Official U.S. Playstation Magazine's Scores
- Games
For 1,416 reviews, this publication has graded:
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42% higher than the average critic
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2% same as the average critic
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56% lower than the average critic
On average, this publication grades 9.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Spyro: Year of the Dragon | |
|---|---|---|
| Lowest review score: | Gravity Games Bike: Street Vert Dirt |
Score distribution:
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Positive: 509 out of 1416
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Mixed: 674 out of 1416
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Negative: 233 out of 1416
1416
game
reviews
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- Official U.S. Playstation Magazine
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- Critic Score
I've had more control when driving a car without a steering wheel. [Oct 2001, p.137]- Official U.S. Playstation Magazine
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- Critic Score
The races are boring...There's just no drama to the thing, and even once you've cranked your Mitsubishi crapbox up to 400 hp, you still don't feel the power. [Oct 2004, p.100]- Official U.S. Playstation Magazine
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If Crimson Tears did a better job of eliminating or even just disguising its leveling grind, it could have started a BrawlPG trend. For now, it's merely good but repetitive - it could have leveled up more before its release. [Aug 2004, p.98]- Official U.S. Playstation Magazine
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- Official U.S. Playstation Magazine
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Contrary to the rules of classic puzzle games, it takes a long time to ick up, but a short time to master. I'll pass, thanks. [Nov 2001, p.167]- Official U.S. Playstation Magazine
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The action is solid, and fans of the series will definitely get a kick out of it. [May 2005, p.115]- Official U.S. Playstation Magazine
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- Official U.S. Playstation Magazine
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Don't be too put off by the T-rating, if you're fine with your kids seeing the movie, the game is safe. [Jan 2005, p.105]- Official U.S. Playstation Magazine
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This game is an absolute hoot, and triumphs in almost every way over its summer counterpart. [Mar 2002, p.105]- Official U.S. Playstation Magazine
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The problem is that you never get a sense of what you've won and lost. I'd like a betting ticket to help me remember my bets. [Sept 2002, p.118]- Official U.S. Playstation Magazine
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There's never a shortage of funny. It's refreshing to play an RPG that doesn't take itself too seriously. [May 2006, p.80]- Official U.S. Playstation Magazine
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Should actually be called "Headhunter: Generally Good Like the Last One But Still Pretty Flawed." [Nov 2004, p.120]- Official U.S. Playstation Magazine
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The game's story, written by the show's writers, is also top-notch, with the requisite last-second plot twists. [Apr 2006, p.81]- Official U.S. Playstation Magazine
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Defense is the name of this game, but it's also the game's biggest flaw. [Dec 2002, p.170]- Official U.S. Playstation Magazine
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You can only truck for so long before things start to get stale. [Aug 2003, p.97]- Official U.S. Playstation Magazine
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This entirely uninspired PS2 game may satisfy diehard fans of the show it's based on, but ony because of features like a sample contestant exam and a contestant profile saved on memory card. [Feb 2003, p.103]- Official U.S. Playstation Magazine
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This is a kid game, so don't even bother with it if you're an adult. But do pick this up for your child. [Aug 2002, p.111]- Official U.S. Playstation Magazine
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A sloppy fighting game that may be good for a few laughs and nothing more.- Official U.S. Playstation Magazine
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The battles are too tough for all the wrong reasons. [Feb 2002, p.116]- Official U.S. Playstation Magazine
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If you're going to play a squad-based shooter, why play this one when you could pop in one that's more interesting? [Dec 2005, p.130]- Official U.S. Playstation Magazine
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This game looks so great, but the controls may very well be the worst I have ever seen in a racing game. [Feb 2002, p.114]- Official U.S. Playstation Magazine
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It's pretty elementary and it won't take you very long, but at $20 it's a good starter option for the young race fans in your life, who should get quite a few hours of enjoyment from it. [Feb 2005, p.83]- Official U.S. Playstation Magazine
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For the rest of us [non-Yu-Gi-Oh! fans], it's a passable strategy RPG. [Jan 2005, p.107]- Official U.S. Playstation Magazine
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Adequate. But even at its best, it's merely mediocre. [Sept 2002, p.119]- Official U.S. Playstation Magazine
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Proves that cel-shading rocks for some games. If only gameplay rocked, too. [August 2002, p.110]- Official U.S. Playstation Magazine
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A buggy mess that should be avoided in favor of "NHL 2K6" or "NHL 06." [Dec 2005, p.115]- Official U.S. Playstation Magazine
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It seems like the designers spent so much time working on fancy effects that they didn't have enough time to bother with things like level design... It's a pretty major disappointment. [Aug 2003, p.101]- Official U.S. Playstation Magazine
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Rather than craft a generic beat-em-up that follows the plot of the film, THQ has created sort of a kiddie version of "The Sims". [Oct. 2006, p.88]- Official U.S. Playstation Magazine
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But despite this flaw, Gunpey still makes line creation a whole lot more fun than art class ever did. [Dec. 2006, p.136]- Official U.S. Playstation Magazine
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When I was a kid, I used to play my sister in "Summer Games" on our Apple IIe. In Athens 2004, I discovered that Olympics-type gameplay hasn't evolved one iota in the past 20 years. [Aug 2004, p.93]- Official U.S. Playstation Magazine
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The controls are easy to learn, and the game has a surprising depth. [August 2002, p.110]- Official U.S. Playstation Magazine
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There's reason to play it over the other, better baseball games this season: Spring Training Mode... Besides that very cool option, MLB 2004 is average in every way. [Apr 2003, p.95]- Official U.S. Playstation Magazine
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The real downfall, though, is the waiting. During the enemy turn, you're forced to wait through the individual moves of every single unit. [June 2004, p.84]- Official U.S. Playstation Magazine
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After [a dozen or so matches], Galactic Wrestling's lack of depth creeps in, followed by boredom. [July 2004, p.96]- Official U.S. Playstation Magazine
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The real disappointment comes from the wonky control and slipshod graphics. [June 2001, p.100]- Official U.S. Playstation Magazine
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Good practice for aspiring Final Fantasizers. [Jan 2006, p.99]- Official U.S. Playstation Magazine
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The Micro Machines games have stayed the same over the last decade for the most part, so fans of the series will have a general idea of what they're getting into here. Newcomers can consider themselves warned. [Oct. 2006, p.92]- Official U.S. Playstation Magazine
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GameBreaker does a poorer job of fulfilling its duties as a college game than "GameDay" does as a pro simulation. [Oct 2003, p.118]- Official U.S. Playstation Magazine
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Not a masterpiece, but it has something nailed that so many games seem to lack: it's fun. Lots of fun. Seriously. [July 2003, p.97]- Official U.S. Playstation Magazine
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Solid graphics and a great story don't make up for a lack of content. Would be a steal at bargain-bin prices, though. [Jan 2006, p.101]- Official U.S. Playstation Magazine
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Pac-Man plays minor-league Mario for the two people left in the world who still can't get enough key puzzles and Easter egg hunts.- Official U.S. Playstation Magazine
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- Official U.S. Playstation Magazine
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- Critic Score
From Russia With Love adds more unlockable multiplayer characters and hidden challenges; even with these additions, though, it actually has less content than its console cousin. [Jun 2006, p.103]- Official U.S. Playstation Magazine
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The quarterbacks in GameDay take too damn long to throw the ball! [Nov 2002, p.196]- Official U.S. Playstation Magazine
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A monotonous shooter with a crippled camera and a crush on "Psychonauts." [Sept 2005, p.93]- Official U.S. Playstation Magazine
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As with early "FIFAs", I couldn't help feeling that my players were doing a hell of a lot better when I didn't get in the way by, y'know, pressing any buttons or anything. [Oct 2003, p.126]- Official U.S. Playstation Magazine
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A geriatric "MGS" clone burdened with the identity (and scene) thefts of "Mission: Impossible." [Oct 2004, p.88]- Official U.S. Playstation Magazine
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Holy Crap! Someone actually made an FPS game on teh PSP work. [Dec 2005, p.139]- Official U.S. Playstation Magazine
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- Critic Score
If you have always intended to buy a collection of classic arcade games, then this is as comprehensive as you're going to get. [Nov 2005, p.93]- Official U.S. Playstation Magazine
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The average player will become bored with it. [Jan 2002, p.125]- Official U.S. Playstation Magazine
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A really basic game for the genre. It's not completely unplayable, but it has more than its fair share of problems. [Dec 2003, p.172]- Official U.S. Playstation Magazine
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The only people who are going to enjoy this game are the die-hard fans of its source material. [Jan 2003, p.136]- Official U.S. Playstation Magazine
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Fans of the show will dig the humor and graphics. [Jan 2005, p.105]- Official U.S. Playstation Magazine
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I'd highly recommend Sunny to surfing fans, though. [Dec 2001, p.170]- Official U.S. Playstation Magazine
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You're basically getting two games in one here, and both are a lot of fun, not to mention loaded with replay value. [Nov 2002, p.190]- Official U.S. Playstation Magazine
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Pros: Beautiful art, unique team mechanic. Cons: Repetitious battles, poor A.I., slowdown. [March 2005, p.101]- Official U.S. Playstation Magazine
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- Critic Score
A sad, painfully executed experience that can't hold a candle to the former glory. [Nov 2002, p.192]- Official U.S. Playstation Magazine
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The main problem is that Rio recognizes more than 5,000 words, but you don't know what those words are...The innovative concept is fun for a few minutes, but an entire game is tedious.- Official U.S. Playstation Magazine
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- Critic Score
Ultimately, though, even "five Pipo monkeys in different colored pants!" aren't enough to make the same repeated games and gadgets interesting—unless you're a 7-year-old or a stoner.- Official U.S. Playstation Magazine
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- Official U.S. Playstation Magazine
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- Critic Score
A feast for creative quirk-seekers; a famine for lazy mainstreamers. [Dec 2005, p.130]- Official U.S. Playstation Magazine
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Why can't you have more than six players at a table? [March 2005, p.95]- Official U.S. Playstation Magazine
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Unfortunately, slick powers, moderately competent A.I., and amusing deathtraps can't save Rogue Agent from being bland, linear, and repetitive - it tends to give too much of the mediocre and not enough of the awesome. [Feb 2005, p.88]- Official U.S. Playstation Magazine
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The voices are great, the gameplay's not half-bad - but the AI is such an impediment that the fun quickly drains away. [Jan 2006, p.99]- Official U.S. Playstation Magazine
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It's tedious, wearisome, dreary, slow, stiff, flat and monotonous...in other words, it's an utter bore. [Apr 2002, p.103]- Official U.S. Playstation Magazine
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Plays like the board game, but with whizbang 3D graphics that portray soldiers in battle whenever a player makes an attack. [Oct 2003, p.126]- Official U.S. Playstation Magazine
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The underlying game is solid and would have been great had Activision taken the time to iron out the myriad bugs and glitches.- Official U.S. Playstation Magazine
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- Critic Score
So ultimately, you have a bad port of a not-particularly great Xbox game with all of the interesting bits removed. [Dec 2002, p.180]- Official U.S. Playstation Magazine
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It's a run-of-the-mill game that's fun for playing in spurts just to shoot stuff, but that's about it. [Oct 2002, p.150]- Official U.S. Playstation Magazine
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Fortunately, the 1-on-1 fighting sequences are there to save it, but it would've been great if there were more of them and less of a focus on the average action sequences. If anything, it would've made the game last longer than the five hours it takes to beat it.- Official U.S. Playstation Magazine
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- Critic Score
Buy WPT if you watch poker; buy "World Championship Poker 2" if you <I>play</I> poker. [Jan 2006, p.95]- Official U.S. Playstation Magazine
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Ironically, MCL turns out to be a better boobtastic party game than "The Guy Game." [Dec 2004, p.118]- Official U.S. Playstation Magazine
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An uninteresting, repetitive driving/shooting game with unfunny quips and painfully bad cut-scenes. [Nov 2003, p.142]- Official U.S. Playstation Magazine
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It <I>may</I> capture your attention for about one game of 9-ball or doing some trick shots, but career mode will bore the balls out of you. [Jan 2004, p.133]- Official U.S. Playstation Magazine
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- Official U.S. Playstation Magazine
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- Official U.S. Playstation Magazine
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- Critic Score
GameDay has earned my respect, but "Madden" has earned my $50. [Oct 2002, p.148]- Official U.S. Playstation Magazine
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Like that hot chick at the bar - good looking but boring after five minutes. [Apr 2006, p.95]- Official U.S. Playstation Magazine
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It's an uninspired, uninnovative platform game with incredibly annoying flaws. Combat is brainless - I died more times from wandering into mud puddles (which are apparently deadly and kill you instantly) than I did from enemy attacks. [Dec 2004, p.125]- Official U.S. Playstation Magazine
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Cheesy plot, horrible dialogue and translation, bland graphics, and standard RPG cliches circa 1995 as far as the eye can see. [Aug 2006, p.81]- Official U.S. Playstation Magazine
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The result is a few moments of fright and a whole lot of trial and error, backtracking, and head-scratching frustration. [Sept 2004, p.97]- Official U.S. Playstation Magazine
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A decent kids' game, but only if you've got at least two people playing. [Jan 2006, p.99]- Official U.S. Playstation Magazine
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Goes right off the deep end with its length - the entire game can be completed in one six-hour sitting. [Apr 2005, p.102]- Official U.S. Playstation Magazine
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Untamed true fun lies in its extreme sports-type levels. [Jan 2002, p.141]- Official U.S. Playstation Magazine
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The visuals might pass for first-generation quality at best. [August 2002, p.110]- Official U.S. Playstation Magazine
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Everything is passable--no aspects of the game are missing, nothing's technically wrong. It's just that it doesn't strive above any of the old, established conventions of the genre. It has an average overwrought RPG story line, average graphics, and an average (to poor) combat system that has shifted from turn-based combat to real-time combat.- Official U.S. Playstation Magazine
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- Critic Score
While that addictive quality that the best games of this genre have is missing, Frantix isn't a bad way to waste time. [Oct 2005, p.108]- Official U.S. Playstation Magazine
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A cool-ass shooter... Honestly, at $15 bucks, it would be a serious crime for shooter fans to pass this baby up. [June 2003, p.105]- Official U.S. Playstation Magazine
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The game itself seems to suffer from a ridiculous lack of balance. [July 2002, p.100]- Official U.S. Playstation Magazine
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"NBA 2K2" is still the obvious choice for basketball fans. But 2Night's stock remains on the rise. [May 2002, p.99]- Official U.S. Playstation Magazine
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Another thing that really sets this game apart is its rather obscene reliance on gore. [Jan 2002, p.136]- Official U.S. Playstation Magazine
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When you have something that's this cool to start with, even a fairly average gameplay experience is enough to hold the torch.- Official U.S. Playstation Magazine
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I couldn't get over the tiresome switch from the adrenaline-pumping action of shooting rival families to suddenly having to play a game of Risk. [Nov. 2006, p.122]- Official U.S. Playstation Magazine
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Despite all the effort clearly put in to make it otherwise, FIFA Street is still boring. [Apr 2006, p.78]- Official U.S. Playstation Magazine
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An oversimplified career mode, lack of game modes, shoddy dribbling physics (the ball seems magnetically tied to a dribbler's feet), and complete lack of responsiveness mean you should wait for the sequel to get your kicks.- Official U.S. Playstation Magazine
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- Critic Score
It's a bite-size nugget of nostalgia and mindless fun. [Feb 2006, p.77]- Official U.S. Playstation Magazine
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All the cars suffer from terrible handling physics, which are only made worse by the appallingly sensitive setup on the analog controls. [Mar 2003, p.114]- Official U.S. Playstation Magazine
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Solid voice acting from the entire cast of the show, unlockables aplenty, and cool quips almost - but not quite - sweeten the sour medicine that is Futurama to the point of redemption. [Sept 2003, p.92]- Official U.S. Playstation Magazine
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Too slow and clunky, and the load times will put some softcore gamers to sleep. [Feb 2003, p.104]- Official U.S. Playstation Magazine
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