Official U.S. Playstation Magazine's Scores

  • Games
For 1,416 reviews, this publication has graded:
  • 42% higher than the average critic
  • 2% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 9.3 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Spyro: Year of the Dragon
Lowest review score: 10 Gravity Games Bike: Street Vert Dirt
Score distribution:
1416 game reviews
    • 68 Metascore
    • 70 Critic Score
    Surprisingly good. [March 2005, p.100]
    • Official U.S. Playstation Magazine
    • 68 Metascore
    • 50 Critic Score
    There's enough here for die-hard UFC fans to sink their teeth into, and it's worth their time to check it out. Everyone else, though, should stay away. [July 2002, p.102]
    • Official U.S. Playstation Magazine
    • 68 Metascore
    • 60 Critic Score
    It's fun for a few hours or as a nice diversion for two-player matches. Hardcore Harry fans will want it for their collections; the rest of us will marvel at the fact that it really is just like the books...and then go play something else.
    • 68 Metascore
    • 80 Critic Score
    The sequel rocks. Hard. In fact, I can't think of a more stupendous leap in quality between a game and its sequel. [Mar 2003, p.103]
    • Official U.S. Playstation Magazine
    • 68 Metascore
    • 50 Critic Score
    An all-right RTS, but why settle for it when you can get a much better one on a PC? [Jan 2004, p.120]
    • Official U.S. Playstation Magazine
    • 68 Metascore
    • 70 Critic Score
    Really rolls back the clock, but it also makes an excellent time waster, and its up-to-date visuals help take the edge off. A solid adventure. [Jan 2006, p.105]
    • Official U.S. Playstation Magazine
    • 68 Metascore
    • 70 Critic Score
    NASCAR 07 is a good last hurrah on the PS2. [Oct. 2006, p.87]
    • Official U.S. Playstation Magazine
    • 68 Metascore
    • 80 Critic Score
    At last 3DO has delivered a game that really capitalizes on the Army Men idea, the childhood dream of commanding living regiments of those little, green, plastic, violent buggers. [May 2002, p.100]
    • Official U.S. Playstation Magazine
    • 68 Metascore
    • 60 Critic Score
    The fools who don't live and die for horse racing (we'll call them funambulists) will find this game generally confusing, and will probably never figure out the diluted betting system. [June 2003, p.105]
    • Official U.S. Playstation Magazine
    • 68 Metascore
    • 80 Critic Score
    You can see the potential here the instant you set foot in town, but the real fun is found only online. The rest of the elements are merely so-so. [Nov 2004, p.134]
    • 68 Metascore
    • 60 Critic Score
    A decent way for kids to kill some time, though be warned that they may be asking you for help. [Jan 2006, p.101]
    • Official U.S. Playstation Magazine
    • 68 Metascore
    • 50 Critic Score
    It's mediocre. And since the more recent RPG choices on the Playstation 2 include quality stuff like "Dragon Quest VIII", "Shadow Hearts", and"Grandia III", it's tough to justify spending any time with a mediocre game when you could be playing something great. [Jun 2006, p.94]
    • Official U.S. Playstation Magazine
    • 68 Metascore
    • 70 Critic Score
    A cut above its peers. [Jan 2006, p.100]
    • Official U.S. Playstation Magazine
    • 68 Metascore
    • 70 Critic Score
    If you liked "Shinobi" but hated the controller-throwing difficulty of it, then you'll flip over Sega's latest ninja adventure. [Apr 2004, p.100]
    • 68 Metascore
    • 30 Critic Score
    Getting 29 games for $20 shouldn't be a terrible deal, but aside from two or three gems, the selection totally blows - especially when compared to the Japanese releases. [Jan 2006, p.91]
    • Official U.S. Playstation Magazine
    • 68 Metascore
    • 60 Critic Score
    And while the whole trial-and-error mechanic is enough to make you throw your controller down and never return, there's a rewarding feeling when you do finally win.
    • 68 Metascore
    • 60 Critic Score
    Its presentation and story make it respectable, nonetheless. [Dec 2001, p.162]
    • Official U.S. Playstation Magazine
    • 68 Metascore
    • 60 Critic Score
    Besides the rosters, this is the exact same game as last year. [July 2003, p.97]
    • Official U.S. Playstation Magazine
    • 68 Metascore
    • 65 Critic Score
    My suggestion: Get the most from this game by playing with your own superfriends. [Dec. 2006, p.123]
    • Official U.S. Playstation Magazine
    • 68 Metascore
    • 60 Critic Score
    Quotation forthcoming. [Jan 2006]
    • Official U.S. Playstation Magazine
    • 68 Metascore
    • 60 Critic Score
    It's a psychotic, disjointed, almost loveable mess. [Dec. 2006, p.130]
    • Official U.S. Playstation Magazine
    • 68 Metascore
    • 60 Critic Score
    The game seems to have taken a step back in the "cool moves that are also helpful" department. [Mar 2003, p.106]
    • Official U.S. Playstation Magazine
    • 68 Metascore
    • 90 Critic Score
    It's just that the game is thoroughly polished. You turn it on and everything feels right; the music, graphics, and even the menu system all complement each other perfectly. [Nov 2003, p.147]
    • Official U.S. Playstation Magazine
    • 68 Metascore
    • 70 Critic Score
    If it had been out a year or so ago, it would have rocked our worlds much harder. [July 2005, p.76]
    • Official U.S. Playstation Magazine
    • 68 Metascore
    • 80 Critic Score
    Phantasy Star Universe brings the classic lineage to the PS2 for the first time, in both offline and online modes. [Jan. 2007, p.76]
    • Official U.S. Playstation Magazine
    • 68 Metascore
    • 60 Critic Score
    Both utterly forgettable and strangely addictive, the ultra-simple hack-n-slash model works surprisingly well in a portable format. [May 2005, p.111]
    • Official U.S. Playstation Magazine
    • 68 Metascore
    • 50 Critic Score
    Even worse, fixed camera angles prohibit exploration of the wide-open environments, leading to five-minute levels that frustratingly take 30 because you can't find that one newspaper kiosk to destroy to find the item you need. [Sept 2003, p.97]
    • Official U.S. Playstation Magazine
    • 68 Metascore
    • 70 Critic Score
    Blasting is fun, the game looks great, and the front end is on brand. But the difficulty will you reeling. [Nov 2004, p.132]
    • Official U.S. Playstation Magazine
    • 68 Metascore
    • 70 Critic Score
    Even the most basic encounter requires loads of strategy. [Nov 2002, p.184]
    • Official U.S. Playstation Magazine
    • 68 Metascore
    • 70 Critic Score
    If you think "kick their asses" is an acceptable game objective, then drop the 15 bucks. If you desire more, save your $15. [Nov 2004, p.130]
    • Official U.S. Playstation Magazine

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