Official U.S. Playstation Magazine's Scores

  • Games
For 1,416 reviews, this publication has graded:
  • 42% higher than the average critic
  • 2% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 9.3 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Spyro: Year of the Dragon
Lowest review score: 10 Gravity Games Bike: Street Vert Dirt
Score distribution:
1416 game reviews
    • 75 Metascore
    • 60 Critic Score
    Provides precious little depth, but as a way of getting the kids up out of their seats, the collection works nearly as well. [Jan 2005, p.106]
    • Official U.S. Playstation Magazine
    • 75 Metascore
    • 60 Critic Score
    In spite of the lackluster design, Zero is, if nothing else, another addition to the barren landscape of flight games on the PS2. [Jun 2006, p.95]
    • Official U.S. Playstation Magazine
    • 75 Metascore
    • 80 Critic Score
    Outside of the "Romance of the Three Kingdoms" series, nothing surpasses the complexity of FM4. [July 2004, p.92]
    • Official U.S. Playstation Magazine
    • 75 Metascore
    • 70 Critic Score
    A nice puzzle compilation for those who are dexterous of hand rather than mind. [July 2005, p.78]
    • Official U.S. Playstation Magazine
    • 75 Metascore
    • 80 Critic Score
    Perhaps a bit less imaginative than its PS2 counterparts, the game's still a quirky example of pure fun. [May 2006, p.93]
    • Official U.S. Playstation Magazine
    • 75 Metascore
    • 70 Critic Score
    The basic formula hasn't changed, and for some of you (including me), it's probably getting old. [Dec 2005, p.124]
    • 75 Metascore
    • 70 Critic Score
    This is a big game, a good 40 to 50 hours long, and those hours are almost all good. But like the over-the-top voice actor gamely imitating Al Pacino, Scarface falls just a little short. [Nov. 2006, p.116]
    • Official U.S. Playstation Magazine
    • 75 Metascore
    • 80 Critic Score
    BloodRayne might surprise you as one of the best bloodsucking adventures outside of Nosgoth.
    • 75 Metascore
    • 90 Critic Score
    By far the coolest feature, though, is the ability to partake in the park's attractions. [May 2003, p.97]
    • Official U.S. Playstation Magazine
    • 75 Metascore
    • 70 Critic Score
    While encounters with the underling Decepticlones are somewhat dull, Decepticon boss fights are actually quite intense and difficult - at least until a weakness is revealed. [June 2004, p.92]
    • Official U.S. Playstation Magazine
    • 75 Metascore
    • 80 Critic Score
    As solid as the turn-based gameplay is, I still have to warn you that your brain might fold in half as it comprehends how the game works. [May 2005, p.114]
    • Official U.S. Playstation Magazine
    • 75 Metascore
    • 80 Critic Score
    It's sad that some of the best pure action on the PS2 is paired with such amateurish stealth. [Feb 2005, p.85]
    • 75 Metascore
    • 60 Critic Score
    If you can get over the learning curve for the controls, you'll have fun brining it to the streets. [July 2005, p.79]
    • Official U.S. Playstation Magazine
    • 75 Metascore
    • 80 Critic Score
    An engrossing experience for the hardened campaigner. It's chock-full of quests, items, battles, and moral ambiguity, offering a fine-tuned gameplay experience that anyone who's been longing for the next Final Fantasy Tactics should enjoy.
    • 75 Metascore
    • 70 Critic Score
    The core gameplay is definitely up to Madden standards, and for many gamers, that's all that's needed. [Nov 2005, p.122]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 70 Critic Score
    Some will find this as addictive as "Lumines", but due to the increased difficulty level and lack of accessibility, Every Extend Extra lacks the broad appeal of Q Entertainment's prior titles. [Nov, 2006, p.124]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 40 Critic Score
    What's challenging in hitting home runs with every other hitter? [June 2001, p.99]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 70 Critic Score
    It's definitely worth playing, but it could have been better with more mission variety and more powerful hardware. [Dec. 2006, p.122]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 80 Critic Score
    Tough but ultimately superb gameplay. Only a hero and story are the game's Achilles' heel. [Nov 2005, p.116]
    • 74 Metascore
    • 70 Critic Score
    I'll take a well-meaning comedy with a few mishaps over standard RPG melodrama. [Oct 2005, p.103]
    • 74 Metascore
    • 60 Critic Score
    Although Darkstalkers doesn't really possess a level of depth that hardcore fighting fans can appreciate, there's still an inherent layer of novelty in playing an arcade-quality fighting game on the go. [June 2005, p.100]
    • 74 Metascore
    • 75 Critic Score
    Also, these types of games are generally better suited for the PSP to begin with. Don't get the wrong idea; it's still a very good collection of games. [Nov. 2006, p.118]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 70 Critic Score
    It's a good game, but its depth just won't appeal to everyone. [May 2005, p.108]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 80 Critic Score
    Over time, you become so familiar with your player's animation that good swings become second nature, and Smash 2's greatness becomes apparent. [July 2004, p.97]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 80 Critic Score
    Features the premiere boxing engine on PS2. [Jan 2003, p.130]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 60 Critic Score
    I feel like nothing I do matters. The game is completely out of control. [Jan 2003, p.138]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 50 Critic Score
    Rarely more than mildly diverting at best. From the first moment, the game left me feeling decidely underwhelmed. [Mar 2003, p.110]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 80 Critic Score
    Therein likes Magic Pengel's beauty... it's the fact that you can bring to life almost <I>anything</I> you imagine. [June 2003, p.106]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 80 Critic Score
    The collection is worth it just for the two "Mortal Kombat" games. [Dec 2004, p.119]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 60 Critic Score
    Instead of the feeling of freedom found in a really good sandbox game, Destroy All Humans! generates a feeling of, well, boredom. You're walked mercilessly through the main story in baby steps, and side missions are infrequent and uninspired. [Aug 2005, p.86]
    • Official U.S. Playstation Magazine

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