Official Xbox Magazine's Scores

  • Games
For 2,495 reviews, this publication has graded:
  • 58% higher than the average critic
  • 5% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 5 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Fallout 3
Lowest review score: 10 Pulse Racer
Score distribution:
2495 game reviews
    • 74 Metascore
    • 70 Critic Score
    This NFS definitely isn't in the same league as last year's superb Most Wanted. But despite its misfires, Carbon has a lot of great action and intriguing ideas that, with properly calibrated expectations, will be a blast for fans of the series' trademark arcade racing. [Holiday 2006, p.72]
    • Official Xbox Magazine
    • 74 Metascore
    • 80 Critic Score
    Defiance's story and visuals really shine through. The combat may be repetitive, but it's solid and fun and the well-paced plot does a great job of tying the knot with the long paths of Kain and Raziel. [Jan 2004, p.80]
    • Official Xbox Magazine
    • 74 Metascore
    • 70 Critic Score
    EA's newest iteration of FIFA features improved play on the pitch, but doesn't provide enough gameplay modes to justify a $60 price tag unless you live and breathe the World Cup, or want to play as every country FIFA recognizes--including American Samoa. [July 2014, p.73]
    • Official Xbox Magazine
    • 74 Metascore
    • 65 Critic Score
    Nice gameplan, poor execution. [June 2009, p.79]
    • Official Xbox Magazine
    • 74 Metascore
    • 83 Critic Score
    Frame rate gets choppy and detracts from the experience. [Jan 2003, p.66]
    • Official Xbox Magazine
    • 74 Metascore
    • 73 Critic Score
    What's here is only half a game. Live play may be brilliant, but the single-player experience is sorely lacking. [Jan 2004, p.78]
    • Official Xbox Magazine
    • 74 Metascore
    • 65 Critic Score
    All that backtracking might've floated back in the day, but now it just feels repetitive and tedious. [Holiday 2005, p.90]
    • Official Xbox Magazine
    • 74 Metascore
    • 80 Critic Score
    For a game that's meant to be a goofy and irreverent take on the usually stuffy golf world, Outlaw Golf 2 is a surprisingly good golf sim. [Nov 2004, p.77]
    • Official Xbox Magazine
    • 74 Metascore
    • 70 Critic Score
    Yes, Universe offers more and more and even more of the same formula--but for the DDR faithful, it's a winning one. [Apr 2007, p.88]
    • Official Xbox Magazine
    • 74 Metascore
    • 68 Critic Score
    This won't be a welcome addition for newbies, but if you've breezed through "Bemani," the aggressively challenging Pump It Up: Exceed will reward you. Just be prepared to earn it when you step up. [Oct 2005, p.102]
    • Official Xbox Magazine
    • 74 Metascore
    • 75 Critic Score
    With just a five-area adventure mode and a points-focused championship mode (and no multiplayer). there's a lot less content here than in, say, the recent "Geometry Wars 2". [Nov 2008, p.80]
    • Official Xbox Magazine
    • 74 Metascore
    • 75 Critic Score
    For all the unique thrills and spectacle the series still delivers, Forgotten Sands never quite reaches the dizzying heights you want it to. [July 2010, p.78]
    • Official Xbox Magazine
    • 74 Metascore
    • 60 Critic Score
    Despite all its new features, PES 2009 is packed with problems. [Jan 2009, p.75]
    • Official Xbox Magazine
    • 74 Metascore
    • 73 Critic Score
    The fighting engine won't win any awards for realism or responsiveness. (At times the punches lag behind your button presses.) But ultimately it's good enough for what the game is. [Dec 2002, p.142]
    • Official Xbox Magazine
    • 74 Metascore
    • 73 Critic Score
    Phantom Crash isn't a game you can simply pick up and play, but for mech fans and those gamers always up for a singular adventure and a time consuming (but fun) weirdness - this is definitely your ticket. [Nov 2002, p.144]
    • Official Xbox Magazine
    • 74 Metascore
    • 86 Critic Score
    Devotees of the old TV series will be thrilled. [Nov 2002, p.116]
    • Official Xbox Magazine
    • 74 Metascore
    • 77 Critic Score
    What kills ASB '04 is simply how it plays. Hitting is incredibly difficult and pitching doesn't "feel" very good. [Apr 2003, p.81]
    • Official Xbox Magazine
    • 74 Metascore
    • 79 Critic Score
    Feels bare-boned and unrefined compared to the other two. [Oct 2003, p.74]
    • Official Xbox Magazine
    • 73 Metascore
    • 80 Critic Score
    We wish Infinity Ward had been bolder with their design decisions, sure, but everything from the campaign to the competitive multiplayer to the alien-battling version of Treyarch’s zombie mode remains outright fun. Imperfect and unsurprising maybe, but fun nonetheless.
    • 73 Metascore
    • 63 Critic Score
    The entire time I was playing, I kept thinking how this cool premise should have made for a better game. Alas, it never realizes its potential. [March 2005, p.78]
    • Official Xbox Magazine
    • 73 Metascore
    • 80 Critic Score
    You might think calling NBA Live 08 "much improved" is a backhanded compliment, but its first two years on 360 really did leave it no place to go but up. [Nov 2007, p.84]
    • Official Xbox Magazine
    • 73 Metascore
    • 84 Critic Score
    The volleyball is amazingly simple and compelling, while the rest of it has a tongue-in-cheek sensibility that knows exactly what it is - good cheescake fun with solid gameplay to back it up. [Mar 2003, p.72]
    • Official Xbox Magazine
    • 73 Metascore
    • 75 Critic Score
    While it’s one of the most attractive and polished fitness games we’ve ever played, we can’t help but feel like Zumba Fitness World Party could’ve been so much more. Its breadth and depth of content make it an interesting destination to explore, but when we need to push ourselves, we’ll stick with our copies of Core and Rush for now.
    • 73 Metascore
    • 85 Critic Score
    Your Shape won't replace a real-life personal trainer, but it does delivers as close an experience as you can get, in the comfort of your (hopefully Kinect-sized) game room - and that's no easy feat.
    • 73 Metascore
    • 80 Critic Score
    While we can't ding EA for extra content, we wish that content had come in the form of more co-op! [Feb 2010, p.80]
    • Official Xbox Magazine
    • 73 Metascore
    • 90 Critic Score
    The huge number of levels and their often epic scale is backed up by a worthy storyline. [Mar 2003, p.40]
    • Official Xbox Magazine
    • 73 Metascore
    • 88 Critic Score
    It'll take a little while to get the hang of Vince's structure and layout, but he controls so tightly it's fun to get lost for a while. [Dec 2003, p.158]
    • Official Xbox Magazine
    • 73 Metascore
    • 70 Critic Score
    The track design is hit-and-miss, usually featuring aggravating blind curves that can quickly turn a comfy lead into a last-place finish. [Sept 2006, p.80]
    • Official Xbox Magazine
    • 73 Metascore
    • 85 Critic Score
    Fuse together "Grand Theft Auto's" open-ended game world, "Mercenaries" militaristic vibe, "Far Cry's" tropical vistas, and the movie "Desperado's" titular hero, and you got Just Cause in a nutshell. [Nov. 2006, p.72]
    • Official Xbox Magazine
    • 73 Metascore
    • 60 Critic Score
    Even with Kraftwerk-esque electronic tunes and adequate multiplayer, it feels too much like a mediocre Flash game--making it tough to justify dropping five bucks on the experience. [May 2007, p.77]
    • Official Xbox Magazine
    • 73 Metascore
    • 80 Critic Score
    While the lifelessness of a black-and-white tone sucks the life out of Paris, it doesn’t strip The Saboteur of its personality. It’s a beautiful and unique world that’s well-constructed and believable, whether you’re snapping soldiers’ necks at the Eiffel Tower, rescuing POWs, or cruising the countryside in a stolen sports car. Très bien.
    • 73 Metascore
    • 75 Critic Score
    It's single-player may be mediocre, but the online play will put a big exclamation point on the end of your summer. [Oct 2007, p.72]
    • Official Xbox Magazine
    • 73 Metascore
    • 90 Critic Score
    One of the best add-on adventures in recent RPG memory, but take our warning to heart: save early, save often, and expect the unexpected.
    • 73 Metascore
    • 85 Critic Score
    Scott Pilgrim hardly has an original idea of its own, and that's entirely the point: it's a wonderful homage to its predecessors, while still proving thoroughly enjoyable in its own right.
    • 73 Metascore
    • 75 Critic Score
    You'll ace every event in a handful of hours without much difficulty, and only the truly obsessive will pocket every collectible. But just ten bucks buys at least a few afternoons of enjoyable airborne antics.
    • 73 Metascore
    • 70 Critic Score
    Remarkably solid. [Oct 2009, p.80]
    • Official Xbox Magazine
    • 73 Metascore
    • 50 Critic Score
    While BandFuse evolves the music game genre by allowing you to use real instruments, with so many oversights and foibles, sadly the progression stops there. [Jan 2014, p.69]
    • Official Xbox Magazine
    • 73 Metascore
    • 70 Critic Score
    Early on, you’re given mindless, nearly scripted busywork like chasing after Bluecoats intent on lighting powder kegs, and overall, the first half of Infamy’s 2.5-hour journey is a jarring mix of rushed action and s-l-o-w activities, without the freedom of ACIII’s open world to balance it out.
    • 73 Metascore
    • 76 Critic Score
    While Tak 2 won't score points for innovation, it delivers enough humor and action to satisfy your platforming desires. [Dec 2004, p.82]
    • Official Xbox Magazine
    • 73 Metascore
    • 78 Critic Score
    The graphics range from okay to great and the colorful cast of characters inject infrequent doses of levity into the proceedings, even if some of the dialogue is two monkey jokes beyond eye-rollingly lame. [May 2004, p.82]
    • Official Xbox Magazine
    • 73 Metascore
    • 75 Critic Score
    Jack might be the star, but you'll have more fun with the supporting cast once his spotlight dims.
    • 73 Metascore
    • 79 Critic Score
    The most glaring fault is that the twitchy controls and the sometimes less-than-perfect camera angles can lead to frustrating falls, especially on the vertigo-inducing rail levels. [Feb 2004, p.80]
    • Official Xbox Magazine
    • 73 Metascore
    • 85 Critic Score
    The challenge comes from learning how to avoid the enemies, not figuring out what to do...it provides a quick paced progressive story with a very nice game. [Sept 2002, p.89]
    • Official Xbox Magazine
    • 73 Metascore
    • 88 Critic Score
    A rather wonderful follow-up, packed with personality, action, and a windfall of extra goodies. [Oct 2003, p.70]
    • Official Xbox Magazine
    • 73 Metascore
    • 75 Critic Score
    We do recommend Baller Beats to anyone hoping to increase their b-ball acumen or try something new. If noise and space aren't an issue, it's definitely worth a shot.
    • 73 Metascore
    • 75 Critic Score
    Still, this is a smartly executed return to the kind of gameplay that made Castlevania great, and we'd love to see it grow into something more. [Jan 2014, p.85]
    • 73 Metascore
    • 70 Critic Score
    Battlestations may not be the deepest or prettiest WWII-themed 360 game on the shelves, but it still hits a solid broadside. [Mar 2007, p.80]
    • Official Xbox Magazine
    • 73 Metascore
    • 80 Critic Score
    Lots of wise gameplay enhancements. [Dec 2009, p.65]
    • Official Xbox Magazine
    • 73 Metascore
    • 65 Critic Score
    Feels a bit too easy, too slight. [June 2009, p.78]
    • Official Xbox Magazine
    • 73 Metascore
    • 70 Critic Score
    Dreamfall's downfall may be that it's too ambitious. But control issues aside, its epic story has us wishing that we won't have to wait another six years for the series' final resolution. [Jun 2006, p.80]
    • Official Xbox Magazine
    • 73 Metascore
    • 68 Critic Score
    The phrase "style over substance" comes to mind, which is a shame...Men of Valor adds up to not much more than a run-of-the-mill police action. [Dec 2004, p.68]
    • Official Xbox Magazine
    • 73 Metascore
    • 70 Critic Score
    What it does deliver is a clearer, darker look at Wolf’s depressingly downbeat landscape, complete with trolls shooting smack and corrupt, greedy bureaucrats. It’s as mesmerizing as it is glum, using the series’ stark, black-and-neon backdrops as visual clues to Fabletown’s — and Bigby’s — split nature.
    • 73 Metascore
    • 70 Critic Score
    It's jolly good British fun, but more spontaneity would've made it blood brilliant. [Dec 2009, p.75]
    • Official Xbox Magazine
    • 73 Metascore
    • 80 Critic Score
    We wish the developers had included some offline bots instead, though, or allowed players access to so much as the main menu when the servers are down, as they were on launch day. Thankfully, Hybrid's combat is so pleasantly addictive, it's tough to hold a grudge.
    • 73 Metascore
    • 80 Critic Score
    A lost gem. [Aug 2010, p.78]
    • Official Xbox Magazine
    • 73 Metascore
    • 75 Critic Score
    Combining the cutesiness of a Pixar flick with the depth of a theme-park tycoon game, LucasArts' Thrillville series smoothly transitions onto the Xbox 360 with Off the Rails, a souped-up and entertaining follow-up to last year's Xbox release. [Dec 2007, p.76]
    • Official Xbox Magazine
    • 73 Metascore
    • 65 Critic Score
    None of these issues ruin the tried-and-true fun of four-way deathmatch, but after so many years, we expected more refinement.
    • 73 Metascore
    • 82 Critic Score
    It's hard as hell, partially because it's meant to be, partially because the complex, non-adjustable control scheme is completely non-intuitive, and partially because the camera is simply too twitchy...[yet] we love the strangely gorgeous Gunvalkrie. [Apr 2002, p.72]
    • Official Xbox Magazine
    • 73 Metascore
    • 70 Critic Score
    It's worth putting up with the game's frustrating failures for the chance to defeat 100 Agent Smiths. [Jan 2006, p.68]
    • Official Xbox Magazine
    • 73 Metascore
    • 75 Critic Score
    The new Killer Instinct succeeds at stoking nostalgic fires while updating the action. However, a piecemeal season-based approach means that the initial incarnation is extremely light on content, revealing a fighter that’s as packed with vibrant combos as it is unfulfilled promise.
    • 73 Metascore
    • 75 Critic Score
    All told, Small Arms is straight-up, button-whacking action. [Jan. 2007, p.77]
    • Official Xbox Magazine
    • 73 Metascore
    • 75 Critic Score
    With its non-branching storyline and no multiplayer, Force Unleashed is certainly less ambitious than the classic "Jedi Knight" games - and ultimately, its design makes it feel more videogame-y and less of an all-engrossing Star Wars experience than Xbox entries like "Jedi Knight II" or "Jedi Academy." But when the game is on, it's on. [Oct 2008, p.70]
    • 73 Metascore
    • 70 Critic Score
    A decent experience, but not one you're likely to spend much time with. [Jan 2005, p.72]
    • Official Xbox Magazine
    • 73 Metascore
    • 75 Critic Score
    100% exact port of a stellar series. [Aug 2009, p.74]
    • Official Xbox Magazine
    • 73 Metascore
    • 70 Critic Score
    That nostalgia isn't worth 15 bucks. [July 2009, p.84]
    • Official Xbox Magazine
    • 73 Metascore
    • 90 Critic Score
    Whether you're seeking a simple, entertaining, and supremely effective method of getting in shape (no dumbbells or reps required), or just an extremely satisfactory substitute for your local Zumba class (even if you choose to play alone to avoid accidentally beating up your multiplayer buddy), you'll definitely want to pick up this game.
    • 73 Metascore
    • 70 Critic Score
    We're glad to fire up our 360s for some Left 4 Dead 2, and the addition of four of the first game's campaigns (with the sequel's items, special infected, and new scavenge maps) is a nice touch. But we would have enjoyed our dip into Cold Stream more had Valve freshened the water a bit.
    • 73 Metascore
    • 55 Critic Score
    The controls are almost always downright woeful - mostly being either way too sensitive or barely responsive at all.
    • 73 Metascore
    • 80 Critic Score
    After just four or five enormously fun games of Scene It?, we’d racked up 27 Achievements worth over 600 points — great! We just can’t comprehend why there’s no online film festival.
    • 73 Metascore
    • 75 Critic Score
    Packs each and every turn with extreme imagery and wickedly macabre imagination. [Apr 2010, p.82]
    • Official Xbox Magazine
    • 73 Metascore
    • 75 Critic Score
    Winning Eleven may still be a more joyful celebration of the sport, but FIFA 07's beauty and fluidity mark it as the early champ of the next generation. [Holiday 2006, p.74]
    • Official Xbox Magazine
    • 73 Metascore
    • 75 Critic Score
    The world won't be able to resist comparing Kinect Sports to Nintendo's Wii Sports gold standard, and the newcomer doesn't disappoint. Bowling and boxing are the two overlapping sports, and in the Kinect edition they're just as responsive and immediately accessible as you'd expect after four years of playing the Wii-mote version.
    • 73 Metascore
    • 84 Critic Score
    Repetitive, sure, but when the combat is in big 'n' bold mode, it's fun and unique enough that you don't really care that you've just killed "guy with shield" # 4728. 'Tis an epic ode to chaos and confusion. [Dec 2005, p.102]
    • Official Xbox Magazine
    • 73 Metascore
    • 80 Critic Score
    It clearly aims to include everyone and exclude no one, and that's just plain refreshing amid a holiday season stuffed full of deadly serious, high-learning-curve me-toos. [Nov 2007, p.96]
    • Official Xbox Magazine
    • 73 Metascore
    • 80 Critic Score
    But at $20 for what is basically last year's quality game on original Xbox or $60 for the irresistible package on the 360 title offers, there's a lot to love on either platform. [Jan. 2007, p.76]
    • Official Xbox Magazine
    • 73 Metascore
    • 75 Critic Score
    Warp's upgrade system isn't explained or implemented well: you're never reminded to use your currency at the innocuous upgrade stations, and we still don't know how we earn skill points. Plus, physics become a greater enemy than the puzzles in the final stage, resulting in a lot of frustration near the end.
    • 73 Metascore
    • 75 Critic Score
    When $30 nets you this much online-multiplayer insanity, it's easy to forgive many of Anarchy Reigns' missteps. Heck, at that price, you can ignore the grueling solo campaign entirely and the game's still a decent value.
    • 73 Metascore
    • 75 Critic Score
    Gangstas is a grand time reminiscent of the main game. It's not a must-play, but it is a good way to keep the Saints Row fun going.
    • 72 Metascore
    • 80 Critic Score
    Though Crimson Alliance lacks Torchlight's endless character development and the infinite replayability of its bottomless dungeon, it delivers something that addictive gem didn't: co-op play.
    • 72 Metascore
    • 65 Critic Score
    Strip away the campaign's half-baked tower-defense elements, and you're finally free to focus entirely on the heady business of hauling ass and getting air. [Dec 2011, p.71]
    • Official Xbox Magazine
    • 72 Metascore
    • 75 Critic Score
    Serves up a piping hot platter of punishment, free of the FPS cliche's that mire other titles. [Dec 2005, p.115]
    • Official Xbox Magazine
    • 72 Metascore
    • 50 Critic Score
    If you're morbidly curious or looking for a weekend rental, Urban Chaos is nowhere near as crummy as its first impression would lead you to believe. [July 2006, p.85]
    • Official Xbox Magazine
    • 72 Metascore
    • 70 Critic Score
    With a greater focus on improving teammate intelligence and smoothing control quirks, UEFA could be a great soccer game. Until then, it remains merely good. [Apr 2007, p.90]
    • Official Xbox Magazine
    • 72 Metascore
    • 77 Critic Score
    A good step in the right direction for a great franchise. [Aug 2005, p.81]
    • Official Xbox Magazine
    • 72 Metascore
    • 85 Critic Score
    Hardcore Battlefield 3 strategists will be disappointed by the sudden emphasis on breakneck speed over deliberate tactics, not to mention Close Quarters' 16-player limit and infantry-only focus. But even they'll be sucked in if they give this add-on a chance.
    • 72 Metascore
    • 79 Critic Score
    The graphics are pretty drab and there are some pretty nasty glitches that take it down. [Dec 2002, p.108]
    • Official Xbox Magazine
    • 72 Metascore
    • 70 Critic Score
    Playing with a buddy in same-screen co-op is your best bet to enjoyably sate your shooter lust. [Holiday 2007, p.70]
    • Official Xbox Magazine
    • 72 Metascore
    • 60 Critic Score
    Its monk-like devotion to pure racing simulation is remarkable...and kind of a turn-off for the rest of us. [Feb 2009, p.80]
    • 72 Metascore
    • 70 Critic Score
    Flag-wavers for hexagonal turn-based strategy games, take note: Commanders' less flexible squares won't offer up the daunting depth of a full-priced title. [Apr 2008, p.76]
    • Official Xbox Magazine
    • 72 Metascore
    • 65 Critic Score
    Narnia lovers will enjoy taking part in the classic story, but you'll likely play it once and put it away like a childhood toy. [Holiday 2005, p.83]
    • Official Xbox Magazine
    • 72 Metascore
    • 75 Critic Score
    But with a core game that stands strong, and Live matchups that are fairly smooth, Samurai Shodown II remains an enjoyable beatdown for fighting fans. [Dec 2008, p.93]
    • Official Xbox Magazine
    • 72 Metascore
    • 70 Critic Score
    You'll just need some patience and a love of the sport to value it properly.
    • 72 Metascore
    • 83 Critic Score
    Deep, wonderfully balanced Magic battle system. [Dec 2003, p.100]
    • Official Xbox Magazine
    • 72 Metascore
    • 80 Critic Score
    The revolution, this year, belongs to EA's "Skate", but evolution remains Proving Ground's domain. [Holiday 2007, p.76]
    • Official Xbox Magazine
    • 72 Metascore
    • 80 Critic Score
    Warlords is feel-good nostalgic fun, especially played against other humans - though it's missing one key ingredient: those spinner paddle controllers that let you block with fast, pinpoint accuracy in the game's original Atari 2600 version. That rush is something an analog stick just can't replicate.
    • 72 Metascore
    • 55 Critic Score
    GripShift includes a ton of new tracks and a brand-new deathmatch mode--which lets you face off against your pals on Xbox Live--but this game isn't worth the points. [Jan 2008, p.65]
    • Official Xbox Magazine
    • 72 Metascore
    • 75 Critic Score
    Cars 2 isn't quite gripping or original enough to top the more notable racers that inspired it, and regrettably, its aimless career mode and lack of online play are slight downers. But kids' games and movie games are rarely this polished and entertaining, so we commend Disney for doing this one right.
    • 72 Metascore
    • 84 Critic Score
    Demon Stone is absolutely relentless. [Jan 2005, p.81]
    • Official Xbox Magazine
    • 72 Metascore
    • 65 Critic Score
    On the whole, this inspired, if somewhat contrived, tale offers a satisfying close to the season. [Jan 2010, p.81]
    • Official Xbox Magazine
    • 72 Metascore
    • 75 Critic Score
    It’s a giant, busy sandbox full of all kinds of fiery and destructive toys, but you have to get a firm handle on the game’s uneven tempo and immersion-breaking little quirks to fully enjoy the amount of freedom it offers.

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