Official U.S. Playstation Magazine's Scores
- Games
For 1,416 reviews, this publication has graded:
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42% higher than the average critic
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2% same as the average critic
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56% lower than the average critic
On average, this publication grades 9.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Spyro: Year of the Dragon | |
|---|---|---|
| Lowest review score: | Gravity Games Bike: Street Vert Dirt |
Score distribution:
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Positive: 509 out of 1416
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Mixed: 674 out of 1416
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Negative: 233 out of 1416
1416
game
reviews
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- Critic Score
Simple prebattle strategy does a lot to enhance an already strong gameplay formula, more addictive than ever. [Oct 2004, p.110]- Official U.S. Playstation Magazine
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- Critic Score
It's rather like cotton candy - fun if insubstantial, without any redeeming nutritional value. But there are times when cotton candy hits the spot just fine. [Jan 2005, p.102]- Official U.S. Playstation Magazine
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You've seen all of this stuff in at least a dozen other games, but the whole package is well put together and surprisingly enjoyable.- Official U.S. Playstation Magazine
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- Official U.S. Playstation Magazine
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No matter how much you might be enjoying yourself, you realize that Worms 3D lacks the polish it needs to truly evolve the series. For one thing, the camera just plain sucks. [Apr 2004, p.102]- Official U.S. Playstation Magazine
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Offers a deeper, more mature experience than the previous titles. [July 2004, p.94]- Official U.S. Playstation Magazine
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Suffers a bit in comparison to other recent releases in the genre, but is redeemed to a large extent by its excellent control and playability. [Oct 1998]- Official U.S. Playstation Magazine
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WTS has its shortcomings, but in the long run it ends up trumping its big PS2 brother. [June 2005, p.98]- Official U.S. Playstation Magazine
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A nice simulation of horse racing and alll the decisions and action associated with it. [Oct 2004, p.108]- Official U.S. Playstation Magazine
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One of the least user-friendly gaming experiences I've had in a long time.- Official U.S. Playstation Magazine
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- Official U.S. Playstation Magazine
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When it comes to baserunning, controlling one runner works fine; any more it's a mess. [May 2006, p.82]- Official U.S. Playstation Magazine
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Steel-eyed competence, but not a whole lot of flash. [Nov 2005, p.110]- Official U.S. Playstation Magazine
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EA Sports has been gradually enhancing the presentation of F1 over the past few years, and this time, it's stunning. [Aug 2003, p.97]- Official U.S. Playstation Magazine
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In terms of addictive qualities, it's certainly no "Lumines." But it is a surprisingly solid game. [Oct 2005, p.108]- Official U.S. Playstation Magazine
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Despite .hack's inarguable flaws (it's repetitive, kinda ugly, and...er, <I>really</I> repetitive), the game remains one of the freshest concepts of this console generation. [Jan 2004, p.132]- Official U.S. Playstation Magazine
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While Killzone delivers on visuals, it mishandles movement. This is a game that looks better in screenshots than it does in motion; simply put, the PS2 can't handle what Killzone is throwing at it. [Dec 2004, p.110]- Official U.S. Playstation Magazine
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- Critic Score
Aside from a few minor changes--some added minigames, an excised level--this is the same game as its PS2 counterpart. [mar 2006, p.97]- Official U.S. Playstation Magazine
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- Official U.S. Playstation Magazine
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The jumping puzzles combined with the overt racism combined with the semiwonky controls combined wtih the unctuousness of the protagonist add up to a game that is decidedly unfun. [May 2004, p.101]- Official U.S. Playstation Magazine
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Though flawed, Rainbow Six 3 is simply the finest simulation of Close-Quarters-Battle (CQB) on PS2. [May 2004, p.94]- Official U.S. Playstation Magazine
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Even if you're a "Cars" nut, there's very little to get excited about on the PSP besides teh movie clips included in this game. [Aug 2006, p.82]- Official U.S. Playstation Magazine
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Ultimately, it's the style and absurdity that make Killer7 bearable. You're almost willing to deal with terrible loading times, poor puzzles, and weak shooting mechanics just to see what kind of madness will happen next. [Aug 2005, p.88]- Official U.S. Playstation Magazine
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Graphically, Shin Budokai is bright, colorful, and smooth in its cel-shaded wrappings. Fans will find the 18 characters and varied environments every bit DBZ-authentic. [Jun 2006, p.102]- Official U.S. Playstation Magazine
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- Official U.S. Playstation Magazine
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- Critic Score
Having long since outlived its usefulness, the Wild Arms series has gone, with this entry, from merely banal to actively irritating. With such a wealth of RPGs getting translated nowadays and more companies than ever eager to get into the act, it's about time this appendix was removed.- Official U.S. Playstation Magazine
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- Critic Score
The key to a game like this is to make combat feel really good, which is something Shining Force Neo does a lot better than those middling Champions of Norrath games. When you swing your sword, it feels like it has impact, even if you're only hitting a barrel.- Official U.S. Playstation Magazine
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- Official U.S. Playstation Magazine
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This game comes so close to reaching great new heights. Too bad it falls so flat due to a swarm of technical woes and design flaws. [May 2002, p.101]- Official U.S. Playstation Magazine
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This once-great series goes back to its roots in fine and tan style. [May 2006, p.89]- Official U.S. Playstation Magazine
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The tension isn't there when it comes to working on race tactics. [Aug 2003, p.99]- Official U.S. Playstation Magazine
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The surprising thing is that while it may sound like a bad afternoon in school, the game is actually astonishingly addictive. [Mar 2006, p.96]- Official U.S. Playstation Magazine
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The few new modes exclusive to the PSP can't offset the lack of unlockable content when compared to the console. [Aug 2006, p.83]- Official U.S. Playstation Magazine
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Save your money for a PS2 and a copy of Thunder for that system. It's worth it. [Jan 2002, p.146]- Official U.S. Playstation Magazine
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- Critic Score
The combat is still simplistic, but choices like team-based super attacks, plenty of cool skills, and your Chosen One special powers mix it up. [Dec. 2006, p.119]- Official U.S. Playstation Magazine
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- Critic Score
The traditional core mechanics and all-out wackiness should propel it near the top of the heap. It's a very solid effort, particularly when compared to most anime fighters. [Nov 2005, p.96]- Official U.S. Playstation Magazine
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If you enjoy puzzle solving and are looking for a way to kill an afternoon, there are worse ways you could spend your time. [Feb 2004, p.102]- Official U.S. Playstation Magazine
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You'll be surprised how the 2D backgrounds still hold up despite being 10 years old. [Nov 2001, p.166]- Official U.S. Playstation Magazine
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All the time that could've gone into presentation and perfect control instead went to giving gamers an immense ammount of baseball. [Jully 2006, p.84]l- Official U.S. Playstation Magazine
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- Official U.S. Playstation Magazine
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Phenom plays like a refined version of its predecessor, but this time there's a far cooler, more engrossing story line to follow. [May 2006, p.82]- Official U.S. Playstation Magazine
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A great choice for hardcore types who found the recent slate of platformers too easy - this is one of the toughest titles in its genre. [Jan 2003, p.124]- Official U.S. Playstation Magazine
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While much more user-friendly than previous iterations, RPG Maker 3 is still a hell of a lot of work. [Nov 2005, p.101]- Official U.S. Playstation Magazine
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Ultimately, Getting Up's most serious problem is that it's so damn serious. There's none of the anarchic joy found in "Jet Set Radio." [Apr 2006, p.83]- Official U.S. Playstation Magazine
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A competent shooter for gamers not quite ready for "Rainbow Six" - despite the questionable feature of essentially letting you command your team to do everything required, which almost means you're having the A.I. finish the game for you. [Nov 2003, p.142]- Official U.S. Playstation Magazine
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- Critic Score
Overall, the mechanics are OK, though the camera is kind of unwieldy. But very frankly, that probably won't matter all that much to the target audience.- Official U.S. Playstation Magazine
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- Critic Score
The game is smart to tease fans its way with its great price($19.99, which is $10 cheaper than last year), but it features very little in the way of updates. [Jan. 2007, p.78]- Official U.S. Playstation Magazine
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Throw in lukewarm A.I. and some clipping problems, and you've got a scary, pretty game that's just not a whole lot of fun to play. [Sept 2004, p.96]- Official U.S. Playstation Magazine
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GR06 may be tough, but its thoroughness should be appreciated. [July 2006, p.78]- Official U.S. Playstation Magazine
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Night does such a fine job of capturing the essence of Scooby that any die-hard fan would do well to check it out. [July 2002, p.101]- Official U.S. Playstation Magazine
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They're all solid and they're all fun, with just the perfect difficulty curve for the younger set, while featuring enough challenge and mass destruction to keep parents interests. [Jan. 2007, p.89]- Official U.S. Playstation Magazine
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As with any game that crams a ton of different types of games, the selection is pretty uneven--the racing games, for example, well and truly suck--but there are enough standouts to keep you coming back to the minigames once you've beaten the main game. [Jan. 2007, p.78]- Official U.S. Playstation Magazine
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- Critic Score
It never seems to target the right enemy, and it often takes too long to circle around and get an enemy in your sights before you're able to use the lock-on.- Official U.S. Playstation Magazine
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- Critic Score
It has a bunch of new mech parts and a few new knickknakcs, but this is essentially "Armored Core 3" with different levels. [July 2003, p.95]- Official U.S. Playstation Magazine
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Though Clock Tower 3 includes a little more action than the previous games, and remains a decent core adventure game as other horror titles, it fails where it really counts: the scare factor. [May 2003, p.90]- Official U.S. Playstation Magazine
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It seems Vicarious Visions did all it could to emulate the Naughty Dog classic ["CTR"] and just added a PS2 coat of paint. [Jan 2004, p.114]- Official U.S. Playstation Magazine
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Sure, the production values are a bit better in FRWL (I particularly like shooting grenades off of the enemies' belts) and there are some decent gameplay tweaks (such as the "Bond focus" aiming for precise shots and the lack of stupid stealth levels), but the overall game is just plain easier and more sedentary feeling when compared to the previous game.- Official U.S. Playstation Magazine
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- Critic Score
Its boring tracks make you feel more like you're racing around a generic airport terminal with fancy backdrops than actually IN the exotic locales. [June 2002, p.97]- Official U.S. Playstation Magazine
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The only thing eJay has on its competitors is the Scratch mode, a fairly solid (and, as far as I can tell, reasonably realistic) dual-turntable simulator. [Oct 2003, p.116]- Official U.S. Playstation Magazine
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It's great if your singing takes place mostly with a group of friends, but game-players and karaoke diehards are better off with KRAI. [Jan. 2007, p.83]- Official U.S. Playstation Magazine
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Should prove surprisingly playable for fans of the show... Unfortunately, InuYasha's actual fighting engine is rather mediocre, not to mention unbalanced, so hardcore fighting buffs will probably want to steer clear. [May 2003, p.97]- Official U.S. Playstation Magazine
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The action might draw fighting-game fans, but Dynasty Warriors has no real back-and-forth. [May 2005, p.89]- Official U.S. Playstation Magazine
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Anyone looking for a sweeping epic with interesting characters or unique gameplay mechanics will be sorely disappointed by what it has to offer. [Nov 2004, p.120]- Official U.S. Playstation Magazine
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Despite some gorgeous visuals and intriguing gameplay elements, Kya simply isn't any fun. And just like the wind, that really blows. [Jan 2004, p.123]- Official U.S. Playstation Magazine
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We're still waiting for the definitive poker game, but World Poker Tour is certainly moving in the right direction. [July 2006, p.84]- Official U.S. Playstation Magazine
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- Critic Score
Makes an obvious effort to up the realism a bit - and the results, while not disastrous, are certainly underwhelming. [Nov 2002, p.190]- Official U.S. Playstation Magazine
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- Critic Score
Despite the decent controls, you still end up seeing the same four-hit combos repeatedly, and when digital Jet holds a stick or a bat in his hand, it becomes mysteriously harder to hit people with it. [Mar 2004, p.101]- Official U.S. Playstation Magazine
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- Critic Score
As for the rest of the game, the structure is still the same as before, but for Sims fans, the pet aspect will add plenty of new entertainment to make this worth picking up. [Nov. 2006, p.114]- Official U.S. Playstation Magazine
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A perfectly average survival-horror action game crafted by the genre's originators. [May 2005, p.94]- Official U.S. Playstation Magazine
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To put it succinctly, World Tour Soccer 2005 doesn't match the quality of a certain other soccer game named "Winning Eleven." Yet on its own, it's actually a solid game with no serious problems - but it's also nothing spectacular. [May 2004, p.102]- Official U.S. Playstation Magazine
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- Critic Score
The melee combat is competent, but when many enemies are onscreen, things turn into a bit of a button-mashing clusterf***.- Official U.S. Playstation Magazine
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- Critic Score
Cripplingly bad load times and no infrastructure play. [May 2006, p.96]- Official U.S. Playstation Magazine
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Rise of the Kasai proves that a game can still be compelling without being impossible to play. The real fun is in seeing the story unfold—and once in a while, that's OK.- Official U.S. Playstation Magazine
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- Critic Score
After a few hours, the boredom sets in, and the number of reasons you have for wanting to beat the damn thing is less than one. It's just not fun enough. [Dec 2003, p.178]- Official U.S. Playstation Magazine
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Gameplay works when it's not broken, but awful story scenes and graphics make for boring stretches. [Dec 2005, p.118]- Official U.S. Playstation Magazine
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- Critic Score
The lack of a quick-continue option is annoying, as is the aiming system, which uses a confusing combination of the R1 trigger and the right analog stick. [Nov 2005, p.108]- Official U.S. Playstation Magazine
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There's enough here for die-hard UFC fans to sink their teeth into, and it's worth their time to check it out. Everyone else, though, should stay away. [July 2002, p.102]- Official U.S. Playstation Magazine
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It's fun for a few hours or as a nice diversion for two-player matches. Hardcore Harry fans will want it for their collections; the rest of us will marvel at the fact that it really is just like the books...and then go play something else.- Official U.S. Playstation Magazine
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- Critic Score
The sequel rocks. Hard. In fact, I can't think of a more stupendous leap in quality between a game and its sequel. [Mar 2003, p.103]- Official U.S. Playstation Magazine
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An all-right RTS, but why settle for it when you can get a much better one on a PC? [Jan 2004, p.120]- Official U.S. Playstation Magazine
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Really rolls back the clock, but it also makes an excellent time waster, and its up-to-date visuals help take the edge off. A solid adventure. [Jan 2006, p.105]- Official U.S. Playstation Magazine
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At last 3DO has delivered a game that really capitalizes on the Army Men idea, the childhood dream of commanding living regiments of those little, green, plastic, violent buggers. [May 2002, p.100]- Official U.S. Playstation Magazine
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The fools who don't live and die for horse racing (we'll call them funambulists) will find this game generally confusing, and will probably never figure out the diluted betting system. [June 2003, p.105]- Official U.S. Playstation Magazine
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You can see the potential here the instant you set foot in town, but the real fun is found only online. The rest of the elements are merely so-so. [Nov 2004, p.134]- Official U.S. Playstation Magazine
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- Critic Score
A decent way for kids to kill some time, though be warned that they may be asking you for help. [Jan 2006, p.101]- Official U.S. Playstation Magazine
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It's mediocre. And since the more recent RPG choices on the Playstation 2 include quality stuff like "Dragon Quest VIII", "Shadow Hearts", and"Grandia III", it's tough to justify spending any time with a mediocre game when you could be playing something great. [Jun 2006, p.94]- Official U.S. Playstation Magazine
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If you liked "Shinobi" but hated the controller-throwing difficulty of it, then you'll flip over Sega's latest ninja adventure. [Apr 2004, p.100]- Official U.S. Playstation Magazine
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- Critic Score
Getting 29 games for $20 shouldn't be a terrible deal, but aside from two or three gems, the selection totally blows - especially when compared to the Japanese releases. [Jan 2006, p.91]- Official U.S. Playstation Magazine
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And while the whole trial-and-error mechanic is enough to make you throw your controller down and never return, there's a rewarding feeling when you do finally win.- Official U.S. Playstation Magazine
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- Critic Score
Its presentation and story make it respectable, nonetheless. [Dec 2001, p.162]- Official U.S. Playstation Magazine
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Besides the rosters, this is the exact same game as last year. [July 2003, p.97]- Official U.S. Playstation Magazine
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My suggestion: Get the most from this game by playing with your own superfriends. [Dec. 2006, p.123]- Official U.S. Playstation Magazine
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- Official U.S. Playstation Magazine