Official U.S. Playstation Magazine's Scores

  • Games
For 1,416 reviews, this publication has graded:
  • 42% higher than the average critic
  • 2% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 9.3 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Spyro: Year of the Dragon
Lowest review score: 10 Gravity Games Bike: Street Vert Dirt
Score distribution:
1416 game reviews
    • 66 Metascore
    • 70 Critic Score
    Formula Front turned out surprisingly well for a late-stage retrofitting. [Mar 2006, p.96]
    • Official U.S. Playstation Magazine
    • 66 Metascore
    • 50 Critic Score
    While the shot aiming is smart, the shooting meter is funky - you have to use timing to ensure the biggest blast. [Jan 2005, p.111]
    • Official U.S. Playstation Magazine
    • 66 Metascore
    • 70 Critic Score
    When the strongest feeling I get from a game is the desire to play its predecessors, something's not quite right. [Dec 2001, p.162]
    • Official U.S. Playstation Magazine
    • 66 Metascore
    • 60 Critic Score
    While Arena Football plays well and offers some decent multiplayer fun, you'll find better sims---"Madden", NFL 2k"--and arcade-style games--"Blitz", "NFL Street"--out there. [Mar 2006, p.91]
    • 66 Metascore
    • 40 Critic Score
    The game looks so bad I can't begin to like it. [Nov 2002, p.190]
    • Official U.S. Playstation Magazine
    • 66 Metascore
    • 60 Critic Score
    Protection missions, like escort missions, are the bane of space-sim players, and BSG has quite a few of them. [Jan 2004, p.112]
    • Official U.S. Playstation Magazine
    • 66 Metascore
    • 50 Critic Score
    NASCAR lacks a rearview mirror option, which is crucial in a game where you're almost constantly surrounded by other cars. [Nov. 2006, p.122]
    • Official U.S. Playstation Magazine
    • 66 Metascore
    • 80 Critic Score
    Cheers to you, SNK Playmore, for cleaning out the garbage and giving 3D KOF a fresh start! [Oct. 2006, p.85]
    • Official U.S. Playstation Magazine
    • 66 Metascore
    • 70 Critic Score
    There's a surreal sweetness to Spanx and Redmond that makes everything in this game very enjoyable. [Jan 2004, p.113]
    • Official U.S. Playstation Magazine
    • 66 Metascore
    • 50 Critic Score
    Matches basically boil down to ridiculous standoffs that are won by whoever can bust out kamehamehas the fastest. Not exactly the best way to channel your competitive spirit.
    • 66 Metascore
    • 60 Critic Score
    I imagine myself back in the cafeteria, all the geeks, myself included, huddled around the folding banquet tables, oblivious to appearances, just having fun. [Feb 2005, p.87]
    • Official U.S. Playstation Magazine
    • 66 Metascore
    • 60 Critic Score
    An adequate, sometimes engaging adventure that just has too many annoying little wrinkles that were never ironed out. [Jan 2006, p.96]
    • Official U.S. Playstation Magazine
    • 66 Metascore
    • 50 Critic Score
    If you're a hugh One Piece fan, then dive in; otherwise, find an alternative. [Nov. 2006, p.114]
    • Official U.S. Playstation Magazine
    • 66 Metascore
    • 80 Critic Score
    The notion of a story-driven racing game is definitely something I'm getting used to, and after an initial feeling of resistance, I have to say the game got to be quite fun...It's not the greatest racer ever made, but it is pretty darn good.
    • 66 Metascore
    • 60 Critic Score
    I eked a few enjoyable play sessions out of One the Loose, but the camera-control difficulties prompted me to ditch it for "Lumines." [June 2005, p.101]
    • Official U.S. Playstation Magazine
    • 66 Metascore
    • 60 Critic Score
    The missions themselves are plenty fun, but they're nothing that "Ace Combat" hasn't done better and more often. It's a similar story for the reasonably tight controls and physics: good, but nothing exceptional. [Mar 2004, p.98]
    • Official U.S. Playstation Magazine
    • 65 Metascore
    • 70 Critic Score
    The development team should've built more levels instead of relying on the rating gimmick to extend Neo Contra's longevity. Without question, it's worth a rental since it only takes a few hours or so to complete. [Dec 2004, p.124]
    • Official U.S. Playstation Magazine
    • 65 Metascore
    • 60 Critic Score
    It needs another year or two (and perhaps a new PlayStation) to truly challenge the competition. [Oct 2003, p.119]
    • Official U.S. Playstation Magazine
    • 65 Metascore
    • 60 Critic Score
    The actual platforming is fairly blase. It's a solid-enough game with neat invention-based hooks, but that's about it. [Jan 2005, p.107]
    • Official U.S. Playstation Magazine
    • 65 Metascore
    • 60 Critic Score
    The framerate here bogs down so much that it actually hampers gameplay. And there's no excuse for that - Emperor's Tomb isn't doing anything PS2 can't handle. [Aug 2003, p.98]
    • Official U.S. Playstation Magazine
    • 65 Metascore
    • 50 Critic Score
    A definite improvement over the first PSP Gretzky, but Gretzky NHL 06 still fails to thrill. [Jan 2006, p.105]
    • Official U.S. Playstation Magazine
    • 65 Metascore
    • 30 Critic Score
    Definitely a good time for the elementary-school set. [Jan. 2007, p.89]
    • Official U.S. Playstation Magazine
    • 65 Metascore
    • 40 Critic Score
    Get with it, EA. You're so far behind High Heat it's like you're playing in the minor leagues. [Apr 2002, p.103]
    • Official U.S. Playstation Magazine
    • 65 Metascore
    • 60 Critic Score
    I didnit dig the hassle of switching from ID scope to ideal weapon when six angry Gran would suddenly start shooting my way. [Jan 2003, p.122]
    • Official U.S. Playstation Magazine
    • 65 Metascore
    • 70 Critic Score
    It's somewhat frustrating that what was a pretty great PC game is now a great game buried underneath vast technological annoyances. [Apr 2004, p.98]
    • 65 Metascore
    • 50 Critic Score
    Incredibly shallow and boring. [Apr 2004, p.102]
    • Official U.S. Playstation Magazine
    • 65 Metascore
    • 50 Critic Score
    Rocky's programmed punch placement and combination systems can't help but seem slow and artificial. [Dec 2004, p.108]
    • Official U.S. Playstation Magazine
    • 65 Metascore
    • 60 Critic Score
    If you have "FIFA" don't bother. [Oct 2002, p.150]
    • Official U.S. Playstation Magazine
    • 65 Metascore
    • 60 Critic Score
    The only thing that really sets Flow apart is its music. While "DDR" occasionally throws a hip-hop-flavored track in with the J-pop, Flow is 100 percent Brooklyn block party, circa 1981.
    • 65 Metascore
    • 70 Critic Score
    Please don't think this is one of those games you can just pick up as you go along. It isn't. Trust me... This is work. [Nov 2003, p.144]

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