Official U.S. Playstation Magazine's Scores
- Games
For 1,416 reviews, this publication has graded:
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42% higher than the average critic
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2% same as the average critic
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56% lower than the average critic
On average, this publication grades 9.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Spyro: Year of the Dragon | |
|---|---|---|
| Lowest review score: | Gravity Games Bike: Street Vert Dirt |
Score distribution:
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Positive: 509 out of 1416
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Mixed: 674 out of 1416
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Negative: 233 out of 1416
1416
game
reviews
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- Critic Score
Along with the excellent story, Shadow Hearts has an engaging battle system that focuses on timed button-presses. [Jan 2002, p.134]- Official U.S. Playstation Magazine
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- Critic Score
The nonlinear design, careful difficulty ramp, and outstanding presentation bring this one above the pack. And hey, at least it doesn't have an Omaha Beach level.- Official U.S. Playstation Magazine
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- Critic Score
When I wasn't short-circuiting the game myself, there were bugs to contend with--about once an hour, the game would freeze and I would have to restart. [Mar 2006, p.94]- Official U.S. Playstation Magazine
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- Critic Score
It's not "Burnout" by any means, but the way the whole experience revels in its country-boy demeanor oddly satisfies. [Oct 2004, p.100]- Official U.S. Playstation Magazine
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- Critic Score
Like "EyeToy: Play," you might wonder how often you'd play this alone, but it's fun enough (and has enough multiplayer modes) that it's absolutely worth owning. [May 2004, p.97]- Official U.S. Playstation Magazine
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- Critic Score
Still, God Hand is a guilty pleasure in that it's so embarrassingly poor in its basic design, yet totally awesome in its combat. [Nov. 2006, p.118]- Official U.S. Playstation Magazine
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- Critic Score
Thankfully, solid graphics and audio, two-player Co-op and Versus modes, and lots of stuff to unlock keep this blast-a-thon steady. [Feb 2003, p.98]- Official U.S. Playstation Magazine
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- Critic Score
I can't think of a more enjoyable puzzle-based adventure since "Ico." Though not without faults, Primal does so much right, you never really want to put it down. [May 2003, p.93]- Official U.S. Playstation Magazine
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- Critic Score
There's a constant sense of achievement and unlike many sci-fi-themed racers, it doesn't get old as it always manages to stay so exciting and fun. [Apr 2002, p.106]- Official U.S. Playstation Magazine
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- Critic Score
It has more of the same clunky controls and general lack of fun for which the series is known. [Oct 2004, p.92]- Official U.S. Playstation Magazine
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- Critic Score
This is the most fun game in the PSP series purely from a control and competition standpoint, and it's overall a step in the right direction for a series that has been stuck in a major rut. [Jan. 2007, p.92]- Official U.S. Playstation Magazine
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- Critic Score
You have to be a huge Mega Man nut if you want to get these games--especially since many of them are newer than the games released in the original Mega Man collection, meaning that all-important element of nostalgia just isn't quite there.- Official U.S. Playstation Magazine
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- Critic Score
There is no substitute for the real golf experience, but if you are looking for a winter activity, need practice before the next round, or are craving golf on a rainy day, strap on the gloves and play Real World Golf. [July 2006, p.78]- Official U.S. Playstation Magazine
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- Critic Score
Slaps you in the face with a fairly steep learning curve. [Nov 2002, p.194]- Official U.S. Playstation Magazine
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- Critic Score
Ranks among the finest titles of its genre on the system. [Mar 2002, p.106]- Official U.S. Playstation Magazine
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- Critic Score
It can be really exciting - or really frustrating. It all depends on whether luck is with you. [July 2002, p.100]- Official U.S. Playstation Magazine
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- Critic Score
A blast to play - it's just that you're likely to spend as much time watching cinemas, storyboards, and loading screens as actually <I>playing</I> the game. For a six-to-eight-hour game, that's just not right. [Feb 2004, p.104]- Official U.S. Playstation Magazine
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- Critic Score
While the battle system is solid, the battles themselves are dreadfully boring.- Official U.S. Playstation Magazine
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- Critic Score
It's a great chunk of new maps and guns(and co-op!)for SOCOM fans, and it's as good a point as any for newcomers to try to penetrate the hardcore depths of the online community, no question. [Jan. 2007, p.80]- Official U.S. Playstation Magazine
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- Critic Score
All of the ports are about as perfect as perfect gets. [May 2006, p.92]- Official U.S. Playstation Magazine
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- Critic Score
As cool as the sword fights and boss battles may be, Bujingai may frustrate you for hours at a time with poorly designed levels that depend too much on jumping puzzles. [July 2004, p.88]- Official U.S. Playstation Magazine
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- Critic Score
Overall, it's just a great pick-up-and-play game, but I don't want to give up depth just because a game is portable. [July 2006, p.84]- Official U.S. Playstation Magazine
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- Critic Score
You can't save until you beat a level. Having to conquer a tough boss before being able to save any progress at all will irritate anyone with a social life. [Oct 2003, p.119]- Official U.S. Playstation Magazine
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- Critic Score
The story is so fragmented, the missions so pointless, and the action so sparse that there's no drive to progress. [June 2004, p.90]- Official U.S. Playstation Magazine
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- Critic Score
Falls flat due to its mediocre graphics, sticky control and awkward camera. [Dec 2001, p.172]- Official U.S. Playstation Magazine
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- Critic Score
There is brutality here that will shock some of you with its dispassionate nature... There's a sense of claustrophobia and fear you experience in The Getaway that's unlike any other game. [Mar 2003, p.104]- Official U.S. Playstation Magazine
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- Official U.S. Playstation Magazine
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- Critic Score
Fun and even a little addictive - it's still an interesting walk down memory lane for us twenty-something geezers. [March 2005, p.101]- Official U.S. Playstation Magazine
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- Critic Score
Once you get past the negligible new features, there IS some fun hack-n-slash gameplay to be had with the four new characters. [Jan 2005, p.118]- Official U.S. Playstation Magazine
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- Critic Score
As with any game that crams a ton of different types of games, the selection is pretty uneven--the racing games, for example, well and truly suck--but there are enough standouts to keep you coming back to the minigames once you've beaten the main game. [Jan. 2007, p.78]- Official U.S. Playstation Magazine