Official U.S. Playstation Magazine's Scores
- Games
For 1,416 reviews, this publication has graded:
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42% higher than the average critic
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2% same as the average critic
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56% lower than the average critic
On average, this publication grades 9.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Spyro: Year of the Dragon | |
|---|---|---|
| Lowest review score: | Gravity Games Bike: Street Vert Dirt |
Score distribution:
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Positive: 509 out of 1416
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Mixed: 674 out of 1416
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Negative: 233 out of 1416
1416
game
reviews
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- Critic Score
If there's one thing I've learned from Blade II, it's this: Vampires love monotony. [Nov 2002, p.183]- Official U.S. Playstation Magazine
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Dino Thunder is obviously trying to mimic the feel of free-roaming gameplay, but it fails to be entertaining about it. [Jan 2005, p.106]- Official U.S. Playstation Magazine
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- Official U.S. Playstation Magazine
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The various hip-hop accoutrements that GODM outfits its players with do little to alleviate the fact that the core element, actual rapping, is weak. [Dec 2004, p.106]- Official U.S. Playstation Magazine
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There are no surprise plot twists, no mysteries to unravel - nothing to keep you hooked at all. [Oct 2001, p.134]- Official U.S. Playstation Magazine
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- Official U.S. Playstation Magazine
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Battle Assault 3 is almost, not quite, a clunker, existing in the space between serviceable and irritating.- Official U.S. Playstation Magazine
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The game is essentially a distillation of everything "cool" about the show, so after about five minutes of play, you start to understand why the show was cancelled. [Feb 2003, p.104]- Official U.S. Playstation Magazine
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For me, it became much more enjoyable as something to pick up and play for five or 10 minutes at a time rather than for prolonged sessions, but this is somewhat contrary to the way it's designed. [Nov 2004, p.130]- Official U.S. Playstation Magazine
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I can't help but grimace every time I think about someone dropping 40 bucks on this thing. [Jan 2005, p.118]- Official U.S. Playstation Magazine
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Due to things like a shared health bar for both routes, bad jumping puzzles, and a camera that has a hard time keeping track, you'll find yourself repeating the routes--a lot. Which gets boring. [Jun 2006, p.92]- Official U.S. Playstation Magazine
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DICE is so utterly amateurish it's almost depressing. Stay very, very far away. [Nov 2005, p.96]- Official U.S. Playstation Magazine
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I really tried to understand the appeal of Digimon, but the bland little scamps just rub me the wrong way. Digimon World 4 won't convert anyone who doesn't already get it.- Official U.S. Playstation Magazine
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My favorite part of the game was the loading screen, whicch is an extreme close-up of SpongeBob's face pressed up against the glass as his eyes twitch back and forth. That made me smile more than once, but other than that, my overall consensus is: "ehhhhh." [Jun 2006, p.102]- Official U.S. Playstation Magazine
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Poor collision detection ensures you'll scratch your head, wondering how a particular punch or kick landed when the enemy who threw it is only vaguely in the area of your character. [Nov 2003, p.132]- Official U.S. Playstation Magazine
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Looking for a serious challenge? Then don't bother with Masters of Metal! The competition drives like a raccoon drunk on moonshine! Drunk raccoons! [Feb 2004, p.104]- Official U.S. Playstation Magazine
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One big piece of crap...The pacing is slow and boring, the chicks aren't attractive, and the gameplay is poorly constructed. [Oct 2004, p.98]- Official U.S. Playstation Magazine
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Old brawler mechanics, GTA elements don't mix in particularly well. [Oct 2005, p.107]- Official U.S. Playstation Magazine
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The game isn't fun...You'll have a lot more funjust going to the bowling alley. [July 2004, p.97]- Official U.S. Playstation Magazine
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Profoundly mediocre, the kind of game that only hardcore Digi-fans will like. [June 2002, p.102]- Official U.S. Playstation Magazine
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Music aside, the control is sketchy. [June 2001, p.102]- Official U.S. Playstation Magazine
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Pac-Man Fever will drive you neither crazy nor out of your mind. [Sept 2002, p.116]- Official U.S. Playstation Magazine
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The game is so mind-numbingly boring I drifted asleep while playing. [Nov 2002, p.188]- Official U.S. Playstation Magazine
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The ideas that drive the game are really good, and this could have easily become the best Predator game to date, except for all the mediocrity. [July 2005, p.77]- Official U.S. Playstation Magazine
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It's a very basic portrayal of the ninja lifestyle, and as such, there's nothing that will really keep your interest, particularly considering the poor camera and spotty controls.- Official U.S. Playstation Magazine
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The original arcade TMNT may reward your perseverance - but it's not worth the pain. And that says a lot. [Nov 2004, p.132]- Official U.S. Playstation Magazine
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Even if you have a Multitap and can thus play this with four real human beings, it's a poor party game. [Oct. 2006, p.88]- Official U.S. Playstation Magazine
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The gun battles that account for 99 percent of the game are extremely flawed. Bulletproof's aiming controls--no matter which configuration or sensitivity settings you choose--are as sloppy as they come.- Official U.S. Playstation Magazine
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- Official U.S. Playstation Magazine
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Outside studio Idea Factory developed Spectral Souls and it shows; NIS would be much better off sticking with its internal developers next time. [Nov. 2006, p.120]- Official U.S. Playstation Magazine
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The reason this process is so gut-wrenchingly irritating is that the controls for My Street, quite frankly, suck. [Apr 2003, p.90]- Official U.S. Playstation Magazine
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It's just too bad that Sega didn't take more time with these games since some of them, in their original form, could still hold up after all of these years. [March 2005, p.97]- Official U.S. Playstation Magazine
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The "budget" price of $20 is about $15 too much. [Aug 2006, p.75]- Official U.S. Playstation Magazine
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It's as if someone took the "Prince of Persia" formula, added a dash of digital Halle Berry, and then gave this recipe to an imbecile for actual execution. Everything that "Prince" did oh so right has been oh so bungled here. [Sept 2004, p.89]- Official U.S. Playstation Magazine
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I know this all sounds ridiculous, and it is. And yet, there's a certain goofy, tacky charm to the game that's oddly appealing. [Feb 2004, p.103]- Official U.S. Playstation Magazine
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Great for players who have absolutely no desire to experience what real poker is like. [Dec 2005, p.132]- Official U.S. Playstation Magazine
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That style and the often funny dialogue are really the game's only redeeming qualities, making it of interest only to fans of the show. [Feb 2003, p.108]- Official U.S. Playstation Magazine
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What really makes this game a disaster is the presentation. The character models and environments look like they were made using "Fighter Maker," which is to say that one one with a fundamental familiarity with 3D modeling was hired to make this game. [Feb 2005, p.91]- Official U.S. Playstation Magazine
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With a better targeting system and more free-form gameplay, this could have been a winner. [Dec 2005, p.130]- Official U.S. Playstation Magazine
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It also suffers some stultifying strikes: excruciating difficulty, obtuse mechanics, a stifling lack of freedom, and a brutal mission structure that punishes you as often as it rewards you. [July 2003, p.94]- Official U.S. Playstation Magazine
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There are just far too many problems with its basic mechanics. [Jan 2004, p.125]- Official U.S. Playstation Magazine
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Realistic drift physics apparently don't equal a good time, especially when added to a frustrating - and mandatory - tutorial mode. [Sept 2006, p.76]- Official U.S. Playstation Magazine
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My advice to the developers is next time, skip the shaking, the timers, and the laughable cinemas and spend more time polishing and testing. [June 2005, p.101]- Official U.S. Playstation Magazine
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A couple of good ideas, a couple of bad ideas, but all executed so poorly that the game almost feels unfinished. Combine that with a control and camera system that's been getting progressively worse for the past six years or so, and it's official: The hedgehog has jumped the shark.- Official U.S. Playstation Magazine
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- Official U.S. Playstation Magazine
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- Official U.S. Playstation Magazine
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It's just a veil of mediocrity used to cover what amounts to a crazed-crowd simulator. No, wait, that actually sounds too fun for a game like this. [Jun 2006, p.92]- Official U.S. Playstation Magazine
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The Tetris we all know and love never got boring. This does. [June 2002, p.100]- Official U.S. Playstation Magazine
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Your magnetic skis do more than just hug the rails when you’re grinding along – they magically suck you toward rails if you’re in the vicinity. It’s ridiculous. [Mar 2002, p.108]- Official U.S. Playstation Magazine
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Why bother with this one when there are so many better games out there? [Jan 2003, p.140]- Official U.S. Playstation Magazine
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It's a sloppy, rushed port of a game that deserved better. [July 2006, p.77]- Official U.S. Playstation Magazine
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A limited trick set, tiny levels, unresponsive controls and exceedingly bland level design all hit Evolution where it hurts. [Dec 2002, p.160]- Official U.S. Playstation Magazine
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The only real downside is that the upgrade system is worthless. [Apr 2006, p.82]- Official U.S. Playstation Magazine
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No other game in the PSP launch window is so miserably underachieving. [June 2005, p.101]- Official U.S. Playstation Magazine
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The real-time battle system is such a mess that you’ll get either incredibly bored or overwhelmed in no time. [Mar 2002, p.108]- Official U.S. Playstation Magazine
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Xiaolin Showdown has the elements of a good game, but the execution is so sloppy that it ends up falling flat. [Jan. 2007, p.88]- Official U.S. Playstation Magazine
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Slammin' D-ball's gameplay is a far cry from that of the old-school classic, and it's quite a shame. [May 2002, p.103]- Official U.S. Playstation Magazine
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In short, Shattered Universe just doesn't deliver. The onscreen action never heats up enough to be considered exciting, and even if it did, the shoddy control scheme would keep it from being any fun anyway. [Dec 2003, p.176]- Official U.S. Playstation Magazine
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It actually feels more like "Wipeout" or "Extreme-G Racing" than "Crash Team Racing" or "Mario Kart." Well, a crappier version of "Wipeout" or "Extreme-G," anyway. [Oct 2003, p.116]- Official U.S. Playstation Magazine
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The best ice-racing simulator for the PSP. Too bad there's no option for winter tires. [Apr 2006, p.92]- Official U.S. Playstation Magazine
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There's something fundamentally wrong about the fact that you can beat American Idol - and not miss a single note - with the sound off. [Feb 2004, p.101]- Official U.S. Playstation Magazine
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That's the worst kind of game design--the kind that only the people who made it can understand. [Oct. 2006, p.83]- Official U.S. Playstation Magazine
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There's a Jamaican bobsled team joke in here somewhere, but I'm too disappointed to figure it out. [Apr 2006, p.78]- Official U.S. Playstation Magazine
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The pace of the game is slow enough to serve as a cure for insomnia. [June 2001, p.97]- Official U.S. Playstation Magazine
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The game's simplicity makes this a questionable choice for anyone over 8, but young kids will likely enjoy it. [Jan 2005, p.106]- Official U.S. Playstation Magazine
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Insert "cruel and unusual punishment" or similar prison-term jokesterism here. Bonus points for working in the words "salad" and "toss." [Apr 2006, p.82]- Official U.S. Playstation Magazine
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What the game lacks in production values, it makes up for with pure action gameplay. [Sept 2002, p.113]- Official U.S. Playstation Magazine
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The gameplay is just short of completely unredeemable. [Jan 2003, p.132]- Official U.S. Playstation Magazine
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It is, thankfully, a roughly four-hour affair, but that time is probably better spent actually watching the two excellent (and one decent) Terminator movies. [Feb 2004, p.104]- Official U.S. Playstation Magazine
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Sadists can now add a new option to their perverse torture list: Play Evolution Snowboarding. [Feb 2003, p.101]- Official U.S. Playstation Magazine
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- Official U.S. Playstation Magazine
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- Critic Score
Another cynical exploitation of a fad, but hey, at least it's portable. [Dec 2005, p.139]- Official U.S. Playstation Magazine
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I’d commend the scope of the design, but you that it’s let down by the execution. [Feb 2002, p.113]- Official U.S. Playstation Magazine
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The absence of Ed Norton's and Brad Pitt's likenesses makes the generic characters look like a pack of half-naked Ken dolls, excepting the one with man boobs. [Dec 2004, p.108]- Official U.S. Playstation Magazine
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- Critic Score
Allowing your kid to play this game is considered child abuse in 29 states. [Oct 2005, p.102]- Official U.S. Playstation Magazine
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Don’t expect an accurate depiction of movement, however, as poor physics dominate a lousy game. [Feb 2002, p.108]- Official U.S. Playstation Magazine
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If only Fugitive Hunter, the game, wasn't saddled with broken missions, pathetic animations, a sorry fighting system and a sorrier button-mashing mode. [Jan 2004, p.118]- Official U.S. Playstation Magazine
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Worthless combos, horrible-looking characters, poor level design, inexcusably low production value (no speech...at all), and absolutely pathetic special attacks that take five seconds to complete. [Sept 2004, p.97]- Official U.S. Playstation Magazine
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- Official U.S. Playstation Magazine
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There are many flaws. The fighters move as if wearing cinder-block shoes. [July 2002, p.101]- Official U.S. Playstation Magazine
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Let's hope that Namco Bandai issues an "oops" and ships the real game soon. [Jan. 2007, p.72]- Official U.S. Playstation Magazine
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I can’t remember a more boring example of the game’s genre in years. [Feb 2002, p.107]- Official U.S. Playstation Magazine
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It's neither run nor funny - you're better off spending $20 on something else. [Jan 2004, p.125]- Official U.S. Playstation Magazine
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Luckily timed button-mashing encompasses 90 percent of any sort of strategy involved. [June 2001, p.100]- Official U.S. Playstation Magazine
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Whereas I fully expected it to be the worst game of the PlayStation party game genre...Super Party actually revealed itself as the best. [Jan 2003, p.131]- Official U.S. Playstation Magazine
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The game thus degenerates into pick up object, throw, repeat. [Dec 2001, p.174]- Official U.S. Playstation Magazine
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Horrible joke of a driving game...created for the cheesecake, and the cheesecake alone. [Apr 2002, p.109]- Official U.S. Playstation Magazine
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No, it’s not good at all. And it sure as heck ain’t gonna win any awards. But it does serve well enough as a mild brainless diversion. [Mar 2002, p.106]- Official U.S. Playstation Magazine
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It's one of the worst-looking titles ever released on the PS1. [June 2003, p.107]- Official U.S. Playstation Magazine
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In the ongoing competition for the PS2's worse title, this game undershines them all.[Oct 2002, p.147]- Official U.S. Playstation Magazine
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That exhaustive level of accuracy severely limits Deer Hunt 2004's appeal... If you don't already know a bit about hunting, you may have a tough time of it. [Nov 2003, p.130]- Official U.S. Playstation Magazine
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As much about the atmosphere of fishing as it is about bait and reel and line strength. [Sept 2003, p.97]- Official U.S. Playstation Magazine
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With the exception of some very slight aesthetic changes and a new slate of 3,200 puzzles, this is the exact same home version of Wheel that we saw on PS1. [Jan 2004, p.130]- Official U.S. Playstation Magazine
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One of the largest kid games to hit the market - in essence, it's an E-rated "GTA." [Jan 2005, p.107]- Official U.S. Playstation Magazine
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It doesn't hurt that the controls are spot on, the sound is good, and the graphics move at a fair old lick, either. Saturday won't win any awards for presentation, but it's all competently put together. [June 2004, p.96]- Official U.S. Playstation Magazine
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The control flat-out sucks. I had a rough time moving my fielders, and I can't imagine a chid who has yet to add a second digit to his age faring any better. [June 2004, p.95]- Official U.S. Playstation Magazine
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This title is a steady study of patience, and downing a buck after a seven-minute game of cat-and-mouse is wholly rewarding. [Oct 2004, p.98]- Official U.S. Playstation Magazine
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Am I the only one who is seriously creeped out by the idea of hearing a sexy woman's voice making doubles entendres while I'm reeling in a freaking fish? [July 2002, p.103]- Official U.S. Playstation Magazine