Official U.S. Playstation Magazine's Scores

  • Games
For 1,416 reviews, this publication has graded:
  • 42% higher than the average critic
  • 2% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 9.3 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Spyro: Year of the Dragon
Lowest review score: 10 Gravity Games Bike: Street Vert Dirt
Score distribution:
1416 game reviews
    • 59 Metascore
    • 50 Critic Score
    Everything about Roses is designed to make you feel like a total loser. The difficulty level is ratcheted up so high, you're bound to lose billions of battles before you can build a decent deck. [Apr 2003, p.98]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 40 Critic Score
    Once you get past the counterintuitive controls, Rescue serves as a completely serviceable hop-a-thon for tadpole gamers. [Jan 2004, p.133]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 50 Critic Score
    No game will drive you to REM sleep like Rapala Pro Fishing, the greatest sedative available for PS2. [Oct 2004, p.98]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 60 Critic Score
    Avatar shows flashes of brilliance at first, but sadly those don't last long enough to sustain the entire game. [Jan. 2007, p.88]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 50 Critic Score
    True hunters will see nothing but shortcomings. [Apr 2003, p.87]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 70 Critic Score
    While the game may not fully reach its heroic potential, it does competently adapt the greatest sword-and-sorcery epic of all time. [Dec 2002, p.162]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 40 Critic Score
    Shallow combat meets nonexistente level design in a battle for FPS mediocrity. [Aug 2005, p.89]
    • 59 Metascore
    • 70 Critic Score
    By no means perfect, but it does do a fine job of realizing Bilbo Baggins' Middle-earth adventure. [Jan 2004, p.120]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 50 Critic Score
    The game gets unreasonably hard near the end, where you really start to hate the archaic continue system. It frustrates me that I haven't beaten Shredder--I can't even get to him. I feel so turtle powerless.
    • 59 Metascore
    • 20 Critic Score
    Its arenas are cramped, flat, and bland, and its gameplay structure is dated, boring, and laughable. [Dec 2003, p.152]
    • 59 Metascore
    • 50 Critic Score
    Look, I appreciate a challenge as much as the next guy, but frankly, I'm tired of getting my ass kicked. [Nov 2003, p.142]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 30 Critic Score
    The Armored Core developers are celebrating the series' 10th birthday by giving you the same mech game they've pumped out since the beginning. [Jun 2006, p.92]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 70 Critic Score
    Monstrous creations that are just scary enough for third-graders make this a good substitute for grotesque grown-up survival horror. [Oct. 2006, p.88]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 50 Critic Score
    Graphics are average at best, combat is kind of shaky, and the actual quests are rather uninspired. [Sept 2002, p.117]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 50 Critic Score
    Boring fights, easy puzzles. [Oct 2004, p.96]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 60 Critic Score
    If you liked the first Way of the Samurai, then this provides more of the same type of play. But don't expect anything new or exciting. [July 2004, p.88]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 40 Critic Score
    There's no challenge, and there's no variety. [Apr 2005, p.103]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 60 Critic Score
    I have to wonder how well a child could handle the somewhat complex controls. [Mar 2002, p.110]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 50 Critic Score
    I want to like The Fast and The Furious, because somewhere under all the excruciating load times and arcade setting menus(I have to load a menu to change my camera angle? Ugh!)lies a solid game. It's a real shame. [Nov. 2006, p.119]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 70 Critic Score
    I'd prefer both the look and feel of "Moto GP 2." [Oct 2002, p.150]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 60 Critic Score
    Narrow, winding roads take TXR's already bad handling and make it feel that much worse. [Apr 2006, p.80]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 60 Critic Score
    What keeps the title afloat is collecting items, snapping pictures, and building up your character. It actually becomes mildly addictive. [Mar 2003, p.103]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 20 Critic Score
    The game is one long wave of monotonous, sloppy combat. [Jan 2005, p.102]
    • Official U.S. Playstation Magazine
    • 58 Metascore
    • 50 Critic Score
    The framerate is poor enough to be irritating. [Dec 2001, p.168]
    • Official U.S. Playstation Magazine
    • 58 Metascore
    • 50 Critic Score
    The game is really beatiful... But here's the problem: The game is HARD. [Nov 2001, p.152]
    • Official U.S. Playstation Magazine
    • 58 Metascore
    • 60 Critic Score
    Subject to much refinement, and while it still can't compete with the competition, 989 Sports has created a surprisingly solid all-around basketball game. [Dec 2003, p.183]
    • Official U.S. Playstation Magazine
    • 58 Metascore
    • 40 Critic Score
    A fantastic idea ruined by ugly graphics, a shaky framerate, and bizarre design elements. [May 2006, p.80]
    • Official U.S. Playstation Magazine
    • 58 Metascore
    • 60 Critic Score
    Comes agonizingly close to being exceptional but falls too short in too many areas to be more than average. [Dec 2005, p.121]
    • 58 Metascore
    • 50 Critic Score
    Games based on kids' movies are getting somewhat better, but Over the Hedge reverts to the same old beat-up-a-bunch-of-bad-guys- formula. [Oct. 2006, p.88]
    • Official U.S. Playstation Magazine
    • 58 Metascore
    • 60 Critic Score
    But at full price, there's just not enough variety here to justify the purchase for most people.
    • 58 Metascore
    • 40 Critic Score
    Beyond atmosphere, ShellShock pretty much, well, sucks. Probably the biggest irritation is the simply horrifying level design. [Oct 2004, p.88]
    • Official U.S. Playstation Magazine
    • 58 Metascore
    • 30 Critic Score
    It's like trying to fly an airplane with no wings, and you can't even tell the passengers to kiss their asses good-bye. [May 2005, p.92]
    • Official U.S. Playstation Magazine
    • 58 Metascore
    • 50 Critic Score
    Overall, it's a disappointing effort at best, and only recommended if you're a sports-,car-,and gun-allergic PS3 owner grasping for something to play. [Jan. 2007, p.74]
    • Official U.S. Playstation Magazine
    • 58 Metascore
    • 50 Critic Score
    Part of the feeling of powerlessness comes from the awful controls. [Nov 2004, p.120]
    • Official U.S. Playstation Magazine
    • 58 Metascore
    • 70 Critic Score
    A limited trick set takes away from the power of the game. [Oct 2001, p.135]
    • Official U.S. Playstation Magazine
    • 58 Metascore
    • 50 Critic Score
    An ugly, ugly game. [Apr 2006, p.80]
    • Official U.S. Playstation Magazine
    • 58 Metascore
    • 60 Critic Score
    The fan in me can't help but like this game. Despite some questionable A.I. and repetitive attack animations (surprisingly brutal for a Teen rating), the Stealth mode (activated by awkwardly holding down L2 - another control issue) presents a genuinely cool graphic effect similar to thermal vision. [June 2003, p.108]
    • Official U.S. Playstation Magazine
    • 58 Metascore
    • 80 Critic Score
    Once you master the controls, you'll love it. [Oct 2001, p.135]
    • Official U.S. Playstation Magazine
    • 58 Metascore
    • 40 Critic Score
    It has a few innovations, but these aren't executed well enough to make the game really stand out. [Dec 2002, p.174]
    • Official U.S. Playstation Magazine
    • 58 Metascore
    • 50 Critic Score
    Samurai Warriors 2 doesn't introduce any new problems to the series and corrects a few of the glaring inadequacies of the first game. Nevertheless, it fails to add enough to the series to justify being a full-priced sequel. [Oct. 2006, p.85]
    • Official U.S. Playstation Magazine
    • 58 Metascore
    • 50 Critic Score
    The shifting camera angles almost always lead to confusion. [Dec 2002, p.174]
    • Official U.S. Playstation Magazine
    • 58 Metascore
    • 30 Critic Score
    The absurd amount of effort you'll have to spend to get any substantial results in Fighter Maker 2's Edit mode won't be worth it for 95 percent of you. [Jan 2003, p.124]
    • Official U.S. Playstation Magazine
    • 58 Metascore
    • 60 Critic Score
    A perfectly fun, surreal distraction - but only when playing with live frolfers. If you go at it alone, even the Frolf Referee's entertaining mannerisms won't make up for the frustration caused by the cheating A.I. [July 2004, p.96]
    • Official U.S. Playstation Magazine
    • 58 Metascore
    • 40 Critic Score
    This is one of the least user-friendly gameplay experiences I've had in some time. [May 2006, p.90]
    • Official U.S. Playstation Magazine
    • 58 Metascore
    • 60 Critic Score
    Lobotomized teammates, restrictive environments, and enemies with X-ray vision make it necessary to memorize entire levels. [Feb 2005, p.90]
    • Official U.S. Playstation Magazine
    • 58 Metascore
    • 50 Critic Score
    The game's still shallow, but on the PSP, ease of play becomes a virtue. It's still not fantastic, but it's a passable novelty with a great license. [Nov 2005, p.121]
    • Official U.S. Playstation Magazine
    • 58 Metascore
    • 40 Critic Score
    Suffers from one of the most useless cameras since the advent of 3D gaming. [March 2005, p.101]
    • 58 Metascore
    • 60 Critic Score
    Neither heavenly nor hellish. [May 2005, p.94]
    • Official U.S. Playstation Magazine
    • 58 Metascore
    • 70 Critic Score
    Pretty much a Diablo clone with so-so graphics, but a solid action/RPG. [Mar 2002, p.34]
    • Official U.S. Playstation Magazine
    • 58 Metascore
    • 50 Critic Score
    Monster Rancher Evo would've easily succeded in attempting to build a stronger RPG element, but as it stands, the game just falls short of offering a complete RPG experience. [July 2006, p.75]
    • Official U.S. Playstation Magazine
    • 58 Metascore
    • 60 Critic Score
    This could be the only PlayStation game I've ever played that uses almost every button except X. Not a big deal, but worth noting. [Feb 2004, p.101]
    • Official U.S. Playstation Magazine
    • 58 Metascore
    • 60 Critic Score
    Other than the stylish cel-shaded visuals, there's hardly anything new here... Seriously, I haven't seen camera problems this bad since the early days of PS1. [Nov 2003, p.138]
    • Official U.S. Playstation Magazine
    • 58 Metascore
    • 50 Critic Score
    Too much choice, not enough direction, and the characters are really creepy looking. [Dec 2005, p.118]
    • 58 Metascore
    • 60 Critic Score
    It's just too bad that the shoot-'em up gameplay setting things up is so generic. [Nov 2002, p.188]
    • Official U.S. Playstation Magazine
    • 58 Metascore
    • 70 Critic Score
    If you want to impart the important skills of twitchily thwaking bad dudes in dungeons on to a younger sibling, SD Gundam Force: Showdown! is a good start. [Jan 2005, p.107]
    • Official U.S. Playstation Magazine
    • 57 Metascore
    • 60 Critic Score
    At its very best, Dirge of Cerberus is an average action game with RPG elements, nice ideas, and a decent fan service. [Sept 2006, p.80]
    • Official U.S. Playstation Magazine
    • 57 Metascore
    • 50 Critic Score
    The moments of inspiration are there to be found, but they're much less common than the moments of wanting to throw your controller in disgust. [Dec 2004, p.114]
    • 57 Metascore
    • 50 Critic Score
    As a racing game, it's pretty much par for the course. You race, you win, you open stuff up...seen it before, thank you. [Jan 2002, p.140]
    • Official U.S. Playstation Magazine
    • 57 Metascore
    • 50 Critic Score
    NBA
    Although its filled with flaws, this is still a very playable on-the-go b-ball game, even with the occasional bugs and an unthinkably bad free-throw system. [June 2005, p.98]
    • Official U.S. Playstation Magazine
    • 57 Metascore
    • 50 Critic Score
    Its cold, sterile presentation and crazy list of components for the armored core itself make it, in reality, a game for veteran AC gearheads. [Nov 2005, p.101]
    • Official U.S. Playstation Magazine
    • 57 Metascore
    • 40 Critic Score
    Oversimplified controls and an atrocious camera. If it were a movie, you'd leave the theater halfway through and not care about the conclusion. [Feb 2005, p.86]
    • 57 Metascore
    • 40 Critic Score
    You're contantly shooting the same enemies over and over in rather dull environments, only to come upon completely lackluster bosses. [August 2002, p.107]
    • Official U.S. Playstation Magazine
    • 57 Metascore
    • 60 Critic Score
    Challenges are all over the place, randomly ranging from boringly easy to annoying difficult. [Apr 2003, p.90]
    • Official U.S. Playstation Magazine
    • 57 Metascore
    • 70 Critic Score
    It's not a gamer's game, it's a Corvette fan club member's game. [June 2004, p.96]
    • Official U.S. Playstation Magazine
    • 57 Metascore
    • 60 Critic Score
    A big, fat disappointment...SpyHunter 2 simply lacks any soul.
    • 57 Metascore
    • 60 Critic Score
    You know the drill with anime games: They're typically a bit half-assed, and with Gundam vs. Zeta Gundam too much effort was spent on fanboy frills and not enough was spent under the hood. It's a fun ride, but this series is showing its age.
    • 57 Metascore
    • 70 Critic Score
    Does it get frustrating? Oh my, yes...But that's Myst for you. [Dec 2002, p.164]
    • Official U.S. Playstation Magazine
    • 57 Metascore
    • 30 Critic Score
    The graphics certainly don't help any. Really, for a PS2 game, they're an embarrassment. [Dec 2001, p.161]
    • Official U.S. Playstation Magazine
    • 57 Metascore
    • 50 Critic Score
    Buy some legos instead. [Jan 2003, p.120]
    • Official U.S. Playstation Magazine
    • 57 Metascore
    • 50 Critic Score
    A racing game packed with features that you've mostly seen before, hiding behind a veneer of graphical mediocrity. [May 2004, p.96]
    • Official U.S. Playstation Magazine
    • 57 Metascore
    • 60 Critic Score
    Avatar shows flashes of brilliance at first, but sadly those don't last long enough to sustain the entire game. [Jan. 2007, p.88]
    • Official U.S. Playstation Magazine
    • 57 Metascore
    • 60 Critic Score
    It's surprising how much better Invasion is when you're playing against opponents with brains or doing battle in environments where the motorcycle proves userful for something beyond runnning for your life. [Nov 2004, p.132]
    • Official U.S. Playstation Magazine
    • 57 Metascore
    • 40 Critic Score
    With a full year since the original and no majjor changes to implement, this should have been great. Instead, it's just more "Dynasty Warriors." [Dec. 2006, p.134]
    • Official U.S. Playstation Magazine
    • 57 Metascore
    • 60 Critic Score
    A game for zealous fans and gamers with damaged short-term memory. [Jan 2006, p.96]
    • Official U.S. Playstation Magazine
    • 57 Metascore
    • 40 Critic Score
    Anyone who has enjoyed any of the technical, aesthetic, and gameplay improvements of the past decade will probably want to pass this one up [Dec 2004, p.114]
    • Official U.S. Playstation Magazine
    • 57 Metascore
    • 70 Critic Score
    The 20 percent that takes place on foot takes four times longer than it should because of countless design flaws. In brief: The driving parts are awesome, the running around sucks.
    • 57 Metascore
    • 70 Critic Score
    TGE effectively mixes a variety of gameplay, from manning a turret in a dogfight over Europe to sneaking through POW camps Solid Snake-style to Steve McQueen's daring cross-country bike escape. [Sept 2003, p.93]
    • Official U.S. Playstation Magazine
    • 57 Metascore
    • 50 Critic Score
    The controls – coupled with the awful camera – hold it back as a whole. [May 2002, p.100]
    • Official U.S. Playstation Magazine
    • 57 Metascore
    • 30 Critic Score
    As bad as the roster is, the game itself is fine, and by fine I mean you couldn't have possibly made it more boring. [Jan 2005, p.109]
    • Official U.S. Playstation Magazine
    • 57 Metascore
    • 50 Critic Score
    It's roughly animation-free. [Jan 2003, p.138]
    • Official U.S. Playstation Magazine
    • 57 Metascore
    • 50 Critic Score
    It's very fast paced and probably about as close as a hunting game will ever get to mimicking a typical first-person shooter. [Jan 2004, p.114]
    • Official U.S. Playstation Magazine
    • 57 Metascore
    • 30 Critic Score
    Yu-Gi-Oh completely blows. [June 2002, p.103]
    • Official U.S. Playstation Magazine
    • 56 Metascore
    • 40 Critic Score
    Scoring opportunities are too easy and mean too little, and the "wow" moments - scoring a goal, beating a defender - serve up more yawns than adrenaline. [Apr 2005, p.109]
    • Official U.S. Playstation Magazine
    • 56 Metascore
    • 60 Critic Score
    I realized five or six hours into it that I was really hooked...There are plenty of hours of gameplay to be had. [May 2002, p.102]
    • Official U.S. Playstation Magazine
    • 56 Metascore
    • 40 Critic Score
    If this game had online play and were a PSP title, we'd be pretty pleased. But it doesn't, it's not - and we're not. [Sept 2006, p.83]
    • Official U.S. Playstation Magazine
    • 56 Metascore
    • 50 Critic Score
    Your typical "Twisted Metal" knock-off, complete with a ho-hum lineup of vehicles, bland weaponry, and uninspired courses. Gameplay's no better. [May 2003, p.97]
    • Official U.S. Playstation Magazine
    • 56 Metascore
    • 60 Critic Score
    It's by no means a spectacular game, but then again, it did make me want to watch the show, so it's done its job. [Feb 2005, p.80]
    • Official U.S. Playstation Magazine
    • 56 Metascore
    • 30 Critic Score
    Goes from merely mediocre to appallingly bad.
    • 56 Metascore
    • 30 Critic Score
    I still think a music-customizable rhythm game could be amazing, but Dance Factory falls short of the ideal. [Jun 2006, p.94]
    • Official U.S. Playstation Magazine
    • 56 Metascore
    • 40 Critic Score
    Fun for kids, but you're better off playing "Klonoa." [Jan 2004, p.133]
    • Official U.S. Playstation Magazine
    • 56 Metascore
    • 70 Critic Score
    Though I liked Reign a lot, its horrible collision detection and frustrating later levels must be noted. [Dec 2002, p.164]
    • Official U.S. Playstation Magazine
    • 56 Metascore
    • 50 Critic Score
    YYH's problem is with the controls, which are shallow yet complicated. [Jan 2005, p.107]
    • Official U.S. Playstation Magazine
    • 56 Metascore
    • 50 Critic Score
    The biggest problem is that it all just gets kind of boring, which is rather criminal for a game that's about heated, bloody battles. [Aug 2005, p.83]
    • Official U.S. Playstation Magazine
    • 56 Metascore
    • 60 Critic Score
    More of the same, but not quite as good, with crappy minigames and a framerate that's more offensive than calling your political foe a putzhead. [Jan 2003, p.132]
    • Official U.S. Playstation Magazine
    • 56 Metascore
    • 50 Critic Score
    Yet another pretty--but shallow--anime-based fighting game from Bandai that offers some good fun for about an hour.
    • 56 Metascore
    • 60 Critic Score
    A solid, if limited, dance title... If Rhythm n' Groove has another 15 or 20 songs, DDR might have something to worry about. [June 2003, p.107]
    • Official U.S. Playstation Magazine
    • 56 Metascore
    • 30 Critic Score
    But most unbelievable is the fact that there's almost nothing here I would classify as fun. [Jan 2004, p.118]
    • Official U.S. Playstation Magazine
    • 56 Metascore
    • 50 Critic Score
    Those who have no emotional investment in a ragtag team of junior superheroes will just find yet another simple beat-em-up. [Mar 2006, p.87]
    • Official U.S. Playstation Magazine
    • 56 Metascore
    • 50 Critic Score
    The challenge mode makes up for a lot of the shortcomings, since it offers great, classic monkeys-in-balls action that fits perfectly with the PSP's portability, but sadly, it's not enough. [Nov. 2006, p.124]
    • Official U.S. Playstation Magazine
    • 56 Metascore
    • 50 Critic Score
    If you've played "Frogger 2" on the PS1, that's all you really need to know; this is pretty much the same game. [Jan 2003, p.136]
    • Official U.S. Playstation Magazine

Top Trailers