Official U.S. Playstation Magazine's Scores
- Games
For 1,416 reviews, this publication has graded:
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42% higher than the average critic
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2% same as the average critic
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56% lower than the average critic
On average, this publication grades 9.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Spyro: Year of the Dragon | |
|---|---|---|
| Lowest review score: | Gravity Games Bike: Street Vert Dirt |
Score distribution:
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Positive: 509 out of 1416
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Mixed: 674 out of 1416
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Negative: 233 out of 1416
1416
game
reviews
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- Critic Score
The game is smart to tease fans its way with its great price($19.99, which is $10 cheaper than last year), but it features very little in the way of updates. [Jan. 2007, p.78]- Official U.S. Playstation Magazine
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- Critic Score
Throw in lukewarm A.I. and some clipping problems, and you've got a scary, pretty game that's just not a whole lot of fun to play. [Sept 2004, p.96]- Official U.S. Playstation Magazine
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- Critic Score
GR06 may be tough, but its thoroughness should be appreciated. [July 2006, p.78]- Official U.S. Playstation Magazine
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- Critic Score
Night does such a fine job of capturing the essence of Scooby that any die-hard fan would do well to check it out. [July 2002, p.101]- Official U.S. Playstation Magazine
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- Critic Score
They're all solid and they're all fun, with just the perfect difficulty curve for the younger set, while featuring enough challenge and mass destruction to keep parents interests. [Jan. 2007, p.89]- Official U.S. Playstation Magazine
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- Critic Score
As with any game that crams a ton of different types of games, the selection is pretty uneven--the racing games, for example, well and truly suck--but there are enough standouts to keep you coming back to the minigames once you've beaten the main game. [Jan. 2007, p.78]- Official U.S. Playstation Magazine
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- Critic Score
It never seems to target the right enemy, and it often takes too long to circle around and get an enemy in your sights before you're able to use the lock-on.- Official U.S. Playstation Magazine
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- Critic Score
It has a bunch of new mech parts and a few new knickknakcs, but this is essentially "Armored Core 3" with different levels. [July 2003, p.95]- Official U.S. Playstation Magazine
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- Critic Score
Though Clock Tower 3 includes a little more action than the previous games, and remains a decent core adventure game as other horror titles, it fails where it really counts: the scare factor. [May 2003, p.90]- Official U.S. Playstation Magazine
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- Critic Score
It seems Vicarious Visions did all it could to emulate the Naughty Dog classic ["CTR"] and just added a PS2 coat of paint. [Jan 2004, p.114]- Official U.S. Playstation Magazine
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- Critic Score
Sure, the production values are a bit better in FRWL (I particularly like shooting grenades off of the enemies' belts) and there are some decent gameplay tweaks (such as the "Bond focus" aiming for precise shots and the lack of stupid stealth levels), but the overall game is just plain easier and more sedentary feeling when compared to the previous game.- Official U.S. Playstation Magazine
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- Critic Score
Its boring tracks make you feel more like you're racing around a generic airport terminal with fancy backdrops than actually IN the exotic locales. [June 2002, p.97]- Official U.S. Playstation Magazine
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- Critic Score
The only thing eJay has on its competitors is the Scratch mode, a fairly solid (and, as far as I can tell, reasonably realistic) dual-turntable simulator. [Oct 2003, p.116]- Official U.S. Playstation Magazine
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- Critic Score
It's great if your singing takes place mostly with a group of friends, but game-players and karaoke diehards are better off with KRAI. [Jan. 2007, p.83]- Official U.S. Playstation Magazine
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- Critic Score
Should prove surprisingly playable for fans of the show... Unfortunately, InuYasha's actual fighting engine is rather mediocre, not to mention unbalanced, so hardcore fighting buffs will probably want to steer clear. [May 2003, p.97]- Official U.S. Playstation Magazine
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- Critic Score
The action might draw fighting-game fans, but Dynasty Warriors has no real back-and-forth. [May 2005, p.89]- Official U.S. Playstation Magazine
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- Critic Score
Anyone looking for a sweeping epic with interesting characters or unique gameplay mechanics will be sorely disappointed by what it has to offer. [Nov 2004, p.120]- Official U.S. Playstation Magazine
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- Critic Score
Despite some gorgeous visuals and intriguing gameplay elements, Kya simply isn't any fun. And just like the wind, that really blows. [Jan 2004, p.123]- Official U.S. Playstation Magazine
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- Critic Score
We're still waiting for the definitive poker game, but World Poker Tour is certainly moving in the right direction. [July 2006, p.84]- Official U.S. Playstation Magazine
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- Critic Score
Makes an obvious effort to up the realism a bit - and the results, while not disastrous, are certainly underwhelming. [Nov 2002, p.190]- Official U.S. Playstation Magazine
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- Critic Score
Despite the decent controls, you still end up seeing the same four-hit combos repeatedly, and when digital Jet holds a stick or a bat in his hand, it becomes mysteriously harder to hit people with it. [Mar 2004, p.101]- Official U.S. Playstation Magazine
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- Critic Score
As for the rest of the game, the structure is still the same as before, but for Sims fans, the pet aspect will add plenty of new entertainment to make this worth picking up. [Nov. 2006, p.114]- Official U.S. Playstation Magazine
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- Critic Score
A perfectly average survival-horror action game crafted by the genre's originators. [May 2005, p.94]- Official U.S. Playstation Magazine
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- Critic Score
To put it succinctly, World Tour Soccer 2005 doesn't match the quality of a certain other soccer game named "Winning Eleven." Yet on its own, it's actually a solid game with no serious problems - but it's also nothing spectacular. [May 2004, p.102]- Official U.S. Playstation Magazine
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- Critic Score
The melee combat is competent, but when many enemies are onscreen, things turn into a bit of a button-mashing clusterf***.- Official U.S. Playstation Magazine
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- Critic Score
Cripplingly bad load times and no infrastructure play. [May 2006, p.96]- Official U.S. Playstation Magazine
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- Critic Score
Rise of the Kasai proves that a game can still be compelling without being impossible to play. The real fun is in seeing the story unfold—and once in a while, that's OK.- Official U.S. Playstation Magazine
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- Critic Score
After a few hours, the boredom sets in, and the number of reasons you have for wanting to beat the damn thing is less than one. It's just not fun enough. [Dec 2003, p.178]- Official U.S. Playstation Magazine
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- Critic Score
Gameplay works when it's not broken, but awful story scenes and graphics make for boring stretches. [Dec 2005, p.118]- Official U.S. Playstation Magazine
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- Critic Score
The lack of a quick-continue option is annoying, as is the aiming system, which uses a confusing combination of the R1 trigger and the right analog stick. [Nov 2005, p.108]- Official U.S. Playstation Magazine