Official U.S. Playstation Magazine's Scores
- Games
For 1,416 reviews, this publication has graded:
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42% higher than the average critic
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2% same as the average critic
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56% lower than the average critic
On average, this publication grades 9.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Spyro: Year of the Dragon | |
|---|---|---|
| Lowest review score: | Gravity Games Bike: Street Vert Dirt |
Score distribution:
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Positive: 509 out of 1416
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Mixed: 674 out of 1416
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Negative: 233 out of 1416
1416
game
reviews
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- Critic Score
Though flawed, Rainbow Six 3 is simply the finest simulation of Close-Quarters-Battle (CQB) on PS2. [May 2004, p.94]- Official U.S. Playstation Magazine
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- Critic Score
Even if you're a "Cars" nut, there's very little to get excited about on the PSP besides teh movie clips included in this game. [Aug 2006, p.82]- Official U.S. Playstation Magazine
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- Critic Score
Ultimately, it's the style and absurdity that make Killer7 bearable. You're almost willing to deal with terrible loading times, poor puzzles, and weak shooting mechanics just to see what kind of madness will happen next. [Aug 2005, p.88]- Official U.S. Playstation Magazine
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- Official U.S. Playstation Magazine
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- Official U.S. Playstation Magazine
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- Official U.S. Playstation Magazine
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- Critic Score
Graphically, Shin Budokai is bright, colorful, and smooth in its cel-shaded wrappings. Fans will find the 18 characters and varied environments every bit DBZ-authentic. [Jun 2006, p.102]- Official U.S. Playstation Magazine
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- Official U.S. Playstation Magazine
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- Critic Score
Having long since outlived its usefulness, the Wild Arms series has gone, with this entry, from merely banal to actively irritating. With such a wealth of RPGs getting translated nowadays and more companies than ever eager to get into the act, it's about time this appendix was removed.- Official U.S. Playstation Magazine
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- Critic Score
The key to a game like this is to make combat feel really good, which is something Shining Force Neo does a lot better than those middling Champions of Norrath games. When you swing your sword, it feels like it has impact, even if you're only hitting a barrel.- Official U.S. Playstation Magazine
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- Official U.S. Playstation Magazine
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- Critic Score
This game comes so close to reaching great new heights. Too bad it falls so flat due to a swarm of technical woes and design flaws. [May 2002, p.101]- Official U.S. Playstation Magazine
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- Critic Score
This once-great series goes back to its roots in fine and tan style. [May 2006, p.89]- Official U.S. Playstation Magazine
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- Critic Score
The tension isn't there when it comes to working on race tactics. [Aug 2003, p.99]- Official U.S. Playstation Magazine
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- Critic Score
The surprising thing is that while it may sound like a bad afternoon in school, the game is actually astonishingly addictive. [Mar 2006, p.96]- Official U.S. Playstation Magazine
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The few new modes exclusive to the PSP can't offset the lack of unlockable content when compared to the console. [Aug 2006, p.83]- Official U.S. Playstation Magazine
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- Critic Score
Save your money for a PS2 and a copy of Thunder for that system. It's worth it. [Jan 2002, p.146]- Official U.S. Playstation Magazine
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The combat is still simplistic, but choices like team-based super attacks, plenty of cool skills, and your Chosen One special powers mix it up. [Dec. 2006, p.119]- Official U.S. Playstation Magazine
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- Official U.S. Playstation Magazine
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- Critic Score
The traditional core mechanics and all-out wackiness should propel it near the top of the heap. It's a very solid effort, particularly when compared to most anime fighters. [Nov 2005, p.96]- Official U.S. Playstation Magazine
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If you enjoy puzzle solving and are looking for a way to kill an afternoon, there are worse ways you could spend your time. [Feb 2004, p.102]- Official U.S. Playstation Magazine
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- Critic Score
You'll be surprised how the 2D backgrounds still hold up despite being 10 years old. [Nov 2001, p.166]- Official U.S. Playstation Magazine
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- Critic Score
All the time that could've gone into presentation and perfect control instead went to giving gamers an immense ammount of baseball. [Jully 2006, p.84]l- Official U.S. Playstation Magazine
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- Official U.S. Playstation Magazine
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- Critic Score
Phenom plays like a refined version of its predecessor, but this time there's a far cooler, more engrossing story line to follow. [May 2006, p.82]- Official U.S. Playstation Magazine
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- Critic Score
A great choice for hardcore types who found the recent slate of platformers too easy - this is one of the toughest titles in its genre. [Jan 2003, p.124]- Official U.S. Playstation Magazine
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While much more user-friendly than previous iterations, RPG Maker 3 is still a hell of a lot of work. [Nov 2005, p.101]- Official U.S. Playstation Magazine
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- Critic Score
Ultimately, Getting Up's most serious problem is that it's so damn serious. There's none of the anarchic joy found in "Jet Set Radio." [Apr 2006, p.83]- Official U.S. Playstation Magazine
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- Critic Score
A competent shooter for gamers not quite ready for "Rainbow Six" - despite the questionable feature of essentially letting you command your team to do everything required, which almost means you're having the A.I. finish the game for you. [Nov 2003, p.142]- Official U.S. Playstation Magazine
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- Critic Score
Overall, the mechanics are OK, though the camera is kind of unwieldy. But very frankly, that probably won't matter all that much to the target audience.- Official U.S. Playstation Magazine
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