Official U.S. Playstation Magazine's Scores

  • Games
For 1,416 reviews, this publication has graded:
  • 42% higher than the average critic
  • 2% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 9.3 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Spyro: Year of the Dragon
Lowest review score: 10 Gravity Games Bike: Street Vert Dirt
Score distribution:
1416 game reviews
    • 71 Metascore
    • 70 Critic Score
    If you have even the slightest love for a warped look at the fairy tales we all grew up with (all based around the new film, of course), you won't want to miss Shrek 2.
    • 71 Metascore
    • 80 Critic Score
    The devil may indeed be in the details, but if you dive into Freedom with the mind-set of "knowing is half the battle," you'll be rewarded with a game that will provide you with--no lie--over 100 hours of truly compelling gameplay. [Jun 2006, p.100]
    • Official U.S. Playstation Magazine
    • 70 Metascore
    • 60 Critic Score
    In the end, if you're got a fellow strategy fan sitting within a 30-meter radious of you, then you can have a fine old time with Open Warfare. But, if not, you're unlikely to get more than a rental's worth of gameplay out of it. [Jun 2006, p.102]
    • Official U.S. Playstation Magazine
    • 70 Metascore
    • 70 Critic Score
    Where Curse of Darkness succeeds is with its secondary features - the devil forging and the item-creation system. [Dec 2005, p.126]
    • 70 Metascore
    • 90 Critic Score
    Out of nowhere, BloodRayne 2 ranks among PS2's best hack-n-slash titles. [Dec 2004, p.124]
    • Official U.S. Playstation Magazine
    • 70 Metascore
    • 50 Critic Score
    Tries so hard to be good, but fails at just about every turn. [Dec 2001, p.169]
    • Official U.S. Playstation Magazine
    • 70 Metascore
    • 60 Critic Score
    If you can get past the basic setup, a great, pure role-playing adventure awaits. [Feb 2002, p.114]
    • Official U.S. Playstation Magazine
    • 70 Metascore
    • 80 Critic Score
    Despite the terribly repetitive combat (broken up by an absolutely terrific trio of boss battles), I still had lots of fun - although it was largely due to the way I played the game. [Oct 2003, p.115]
    • Official U.S. Playstation Magazine
    • 70 Metascore
    • 80 Critic Score
    It's not perfect, and if you don't have the ability to play online, it's a little brief, but all in all, it's a very competent game. [Mar 2004, p.99]
    • Official U.S. Playstation Magazine
    • 70 Metascore
    • 70 Critic Score
    The players move like they're playing real soccer. [Oct 2002, p.151]
    • Official U.S. Playstation Magazine
    • 70 Metascore
    • 80 Critic Score
    Simple prebattle strategy does a lot to enhance an already strong gameplay formula, more addictive than ever. [Oct 2004, p.110]
    • Official U.S. Playstation Magazine
    • 70 Metascore
    • 70 Critic Score
    It's rather like cotton candy - fun if insubstantial, without any redeeming nutritional value. But there are times when cotton candy hits the spot just fine. [Jan 2005, p.102]
    • Official U.S. Playstation Magazine
    • 70 Metascore
    • 80 Critic Score
    You've seen all of this stuff in at least a dozen other games, but the whole package is well put together and surprisingly enjoyable.
    • 70 Metascore
    • 60 Critic Score
    It's just plain wacky. [Oct 2002, p.146]
    • Official U.S. Playstation Magazine
    • 70 Metascore
    • 70 Critic Score
    No matter how much you might be enjoying yourself, you realize that Worms 3D lacks the polish it needs to truly evolve the series. For one thing, the camera just plain sucks. [Apr 2004, p.102]
    • Official U.S. Playstation Magazine
    • 70 Metascore
    • 80 Critic Score
    Offers a deeper, more mature experience than the previous titles. [July 2004, p.94]
    • Official U.S. Playstation Magazine
    • 70 Metascore
    • 60 Critic Score
    Suffers a bit in comparison to other recent releases in the genre, but is redeemed to a large extent by its excellent control and playability. [Oct 1998]
    • Official U.S. Playstation Magazine
    • 70 Metascore
    • 60 Critic Score
    WTS has its shortcomings, but in the long run it ends up trumping its big PS2 brother. [June 2005, p.98]
    • Official U.S. Playstation Magazine
    • 70 Metascore
    • 80 Critic Score
    A nice simulation of horse racing and alll the decisions and action associated with it. [Oct 2004, p.108]
    • Official U.S. Playstation Magazine
    • 70 Metascore
    • 50 Critic Score
    One of the least user-friendly gaming experiences I've had in a long time.
    • 70 Metascore
    • 50 Critic Score
    There just isn't enough here to hold your attention. [Aug 2005, p.83]
    • Official U.S. Playstation Magazine
    • 70 Metascore
    • 70 Critic Score
    When it comes to baserunning, controlling one runner works fine; any more it's a mess. [May 2006, p.82]
    • Official U.S. Playstation Magazine
    • 70 Metascore
    • 70 Critic Score
    Steel-eyed competence, but not a whole lot of flash. [Nov 2005, p.110]
    • Official U.S. Playstation Magazine
    • 70 Metascore
    • 100 Critic Score
    EA Sports has been gradually enhancing the presentation of F1 over the past few years, and this time, it's stunning. [Aug 2003, p.97]
    • Official U.S. Playstation Magazine
    • 70 Metascore
    • 70 Critic Score
    In terms of addictive qualities, it's certainly no "Lumines." But it is a surprisingly solid game. [Oct 2005, p.108]
    • Official U.S. Playstation Magazine
    • 70 Metascore
    • 80 Critic Score
    Despite .hack's inarguable flaws (it's repetitive, kinda ugly, and...er, <I>really</I> repetitive), the game remains one of the freshest concepts of this console generation. [Jan 2004, p.132]
    • Official U.S. Playstation Magazine
    • 70 Metascore
    • 80 Critic Score
    While Killzone delivers on visuals, it mishandles movement. This is a game that looks better in screenshots than it does in motion; simply put, the PS2 can't handle what Killzone is throwing at it. [Dec 2004, p.110]
    • 70 Metascore
    • 70 Critic Score
    Aside from a few minor changes--some added minigames, an excised level--this is the same game as its PS2 counterpart. [mar 2006, p.97]
    • Official U.S. Playstation Magazine
    • 70 Metascore
    • 80 Critic Score
    Beautiful and challenging. [Feb 2002, p.106]
    • Official U.S. Playstation Magazine
    • 70 Metascore
    • 40 Critic Score
    The jumping puzzles combined with the overt racism combined with the semiwonky controls combined wtih the unctuousness of the protagonist add up to a game that is decidedly unfun. [May 2004, p.101]
    • Official U.S. Playstation Magazine

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