but surprisingly playable simulation of a truly complex game. [Feb 2004, p.84]
    • PC Gamer
    • 55 Metascore
    • 50 Critic Score
    SP2: Faith in Destiny is a mess. [Oct 2012, p.69]
    • PC Gamer
    • 55 Metascore
    • 64 Critic Score
    To be brutally honest, you are as imaginative as dry, unbuttered toast. [July 2004, p.65]
    • PC Gamer
    • 55 Metascore
    • 52 Critic Score
    The videogame equivalent of a bad Vietnam B-movie. [Jan 2005, p.88]
    • PC Gamer
    • 55 Metascore
    • 60 Critic Score
    Shoddy enemy A.I. Sometimes you can be standing 20 feet in front of a guard in a well-lit room and remain invisible to him, while other times you may be detected from 50 feet or more while crouching in a dark corner. [Sept 2004, p.60]
    • PC Gamer
    • 55 Metascore
    • 47 Critic Score
    Sane people. however--folks who don't take their new Leader Class Optimus Prime to bed with them--should probably play something else. [Oct 2007, p.72]
    • PC Gamer
    • 55 Metascore
    • 45 Critic Score
    Defenders of Time multiplayer mode is conceptually interesting, but ultimately not worth trying because of many technical issues and poorly-executed fundamentals.
    • 55 Metascore
    • 71 Critic Score
    For the price, though, it's bloody fun. [Feb. 2007, p.72]
    • PC Gamer
    • 55 Metascore
    • 61 Critic Score
    When you realize, after a while, that all there is to Fury is to either fight or not fight, you may just decide to take your ball and go home. [Jan 2008, p.90]
    • PC Gamer
    • 54 Metascore
    • 59 Critic Score
    Homefront: The Revolution feels slapdash, and after the initial fun of learning its systems, drab repetition reveals obvious exploits.
    • 54 Metascore
    • 62 Critic Score
    Ubisoft's true crime is in trotting out lame production values... again, for the third time. [March 2005, p.74]
    • PC Gamer
    • 54 Metascore
    • 51 Critic Score
    The ride is quite fleeting, however, and most experienced PC prop-jocks will whip through Battle of Europe in a single afternoon. [Aug 2006, p.90]
    • PC Gamer
    • 54 Metascore
    • 62 Critic Score
    The contrived plot gets spiced up with convincing voice acting and smooth cinematic animations, but slick style doesn't hold up against bland levels and repetitive missions, making this just another GTA clone, but with even more f-bombs and bloodshed. [July 2006, p.55]
    • PC Gamer
    • 54 Metascore
    • 41 Critic Score
    Unintuitive, uninvolving and overpriced. Not even its satisfying trading system can put the wind in Port Royale 3's sails. [Sept 2012, p.66]
    • PC Gamer
    • 54 Metascore
    • 55 Critic Score
    Ultimately, TPM might give you the odd chuckle, but you're not really looking forward to it running for a second term in your office. [Dec 2012, p.67]
    • PC Gamer
    • 54 Metascore
    • 62 Critic Score
    A significant upgrade, supported by a clever eye for tactical diversity. An eye that is sadly poked by uneven execution. [Oct 2013, p.74]
    • PC Gamer
    • 54 Metascore
    • 58 Critic Score
    There always came a rather abrupt moment when city management turned from a challenge into a chore, and the sameness of the battles made it hard to sustain the illusion of waging a genuine "campaign." [Oct 2003, p.106]
    • PC Gamer
    • 54 Metascore
    • 58 Critic Score
    With improved AI, reworked story and dialogue, and less restrictive level design, this game could've been stellar. [Jan. 2007, p.71]
    • PC Gamer
    • 54 Metascore
    • 58 Critic Score
    There's merit in Ravenbound's kinetic combat, but the game's ambition is undermined by technical issues and an empty world.

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