Official U.S. Playstation Magazine's Scores

  • Games
For 1,416 reviews, this publication has graded:
  • 42% higher than the average critic
  • 2% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 9.3 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Spyro: Year of the Dragon
Lowest review score: 10 Gravity Games Bike: Street Vert Dirt
Score distribution:
1416 game reviews
    • 61 Metascore
    • 60 Critic Score
    The average player will become bored with it. [Jan 2002, p.125]
    • Official U.S. Playstation Magazine
    • 61 Metascore
    • 50 Critic Score
    A really basic game for the genre. It's not completely unplayable, but it has more than its fair share of problems. [Dec 2003, p.172]
    • Official U.S. Playstation Magazine
    • 61 Metascore
    • 60 Critic Score
    The only people who are going to enjoy this game are the die-hard fans of its source material. [Jan 2003, p.136]
    • Official U.S. Playstation Magazine
    • 61 Metascore
    • 70 Critic Score
    Fans of the show will dig the humor and graphics. [Jan 2005, p.105]
    • Official U.S. Playstation Magazine
    • 61 Metascore
    • 70 Critic Score
    I'd highly recommend Sunny to surfing fans, though. [Dec 2001, p.170]
    • Official U.S. Playstation Magazine
    • 61 Metascore
    • 70 Critic Score
    You're basically getting two games in one here, and both are a lot of fun, not to mention loaded with replay value. [Nov 2002, p.190]
    • Official U.S. Playstation Magazine
    • 61 Metascore
    • 60 Critic Score
    Pros: Beautiful art, unique team mechanic. Cons: Repetitious battles, poor A.I., slowdown. [March 2005, p.101]
    • 61 Metascore
    • 30 Critic Score
    A sad, painfully executed experience that can't hold a candle to the former glory. [Nov 2002, p.192]
    • Official U.S. Playstation Magazine
    • 61 Metascore
    • 50 Critic Score
    The main problem is that Rio recognizes more than 5,000 words, but you don't know what those words are...The innovative concept is fun for a few minutes, but an entire game is tedious.
    • 61 Metascore
    • 50 Critic Score
    Ultimately, though, even "five Pipo monkeys in different colored pants!" aren't enough to make the same repeated games and gadgets interesting—unless you're a 7-year-old or a stoner.
    • 60 Metascore
    • 50 Critic Score
    Decent for tween girls, not anyone else. [Jan 2006, p.99]
    • Official U.S. Playstation Magazine
    • 60 Metascore
    • 60 Critic Score
    A feast for creative quirk-seekers; a famine for lazy mainstreamers. [Dec 2005, p.130]
    • 60 Metascore
    • 30 Critic Score
    Why can't you have more than six players at a table? [March 2005, p.95]
    • 60 Metascore
    • 60 Critic Score
    Unfortunately, slick powers, moderately competent A.I., and amusing deathtraps can't save Rogue Agent from being bland, linear, and repetitive - it tends to give too much of the mediocre and not enough of the awesome. [Feb 2005, p.88]
    • Official U.S. Playstation Magazine
    • 60 Metascore
    • 50 Critic Score
    The voices are great, the gameplay's not half-bad - but the AI is such an impediment that the fun quickly drains away. [Jan 2006, p.99]
    • Official U.S. Playstation Magazine
    • 60 Metascore
    • 40 Critic Score
    It's tedious, wearisome, dreary, slow, stiff, flat and monotonous...in other words, it's an utter bore. [Apr 2002, p.103]
    • Official U.S. Playstation Magazine
    • 60 Metascore
    • 80 Critic Score
    Plays like the board game, but with whizbang 3D graphics that portray soldiers in battle whenever a player makes an attack. [Oct 2003, p.126]
    • Official U.S. Playstation Magazine
    • 60 Metascore
    • 50 Critic Score
    The underlying game is solid and would have been great had Activision taken the time to iron out the myriad bugs and glitches.
    • 60 Metascore
    • 40 Critic Score
    So ultimately, you have a bad port of a not-particularly great Xbox game with all of the interesting bits removed. [Dec 2002, p.180]
    • Official U.S. Playstation Magazine
    • 60 Metascore
    • 50 Critic Score
    It's a run-of-the-mill game that's fun for playing in spurts just to shoot stuff, but that's about it. [Oct 2002, p.150]
    • Official U.S. Playstation Magazine
    • 60 Metascore
    • 60 Critic Score
    Fortunately, the 1-on-1 fighting sequences are there to save it, but it would've been great if there were more of them and less of a focus on the average action sequences. If anything, it would've made the game last longer than the five hours it takes to beat it.
    • 60 Metascore
    • 60 Critic Score
    Buy WPT if you watch poker; buy "World Championship Poker 2" if you <I>play</I> poker. [Jan 2006, p.95]
    • Official U.S. Playstation Magazine
    • 60 Metascore
    • 50 Critic Score
    Ironically, MCL turns out to be a better boobtastic party game than "The Guy Game." [Dec 2004, p.118]
    • Official U.S. Playstation Magazine
    • 60 Metascore
    • 40 Critic Score
    An uninteresting, repetitive driving/shooting game with unfunny quips and painfully bad cut-scenes. [Nov 2003, p.142]
    • Official U.S. Playstation Magazine
    • 60 Metascore
    • 40 Critic Score
    It <I>may</I> capture your attention for about one game of 9-ball or doing some trick shots, but career mode will bore the balls out of you. [Jan 2004, p.133]
    • Official U.S. Playstation Magazine
    • 60 Metascore
    • 30 Critic Score
    This barely qualifies as a game. [Jan 2006, p.100]
    • Official U.S. Playstation Magazine
    • 60 Metascore
    • 70 Critic Score
    Better than "Beat Down." [Oct 2005, p.107]
    • Official U.S. Playstation Magazine
    • 60 Metascore
    • 50 Critic Score
    GameDay has earned my respect, but "Madden" has earned my $50. [Oct 2002, p.148]
    • Official U.S. Playstation Magazine
    • 60 Metascore
    • 50 Critic Score
    Like that hot chick at the bar - good looking but boring after five minutes. [Apr 2006, p.95]
    • Official U.S. Playstation Magazine
    • 60 Metascore
    • 40 Critic Score
    It's an uninspired, uninnovative platform game with incredibly annoying flaws. Combat is brainless - I died more times from wandering into mud puddles (which are apparently deadly and kill you instantly) than I did from enemy attacks. [Dec 2004, p.125]
    • Official U.S. Playstation Magazine

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