Official U.S. Playstation Magazine's Scores

  • Games
For 1,416 reviews, this publication has graded:
  • 42% higher than the average critic
  • 2% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 9.3 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Spyro: Year of the Dragon
Lowest review score: 10 Gravity Games Bike: Street Vert Dirt
Score distribution:
1416 game reviews
    • 74 Metascore
    • 80 Critic Score
    Genji's big downfall is its length. [Nov 2005, p.117]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 60 Critic Score
    The technical faults of this shoddy port put a big fat smudge on an otherwise great game. [June 2002, p.98]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 75 Critic Score
    But still, it's a solid racer despite the problems. [Dec. 2006, p.116]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 90 Critic Score
    Steambot is so much fun and so full of possibilities that, while playing, I mentally outlined not just my next playthrough, but the one after that. [May 2006, p.80]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 60 Critic Score
    Tourist Trophy started as a sort of side project for Polyphony Digital, and it was driven by some members who are hardcore bike racing fanatics. The problem is, that's exactly what the game feels like--some sort of half-baked mission pack for GT4. [Jun 2006, p.96]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 80 Critic Score
    It's a bit unfortunate, though, that after a few missions the game starts to feel monotonous.
    • 74 Metascore
    • 75 Critic Score
    But if you can get through that, you'll find fun beat-em-ups that serve as a testament to the greatness of simplicity in games. [Dec. 2006, p.134]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 70 Critic Score
    The campaign mode could be just a little more robust. [Dec 2005, p.109]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 70 Critic Score
    The average player will struggle with the utterly unintuitive fighting system. [August 2002, p.111]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 70 Critic Score
    The best Armored Core yet. [Oct 2002, p.142]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 60 Critic Score
    While Romance IX is a more newbie-friendly game, it still has a bit of a learning curve, and the absense of tactical control prevents it from being a breakout strategy title. [Apr 2004, p.100]
    • 74 Metascore
    • 70 Critic Score
    Vicarious Visions fails to match the overall magic captured so well by Neversoft's original. [Nov 2001, p.168]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 75 Critic Score
    While the rest of the SMT franchise is nigh impenetrable for anyone except hardcore RPG players, Devil Summoner provides a quirky entry point for gamers wondering what the fuss is all about. [Dec. 2006, p.118]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 80 Critic Score
    A more exciting, more involving boxing experience than this year's PS2 game. [Apr 2006, p.90]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 80 Critic Score
    Beyond seriously creeping me out, Fatal Frame made me feel like a wuss of a gamer: Put simply, it gets tough. [Apr 2002, p.102]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 80 Critic Score
    A paradox in game form. It's both a technical marvel and a technical disaster. It's a great game, but it's also just a port. You're going to have to decide which of these aspects is most important to you, but one thing is certain: Midnight Club 3 absolutely wipes the floor with other street racing games currently available for the PSP in both multiplayer and single-player options.
    • 74 Metascore
    • 80 Critic Score
    If you're not at least to some degree a Disney fan, you're going to want to look elsewhere. [Oct 2001, p.136]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 70 Critic Score
    The controls and enemy A.I. don't seem to be as spot-on as you'd normally expect from a Capcom fighter. [Sept 2002, p.119]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 70 Critic Score
    While at times a throwback to the last generation of RPGs, it's surprisingly full-featured and charming; fans of the item crafting in "Star Ocean" will be in heaven. [July 2005, p.75]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 80 Critic Score
    In spite of its goofy, vulgar, utterly over-the-top style...the game's damn addictive. [Jan 2006, p.105]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 60 Critic Score
    Darkwatch doesn't amount to much more than your run-of-the mill first-person shooter. [Sept 2005, p.91]
    • 74 Metascore
    • 60 Critic Score
    For a kids' game, Tak is well above average - but that's not saying much. [Jan 2006, p.100]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 60 Critic Score
    The manual camera constantly begs for your attention, never where you want it to be. Probably great fun for "Dynasty Warriors" fans.
    • 73 Metascore
    • 80 Critic Score
    Already one of the best games on Sony's handheld. [Sept 2006, p.85]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 70 Critic Score
    A good dose of classic fun that translates well to portabilitiy. [Oct 2005, p.108]
    • 73 Metascore
    • 75 Critic Score
    Features fun, arcadey action and an impressive amount of destruction - with a slightly irritating interface. [Sept 2006, p.76]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 80 Critic Score
    It may not be the deepest (or longest) PS2 shooter, but it's definitely one of the most entertaining. [July 2004, p.98]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 60 Critic Score
    This collection almost perfectly illustrates why Sonic achieved what he did. [Jan 2005, p.98]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 60 Critic Score
    The controls in the street slalom are so shoddy that it's more annoying than entertaining. [June 2005, p.99]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 60 Critic Score
    Something that's just too slow. Ultimately, in this sport, slow equals desperately boring. [Jan 2003, p.128]
    • Official U.S. Playstation Magazine

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