Official U.S. Playstation Magazine's Scores

  • Games
For 1,416 reviews, this publication has graded:
  • 42% higher than the average critic
  • 2% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 9.3 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Spyro: Year of the Dragon
Lowest review score: 10 Gravity Games Bike: Street Vert Dirt
Score distribution:
1416 game reviews
    • 60 Metascore
    • 40 Critic Score
    Cheesy plot, horrible dialogue and translation, bland graphics, and standard RPG cliches circa 1995 as far as the eye can see. [Aug 2006, p.81]
    • Official U.S. Playstation Magazine
    • 60 Metascore
    • 60 Critic Score
    The result is a few moments of fright and a whole lot of trial and error, backtracking, and head-scratching frustration. [Sept 2004, p.97]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 70 Critic Score
    A decent kids' game, but only if you've got at least two people playing. [Jan 2006, p.99]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 40 Critic Score
    Goes right off the deep end with its length - the entire game can be completed in one six-hour sitting. [Apr 2005, p.102]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 70 Critic Score
    Untamed true fun lies in its extreme sports-type levels. [Jan 2002, p.141]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 50 Critic Score
    The visuals might pass for first-generation quality at best. [August 2002, p.110]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 40 Critic Score
    Everything is passable--no aspects of the game are missing, nothing's technically wrong. It's just that it doesn't strive above any of the old, established conventions of the genre. It has an average overwrought RPG story line, average graphics, and an average (to poor) combat system that has shifted from turn-based combat to real-time combat.
    • 59 Metascore
    • 60 Critic Score
    While that addictive quality that the best games of this genre have is missing, Frantix isn't a bad way to waste time. [Oct 2005, p.108]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 70 Critic Score
    A cool-ass shooter... Honestly, at $15 bucks, it would be a serious crime for shooter fans to pass this baby up. [June 2003, p.105]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 60 Critic Score
    The game itself seems to suffer from a ridiculous lack of balance. [July 2002, p.100]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 60 Critic Score
    "NBA 2K2" is still the obvious choice for basketball fans. But 2Night's stock remains on the rise. [May 2002, p.99]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 60 Critic Score
    Another thing that really sets this game apart is its rather obscene reliance on gore. [Jan 2002, p.136]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 80 Critic Score
    When you have something that's this cool to start with, even a fairly average gameplay experience is enough to hold the torch.
    • 59 Metascore
    • 60 Critic Score
    I couldn't get over the tiresome switch from the adrenaline-pumping action of shooting rival families to suddenly having to play a game of Risk. [Nov. 2006, p.122]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 50 Critic Score
    Despite all the effort clearly put in to make it otherwise, FIFA Street is still boring. [Apr 2006, p.78]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 50 Critic Score
    An oversimplified career mode, lack of game modes, shoddy dribbling physics (the ball seems magnetically tied to a dribbler's feet), and complete lack of responsiveness mean you should wait for the sequel to get your kicks.
    • 59 Metascore
    • 60 Critic Score
    It's a bite-size nugget of nostalgia and mindless fun. [Feb 2006, p.77]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 20 Critic Score
    All the cars suffer from terrible handling physics, which are only made worse by the appallingly sensitive setup on the analog controls. [Mar 2003, p.114]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 50 Critic Score
    Solid voice acting from the entire cast of the show, unlockables aplenty, and cool quips almost - but not quite - sweeten the sour medicine that is Futurama to the point of redemption. [Sept 2003, p.92]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 60 Critic Score
    Too slow and clunky, and the load times will put some softcore gamers to sleep. [Feb 2003, p.104]
    • 59 Metascore
    • 50 Critic Score
    Everything about Roses is designed to make you feel like a total loser. The difficulty level is ratcheted up so high, you're bound to lose billions of battles before you can build a decent deck. [Apr 2003, p.98]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 40 Critic Score
    Once you get past the counterintuitive controls, Rescue serves as a completely serviceable hop-a-thon for tadpole gamers. [Jan 2004, p.133]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 50 Critic Score
    No game will drive you to REM sleep like Rapala Pro Fishing, the greatest sedative available for PS2. [Oct 2004, p.98]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 60 Critic Score
    Avatar shows flashes of brilliance at first, but sadly those don't last long enough to sustain the entire game. [Jan. 2007, p.88]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 50 Critic Score
    True hunters will see nothing but shortcomings. [Apr 2003, p.87]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 70 Critic Score
    While the game may not fully reach its heroic potential, it does competently adapt the greatest sword-and-sorcery epic of all time. [Dec 2002, p.162]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 40 Critic Score
    Shallow combat meets nonexistente level design in a battle for FPS mediocrity. [Aug 2005, p.89]
    • 59 Metascore
    • 70 Critic Score
    By no means perfect, but it does do a fine job of realizing Bilbo Baggins' Middle-earth adventure. [Jan 2004, p.120]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 50 Critic Score
    The game gets unreasonably hard near the end, where you really start to hate the archaic continue system. It frustrates me that I haven't beaten Shredder--I can't even get to him. I feel so turtle powerless.
    • 59 Metascore
    • 20 Critic Score
    Its arenas are cramped, flat, and bland, and its gameplay structure is dated, boring, and laughable. [Dec 2003, p.152]

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