Official U.S. Playstation Magazine's Scores

  • Games
For 1,416 reviews, this publication has graded:
  • 42% higher than the average critic
  • 2% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 9.3 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Spyro: Year of the Dragon
Lowest review score: 10 Gravity Games Bike: Street Vert Dirt
Score distribution:
1416 game reviews
    • 68 Metascore
    • 40 Critic Score
    The graphics here are subpar for PS2, the animation is choppy, the level design is awful, and the controls and interface are almost impressively awkward. [June 2002, p.99]
    • Official U.S. Playstation Magazine
    • 68 Metascore
    • 70 Critic Score
    It's not a bad game, but then again, it's not the be-all and end-all Pacific-theater FPS we expected. The primary emphasis on gloss and glamour over gameplay and challenge suggests that Rising Sun is geared more toward the tyro rather than the savant.
    • 67 Metascore
    • 50 Critic Score
    The fighting itself is simplistic, and button-mashing will serve you just fine, but there are a few combos to ferret out and master. Sadly, the movies' smart humor is missing, and most of the dialogue is immature at best.
    • 67 Metascore
    • 60 Critic Score
    Doesn't really offer the same visceral thrill as something like "Guitar Hero" or even any of the "DDR" games. [Apr 2006, p.82]
    • Official U.S. Playstation Magazine
    • 67 Metascore
    • 70 Critic Score
    The game feels rushed in so many ways, and it really detracts from the overall experience. [June 2002, p.98]
    • Official U.S. Playstation Magazine
    • 67 Metascore
    • 40 Critic Score
    This game is so stupid. It also lacks any kind of cool. What a combo! [Aug 2003, p.99]
    • Official U.S. Playstation Magazine
    • 67 Metascore
    • 60 Critic Score
    This new Fullmetal Alchemist is an improvement over the first game, but an incremental one.
    • 67 Metascore
    • 70 Critic Score
    So, basically, TRL is a good game that kind of lost its way when it came over to the PSP. [July 2006, p.80]
    • Official U.S. Playstation Magazine
    • 67 Metascore
    • 60 Critic Score
    It's considerably less tedious than you might expect from a game like this - it's just not quite a classic. [Aug 2003, p.101]
    • Official U.S. Playstation Magazine
    • 67 Metascore
    • 60 Critic Score
    Unlike most licensed games, Project Zoo doesn't suck, but alas, it's just an unremarkable game. [Nov 2003, p.147]
    • Official U.S. Playstation Magazine
    • 67 Metascore
    • 40 Critic Score
    Do your part and make sure the Just Cause revolucion will not be televised. [Nov. 2006, p.117]
    • Official U.S. Playstation Magazine
    • 67 Metascore
    • 60 Critic Score
    The most challenging poker game yet - so newbies beware! [Jan 2006, p.95]
    • Official U.S. Playstation Magazine
    • 67 Metascore
    • 60 Critic Score
    A decent racer that doesn't come close to fulfilling its potential. Still, it's currently the only choice for rally racing on the PSP. [Apr 2006, p.89]
    • Official U.S. Playstation Magazine
    • 67 Metascore
    • 70 Critic Score
    It feels to me like a kind of Pokemon on wheels. [Nov 2001, p.154]
    • Official U.S. Playstation Magazine
    • 67 Metascore
    • 70 Critic Score
    Its excellent art direction pulls you, heart and soul, into the environment...[but] NOLF's lack of a save-anywhere function gets to be a real pain in the arse. [May 2002, p.102]
    • Official U.S. Playstation Magazine
    • 67 Metascore
    • 50 Critic Score
    Mototrax starts out with a holeshot thanks to the solid gameplay, but it manages to take a spill before ever reaching the finish line. [Oct. 2006, p. 92]
    • Official U.S. Playstation Magazine
    • 67 Metascore
    • 70 Critic Score
    Fighting Game Fan: "I'll admit, I was surprised at how deep the game is, and I actually enjoyed the Story mode, despite the oddball characters." [Feb 2003, p.104]
    • 67 Metascore
    • 60 Critic Score
    There are no previews of song titles, so it's hard to keep track of what you've done and what you haven't. [Feb 2005, p.87]
    • Official U.S. Playstation Magazine
    • 67 Metascore
    • 70 Critic Score
    A thoroughly solid, if short, spin on the franchise. [June 2005, p.100]
    • Official U.S. Playstation Magazine
    • 67 Metascore
    • 50 Critic Score
    I can't recall a recent game story that's left me more puzzled. [Jan 2003, p.128]
    • Official U.S. Playstation Magazine
    • 67 Metascore
    • 60 Critic Score
    Although none of us may have asked for it, this game does offer a reasonably fun time... It's the kind of game they invented the rental for. [Aug 2003, p.99]
    • Official U.S. Playstation Magazine
    • 67 Metascore
    • 70 Critic Score
    Some slowdown and an oddly inconsistent trick system hurt the game, but it's still good, clean fun. [Aug 2003, p.101]
    • Official U.S. Playstation Magazine
    • 67 Metascore
    • 50 Critic Score
    Unfortunately, the gameplay mechanics don't match the class of the story.
    • 67 Metascore
    • 50 Critic Score
    The series should've stayed dead and buried. [Dec 2003, p.182]
    • Official U.S. Playstation Magazine
    • 67 Metascore
    • 70 Critic Score
    That storyline is absolutely ridiculous. [Feb 2002, p.112]
    • Official U.S. Playstation Magazine
    • 67 Metascore
    • 70 Critic Score
    There always seems to be a slight disconnect between the controls and the onscreen action, making it difficult to really get your timing down. [Oct 2005, p.106]
    • Official U.S. Playstation Magazine
    • 67 Metascore
    • 50 Critic Score
    Most of the mechanics in the game hearken back to an era when the survival-horror genre was still in its infancy. [June 2005, p.92]
    • Official U.S. Playstation Magazine
    • 67 Metascore
    • 60 Critic Score
    It’s awesome that you can block enemy attacks with timed button presses…but not when you fight the same boring enemies over and over! [Feb 2002, p.114]
    • Official U.S. Playstation Magazine
    • 67 Metascore
    • 50 Critic Score
    The only thing that makes this PS2 incarnation fun is the Quarterback Challenge. [Nov 2001, p.160]
    • Official U.S. Playstation Magazine
    • 67 Metascore
    • 40 Critic Score
    I can't help feeling like this game was designed by sadists, for masochists. It's that frustrating. [Nov 2002, p.183]
    • Official U.S. Playstation Magazine

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