Official U.S. Playstation Magazine's Scores

  • Games
For 1,416 reviews, this publication has graded:
  • 42% higher than the average critic
  • 2% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 9.3 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Spyro: Year of the Dragon
Lowest review score: 10 Gravity Games Bike: Street Vert Dirt
Score distribution:
1416 game reviews
    • 64 Metascore
    • 50 Critic Score
    Solidly mediocre. [Oct 2002, p.146]
    • Official U.S. Playstation Magazine
    • 64 Metascore
    • 60 Critic Score
    The main problem is that there's just no sense of speed. You can be going Mach 1.2 and it feels like you're driving a charter bus. Uphill. Against the wind. In a foot of snow. Towing another charter bus. [Apr 2003, p.84]
    • Official U.S. Playstation Magazine
    • 64 Metascore
    • 50 Critic Score
    While the show features remarkably choreographed fight scenes (certainly by television standards, much less so in general), the game's fights are stilted and spastic.
    • 64 Metascore
    • 40 Critic Score
    Soon enough, though, the novelty wears off, and you start to realize the incredible tedium involved because the entire game is a fetch quest - with the ultimate goal being to free some bitch (literally) that got picked up by the dogcatchers. [Sept 2004, p.89]
    • Official U.S. Playstation Magazine
    • 64 Metascore
    • 30 Critic Score
    Devil Kings' mailed-in gameplay is a classic example of what developers should avoid at all costs in the future. [Nov 2005, p.117]
    • Official U.S. Playstation Magazine
    • 64 Metascore
    • 50 Critic Score
    It's too scattered and feels poorly designed. [Jan 2002, p.134]
    • Official U.S. Playstation Magazine
    • 64 Metascore
    • 60 Critic Score
    Novices can string combinations together within moments of picking up the controller, regardless of their familiarity with the series, but there's not much depth for fighting fans to plumb. [Dec 2004, p.118]
    • Official U.S. Playstation Magazine
    • 64 Metascore
    • 60 Critic Score
    Fits the format very well...Not very ambitious. [May 2006, p.96]
    • Official U.S. Playstation Magazine
    • 64 Metascore
    • 50 Critic Score
    It's quite ironic that a game based on a license that is the progenitor of sci-fi gaming ends up feeling like a kludgy, mediocre hodge-podge of better sci-fi shooters. [Nov 2003, p.147]
    • Official U.S. Playstation Magazine
    • 64 Metascore
    • 70 Critic Score
    Fantastic 4 is short. Most players will finish it in less than six hours--and judging by the fact that finishing levels within certain time limits is among the mission bonuses, Activision doesn't expect anyone to take too long to play it.
    • 64 Metascore
    • 60 Critic Score
    The expanded table and wacky ideas are great, but it's the novel stuff that wears thin first. [Aug 2005, p.83]
    • 64 Metascore
    • 50 Critic Score
    If I could've set things up more like the controls in "Quake" or "Half Life," I think I would've enjoyed it more. [August 2002, p.108]
    • Official U.S. Playstation Magazine
    • 64 Metascore
    • 60 Critic Score
    Non-fans just won't have much reason to play. [Jan 2002, p.134]
    • Official U.S. Playstation Magazine
    • 64 Metascore
    • 40 Critic Score
    A giant mess on the whole. For starters, you encounter plenty of nice little glitches throughout the game, including random spots where characters just fall through solid objects because of some lame collision detection. [Feb 2004, p.98]
    • Official U.S. Playstation Magazine
    • 64 Metascore
    • 70 Critic Score
    The story for this survival-horror game will have you hooked. [Mar 2002, p.34]
    • Official U.S. Playstation Magazine
    • 64 Metascore
    • 60 Critic Score
    Plenty playable, even for more experienced gamers. [Feb 2002, p.118]
    • Official U.S. Playstation Magazine
    • 64 Metascore
    • 70 Critic Score
    Riddled with some clunky and stiff gameplay that can lead to plenty of button mashing. [Apr 2002, p.109]
    • Official U.S. Playstation Magazine
    • 64 Metascore
    • 60 Critic Score
    A by-the-book tactical RPG that takes no chances, but can be engaging. It's also short (campaigns under 15 hours) and whoever heard of a short RPG?
    • 64 Metascore
    • 60 Critic Score
    Despite Musashi's quirky look and interesting mechanics, the elementary mistakes made with the camera and the poor pacing ultimately make the game feel more like its 1998 predecessor than a modern sequel.
    • 64 Metascore
    • 30 Critic Score
    The multiple-character combos are a nice touch, but the execution is so poor as to make it a moot point. [Feb 2002, p.106]
    • Official U.S. Playstation Magazine
    • 64 Metascore
    • 50 Critic Score
    It is without a shadow of a doubt the perfect example of the most mediocre racing game I've ever seen. [July 2002, p.100]
    • Official U.S. Playstation Magazine
    • 64 Metascore
    • 70 Critic Score
    Surprisingly inoffensive and actually decent. If you don't have lofty expectations and just want some interactive B-movie thrills, this game certainly fits the bill.
    • 64 Metascore
    • 30 Critic Score
    This was a great game...15 years ago. The new Micro Machines fails to offer anything new or exciting to an already stale series. [Sept 2006, p.79]
    • Official U.S. Playstation Magazine
    • 64 Metascore
    • 50 Critic Score
    A new beginning is a step in the right direction, but Spyro still has a long way to go before being "good" again. [Jan. 2007, p.89]
    • Official U.S. Playstation Magazine
    • 64 Metascore
    • 60 Critic Score
    While details like the appearance of the movie's actors in their same roles (the tutorial is standard fare, except it happens to be delivered by Liam Neeson, of all people!), the Burnout 3-inspired Batmobile sequences, the quirky minigames, and the moments of sneaking and combat make the game fun to play, its linearity keeps it grounded to the "average licensed property" area.
    • 64 Metascore
    • 50 Critic Score
    A bummer - it's a tragic tale of missed opportunities, as a funny, engaging platformer shines through the me-too muck. [Nov 2004, p.124]
    • Official U.S. Playstation Magazine
    • 64 Metascore
    • 70 Critic Score
    Just because most of the 60-plus games in this collection are nearly unplayable by today's standards..., that doesn't mean they all blow. In fact, some remain downright fun. [Feb 2004, p.103]
    • Official U.S. Playstation Magazine
    • 64 Metascore
    • 30 Critic Score
    Too simple for strategy fans and too complex for fighting fans. The occasionally interesting creature design and accompanying animation can't save this one from its cliched premise, uninteresting gameplay, and interminable load times. [Mar 2004, p.103]
    • Official U.S. Playstation Magazine
    • 64 Metascore
    • 70 Critic Score
    Easily the best-ever portrayal of the Man of Steel in a video game. [Dec 2002, p.174]
    • Official U.S. Playstation Magazine
    • 63 Metascore
    • 60 Critic Score
    Worse yet, it's even simpler than "Suikoden II", which is a PS1 game that came out in 1998. [Feb 2005, p.80]

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