Official U.S. Playstation Magazine's Scores

  • Games
For 1,416 reviews, this publication has graded:
  • 42% higher than the average critic
  • 2% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 9.3 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Spyro: Year of the Dragon
Lowest review score: 10 Gravity Games Bike: Street Vert Dirt
Score distribution:
1416 game reviews
    • 76 Metascore
    • 80 Critic Score
    Flaws aside, this is a multiplayer dream. [Apr 2002, p.105]
    • Official U.S. Playstation Magazine
    • 76 Metascore
    • 80 Critic Score
    It's over-the-top for sure, but surprising playable, and even possible to effectively master. [Oct 2002, p.148]
    • Official U.S. Playstation Magazine
    • 76 Metascore
    • 70 Critic Score
    Besides the shocking, desensitizing violence that borders on being pornographic (there's no actual sex, but there is plenty of penetration and spraying of bodily fluids, all viewed from lurid camera angles), Manhunt turns out to be a pretty solid game.
    • 76 Metascore
    • 75 Critic Score
    The game is much too hard for a younger player to get through, but still doesn't offer the challenge required for an older gamer to enjoy the entire experience. [Jan. 2007, p.89]
    • Official U.S. Playstation Magazine
    • 76 Metascore
    • 70 Critic Score
    The fast action, great graphics, incredible draw distance and undeniable fun attached make Superfly's racing tough to beat. [August 2002, p.110]
    • Official U.S. Playstation Magazine
    • 76 Metascore
    • 70 Critic Score
    Blocking, for one, is not nearly as effective as it should be, and the controls suffer from a slight delay that reduces melees into button-mashing frenzy. [Nov 2002, p.192]
    • Official U.S. Playstation Magazine
    • 76 Metascore
    • 70 Critic Score
    The way it controls, which, in my opinion is like crap. [May 2003, p.93]
    • Official U.S. Playstation Magazine
    • 76 Metascore
    • 90 Critic Score
    Another deliriously creepy adventure. [Oct 2004, p.90]
    • Official U.S. Playstation Magazine
    • 76 Metascore
    • 90 Critic Score
    EA has tweaked the right analog stick moves, so now more than 10 skill moves exist, including stepovers and drag backs. [July 2004, p.97]
    • Official U.S. Playstation Magazine
    • 76 Metascore
    • 60 Critic Score
    It does little to update the series' aging formula, but Suikoden V is still an enjoyable experience with a compelling story. [May 2006, p.81]
    • Official U.S. Playstation Magazine
    • 76 Metascore
    • 90 Critic Score
    The most fun you can have racing and watching vehicles blow up since "Burnout Revenge." [Dec 2005, p.120]
    • 76 Metascore
    • 90 Critic Score
    Unlike any arcade compilation released on PS1, these games are <I>exactly</I> like their standup counterparts. [Jan 2004, p.125]
    • Official U.S. Playstation Magazine
    • 75 Metascore
    • 80 Critic Score
    Gives you loads of freedom without compromising the classic story around which it's built. [May 2006, p.88]
    • Official U.S. Playstation Magazine
    • 75 Metascore
    • 80 Critic Score
    Additionally, there's a ton of extra stuff you can unlock ranging from art to music, so there's no question that, like the last collection, Reloaded will keep you glued to your PSP for quite some time. [Nov. 2006, p.124]
    • Official U.S. Playstation Magazine
    • 75 Metascore
    • 80 Critic Score
    A very glib way to describe Yakuza in terms of other games would be to say that it's "Shenmue" done right. [Oct. 2006, p.80]
    • Official U.S. Playstation Magazine
    • 75 Metascore
    • 80 Critic Score
    While technologically astounding and generally satisfying in terms of gameplay, Area 51 could have used a deeper, clearer story and another five to 10 hours of play time. [March 2005, p.86]
    • Official U.S. Playstation Magazine
    • 75 Metascore
    • 70 Critic Score
    The game just has a wonderful style to it. [July 2002, p.102]
    • Official U.S. Playstation Magazine
    • 75 Metascore
    • 70 Critic Score
    The players look great, but there's too much hitting, too much speed, and too little hockey. [Oct 2004, p.99]
    • Official U.S. Playstation Magazine
    • 75 Metascore
    • 30 Critic Score
    It's time for Mortal Kombat to go. [Dec. 2006, p.126]
    • Official U.S. Playstation Magazine
    • 75 Metascore
    • 75 Critic Score
    While Carbon is peppered with clever ideas, ultimately it falls victim to EA's insistence on annually iterating a franchise. [Jan. 2007, p.68]
    • Official U.S. Playstation Magazine
    • 75 Metascore
    • 70 Critic Score
    Offers up more of the same mindless action of the first game, which can be good or bad depending on your preference. [Nov 2005, p.118]
    • 75 Metascore
    • 70 Critic Score
    Load times and controls are excellent by PSP standards. [Sept 2006, p.85; Score corrected in Oct issue]
    • Official U.S. Playstation Magazine
    • 75 Metascore
    • 80 Critic Score
    There's a whole other world of unlockables for anyone who digs '80s nostalgia: commercials. Oh yeah, we're talking pure '80s here. [Jan 2003, p.120]
    • Official U.S. Playstation Magazine
    • 75 Metascore
    • 80 Critic Score
    Really, if Naruto's your thing, then this game is right up your alley--but even the most hardcore fighting-game fanatics will get a kick out of it as well. [July 2006, p.75]
    • Official U.S. Playstation Magazine
    • 75 Metascore
    • 60 Critic Score
    It's not bad, but the whole experience is so deeply familiar that it's hard to muster excitement for the new PSP features. [Dec. 2006, p.130]
    • Official U.S. Playstation Magazine
    • 75 Metascore
    • 70 Critic Score
    I had to muddle through almost half of this 20-hour RPG before .hack really grabbed me... And now, I'm hooked. [Feb 2003, p.100]
    • 75 Metascore
    • 70 Critic Score
    This is the best "pure" boxing you'll find on the PS2. [Dec 2001, p.170]
    • Official U.S. Playstation Magazine
    • 75 Metascore
    • 50 Critic Score
    The actual gameplay is so appallingly unimaginative, so awfully monotonous that by the end of it, I was wondering why they even bothered making a game out of it. [Jan 2004, p.124]
    • 75 Metascore
    • 60 Critic Score
    While pretty seriously flawed and diverse almost to a fault, Pursuit Force is solidly entertaining at its core. [Apr 2006, p.89]
    • Official U.S. Playstation Magazine
    • 75 Metascore
    • 70 Critic Score
    An eminently playable actionfest in which you play what seems to be a descendant of Dante&#151;a thousand or so years in the future.

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