Official U.S. Playstation Magazine's Scores

  • Games
For 1,416 reviews, this publication has graded:
  • 42% higher than the average critic
  • 2% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 9.3 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Spyro: Year of the Dragon
Lowest review score: 10 Gravity Games Bike: Street Vert Dirt
Score distribution:
1416 game reviews
    • 62 Metascore
    • 60 Critic Score
    If you're going to play a squad-based shooter, why play this one when you could pop in one that's more interesting? [Dec 2005, p.130]
    • Official U.S. Playstation Magazine
    • 62 Metascore
    • 30 Critic Score
    This game looks so great, but the controls may very well be the worst I have ever seen in a racing game. [Feb 2002, p.114]
    • Official U.S. Playstation Magazine
    • 62 Metascore
    • 70 Critic Score
    It's pretty elementary and it won't take you very long, but at $20 it's a good starter option for the young race fans in your life, who should get quite a few hours of enjoyment from it. [Feb 2005, p.83]
    • Official U.S. Playstation Magazine
    • 62 Metascore
    • 60 Critic Score
    For the rest of us [non-Yu-Gi-Oh! fans], it's a passable strategy RPG. [Jan 2005, p.107]
    • Official U.S. Playstation Magazine
    • 62 Metascore
    • 50 Critic Score
    Adequate. But even at its best, it's merely mediocre. [Sept 2002, p.119]
    • Official U.S. Playstation Magazine
    • 62 Metascore
    • 50 Critic Score
    Proves that cel-shading rocks for some games. If only gameplay rocked, too. [August 2002, p.110]
    • Official U.S. Playstation Magazine
    • 62 Metascore
    • 20 Critic Score
    A buggy mess that should be avoided in favor of "NHL 2K6" or "NHL 06." [Dec 2005, p.115]
    • Official U.S. Playstation Magazine
    • 62 Metascore
    • 40 Critic Score
    It seems like the designers spent so much time working on fancy effects that they didn't have enough time to bother with things like level design... It's a pretty major disappointment. [Aug 2003, p.101]
    • Official U.S. Playstation Magazine
    • 62 Metascore
    • 50 Critic Score
    Rather than craft a generic beat-em-up that follows the plot of the film, THQ has created sort of a kiddie version of "The Sims". [Oct. 2006, p.88]
    • Official U.S. Playstation Magazine
    • 62 Metascore
    • 80 Critic Score
    But despite this flaw, Gunpey still makes line creation a whole lot more fun than art class ever did. [Dec. 2006, p.136]
    • Official U.S. Playstation Magazine
    • 61 Metascore
    • 50 Critic Score
    When I was a kid, I used to play my sister in "Summer Games" on our Apple IIe. In Athens 2004, I discovered that Olympics-type gameplay hasn't evolved one iota in the past 20 years. [Aug 2004, p.93]
    • Official U.S. Playstation Magazine
    • 61 Metascore
    • 70 Critic Score
    The controls are easy to learn, and the game has a surprising depth. [August 2002, p.110]
    • Official U.S. Playstation Magazine
    • 61 Metascore
    • 60 Critic Score
    There's reason to play it over the other, better baseball games this season: Spring Training Mode... Besides that very cool option, MLB 2004 is average in every way. [Apr 2003, p.95]
    • Official U.S. Playstation Magazine
    • 61 Metascore
    • 70 Critic Score
    The real downfall, though, is the waiting. During the enemy turn, you're forced to wait through the individual moves of every single unit. [June 2004, p.84]
    • Official U.S. Playstation Magazine
    • 61 Metascore
    • 50 Critic Score
    After [a dozen or so matches], Galactic Wrestling's lack of depth creeps in, followed by boredom. [July 2004, p.96]
    • Official U.S. Playstation Magazine
    • 61 Metascore
    • 40 Critic Score
    The real disappointment comes from the wonky control and slipshod graphics. [June 2001, p.100]
    • Official U.S. Playstation Magazine
    • 61 Metascore
    • 70 Critic Score
    Good practice for aspiring Final Fantasizers. [Jan 2006, p.99]
    • Official U.S. Playstation Magazine
    • 61 Metascore
    • 30 Critic Score
    The Micro Machines games have stayed the same over the last decade for the most part, so fans of the series will have a general idea of what they're getting into here. Newcomers can consider themselves warned. [Oct. 2006, p.92]
    • Official U.S. Playstation Magazine
    • 61 Metascore
    • 50 Critic Score
    GameBreaker does a poorer job of fulfilling its duties as a college game than "GameDay" does as a pro simulation. [Oct 2003, p.118]
    • Official U.S. Playstation Magazine
    • 61 Metascore
    • 80 Critic Score
    Not a masterpiece, but it has something nailed that so many games seem to lack: it's fun. Lots of fun. Seriously. [July 2003, p.97]
    • Official U.S. Playstation Magazine
    • 61 Metascore
    • 40 Critic Score
    Solid graphics and a great story don't make up for a lack of content. Would be a steal at bargain-bin prices, though. [Jan 2006, p.101]
    • Official U.S. Playstation Magazine
    • 61 Metascore
    • 50 Critic Score
    Pac-Man plays minor-league Mario for the two people left in the world who still can't get enough key puzzles and Easter egg hunts.
    • 61 Metascore
    • 70 Critic Score
    A great fill-in during the lockout. [June 2005, p.98]
    • Official U.S. Playstation Magazine
    • 61 Metascore
    • 50 Critic Score
    From Russia With Love adds more unlockable multiplayer characters and hidden challenges; even with these additions, though, it actually has less content than its console cousin. [Jun 2006, p.103]
    • Official U.S. Playstation Magazine
    • 61 Metascore
    • 60 Critic Score
    The quarterbacks in GameDay take too damn long to throw the ball! [Nov 2002, p.196]
    • Official U.S. Playstation Magazine
    • 61 Metascore
    • 50 Critic Score
    A monotonous shooter with a crippled camera and a crush on "Psychonauts." [Sept 2005, p.93]
    • 61 Metascore
    • 60 Critic Score
    As with early "FIFAs", I couldn't help feeling that my players were doing a hell of a lot better when I didn't get in the way by, y'know, pressing any buttons or anything. [Oct 2003, p.126]
    • Official U.S. Playstation Magazine
    • 61 Metascore
    • 40 Critic Score
    A geriatric "MGS" clone burdened with the identity (and scene) thefts of "Mission: Impossible." [Oct 2004, p.88]
    • Official U.S. Playstation Magazine
    • 61 Metascore
    • 70 Critic Score
    Holy Crap! Someone actually made an FPS game on teh PSP work. [Dec 2005, p.139]
    • 61 Metascore
    • 80 Critic Score
    If you have always intended to buy a collection of classic arcade games, then this is as comprehensive as you're going to get. [Nov 2005, p.93]
    • Official U.S. Playstation Magazine

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