Official U.S. Playstation Magazine's Scores

  • Games
For 1,416 reviews, this publication has graded:
  • 42% higher than the average critic
  • 2% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 9.3 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Spyro: Year of the Dragon
Lowest review score: 10 Gravity Games Bike: Street Vert Dirt
Score distribution:
1416 game reviews
    • 62 Metascore
    • 40 Critic Score
    Unbalanced and derivative. [Oct 2003, p.116]
    • Official U.S. Playstation Magazine
    • 62 Metascore
    • 40 Critic Score
    I've had more control when driving a car without a steering wheel. [Oct 2001, p.137]
    • Official U.S. Playstation Magazine
    • 62 Metascore
    • 60 Critic Score
    The races are boring...There's just no drama to the thing, and even once you've cranked your Mitsubishi crapbox up to 400 hp, you still don't feel the power. [Oct 2004, p.100]
    • Official U.S. Playstation Magazine
    • 62 Metascore
    • 70 Critic Score
    If Crimson Tears did a better job of eliminating or even just disguising its leveling grind, it could have started a BrawlPG trend. For now, it's merely good but repetitive - it could have leveled up more before its release. [Aug 2004, p.98]
    • Official U.S. Playstation Magazine
    • 62 Metascore
    • 60 Critic Score
    Take the red pill. And by "take," I mean "rent." [Aug 2003, p.96]
    • Official U.S. Playstation Magazine
    • 62 Metascore
    • 30 Critic Score
    Contrary to the rules of classic puzzle games, it takes a long time to ick up, but a short time to master. I'll pass, thanks. [Nov 2001, p.167]
    • Official U.S. Playstation Magazine
    • 62 Metascore
    • 60 Critic Score
    The action is solid, and fans of the series will definitely get a kick out of it. [May 2005, p.115]
    • Official U.S. Playstation Magazine
    • 62 Metascore
    • 60 Critic Score
    Rush ain't ugly; it's just rather unimpressive. [June 2002, p.103]
    • Official U.S. Playstation Magazine
    • 62 Metascore
    • 70 Critic Score
    Don't be too put off by the T-rating, if you're fine with your kids seeing the movie, the game is safe. [Jan 2005, p.105]
    • Official U.S. Playstation Magazine
    • 62 Metascore
    • 80 Critic Score
    This game is an absolute hoot, and triumphs in almost every way over its summer counterpart. [Mar 2002, p.105]
    • Official U.S. Playstation Magazine
    • 62 Metascore
    • 70 Critic Score
    The problem is that you never get a sense of what you've won and lost. I'd like a betting ticket to help me remember my bets. [Sept 2002, p.118]
    • Official U.S. Playstation Magazine
    • 62 Metascore
    • 80 Critic Score
    There's never a shortage of funny. It's refreshing to play an RPG that doesn't take itself too seriously. [May 2006, p.80]
    • Official U.S. Playstation Magazine
    • 62 Metascore
    • 60 Critic Score
    Should actually be called "Headhunter: Generally Good Like the Last One But Still Pretty Flawed." [Nov 2004, p.120]
    • Official U.S. Playstation Magazine
    • 62 Metascore
    • 80 Critic Score
    The game's story, written by the show's writers, is also top-notch, with the requisite last-second plot twists. [Apr 2006, p.81]
    • Official U.S. Playstation Magazine
    • 62 Metascore
    • 70 Critic Score
    Defense is the name of this game, but it's also the game's biggest flaw. [Dec 2002, p.170]
    • Official U.S. Playstation Magazine
    • 62 Metascore
    • 60 Critic Score
    You can only truck for so long before things start to get stale. [Aug 2003, p.97]
    • Official U.S. Playstation Magazine
    • 62 Metascore
    • 50 Critic Score
    This entirely uninspired PS2 game may satisfy diehard fans of the show it's based on, but ony because of features like a sample contestant exam and a contestant profile saved on memory card. [Feb 2003, p.103]
    • Official U.S. Playstation Magazine
    • 62 Metascore
    • 70 Critic Score
    This is a kid game, so don't even bother with it if you're an adult. But do pick this up for your child. [Aug 2002, p.111]
    • Official U.S. Playstation Magazine
    • 62 Metascore
    • 50 Critic Score
    A sloppy fighting game that may be good for a few laughs and nothing more.
    • 62 Metascore
    • 50 Critic Score
    The battles are too tough for all the wrong reasons. [Feb 2002, p.116]
    • Official U.S. Playstation Magazine
    • 62 Metascore
    • 60 Critic Score
    If you're going to play a squad-based shooter, why play this one when you could pop in one that's more interesting? [Dec 2005, p.130]
    • Official U.S. Playstation Magazine
    • 62 Metascore
    • 30 Critic Score
    This game looks so great, but the controls may very well be the worst I have ever seen in a racing game. [Feb 2002, p.114]
    • Official U.S. Playstation Magazine
    • 62 Metascore
    • 70 Critic Score
    It's pretty elementary and it won't take you very long, but at $20 it's a good starter option for the young race fans in your life, who should get quite a few hours of enjoyment from it. [Feb 2005, p.83]
    • Official U.S. Playstation Magazine
    • 62 Metascore
    • 60 Critic Score
    For the rest of us [non-Yu-Gi-Oh! fans], it's a passable strategy RPG. [Jan 2005, p.107]
    • Official U.S. Playstation Magazine
    • 62 Metascore
    • 50 Critic Score
    Adequate. But even at its best, it's merely mediocre. [Sept 2002, p.119]
    • Official U.S. Playstation Magazine
    • 62 Metascore
    • 50 Critic Score
    Proves that cel-shading rocks for some games. If only gameplay rocked, too. [August 2002, p.110]
    • Official U.S. Playstation Magazine
    • 62 Metascore
    • 20 Critic Score
    A buggy mess that should be avoided in favor of "NHL 2K6" or "NHL 06." [Dec 2005, p.115]
    • Official U.S. Playstation Magazine
    • 62 Metascore
    • 40 Critic Score
    It seems like the designers spent so much time working on fancy effects that they didn't have enough time to bother with things like level design... It's a pretty major disappointment. [Aug 2003, p.101]
    • Official U.S. Playstation Magazine
    • 62 Metascore
    • 50 Critic Score
    Rather than craft a generic beat-em-up that follows the plot of the film, THQ has created sort of a kiddie version of "The Sims". [Oct. 2006, p.88]
    • Official U.S. Playstation Magazine
    • 62 Metascore
    • 80 Critic Score
    But despite this flaw, Gunpey still makes line creation a whole lot more fun than art class ever did. [Dec. 2006, p.136]
    • Official U.S. Playstation Magazine
    • 61 Metascore
    • 50 Critic Score
    When I was a kid, I used to play my sister in "Summer Games" on our Apple IIe. In Athens 2004, I discovered that Olympics-type gameplay hasn't evolved one iota in the past 20 years. [Aug 2004, p.93]
    • Official U.S. Playstation Magazine
    • 61 Metascore
    • 70 Critic Score
    The controls are easy to learn, and the game has a surprising depth. [August 2002, p.110]
    • Official U.S. Playstation Magazine
    • 61 Metascore
    • 60 Critic Score
    There's reason to play it over the other, better baseball games this season: Spring Training Mode... Besides that very cool option, MLB 2004 is average in every way. [Apr 2003, p.95]
    • Official U.S. Playstation Magazine
    • 61 Metascore
    • 70 Critic Score
    The real downfall, though, is the waiting. During the enemy turn, you're forced to wait through the individual moves of every single unit. [June 2004, p.84]
    • Official U.S. Playstation Magazine
    • 61 Metascore
    • 50 Critic Score
    After [a dozen or so matches], Galactic Wrestling's lack of depth creeps in, followed by boredom. [July 2004, p.96]
    • Official U.S. Playstation Magazine
    • 61 Metascore
    • 40 Critic Score
    The real disappointment comes from the wonky control and slipshod graphics. [June 2001, p.100]
    • Official U.S. Playstation Magazine
    • 61 Metascore
    • 70 Critic Score
    Good practice for aspiring Final Fantasizers. [Jan 2006, p.99]
    • Official U.S. Playstation Magazine
    • 61 Metascore
    • 30 Critic Score
    The Micro Machines games have stayed the same over the last decade for the most part, so fans of the series will have a general idea of what they're getting into here. Newcomers can consider themselves warned. [Oct. 2006, p.92]
    • Official U.S. Playstation Magazine
    • 61 Metascore
    • 50 Critic Score
    GameBreaker does a poorer job of fulfilling its duties as a college game than "GameDay" does as a pro simulation. [Oct 2003, p.118]
    • Official U.S. Playstation Magazine
    • 61 Metascore
    • 80 Critic Score
    Not a masterpiece, but it has something nailed that so many games seem to lack: it's fun. Lots of fun. Seriously. [July 2003, p.97]
    • Official U.S. Playstation Magazine
    • 61 Metascore
    • 40 Critic Score
    Solid graphics and a great story don't make up for a lack of content. Would be a steal at bargain-bin prices, though. [Jan 2006, p.101]
    • Official U.S. Playstation Magazine
    • 61 Metascore
    • 50 Critic Score
    Pac-Man plays minor-league Mario for the two people left in the world who still can't get enough key puzzles and Easter egg hunts.
    • 61 Metascore
    • 70 Critic Score
    A great fill-in during the lockout. [June 2005, p.98]
    • Official U.S. Playstation Magazine
    • 61 Metascore
    • 50 Critic Score
    From Russia With Love adds more unlockable multiplayer characters and hidden challenges; even with these additions, though, it actually has less content than its console cousin. [Jun 2006, p.103]
    • Official U.S. Playstation Magazine
    • 61 Metascore
    • 60 Critic Score
    The quarterbacks in GameDay take too damn long to throw the ball! [Nov 2002, p.196]
    • Official U.S. Playstation Magazine
    • 61 Metascore
    • 50 Critic Score
    A monotonous shooter with a crippled camera and a crush on "Psychonauts." [Sept 2005, p.93]
    • 61 Metascore
    • 60 Critic Score
    As with early "FIFAs", I couldn't help feeling that my players were doing a hell of a lot better when I didn't get in the way by, y'know, pressing any buttons or anything. [Oct 2003, p.126]
    • Official U.S. Playstation Magazine
    • 61 Metascore
    • 40 Critic Score
    A geriatric "MGS" clone burdened with the identity (and scene) thefts of "Mission: Impossible." [Oct 2004, p.88]
    • Official U.S. Playstation Magazine
    • 61 Metascore
    • 70 Critic Score
    Holy Crap! Someone actually made an FPS game on teh PSP work. [Dec 2005, p.139]
    • 61 Metascore
    • 80 Critic Score
    If you have always intended to buy a collection of classic arcade games, then this is as comprehensive as you're going to get. [Nov 2005, p.93]
    • Official U.S. Playstation Magazine
    • 61 Metascore
    • 60 Critic Score
    The average player will become bored with it. [Jan 2002, p.125]
    • Official U.S. Playstation Magazine
    • 61 Metascore
    • 50 Critic Score
    A really basic game for the genre. It's not completely unplayable, but it has more than its fair share of problems. [Dec 2003, p.172]
    • Official U.S. Playstation Magazine
    • 61 Metascore
    • 60 Critic Score
    The only people who are going to enjoy this game are the die-hard fans of its source material. [Jan 2003, p.136]
    • Official U.S. Playstation Magazine
    • 61 Metascore
    • 70 Critic Score
    Fans of the show will dig the humor and graphics. [Jan 2005, p.105]
    • Official U.S. Playstation Magazine
    • 61 Metascore
    • 70 Critic Score
    I'd highly recommend Sunny to surfing fans, though. [Dec 2001, p.170]
    • Official U.S. Playstation Magazine
    • 61 Metascore
    • 70 Critic Score
    You're basically getting two games in one here, and both are a lot of fun, not to mention loaded with replay value. [Nov 2002, p.190]
    • Official U.S. Playstation Magazine
    • 61 Metascore
    • 60 Critic Score
    Pros: Beautiful art, unique team mechanic. Cons: Repetitious battles, poor A.I., slowdown. [March 2005, p.101]
    • 61 Metascore
    • 30 Critic Score
    A sad, painfully executed experience that can't hold a candle to the former glory. [Nov 2002, p.192]
    • Official U.S. Playstation Magazine
    • 61 Metascore
    • 50 Critic Score
    The main problem is that Rio recognizes more than 5,000 words, but you don't know what those words are...The innovative concept is fun for a few minutes, but an entire game is tedious.
    • 61 Metascore
    • 50 Critic Score
    Ultimately, though, even "five Pipo monkeys in different colored pants!" aren't enough to make the same repeated games and gadgets interesting—unless you're a 7-year-old or a stoner.
    • 60 Metascore
    • 50 Critic Score
    Decent for tween girls, not anyone else. [Jan 2006, p.99]
    • Official U.S. Playstation Magazine
    • 60 Metascore
    • 60 Critic Score
    A feast for creative quirk-seekers; a famine for lazy mainstreamers. [Dec 2005, p.130]
    • 60 Metascore
    • 30 Critic Score
    Why can't you have more than six players at a table? [March 2005, p.95]
    • 60 Metascore
    • 60 Critic Score
    Unfortunately, slick powers, moderately competent A.I., and amusing deathtraps can't save Rogue Agent from being bland, linear, and repetitive - it tends to give too much of the mediocre and not enough of the awesome. [Feb 2005, p.88]
    • Official U.S. Playstation Magazine
    • 60 Metascore
    • 50 Critic Score
    The voices are great, the gameplay's not half-bad - but the AI is such an impediment that the fun quickly drains away. [Jan 2006, p.99]
    • Official U.S. Playstation Magazine
    • 60 Metascore
    • 40 Critic Score
    It's tedious, wearisome, dreary, slow, stiff, flat and monotonous...in other words, it's an utter bore. [Apr 2002, p.103]
    • Official U.S. Playstation Magazine
    • 60 Metascore
    • 80 Critic Score
    Plays like the board game, but with whizbang 3D graphics that portray soldiers in battle whenever a player makes an attack. [Oct 2003, p.126]
    • Official U.S. Playstation Magazine
    • 60 Metascore
    • 50 Critic Score
    The underlying game is solid and would have been great had Activision taken the time to iron out the myriad bugs and glitches.
    • 60 Metascore
    • 40 Critic Score
    So ultimately, you have a bad port of a not-particularly great Xbox game with all of the interesting bits removed. [Dec 2002, p.180]
    • Official U.S. Playstation Magazine
    • 60 Metascore
    • 50 Critic Score
    It's a run-of-the-mill game that's fun for playing in spurts just to shoot stuff, but that's about it. [Oct 2002, p.150]
    • Official U.S. Playstation Magazine
    • 60 Metascore
    • 60 Critic Score
    Fortunately, the 1-on-1 fighting sequences are there to save it, but it would've been great if there were more of them and less of a focus on the average action sequences. If anything, it would've made the game last longer than the five hours it takes to beat it.
    • 60 Metascore
    • 60 Critic Score
    Buy WPT if you watch poker; buy "World Championship Poker 2" if you <I>play</I> poker. [Jan 2006, p.95]
    • Official U.S. Playstation Magazine
    • 60 Metascore
    • 50 Critic Score
    Ironically, MCL turns out to be a better boobtastic party game than "The Guy Game." [Dec 2004, p.118]
    • Official U.S. Playstation Magazine
    • 60 Metascore
    • 40 Critic Score
    An uninteresting, repetitive driving/shooting game with unfunny quips and painfully bad cut-scenes. [Nov 2003, p.142]
    • Official U.S. Playstation Magazine
    • 60 Metascore
    • 40 Critic Score
    It <I>may</I> capture your attention for about one game of 9-ball or doing some trick shots, but career mode will bore the balls out of you. [Jan 2004, p.133]
    • Official U.S. Playstation Magazine
    • 60 Metascore
    • 30 Critic Score
    This barely qualifies as a game. [Jan 2006, p.100]
    • Official U.S. Playstation Magazine
    • 60 Metascore
    • 70 Critic Score
    Better than "Beat Down." [Oct 2005, p.107]
    • Official U.S. Playstation Magazine
    • 60 Metascore
    • 50 Critic Score
    GameDay has earned my respect, but "Madden" has earned my $50. [Oct 2002, p.148]
    • Official U.S. Playstation Magazine
    • 60 Metascore
    • 50 Critic Score
    Like that hot chick at the bar - good looking but boring after five minutes. [Apr 2006, p.95]
    • Official U.S. Playstation Magazine
    • 60 Metascore
    • 40 Critic Score
    It's an uninspired, uninnovative platform game with incredibly annoying flaws. Combat is brainless - I died more times from wandering into mud puddles (which are apparently deadly and kill you instantly) than I did from enemy attacks. [Dec 2004, p.125]
    • Official U.S. Playstation Magazine
    • 60 Metascore
    • 40 Critic Score
    Cheesy plot, horrible dialogue and translation, bland graphics, and standard RPG cliches circa 1995 as far as the eye can see. [Aug 2006, p.81]
    • Official U.S. Playstation Magazine
    • 60 Metascore
    • 60 Critic Score
    The result is a few moments of fright and a whole lot of trial and error, backtracking, and head-scratching frustration. [Sept 2004, p.97]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 70 Critic Score
    A decent kids' game, but only if you've got at least two people playing. [Jan 2006, p.99]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 40 Critic Score
    Goes right off the deep end with its length - the entire game can be completed in one six-hour sitting. [Apr 2005, p.102]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 70 Critic Score
    Untamed true fun lies in its extreme sports-type levels. [Jan 2002, p.141]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 50 Critic Score
    The visuals might pass for first-generation quality at best. [August 2002, p.110]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 40 Critic Score
    Everything is passable--no aspects of the game are missing, nothing's technically wrong. It's just that it doesn't strive above any of the old, established conventions of the genre. It has an average overwrought RPG story line, average graphics, and an average (to poor) combat system that has shifted from turn-based combat to real-time combat.
    • 59 Metascore
    • 60 Critic Score
    While that addictive quality that the best games of this genre have is missing, Frantix isn't a bad way to waste time. [Oct 2005, p.108]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 70 Critic Score
    A cool-ass shooter... Honestly, at $15 bucks, it would be a serious crime for shooter fans to pass this baby up. [June 2003, p.105]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 60 Critic Score
    The game itself seems to suffer from a ridiculous lack of balance. [July 2002, p.100]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 60 Critic Score
    "NBA 2K2" is still the obvious choice for basketball fans. But 2Night's stock remains on the rise. [May 2002, p.99]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 60 Critic Score
    Another thing that really sets this game apart is its rather obscene reliance on gore. [Jan 2002, p.136]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 80 Critic Score
    When you have something that's this cool to start with, even a fairly average gameplay experience is enough to hold the torch.
    • 59 Metascore
    • 60 Critic Score
    I couldn't get over the tiresome switch from the adrenaline-pumping action of shooting rival families to suddenly having to play a game of Risk. [Nov. 2006, p.122]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 50 Critic Score
    Despite all the effort clearly put in to make it otherwise, FIFA Street is still boring. [Apr 2006, p.78]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 50 Critic Score
    An oversimplified career mode, lack of game modes, shoddy dribbling physics (the ball seems magnetically tied to a dribbler's feet), and complete lack of responsiveness mean you should wait for the sequel to get your kicks.
    • 59 Metascore
    • 60 Critic Score
    It's a bite-size nugget of nostalgia and mindless fun. [Feb 2006, p.77]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 20 Critic Score
    All the cars suffer from terrible handling physics, which are only made worse by the appallingly sensitive setup on the analog controls. [Mar 2003, p.114]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 50 Critic Score
    Solid voice acting from the entire cast of the show, unlockables aplenty, and cool quips almost - but not quite - sweeten the sour medicine that is Futurama to the point of redemption. [Sept 2003, p.92]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 60 Critic Score
    Too slow and clunky, and the load times will put some softcore gamers to sleep. [Feb 2003, p.104]

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