Official Xbox Magazine's Scores
- Games
For 2,495 reviews, this publication has graded:
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58% higher than the average critic
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5% same as the average critic
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37% lower than the average critic
On average, this publication grades 5 points lower than other critics.
(0-100 point scale)
Average Game review score: 70
| Highest review score: | Fallout 3 | |
|---|---|---|
| Lowest review score: | Pulse Racer |
Score distribution:
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Positive: 1,261 out of 2495
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Mixed: 940 out of 2495
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Negative: 294 out of 2495
2495
game
reviews
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- Critic Score
We're getting a little tired of playing essentially the same game that was in arcades years ago. [Oct 2002, p.99]- Official Xbox Magazine
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It's about beautifully crisp handling, absorbing gameplay that rewards both finesse and testosterone, and a relentless stream of holy-four-letter-word moments of automotive annihilation. [Dec 2004, p.96]- Official Xbox Magazine
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If Midway's goal was to make a first-person shooter that was as deep as the lightgun blast-'em-up arcade game of the same moniker, it's succeeded admirably. The problem is, this is 2005, and the simple run-and-gun FPS went the way of the crop circle about six years ago. [Apr 2005, p.78]- Official Xbox Magazine
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Climax’s brand of dogfighting is certainly straightforward and repetitive, but it’s also ludicrously fast-paced and highly addictive. Hardcore flyboys might sneer, but most others will have a hard time tearing their eyes from the screen.- Official Xbox Magazine
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Online play over Live will enhance this game's replayability, but a little more content would've made it an epic crossover. [Holiday 2008, p.80]- Official Xbox Magazine
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It may not share the same rarified air as Microsoft's genre-leading "Crimson Skies", but Blazing Angels 2 elevates the franchise a helluva lot closer. [Dec 2007, p.66]- Official Xbox Magazine
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Despite different settings, there’s something very Infinite Undiscovery about Last Hope. In a good way.- Official Xbox Magazine
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ProStreet might feel a bit thin without the open world and impulsive attitude of "Most Wanted", but it's still and exciting distillation that adeptly mixes arcade pleasure with realism for an absorbing day at the races. [Holiday 2007, p.72]- Official Xbox Magazine
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Twenty-plus playable characters (including fisticuff faves Krillin, Goku, and Piccolo), ground-based and sky-bound battles, a brimming list of offline challenges, and an addictive around-the-globe online Versus mode (complete with leaderboard tracking) fill out this beefy package.- Official Xbox Magazine
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Brimming with subdued pastel colors, hand-drawn characters, and a trippy, jazzy soundtrack, Pid's aesthetic is peculiar but challenging enough to be fun. [Nov 2012, p.85]- Official Xbox Magazine
- Posted Sep 4, 2012
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NiGHTS is like the dreams it's based on: it's easy to dismiss as silly nonsense, but when you dig deeper into it, you'll find something beautiful and revelatory.- Official Xbox Magazine
- Posted Oct 12, 2012
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The “a-ha” moments when you successfully combine your various marker powers to navigate a pitch-black cave, escape the clutches of a pursuing beast, or access a seemingly out-of-reach ledge made us feel like Mensa members.- Official Xbox Magazine
- Posted Jan 3, 2014
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Lavish graphics and cinematic cutscenes are worth the $19.99 price tag alone, and though a couple of annoying bugs exist, it's a mature, intelligent journey that will entice any true adventure fan. [Nov 2003, p.124]- Official Xbox Magazine
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A decidedly old-school FPS that modernizes itself just enough to make it fun today. [Nov 2009, p.68]- Official Xbox Magazine
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Our favorite addition is the inclusion of tooltips telling us how to perform the required tricks. When doing a challenge off one of the brand-new park objects, we now know exactly how to do a Crail or a Truckdriver without having to dive into the glossary of grabs!- Official Xbox Magazine
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It feels just like last year's version with online play added. [Oct 2002, p.100]- Official Xbox Magazine
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Selecting Online mode almost literally transports you to another game - a new interface and a surprisingly robust and navigable online selection screen. [Dec 2003, p.93]- Official Xbox Magazine
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Only diehard fans will spend more than a couple hours with the Wonder Boys, but Monster World IV is worth a look all by itself.- Official Xbox Magazine
- Posted Jun 1, 2012
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If you can get some pals together, have a stable connection, and don’t mind interrupting your game for a level-up session, you’ll have some fun here, but Battle Grounds still falls short of being the sleeper hit it could have been.- Official Xbox Magazine
- Posted Mar 7, 2013
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It's easy to put down the wrong tower as you hurriedly try to set up your defenses, but otherwise, the controls are solid. [Holiday 2009, p.75]- Official Xbox Magazine
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Breezy and bite-sized, it won't wow you..but it's no dog, either. [Holiday 2009, p.82]- Official Xbox Magazine
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Imagine if "Hot Shots Golf" had been developed by Larry Flynt Publications, and you might have an idea of the humor and content included in this otherwise sharp-yet-strangely-normal golf game. [August 2002, p.81]- Official Xbox Magazine
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Whether you're playing with buddies online or in the same room, or just battling through the career, this extremely polished sequel is an excellent way to rock out. [Nov 2010, p.66]- Official Xbox Magazine
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Dungeon Siege III is among the finer ways you can dungeon-crawl on your 360 these days, and if the developers can iron out its quirks, a sequel (which this game sets up nicely) could be epic.- Official Xbox Magazine
- Posted Jun 21, 2011
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As far as gameplay goes, World Cup performs a notch better than "FIFA 06" did(although taking free kicks from midfield is an odd moment with limited options for control and strategy). [Jun 2006, p.77]- Official Xbox Magazine
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A hard game to review simply because it's so very, very good in almost all the right places except for its length. [Dec 2002, p.105]- Official Xbox Magazine
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There's one thing that we can't dispute: Axel & Pixel is a gorgeous point-and-click adventure. However, the story leaves a bit to be desired. [Holiday 2009, p.76]- Official Xbox Magazine
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Fortunately, nostalgic fans can indulge in four-player split-screen, which - while offering a third as many match types - still manages to recapture some of the fun Bond games have been grasping at for the past 14 years.- Official Xbox Magazine
- Posted Nov 7, 2011
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For a fair price of $40, the high caliber of NASCAR 07's tune-up keeps the good times rolling--and turning left, of course. [Oct. 2006, p.82]- Official Xbox Magazine
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Hexic 2 deftly expands every concept that made its freebie predecessor the star of Live Arcade's launch. [Sept 2007, p.74]- Official Xbox Magazine
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Despite a few flaws and one ill-conceived megamix, these games are treated with the respect they deserve at a price we’re willing to pay. We’re happy to see them on Arcade where they belong.- Official Xbox Magazine
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The game was expressly designed for co-op play, but that makes the enemy A.I., poor vehicle mechanics, and the inability to save on command hard to accept, considering it costs you and a friend a combined $120 to play the game “as intended” over Xbox Live.- Official Xbox Magazine
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A splendid dungeon crawler that's one of the best co-op experiences on Xbox. [Nov 2003, p.108]- Official Xbox Magazine
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It never does anything exceedingly well, nor does it do anything poorly...Though solid in many aspects, [it's] ultimately underwhelming. [Nov 2003, p.120]- Official Xbox Magazine
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Haven't played Arkham City yet? By all means rush out and buy the Batman Arkham City Game of the Year Edition, which includes Revenge and the rest of the game's DLC. On its own, though, this revenge isn't cold - it's a reheated dish of bland bat.- Official Xbox Magazine
- Posted May 29, 2012
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A few titles(including Knights of the Round)support offline three-player fun, but even for $20, we say pass. [Holiday 2006, p.76]- Official Xbox Magazine
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Unfortunately, the story feels just as half-hearted, and it's hampered by fast-travel locations and quest kick-off points that seem erratically placed.- Official Xbox Magazine
- Posted Jan 15, 2013
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Dark Sector assumes you’ve played a metric ton of games. And even if you have, you’re still likely to get confused and frustrated. Some kind of hint when you’re clearly not grasping it would’ve gone a long way toward easing the pain.- Official Xbox Magazine
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If stupendous puzzler Peggle and the cute gelatinous hero from de Blob had a teleportation accident à la Jeff Goldblum and the common household pest in The Fly, then The Splatters would be the result - except it'd be totally awesome and not a hideous Brundlefly monstrosity.- Official Xbox Magazine
- Posted Apr 9, 2012
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But for $10, the price is alright for this fresh slice of strategic goodness. [Holiday 2009, p.81]- Official Xbox Magazine
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Fails to measure up to Codemasters' other fine racing titles. [Aug 2004, p.84]- Official Xbox Magazine
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The routines here are fun when you know them, but getting there is more of a struggle than it should be - and unfortunately, that slows this dancer's roll.- Official Xbox Magazine
- Posted Nov 27, 2012
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Even at $40, it's tough to recommend the meager additions Off the Record delivers. Diehard Dead Rising fans will like the callbacks, and series newcomers won't mind the recycling, but everyone in the middle will wish the new material was more abundant.- Official Xbox Magazine
- Posted Oct 11, 2011
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Giving us the option to bypass the mini-games and get straight to the story would've made this charming visual treat even tastier. [Holiday 2007, p.73]- Official Xbox Magazine
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Undeniably fun, with solid controls, tons of charisma, and respectable tech specs. [Dec 2002, p.154]- Official Xbox Magazine
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Combat in G:DAMM is both slow and simple when compared to smooth, combo-heavy fighters like "Tekken" or "Street Fighter." Giant monsters can't be bothered with fancy combos, juggles, reversals, or counters. [May 2003, p.80]- Official Xbox Magazine
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The game's one weakness is that it's simply not a lot of fun for a lone combatant. [July 2003, p.80]- Official Xbox Magazine
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If the sheer act of dungeon-crawling is your bag and you don’t mind a subpar story and an unending flood of other random errands to run, Sacred 2 is a great romp that lasts 25 to 30 hours.- Official Xbox Magazine
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Aside from some minor control annoyances - like the same button used for multiple actions (such as blade attacks and item pick-ups) - Shank's craftsmanship is largely impeccable. It's one of 2010's most memorable and exciting action games. For $15.- Official Xbox Magazine
- Posted Oct 21, 2010
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If Syberia II has a serious flaw, it's that controlling Kate requires finesse. [Dec 2004, p.98]- Official Xbox Magazine
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You'll notice WWE '12's wider accessibility right when the first bell rings. Controls are far easier to grasp (they're almost as newb-friendly as WWE All-Stars') and matches flow naturally, which is great given how minimal the HUD is- Official Xbox Magazine
- Posted Nov 22, 2011
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The game's also surprisingly scary at times: in dark spaces, we found ourselves flinching at disembodied moans, and being rushed by Infested (fast, growling zombies reminiscent of 28 Days Later) freaked us out more than once.- Official Xbox Magazine
- Posted Sep 5, 2011
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- Official Xbox Magazine
- Posted Aug 8, 2011
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Admirably, it doesn't just resort to predictable, cliched platformer gameplay - it resorts to that and a respectably varied selection of other gameplay interludes. [Sept 2005, p.80]- Official Xbox Magazine
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So mindlessly enjoyable that you'll soar right past those flaws. [May 2008, p.73]- Official Xbox Magazine
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Whether you still watch wrestling or just enjoyed it back in the day, Legends is entertaining to the end. Its pared-down controls may disappoint hardcore fans, but they do make it more playable for newcomers - and players of all stripes will appreciate the giant bearhug it gives to nostalgia.- Official Xbox Magazine
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Just fun (and wickedly funny) enough to make it worth a rental. [Jan 2006, p.71]- Official Xbox Magazine
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The perfect way to approach it is to shelf your hardcore gamer pride, download a walkthrough to get your through the annoying bits, and just wade into its rampant creativity with both eyes wide open. [Apr 2006, p.77]- Official Xbox Magazine
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The game starts to lose its novel sheen after just a few hours, even as it offers a tantalizing glimpse of the genre's future.- Official Xbox Magazine
- Posted Jan 12, 2011
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Vipers is still a lot of fun, but you won't dump newer 3D fighters for it.- Official Xbox Magazine
- Posted Jan 4, 2013
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If you've already finished State of Decay and want more, Breakdown is a hugely addicting excuse to dive back into Trumbull County and spend endless hours strip-mining it.- Official Xbox Magazine
- Posted Jan 4, 2014
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- Critic Score
Mired by clumsy controls and spotty friendly AI, this sequel can't decide whether or not it wants to be a tactical realistic shooter or simply a run-and-gun arcade fragfest. [Nov 2003, p.114]- Official Xbox Magazine
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Mixing the party-friendly mini-games with Xbox Live and offline multiplayer may be enough to warrant a purchase, provided you're able to temper your single-player expectations. [Aug 2005, p.84]- Official Xbox Magazine
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That full price is steep for what feels like an add-on disc. Gather your bandmates for a money-saving weekend rental, and you’ll have more fun with the oldies than you might expect.- Official Xbox Magazine
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Grueling career mode will make you want to cut off your right hand. [Jan 2006, p.75]- Official Xbox Magazine
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The graphics are noticeably better, the gameplay is expanded upon, and it's twice as bloody as the first game. [Holiday 2004, p.67]- Official Xbox Magazine
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Though the inclusion of sometimes mind-numbing "climb the tower" segments in Story Mode, as well as occasional enemy AI that ranges from stupid to cheap, keep it from mass-scale beat-'em-up greatness, Samurai Warriors satisfies an appetite for destruction in a way that few other games can. [Aug 2004, p.80]- Official Xbox Magazine
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Call of Juarez could've been a uniquely hard-boiled journey through the late 1800s, but it kicks up too much distracting dust to be worth the trip. [July 2007, p.78]- Official Xbox Magazine
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A fun and absorbing game. Shallow, noisy, and still slightly cool. [May 2002, p.72]- Official Xbox Magazine
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The Snowboarder mode...is simply the deepest and best career mode we've seen in any snowboarding game – or any sports game, for that matter. [May 2002, p.74]- Official Xbox Magazine
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It's like Disney's fantastic ride - sure, you can sometimes see the seams and bolts showing, but what a ride it is anyways. [Dec 2003, p.128]- Official Xbox Magazine
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There are definitely better b-ball games on Xbox. [Dec 2003, p.94]- Official Xbox Magazine
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If you're hoping to truly break into the higher tiers of fitness, as exemplified by the pro athletes who make video cameos during the game, you should seek real-life options instead. This one's best suited for NikeFuel addicts and people who just need motivation to work out.- Official Xbox Magazine
- Posted Nov 8, 2012
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As a gleeful tribute to gaming and pop-culture past, though, Retro City Rampage is definitely recommended. It may not rival the series it most closely follows, but it still offers a unique and gorgeously presented experience.- Official Xbox Magazine
- Posted Jan 9, 2013
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It's also got the most riveting plot of any Xbox FPS to date, topping "Halo." [Apr 2004, p.78]- Official Xbox Magazine
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A poor framerate, bland textures, awful character models, clipping bugs, and a messy interface all suck the fun out of what should be a solid RPG. [Jan 2004, p.76]- Official Xbox Magazine
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With just one map for each lane approach (split between two play styles), Guardians' limited scope left us itching for just a bit more variety. But the game rewards obsessive, repeated play with extensive tactical depth, making such a streamlined approach remarkably effective.- Official Xbox Magazine
- Posted Dec 5, 2012
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You’ll also have no one to remind you to leave your brain at the door and enjoy this game as it was meant to be taken - as a fairly well-built, over-the-top testosterone fantasy without all the fancy polish or (dare we say it?) smarts of, say, Gears of War, but still an incredibly satisfying shot in the arm for co-op addicts like us.- Official Xbox Magazine
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Xbox owners get the mediocre 2K6 with new rosters, but nothing else new. [Apr 2007, p.86]- Official Xbox Magazine
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With all that content to complement its addictiveness, Meteos Wars shouldn't be missed by those who crave block puzzles. [Holiday 2008, p.69]- Official Xbox Magazine
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Throw in more responsive skating and a brilliant new face-off system, and we definitely dig how NHL 2K8 shakes and bakes. [Nov 2007, p.92]- Official Xbox Magazine
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It packs a ton of bedwetting frights into those [few] hours, and there's nothing like a game that leaves you craving even more. [May 2005, p.83]- Official Xbox Magazine
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Even with the gigs and events to participate in, Lego Rock Band is, with its lack of any new features, essentially a lego-skinned track pack. [Jan 2010, p.72]- Official Xbox Magazine
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Bourne Conspiracy screams weekend rental. It isn’t a one-trick pony, but it has three or four moves at best - enough to truly impress you for a while, but not enough to compel most of you to punch, kick, and shoot all the way to the end of the game.- Official Xbox Magazine
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Aimed at pre-teens--some overly cutesy characters and patronizing narration make it a little too cloying for grown-up gamers--Thrillville hits its marks well on most fronts. [Jan. 2007, p.75]- Official Xbox Magazine
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With a 20-hour runtime, both it and the gameplay are prone to meandering and missteps, but Lords of Shadow 2 nonetheless manages to bring the series crashing to a satisfying conclusion. [April 2014, p.70]- Official Xbox Magazine
Posted Feb 25, 2014 -
- Critic Score
Fun? Not for long, and not for the asking price of 10 bucks. [July 2009, p.77]- Official Xbox Magazine
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The videogame equivalent of all-you-can-eat shrimp week at Sizzler. [June 2005, p.86]- Official Xbox Magazine
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Battle Fantasia may be a niche game for a specific audience, but otaku will live happily ever after.- Official Xbox Magazine
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Still, controlling every moment of every fight is just ridiculously fun, and you'll be quite content while you wait for what should hopefully be the ultimate WWE game next year. [Dec 2007, p.74]- Official Xbox Magazine
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- Official Xbox Magazine
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Unfortunately, the game and story wrapped around this wondrous engine aren’t worthy of the visual splendor. [Mar 2002, p.72]- Official Xbox Magazine
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Racing fans are going to eat it up hook, line, and sinker. [Sept 2003, p.82]- Official Xbox Magazine