Official U.S. Playstation Magazine's Scores

  • Games
For 1,416 reviews, this publication has graded:
  • 42% higher than the average critic
  • 2% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 9.3 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Spyro: Year of the Dragon
Lowest review score: 10 Gravity Games Bike: Street Vert Dirt
Score distribution:
1416 game reviews
    • 72 Metascore
    • 70 Critic Score
    But if you're looking for a somewhat new angle on the old platforming formula with a little taste of Pikmin thrown in, then Tokobot is worth checking out.
    • 72 Metascore
    • 80 Critic Score
    If for whatever reason "Tales of Symphonia" didn't grab you, you might want to consider giving Tales another try with Legendia. [Mar 2006, p.87]
    • 72 Metascore
    • 80 Critic Score
    A robust fighting experience. [Sept 2006, p.81]
    • Official U.S. Playstation Magazine
    • 72 Metascore
    • 80 Critic Score
    This is an attractive, fun game, and if it had a better story and slightly more polish, it would be one of the best for the system. [Jan 2006, p.104]
    • Official U.S. Playstation Magazine
    • 72 Metascore
    • 70 Critic Score
    The surprisingly solid two-player mode allows you to wage war on a friend in sea-battle form, which proves highly addictive and competitive. [Apr 2002, p.105]
    • Official U.S. Playstation Magazine
    • 72 Metascore
    • 50 Critic Score
    The big problem is that none of the tasks are that engaging, and are made less so by the graphics. [Sept 2002, p.118]
    • Official U.S. Playstation Magazine
    • 72 Metascore
    • 60 Critic Score
    If you're a hardcore Star Wars fan – and only if you're a hardcore Star Wars fan – the story should interest you. But, like the six-to-eight-hour game itself, it's just too short. [Feb 2003, p.102]
    • 72 Metascore
    • 70 Critic Score
    Dynasty Warriors maniacs (i.e., people like me) will love it. The rest of you should only bother if you'd rather pay 20 bucks less for a stripped-down version of what the full game has to offer. [Dec 2003, p.156]
    • Official U.S. Playstation Magazine
    • 72 Metascore
    • 70 Critic Score
    Should please dance freaks looking for something a bit more serious than DDR.
    • 72 Metascore
    • 70 Critic Score
    The hacking 'n' slashing power never grows old, because your path to winning a battle is wide open. [Feb 2003, p.100]
    • 72 Metascore
    • 80 Critic Score
    Battlecry also looks friggin' amazing - here's yet another game where cel-shading does wonders. [Nov 2002, p.188]
    • Official U.S. Playstation Magazine
    • 72 Metascore
    • 50 Critic Score
    Maybe the most irritating thing is that, for all its complexity, Bombastic isn't the slightest bit difficult. [Sept 2003, p.93]
    • Official U.S. Playstation Magazine
    • 72 Metascore
    • 40 Critic Score
    Mere diversions that don't have much lasting appeal. [Feb 2002, p.116]
    • Official U.S. Playstation Magazine
    • 72 Metascore
    • 80 Critic Score
    Substantially deeper than any EyeToy title I've seen so far. Granted, that's not hard to do, but it's still a nice surprise.
    • 72 Metascore
    • 70 Critic Score
    Easily the best compilation of quality classics ever seen on a console. [Feb 2002, p.108]
    • Official U.S. Playstation Magazine
    • 72 Metascore
    • 80 Critic Score
    What's more surprising, given the kiddie theme, is the amount of strategy. [Oct 2002, p.142]
    • Official U.S. Playstation Magazine
    • 72 Metascore
    • 80 Critic Score
    Fans of the original gmes will surely dig this latest installment (and will enjoy the occasional subtle references to previous titles), and everyone else ought to at least get sucked in by its unique story line. [July 2003, p.93]
    • Official U.S. Playstation Magazine
    • 72 Metascore
    • 60 Critic Score
    The game just lacks the depth to keep hardcore fighting-game fans interested. [Nov 2001, p.167]
    • Official U.S. Playstation Magazine
    • 72 Metascore
    • 60 Critic Score
    What's basically an upgraded "Rivals" doesn't stand up to recent racers like "Burnout Legends." [Jan 2006, p.105]
    • Official U.S. Playstation Magazine
    • 72 Metascore
    • 70 Critic Score
    Arcade deliciousness is soured by the lack of a carer mode, but it's still oh so sweet. [Aug 2006, p.83]
    • Official U.S. Playstation Magazine
    • 72 Metascore
    • 60 Critic Score
    The gameplay is a bit awkward and quite repetitive, but no game has captured the feel of Dragon Ball Z quite like this. [Jan 2006, p.92]
    • Official U.S. Playstation Magazine
    • 72 Metascore
    • 80 Critic Score
    The only really fundamental issue with the game is its length. [Jan 2002, p.128]
    • Official U.S. Playstation Magazine
    • 72 Metascore
    • 50 Critic Score
    The grandaddy of all PS2 baseball sims needs a big face-lift. [May 2004, p.99]
    • Official U.S. Playstation Magazine
    • 72 Metascore
    • 60 Critic Score
    Ultimately feels like an action-platformer for masochistic, smart-aleck kids. [Oct 2005, p.102]
    • 71 Metascore
    • 80 Critic Score
    The whole package has a polished look. I even watched a few cut-scenes long enough to figure out that the title Earned in Blood makes reference to how Red tries to gain his fellow soldiers' trust. And Brothers in Arms is beginning to earn our trust, too--as not just "another war game."
    • 71 Metascore
    • 70 Critic Score
    Where "Gallop Racer" rules is in its tutorial, which eases you onto the ol' dirt runway. But where it fails is its lack of an immersive Career mode, which is exactly what makes Jockey such a surprisingly worthwhile experience. [June 2003, p.105]
    • Official U.S. Playstation Magazine
    • 71 Metascore
    • 50 Critic Score
    The bigger problem is that 2000 and 2001 aren't the best games in the series. [Jan 2004, p.123]
    • 71 Metascore
    • 80 Critic Score
    Despite some ugly flaws, however, Medal of Honor Heroes manages to fulfill the PSP's promise of delivering a console-level experience in a portable medium. [Dec. 2006, p.132]
    • Official U.S. Playstation Magazine
    • 71 Metascore
    • 60 Critic Score
    Simply superior than that previous effort in just about every way imaginable. [Mar 2002, p.108]
    • Official U.S. Playstation Magazine
    • 71 Metascore
    • 70 Critic Score
    Soft of resembles a four-person "Ico" – only not as pretty and much harder to get the hang of. [Jan 2002, p.132]
    • Official U.S. Playstation Magazine

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