Official U.S. Playstation Magazine's Scores

  • Games
For 1,416 reviews, this publication has graded:
  • 42% higher than the average critic
  • 2% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 9.3 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Spyro: Year of the Dragon
Lowest review score: 10 Gravity Games Bike: Street Vert Dirt
Score distribution:
1416 game reviews
    • 75 Metascore
    • 70 Critic Score
    Offers up more of the same mindless action of the first game, which can be good or bad depending on your preference. [Nov 2005, p.118]
    • 75 Metascore
    • 70 Critic Score
    Load times and controls are excellent by PSP standards. [Sept 2006, p.85; Score corrected in Oct issue]
    • Official U.S. Playstation Magazine
    • 75 Metascore
    • 80 Critic Score
    There's a whole other world of unlockables for anyone who digs '80s nostalgia: commercials. Oh yeah, we're talking pure '80s here. [Jan 2003, p.120]
    • Official U.S. Playstation Magazine
    • 75 Metascore
    • 80 Critic Score
    Really, if Naruto's your thing, then this game is right up your alley--but even the most hardcore fighting-game fanatics will get a kick out of it as well. [July 2006, p.75]
    • Official U.S. Playstation Magazine
    • 75 Metascore
    • 60 Critic Score
    It's not bad, but the whole experience is so deeply familiar that it's hard to muster excitement for the new PSP features. [Dec. 2006, p.130]
    • Official U.S. Playstation Magazine
    • 75 Metascore
    • 70 Critic Score
    I had to muddle through almost half of this 20-hour RPG before .hack really grabbed me... And now, I'm hooked. [Feb 2003, p.100]
    • 75 Metascore
    • 70 Critic Score
    This is the best "pure" boxing you'll find on the PS2. [Dec 2001, p.170]
    • Official U.S. Playstation Magazine
    • 75 Metascore
    • 50 Critic Score
    The actual gameplay is so appallingly unimaginative, so awfully monotonous that by the end of it, I was wondering why they even bothered making a game out of it. [Jan 2004, p.124]
    • 75 Metascore
    • 60 Critic Score
    While pretty seriously flawed and diverse almost to a fault, Pursuit Force is solidly entertaining at its core. [Apr 2006, p.89]
    • Official U.S. Playstation Magazine
    • 75 Metascore
    • 70 Critic Score
    An eminently playable actionfest in which you play what seems to be a descendant of Dante—a thousand or so years in the future.
    • 75 Metascore
    • 60 Critic Score
    Provides precious little depth, but as a way of getting the kids up out of their seats, the collection works nearly as well. [Jan 2005, p.106]
    • Official U.S. Playstation Magazine
    • 75 Metascore
    • 60 Critic Score
    In spite of the lackluster design, Zero is, if nothing else, another addition to the barren landscape of flight games on the PS2. [Jun 2006, p.95]
    • Official U.S. Playstation Magazine
    • 75 Metascore
    • 80 Critic Score
    Outside of the "Romance of the Three Kingdoms" series, nothing surpasses the complexity of FM4. [July 2004, p.92]
    • Official U.S. Playstation Magazine
    • 75 Metascore
    • 70 Critic Score
    A nice puzzle compilation for those who are dexterous of hand rather than mind. [July 2005, p.78]
    • Official U.S. Playstation Magazine
    • 75 Metascore
    • 80 Critic Score
    Perhaps a bit less imaginative than its PS2 counterparts, the game's still a quirky example of pure fun. [May 2006, p.93]
    • Official U.S. Playstation Magazine
    • 75 Metascore
    • 70 Critic Score
    The basic formula hasn't changed, and for some of you (including me), it's probably getting old. [Dec 2005, p.124]
    • 75 Metascore
    • 70 Critic Score
    This is a big game, a good 40 to 50 hours long, and those hours are almost all good. But like the over-the-top voice actor gamely imitating Al Pacino, Scarface falls just a little short. [Nov. 2006, p.116]
    • Official U.S. Playstation Magazine
    • 75 Metascore
    • 80 Critic Score
    BloodRayne might surprise you as one of the best bloodsucking adventures outside of Nosgoth.
    • 75 Metascore
    • 90 Critic Score
    By far the coolest feature, though, is the ability to partake in the park's attractions. [May 2003, p.97]
    • Official U.S. Playstation Magazine
    • 75 Metascore
    • 70 Critic Score
    While encounters with the underling Decepticlones are somewhat dull, Decepticon boss fights are actually quite intense and difficult - at least until a weakness is revealed. [June 2004, p.92]
    • Official U.S. Playstation Magazine
    • 75 Metascore
    • 80 Critic Score
    As solid as the turn-based gameplay is, I still have to warn you that your brain might fold in half as it comprehends how the game works. [May 2005, p.114]
    • Official U.S. Playstation Magazine
    • 75 Metascore
    • 80 Critic Score
    It's sad that some of the best pure action on the PS2 is paired with such amateurish stealth. [Feb 2005, p.85]
    • 75 Metascore
    • 60 Critic Score
    If you can get over the learning curve for the controls, you'll have fun brining it to the streets. [July 2005, p.79]
    • Official U.S. Playstation Magazine
    • 75 Metascore
    • 80 Critic Score
    An engrossing experience for the hardened campaigner. It's chock-full of quests, items, battles, and moral ambiguity, offering a fine-tuned gameplay experience that anyone who's been longing for the next Final Fantasy Tactics should enjoy.
    • 75 Metascore
    • 70 Critic Score
    The core gameplay is definitely up to Madden standards, and for many gamers, that's all that's needed. [Nov 2005, p.122]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 70 Critic Score
    Some will find this as addictive as "Lumines", but due to the increased difficulty level and lack of accessibility, Every Extend Extra lacks the broad appeal of Q Entertainment's prior titles. [Nov, 2006, p.124]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 40 Critic Score
    What's challenging in hitting home runs with every other hitter? [June 2001, p.99]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 70 Critic Score
    It's definitely worth playing, but it could have been better with more mission variety and more powerful hardware. [Dec. 2006, p.122]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 80 Critic Score
    Tough but ultimately superb gameplay. Only a hero and story are the game's Achilles' heel. [Nov 2005, p.116]
    • 74 Metascore
    • 70 Critic Score
    I'll take a well-meaning comedy with a few mishaps over standard RPG melodrama. [Oct 2005, p.103]
    • 74 Metascore
    • 60 Critic Score
    Although Darkstalkers doesn't really possess a level of depth that hardcore fighting fans can appreciate, there's still an inherent layer of novelty in playing an arcade-quality fighting game on the go. [June 2005, p.100]
    • 74 Metascore
    • 75 Critic Score
    Also, these types of games are generally better suited for the PSP to begin with. Don't get the wrong idea; it's still a very good collection of games. [Nov. 2006, p.118]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 70 Critic Score
    It's a good game, but its depth just won't appeal to everyone. [May 2005, p.108]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 80 Critic Score
    Over time, you become so familiar with your player's animation that good swings become second nature, and Smash 2's greatness becomes apparent. [July 2004, p.97]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 80 Critic Score
    Features the premiere boxing engine on PS2. [Jan 2003, p.130]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 60 Critic Score
    I feel like nothing I do matters. The game is completely out of control. [Jan 2003, p.138]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 50 Critic Score
    Rarely more than mildly diverting at best. From the first moment, the game left me feeling decidely underwhelmed. [Mar 2003, p.110]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 80 Critic Score
    Therein likes Magic Pengel's beauty... it's the fact that you can bring to life almost <I>anything</I> you imagine. [June 2003, p.106]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 80 Critic Score
    The collection is worth it just for the two "Mortal Kombat" games. [Dec 2004, p.119]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 60 Critic Score
    Instead of the feeling of freedom found in a really good sandbox game, Destroy All Humans! generates a feeling of, well, boredom. You're walked mercilessly through the main story in baby steps, and side missions are infrequent and uninspired. [Aug 2005, p.86]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 80 Critic Score
    Genji's big downfall is its length. [Nov 2005, p.117]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 60 Critic Score
    The technical faults of this shoddy port put a big fat smudge on an otherwise great game. [June 2002, p.98]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 75 Critic Score
    But still, it's a solid racer despite the problems. [Dec. 2006, p.116]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 90 Critic Score
    Steambot is so much fun and so full of possibilities that, while playing, I mentally outlined not just my next playthrough, but the one after that. [May 2006, p.80]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 60 Critic Score
    Tourist Trophy started as a sort of side project for Polyphony Digital, and it was driven by some members who are hardcore bike racing fanatics. The problem is, that's exactly what the game feels like--some sort of half-baked mission pack for GT4. [Jun 2006, p.96]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 80 Critic Score
    It's a bit unfortunate, though, that after a few missions the game starts to feel monotonous.
    • 74 Metascore
    • 75 Critic Score
    But if you can get through that, you'll find fun beat-em-ups that serve as a testament to the greatness of simplicity in games. [Dec. 2006, p.134]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 70 Critic Score
    The campaign mode could be just a little more robust. [Dec 2005, p.109]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 70 Critic Score
    The average player will struggle with the utterly unintuitive fighting system. [August 2002, p.111]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 70 Critic Score
    The best Armored Core yet. [Oct 2002, p.142]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 60 Critic Score
    While Romance IX is a more newbie-friendly game, it still has a bit of a learning curve, and the absense of tactical control prevents it from being a breakout strategy title. [Apr 2004, p.100]
    • 74 Metascore
    • 70 Critic Score
    Vicarious Visions fails to match the overall magic captured so well by Neversoft's original. [Nov 2001, p.168]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 75 Critic Score
    While the rest of the SMT franchise is nigh impenetrable for anyone except hardcore RPG players, Devil Summoner provides a quirky entry point for gamers wondering what the fuss is all about. [Dec. 2006, p.118]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 80 Critic Score
    A more exciting, more involving boxing experience than this year's PS2 game. [Apr 2006, p.90]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 80 Critic Score
    Beyond seriously creeping me out, Fatal Frame made me feel like a wuss of a gamer: Put simply, it gets tough. [Apr 2002, p.102]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 80 Critic Score
    A paradox in game form. It's both a technical marvel and a technical disaster. It's a great game, but it's also just a port. You're going to have to decide which of these aspects is most important to you, but one thing is certain: Midnight Club 3 absolutely wipes the floor with other street racing games currently available for the PSP in both multiplayer and single-player options.
    • 74 Metascore
    • 80 Critic Score
    If you're not at least to some degree a Disney fan, you're going to want to look elsewhere. [Oct 2001, p.136]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 70 Critic Score
    The controls and enemy A.I. don't seem to be as spot-on as you'd normally expect from a Capcom fighter. [Sept 2002, p.119]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 70 Critic Score
    While at times a throwback to the last generation of RPGs, it's surprisingly full-featured and charming; fans of the item crafting in "Star Ocean" will be in heaven. [July 2005, p.75]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 80 Critic Score
    In spite of its goofy, vulgar, utterly over-the-top style...the game's damn addictive. [Jan 2006, p.105]
    • Official U.S. Playstation Magazine
    • 74 Metascore
    • 60 Critic Score
    Darkwatch doesn't amount to much more than your run-of-the mill first-person shooter. [Sept 2005, p.91]
    • 74 Metascore
    • 60 Critic Score
    For a kids' game, Tak is well above average - but that's not saying much. [Jan 2006, p.100]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 60 Critic Score
    The manual camera constantly begs for your attention, never where you want it to be. Probably great fun for "Dynasty Warriors" fans.
    • 73 Metascore
    • 80 Critic Score
    Already one of the best games on Sony's handheld. [Sept 2006, p.85]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 70 Critic Score
    A good dose of classic fun that translates well to portabilitiy. [Oct 2005, p.108]
    • 73 Metascore
    • 75 Critic Score
    Features fun, arcadey action and an impressive amount of destruction - with a slightly irritating interface. [Sept 2006, p.76]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 80 Critic Score
    It may not be the deepest (or longest) PS2 shooter, but it's definitely one of the most entertaining. [July 2004, p.98]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 60 Critic Score
    This collection almost perfectly illustrates why Sonic achieved what he did. [Jan 2005, p.98]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 60 Critic Score
    The controls in the street slalom are so shoddy that it's more annoying than entertaining. [June 2005, p.99]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 60 Critic Score
    Something that's just too slow. Ultimately, in this sport, slow equals desperately boring. [Jan 2003, p.128]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 50 Critic Score
    The handling and difficulty levels are completely screwed up. [Nov 2001, p.153]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 70 Critic Score
    An entertaining game with some real character. I just feel that the lack of depth makes this best as a rental, and with the SSX pedigree behind it, that's a disappointment. [Apr 2002, p.106]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 80 Critic Score
    The game features an abundance of fighting styles, and everything from the grapples to the counters comes off incredibly well. [Feb 2003, p.108]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 90 Critic Score
    It's filled with cool ideas and a control system to die for. You're not really sneaking around, but you are hiding a lot - and it's the mechanics behind the hiding that makes the game so damn satisfying. [Dec 2003, p.164]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 80 Critic Score
    Most Guilty Gear fans will enjoy thse new features, but the incessant manual turning will undoubtedly prove irksome to some, as will the chaos of four-player battles. [Nov 2004, p.142]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 70 Critic Score
    With this much style oozing from the game, it saddens me to find it wrapped around something so average... Strip away the gorgeous visage and you have a typical shooter with some good tweaks. [Dec 2003, p.174]
    • 73 Metascore
    • 60 Critic Score
    That's the story of Urban Chaos--it's an above-average shooter that hits a plateau early and stays there. [July 2006, p.76]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 80 Critic Score
    The create-a-player mode is surprisingly deep and offers you a wealth of options. [July 2005, p.79]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 70 Critic Score
    I like my sequels with a little more pizzazz. [Sept 2002, p.115]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 70 Critic Score
    The game does nothing new - yet I still played through it several times and enjoyed myself thoroughly. [Dec 2002, p.172]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 70 Critic Score
    This is so pick-up-and-play that it's perfect for first-time gamers. [May 2002, p.102]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 60 Critic Score
    The game looks surprisingly dated. [Feb 2003, p.99]
    • 73 Metascore
    • 100 Critic Score
    It's the first must-own PS one game for the PS2-only chaps. And that's a real coup. [June 2002, p.102]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 70 Critic Score
    Buy it knowing that you'll be getting a solid chunk of action hijinks, but nothing more and nothing less. [June 2005, p.92]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 60 Critic Score
    Fans of the series will no doubt dig the new features, but Alter Code: F remains simply decent. [Jan 2006, p.96]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 70 Critic Score
    Does what it does very well, offering a decent challenge, a few hearty chuckles, and plenty of personality. Unfortunately, I-Ninja doesn't do a heckuva lot of, well...anything. You can easily beat this game in a few short sessions, and you'll quickly forget about it afterward. [Dec 2003, p.162]
    • 73 Metascore
    • 60 Critic Score
    More than a knockoff, less than original. [Oct 2005, p.102]
    • 73 Metascore
    • 50 Critic Score
    But for this season, pay the extra bucks and go with EA's NHL 07 instead. [Nov. 2006, p.110]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 75 Critic Score
    The game is much too hard for a younger player to get through, but still doesn't offer the challenge required for an older gamer to enjoy the entire experience. [Jan. 2007, p.89]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 70 Critic Score
    In the end, it feels more like "Xenosaga Episode I: The Deleted Scenes." [March 2005, p.96]
    • 73 Metascore
    • 80 Critic Score
    The game looks so freaking pretty, it blows away past version. [July 2002, p.99]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 70 Critic Score
    Manages to satisfy any modern gamer out for some good 'ol alien blasting in futuristic spaceships. [Nov 2002, p.184]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 70 Critic Score
    SuperNOVA is also the most friendly DDR for newbies and most advanced for veterans. [Nov. 2006, p.114]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 60 Critic Score
    While "Blitz" and "Hitz" both fit perfectly into the vision of Midway's crazy, over-the-top, pain-first, scoring-second identity, Red Card doesn't. [June 2002, p.99]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 70 Critic Score
    A general sense of "same-old, same-old" throughout. [Jan 2002, p.146]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 50 Critic Score
    If nothing else, it beats spending around $200 to $300 on a NeoGeo cartridge the size of a small rodent... Worthwhile for the hardcore crowd. [Jan 2005, p.109]
    • 73 Metascore
    • 70 Critic Score
    What really sets this Gundam apart from the rest is that it actually controls pretty well. [Oct 2002, p.149]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 60 Critic Score
    It's really hard to complete a pass now - I actually found myself achieving more solid success with the running game. That's not supposed to happen in Blitz! [Nov 2003, p.138]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 70 Critic Score
    If there were an award for Most Improved Sequel, Lethal Skies II would be a serious contender. Not for its gameplay, sadly, but most definitely for its presentation. [Nov 2003, p.132]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 80 Critic Score
    Don't be surprised if you find yourself revisiting certain engagements just to perfectly fulfill each of its objectives. [June 2004, p.91]
    • Official U.S. Playstation Magazine

Top Trailers