Official U.S. Playstation Magazine's Scores

  • Games
For 1,416 reviews, this publication has graded:
  • 42% higher than the average critic
  • 2% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 9.3 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Spyro: Year of the Dragon
Lowest review score: 10 Gravity Games Bike: Street Vert Dirt
Score distribution:
1416 game reviews
    • 70 Metascore
    • 80 Critic Score
    Though flawed, Rainbow Six 3 is simply the finest simulation of Close-Quarters-Battle (CQB) on PS2. [May 2004, p.94]
    • Official U.S. Playstation Magazine
    • 70 Metascore
    • 50 Critic Score
    Even if you're a "Cars" nut, there's very little to get excited about on the PSP besides teh movie clips included in this game. [Aug 2006, p.82]
    • Official U.S. Playstation Magazine
    • 70 Metascore
    • 50 Critic Score
    Ultimately, it's the style and absurdity that make Killer7 bearable. You're almost willing to deal with terrible loading times, poor puzzles, and weak shooting mechanics just to see what kind of madness will happen next. [Aug 2005, p.88]
    • Official U.S. Playstation Magazine
    • 70 Metascore
    • 60 Critic Score
    There's one big problem. There's no game here. [Dec 2001, p.170]
    • Official U.S. Playstation Magazine
    • 70 Metascore
    • 40 Critic Score
    Full unadulterated boredom. [Oct 2002, p.147]
    • Official U.S. Playstation Magazine
    • 70 Metascore
    • 60 Critic Score
    An above average PS One title. [Oct 2002 p.151]
    • Official U.S. Playstation Magazine
    • 70 Metascore
    • 70 Critic Score
    Graphically, Shin Budokai is bright, colorful, and smooth in its cel-shaded wrappings. Fans will find the 18 characters and varied environments every bit DBZ-authentic. [Jun 2006, p.102]
    • Official U.S. Playstation Magazine
    • 70 Metascore
    • 60 Critic Score
    There's not a hint of originality here. [Nov 2002, p.192]
    • Official U.S. Playstation Magazine
    • 69 Metascore
    • 30 Critic Score
    Having long since outlived its usefulness, the Wild Arms series has gone, with this entry, from merely banal to actively irritating. With such a wealth of RPGs getting translated nowadays and more companies than ever eager to get into the act, it's about time this appendix was removed.
    • 69 Metascore
    • 70 Critic Score
    The key to a game like this is to make combat feel really good, which is something Shining Force Neo does a lot better than those middling Champions of Norrath games. When you swing your sword, it feels like it has impact, even if you're only hitting a barrel.
    • 69 Metascore
    • 70 Critic Score
    If only the tricks were fun to perform. [Jan 2002, p.130]
    • Official U.S. Playstation Magazine
    • 69 Metascore
    • 60 Critic Score
    This game comes so close to reaching great new heights. Too bad it falls so flat due to a swarm of technical woes and design flaws. [May 2002, p.101]
    • Official U.S. Playstation Magazine
    • 69 Metascore
    • 80 Critic Score
    This once-great series goes back to its roots in fine and tan style. [May 2006, p.89]
    • Official U.S. Playstation Magazine
    • 69 Metascore
    • 60 Critic Score
    The tension isn't there when it comes to working on race tactics. [Aug 2003, p.99]
    • Official U.S. Playstation Magazine
    • 69 Metascore
    • 90 Critic Score
    The surprising thing is that while it may sound like a bad afternoon in school, the game is actually astonishingly addictive. [Mar 2006, p.96]
    • Official U.S. Playstation Magazine
    • 69 Metascore
    • 50 Critic Score
    The few new modes exclusive to the PSP can't offset the lack of unlockable content when compared to the console. [Aug 2006, p.83]
    • Official U.S. Playstation Magazine
    • 69 Metascore
    • 40 Critic Score
    Save your money for a PS2 and a copy of Thunder for that system. It's worth it. [Jan 2002, p.146]
    • Official U.S. Playstation Magazine
    • 69 Metascore
    • 70 Critic Score
    The combat is still simplistic, but choices like team-based super attacks, plenty of cool skills, and your Chosen One special powers mix it up. [Dec. 2006, p.119]
    • Official U.S. Playstation Magazine
    • 69 Metascore
    • 60 Critic Score
    Terrible framerate during multiplayer. [Jan 2006, p.104]
    • Official U.S. Playstation Magazine
    • 69 Metascore
    • 70 Critic Score
    The traditional core mechanics and all-out wackiness should propel it near the top of the heap. It's a very solid effort, particularly when compared to most anime fighters. [Nov 2005, p.96]
    • Official U.S. Playstation Magazine
    • 69 Metascore
    • 60 Critic Score
    If you enjoy puzzle solving and are looking for a way to kill an afternoon, there are worse ways you could spend your time. [Feb 2004, p.102]
    • Official U.S. Playstation Magazine
    • 69 Metascore
    • 70 Critic Score
    You'll be surprised how the 2D backgrounds still hold up despite being 10 years old. [Nov 2001, p.166]
    • Official U.S. Playstation Magazine
    • 69 Metascore
    • 60 Critic Score
    All the time that could've gone into presentation and perfect control instead went to giving gamers an immense ammount of baseball. [Jully 2006, p.84]l
    • Official U.S. Playstation Magazine
    • 69 Metascore
    • 50 Critic Score
    Your average uninspired kids game. [Jan 2005, p.106]
    • Official U.S. Playstation Magazine
    • 69 Metascore
    • 80 Critic Score
    Phenom plays like a refined version of its predecessor, but this time there's a far cooler, more engrossing story line to follow. [May 2006, p.82]
    • Official U.S. Playstation Magazine
    • 69 Metascore
    • 70 Critic Score
    A great choice for hardcore types who found the recent slate of platformers too easy - this is one of the toughest titles in its genre. [Jan 2003, p.124]
    • Official U.S. Playstation Magazine
    • 69 Metascore
    • 60 Critic Score
    While much more user-friendly than previous iterations, RPG Maker 3 is still a hell of a lot of work. [Nov 2005, p.101]
    • Official U.S. Playstation Magazine
    • 69 Metascore
    • 60 Critic Score
    Ultimately, Getting Up's most serious problem is that it's so damn serious. There's none of the anarchic joy found in "Jet Set Radio." [Apr 2006, p.83]
    • Official U.S. Playstation Magazine
    • 69 Metascore
    • 60 Critic Score
    A competent shooter for gamers not quite ready for "Rainbow Six" - despite the questionable feature of essentially letting you command your team to do everything required, which almost means you're having the A.I. finish the game for you. [Nov 2003, p.142]
    • Official U.S. Playstation Magazine
    • 69 Metascore
    • 60 Critic Score
    Overall, the mechanics are OK, though the camera is kind of unwieldy. But very frankly, that probably won't matter all that much to the target audience.

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