Official U.S. Playstation Magazine's Scores
- Games
For 1,416 reviews, this publication has graded:
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42% higher than the average critic
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2% same as the average critic
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56% lower than the average critic
On average, this publication grades 9.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Spyro: Year of the Dragon | |
|---|---|---|
| Lowest review score: | Gravity Games Bike: Street Vert Dirt |
Score distribution:
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Positive: 509 out of 1416
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Mixed: 674 out of 1416
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Negative: 233 out of 1416
1416
game
reviews
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- Critic Score
Provides precious little depth, but as a way of getting the kids up out of their seats, the collection works nearly as well. [Jan 2005, p.106]- Official U.S. Playstation Magazine
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- Critic Score
In spite of the lackluster design, Zero is, if nothing else, another addition to the barren landscape of flight games on the PS2. [Jun 2006, p.95]- Official U.S. Playstation Magazine
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- Critic Score
Outside of the "Romance of the Three Kingdoms" series, nothing surpasses the complexity of FM4. [July 2004, p.92]- Official U.S. Playstation Magazine
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- Critic Score
A nice puzzle compilation for those who are dexterous of hand rather than mind. [July 2005, p.78]- Official U.S. Playstation Magazine
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- Critic Score
Perhaps a bit less imaginative than its PS2 counterparts, the game's still a quirky example of pure fun. [May 2006, p.93]- Official U.S. Playstation Magazine
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- Critic Score
The basic formula hasn't changed, and for some of you (including me), it's probably getting old. [Dec 2005, p.124]- Official U.S. Playstation Magazine
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- Critic Score
This is a big game, a good 40 to 50 hours long, and those hours are almost all good. But like the over-the-top voice actor gamely imitating Al Pacino, Scarface falls just a little short. [Nov. 2006, p.116]- Official U.S. Playstation Magazine
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- Critic Score
BloodRayne might surprise you as one of the best bloodsucking adventures outside of Nosgoth.- Official U.S. Playstation Magazine
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- Critic Score
By far the coolest feature, though, is the ability to partake in the park's attractions. [May 2003, p.97]- Official U.S. Playstation Magazine
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- Critic Score
While encounters with the underling Decepticlones are somewhat dull, Decepticon boss fights are actually quite intense and difficult - at least until a weakness is revealed. [June 2004, p.92]- Official U.S. Playstation Magazine
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- Critic Score
As solid as the turn-based gameplay is, I still have to warn you that your brain might fold in half as it comprehends how the game works. [May 2005, p.114]- Official U.S. Playstation Magazine
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- Critic Score
It's sad that some of the best pure action on the PS2 is paired with such amateurish stealth. [Feb 2005, p.85]- Official U.S. Playstation Magazine
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- Critic Score
If you can get over the learning curve for the controls, you'll have fun brining it to the streets. [July 2005, p.79]- Official U.S. Playstation Magazine
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- Critic Score
An engrossing experience for the hardened campaigner. It's chock-full of quests, items, battles, and moral ambiguity, offering a fine-tuned gameplay experience that anyone who's been longing for the next Final Fantasy Tactics should enjoy.- Official U.S. Playstation Magazine
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- Critic Score
The core gameplay is definitely up to Madden standards, and for many gamers, that's all that's needed. [Nov 2005, p.122]- Official U.S. Playstation Magazine
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- Critic Score
Some will find this as addictive as "Lumines", but due to the increased difficulty level and lack of accessibility, Every Extend Extra lacks the broad appeal of Q Entertainment's prior titles. [Nov, 2006, p.124]- Official U.S. Playstation Magazine
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- Critic Score
What's challenging in hitting home runs with every other hitter? [June 2001, p.99]- Official U.S. Playstation Magazine
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- Critic Score
It's definitely worth playing, but it could have been better with more mission variety and more powerful hardware. [Dec. 2006, p.122]- Official U.S. Playstation Magazine
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- Critic Score
Tough but ultimately superb gameplay. Only a hero and story are the game's Achilles' heel. [Nov 2005, p.116]- Official U.S. Playstation Magazine
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- Critic Score
I'll take a well-meaning comedy with a few mishaps over standard RPG melodrama. [Oct 2005, p.103]- Official U.S. Playstation Magazine
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- Critic Score
Although Darkstalkers doesn't really possess a level of depth that hardcore fighting fans can appreciate, there's still an inherent layer of novelty in playing an arcade-quality fighting game on the go. [June 2005, p.100]- Official U.S. Playstation Magazine
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- Critic Score
Also, these types of games are generally better suited for the PSP to begin with. Don't get the wrong idea; it's still a very good collection of games. [Nov. 2006, p.118]- Official U.S. Playstation Magazine
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- Critic Score
It's a good game, but its depth just won't appeal to everyone. [May 2005, p.108]- Official U.S. Playstation Magazine
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- Critic Score
Over time, you become so familiar with your player's animation that good swings become second nature, and Smash 2's greatness becomes apparent. [July 2004, p.97]- Official U.S. Playstation Magazine
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- Official U.S. Playstation Magazine
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- Critic Score
I feel like nothing I do matters. The game is completely out of control. [Jan 2003, p.138]- Official U.S. Playstation Magazine
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- Critic Score
Rarely more than mildly diverting at best. From the first moment, the game left me feeling decidely underwhelmed. [Mar 2003, p.110]- Official U.S. Playstation Magazine
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- Critic Score
Therein likes Magic Pengel's beauty... it's the fact that you can bring to life almost <I>anything</I> you imagine. [June 2003, p.106]- Official U.S. Playstation Magazine
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- Critic Score
The collection is worth it just for the two "Mortal Kombat" games. [Dec 2004, p.119]- Official U.S. Playstation Magazine
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- Critic Score
Instead of the feeling of freedom found in a really good sandbox game, Destroy All Humans! generates a feeling of, well, boredom. You're walked mercilessly through the main story in baby steps, and side missions are infrequent and uninspired. [Aug 2005, p.86]- Official U.S. Playstation Magazine