Official U.S. Playstation Magazine's Scores

  • Games
For 1,416 reviews, this publication has graded:
  • 42% higher than the average critic
  • 2% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 9.3 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Spyro: Year of the Dragon
Lowest review score: 10 Gravity Games Bike: Street Vert Dirt
Score distribution:
1416 game reviews
    • 73 Metascore
    • 50 Critic Score
    The handling and difficulty levels are completely screwed up. [Nov 2001, p.153]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 70 Critic Score
    An entertaining game with some real character. I just feel that the lack of depth makes this best as a rental, and with the SSX pedigree behind it, that's a disappointment. [Apr 2002, p.106]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 80 Critic Score
    The game features an abundance of fighting styles, and everything from the grapples to the counters comes off incredibly well. [Feb 2003, p.108]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 90 Critic Score
    It's filled with cool ideas and a control system to die for. You're not really sneaking around, but you are hiding a lot - and it's the mechanics behind the hiding that makes the game so damn satisfying. [Dec 2003, p.164]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 80 Critic Score
    Most Guilty Gear fans will enjoy thse new features, but the incessant manual turning will undoubtedly prove irksome to some, as will the chaos of four-player battles. [Nov 2004, p.142]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 70 Critic Score
    With this much style oozing from the game, it saddens me to find it wrapped around something so average... Strip away the gorgeous visage and you have a typical shooter with some good tweaks. [Dec 2003, p.174]
    • 73 Metascore
    • 60 Critic Score
    That's the story of Urban Chaos--it's an above-average shooter that hits a plateau early and stays there. [July 2006, p.76]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 80 Critic Score
    The create-a-player mode is surprisingly deep and offers you a wealth of options. [July 2005, p.79]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 70 Critic Score
    I like my sequels with a little more pizzazz. [Sept 2002, p.115]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 70 Critic Score
    The game does nothing new - yet I still played through it several times and enjoyed myself thoroughly. [Dec 2002, p.172]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 70 Critic Score
    This is so pick-up-and-play that it's perfect for first-time gamers. [May 2002, p.102]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 60 Critic Score
    The game looks surprisingly dated. [Feb 2003, p.99]
    • 73 Metascore
    • 100 Critic Score
    It's the first must-own PS one game for the PS2-only chaps. And that's a real coup. [June 2002, p.102]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 70 Critic Score
    Buy it knowing that you'll be getting a solid chunk of action hijinks, but nothing more and nothing less. [June 2005, p.92]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 60 Critic Score
    Fans of the series will no doubt dig the new features, but Alter Code: F remains simply decent. [Jan 2006, p.96]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 70 Critic Score
    Does what it does very well, offering a decent challenge, a few hearty chuckles, and plenty of personality. Unfortunately, I-Ninja doesn't do a heckuva lot of, well...anything. You can easily beat this game in a few short sessions, and you'll quickly forget about it afterward. [Dec 2003, p.162]
    • 73 Metascore
    • 60 Critic Score
    More than a knockoff, less than original. [Oct 2005, p.102]
    • 73 Metascore
    • 50 Critic Score
    But for this season, pay the extra bucks and go with EA's NHL 07 instead. [Nov. 2006, p.110]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 75 Critic Score
    The game is much too hard for a younger player to get through, but still doesn't offer the challenge required for an older gamer to enjoy the entire experience. [Jan. 2007, p.89]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 70 Critic Score
    In the end, it feels more like "Xenosaga Episode I: The Deleted Scenes." [March 2005, p.96]
    • 73 Metascore
    • 80 Critic Score
    The game looks so freaking pretty, it blows away past version. [July 2002, p.99]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 70 Critic Score
    Manages to satisfy any modern gamer out for some good 'ol alien blasting in futuristic spaceships. [Nov 2002, p.184]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 70 Critic Score
    SuperNOVA is also the most friendly DDR for newbies and most advanced for veterans. [Nov. 2006, p.114]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 60 Critic Score
    While "Blitz" and "Hitz" both fit perfectly into the vision of Midway's crazy, over-the-top, pain-first, scoring-second identity, Red Card doesn't. [June 2002, p.99]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 70 Critic Score
    A general sense of "same-old, same-old" throughout. [Jan 2002, p.146]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 50 Critic Score
    If nothing else, it beats spending around $200 to $300 on a NeoGeo cartridge the size of a small rodent... Worthwhile for the hardcore crowd. [Jan 2005, p.109]
    • 73 Metascore
    • 70 Critic Score
    What really sets this Gundam apart from the rest is that it actually controls pretty well. [Oct 2002, p.149]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 60 Critic Score
    It's really hard to complete a pass now - I actually found myself achieving more solid success with the running game. That's not supposed to happen in Blitz! [Nov 2003, p.138]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 70 Critic Score
    If there were an award for Most Improved Sequel, Lethal Skies II would be a serious contender. Not for its gameplay, sadly, but most definitely for its presentation. [Nov 2003, p.132]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 80 Critic Score
    Don't be surprised if you find yourself revisiting certain engagements just to perfectly fulfill each of its objectives. [June 2004, p.91]
    • Official U.S. Playstation Magazine

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