NintendoWorldReport's Scores

  • Games
For 4,825 reviews, this publication has graded:
  • 56% higher than the average critic
  • 7% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 3 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Sektori
Lowest review score: 10 Cake Ninja 2
Score distribution:
4860 game reviews
    • 67 Metascore
    • 40 Critic Score
    Delivers nothing but tedious micromanagement.
    • 68 Metascore
    • 75 Critic Score
    While it's still got that Madden gameplay, the game as a whole seems to be incomplete, like a console game with stripped-down features. The touch screen is used in the basic ways, but so much more could be done with it.
    • 60 Metascore
    • 80 Critic Score
    Players who enjoy earning vehicles and the funds necessary to pimp them out should especially enjoy it. It will take you quite some time to complete everything, and it really does feel like a full-fledged console racer that you can take with you on the road.
    • 30 Metascore
    • 20 Critic Score
    I feel compelled to put the game down and not play video games anymore. If this were the first game I had ever played, I would never play video games again.
    • 75 Metascore
    • 85 Critic Score
    Fun is the simplest word to describe Feel the Magic. You will not find a more zany, unique, and varied game available. The story, graphical style, and games blend together to create a truly one of a kind experience.
    • 61 Metascore
    • 60 Critic Score
    The game never develops into a solid experience, thanks to a host of design flaws that clash directly with the impressive technology.
    • 80 Metascore
    • 90 Critic Score
    This is first-class work with a compelling storyline and an active card-battle system that stays fresh throughout the life of the game.
    • 74 Metascore
    • 60 Critic Score
    It does approach greatness on a few occasions, and the intensity of some of the battles will certainly give you an adrenaline boost that the majority of first-person shooters cannot. However, the great number of irritating flaws and the lack of a multiplayer mode will ultimately hurt your enjoyment of the game.
    • 73 Metascore
    • 70 Critic Score
    It's Mr. Pants is a puzzle game that doesn't entertain because it requires far too much effort to just get into the groove of it.
    • 80 Metascore
    • 85 Critic Score
    The addition of multiple mini-games and more hidden secrets throughout the levels certainly makes up for it not being an exact port.
    • 72 Metascore
    • 85 Critic Score
    You can do all that fancy car customization in the GBA version too, and the racing action is quite good too, just like it is on the GameCube.
    • 77 Metascore
    • 85 Critic Score
    I was positively crestfallen when I exited the menu to find that my car design didn't stay put.
    • 92 Metascore
    • 95 Critic Score
    Easily lives up to its predecessor's outstanding degree of polish, while subtly enhancing some elements of story and mood. In terms of raw quality, disregarding legacy and innovation, Metroid Prime 2: Echoes is easily one of the best titles on GameCube and of this entire generation.
    • 62 Metascore
    • 70 Critic Score
    While not the best 3D platformer on the market, it is definitely a massive improvement from "Enter the Dragonfly" and will provide gamers with some good fun.
    • 80 Metascore
    • 95 Critic Score
    Whether you classify it under sports, party, or fighter, Camelot has produced a fine game. If you are looking for an awesome pick-up-and-play multiplayer game this holiday season, you cannot go wrong with Mario Power Tennis.
    • 55 Metascore
    • 35 Critic Score
    The game is short, but made to feel long and tedious through repetition. Not recommended.
    • 63 Metascore
    • 55 Critic Score
    Tedious, buggy, irritating gameplay.
    • 80 Metascore
    • 90 Critic Score
    With its all charm, highly polished design, and uncharacteristic longevity, Kirby's newest adventure should appeal to anyone who isn't afraid of the cuteness.
    • 57 Metascore
    • 60 Critic Score
    Does a great job at capturing the spirit of the show. Graphics and sound suit the game well, and there is an assortment of different mini-games to keep you interested. The only real problem with the game is that it's extremely short.
    • 39 Metascore
    • 40 Critic Score
    A formulaic license title. It's a short experience, and for the time that you play it, it's not really much fun, either.
    • 87 Metascore
    • 95 Critic Score
    There's simply so much to see and do in Paper Mario, with secrets galore. With its entertaining characters and script and absolutely fantastic gameplay, Paper Mario will be a gem for generations to come.
    • 75 Metascore
    • 70 Critic Score
    It's an able ambassador of the "throw-in-a-bit-of-everything" philosophy these games have fostered for the past few years.
    • 74 Metascore
    • 75 Critic Score
    The hardware that we have now completely blows out the circuit boards that were used in those stand-up cabinets back in the day, but inferior power doesn't make for inferior gameplay. In fact, seeing some of these games in their original forms is quite a hoot.
    • 77 Metascore
    • 85 Critic Score
    Like its predecessors, it's an action-platforming player's dream come true. The action is fast and intense, and it doesn't often let up. Those who have played and enjoyed the first two games in the series will find this third installment just as much fun, although just a hair less difficult.
    • 62 Metascore
    • 75 Critic Score
    It may not revolutionize handheld pinball, but Mario Pinball Land is fun while it lasts. Unfortunately, that is not very long.
    • 82 Metascore
    • 80 Critic Score
    THUG 2 won't rein in anyone who has disliked the previous Tony Hawk games, but the newest sequel is more than enough to chew on for those of us who already appreciate the series.
    • 59 Metascore
    • 50 Critic Score
    It is the one of the ports you were afraid would flood the GBA when you heard it had SNES-like capabilities. It is quick and dirty, and tied in to another product to boot.
    • 76 Metascore
    • 85 Critic Score
    There are a couple slight disappointments, particularly the lack of more Nintendo themes, but unless you're already burnt out on music games, Donkey Konga is a blast to play and is easily worth importing. [Import]
    • 60 Metascore
    • 60 Critic Score
    Not a terrible game, and it does have redeeming features, but the game design is rather lacking in ingenuity and variety. Most players will find this game to be too repetitive and too easy.
    • 81 Metascore
    • 80 Critic Score
    Not only one of the best X-Men games ever produced, it also brings the characters into a strong action-RPG structure that fits the team perfectly.
    • 67 Metascore
    • 60 Critic Score
    Only the most fanatical of the Blue Bomber's followers or younger players will be remotely interested in this game.
    • 77 Metascore
    • 80 Critic Score
    A sleeper hit. The game tells a very engaging story through a pretty good game.
    • 77 Metascore
    • 90 Critic Score
    I would be remiss to close this review without mentioning the fantastic music of F-Zero GP Legend. You like classic F-Zero Tunes? They are all here, except Death Wind. Like some of F-Zero X’s music? Some of that is here too. Want to hear new stuff? You’re golden. It is still a pleasure to listen to F-Zero’s music.
    • 65 Metascore
    • 75 Critic Score
    It has its warts - mediocre extra modes, laughable text localization, occasional slowdown, a Story Mode that's over much too soon - but it also has fun and addictive gameplay with a lot of interesting features.
    • 81 Metascore
    • 70 Critic Score
    I'd recommend these versions to new Pokémon fans when they come out locally, due to all the in-game help. When it comes down to it though, I'd rather have a new, more inventive game than a remake. [JPN Import]
    • 81 Metascore
    • 70 Critic Score
    While the graphics and interface have been jazzed up to be more pleasing to the eye and to reflect the ease of use that Ruby and Sapphire have, the basic story and premise of the games is the same as it was nine years ago. [JPN Import]
    • NintendoWorldReport
    • 68 Metascore
    • 65 Critic Score
    A great shoot ‘em up game that allows you to destroy almost everything in your environment and lets you take your frustrations out on hordes of other 101s. Guns, plasma rifles, tanks, helicopters: you name it, you use it.
    • 90 Metascore
    • 90 Critic Score
    The game is simply a delight to play and look at, and even listen to, as Pikmin sing marching songs and squeal in agony while being eaten by monsters.
    • 79 Metascore
    • 85 Critic Score
    With a wonderful Create-a-Superstar mode, a good Story Mode, solid gameplay, and most of the other features found in recent wrestling games, WWE Day of Reckoning should be judged favorably with all other WWE games.
    • 59 Metascore
    • 65 Critic Score
    A tale of two games. One is a set of button-smashing mini-games with questionable entertainment value. The other is one of the greatest creative tools ever released for consoles. The problem is, you have to play a lot of the former to really experience the latter.
    • 77 Metascore
    • 75 Critic Score
    The lack of link play makes the game’s replay value pretty slim.
    • 72 Metascore
    • 60 Critic Score
    Due to the lack of a four-player mode and the fact that it is essentially the same game as the GBA version, Puyo Pop Fever isn’t for everyone.
    • 86 Metascore
    • 90 Critic Score
    It's fun, lengthy, and beautiful...hard to beat a combination like that.
    • 68 Metascore
    • 80 Critic Score
    The combat is just as good as ever, even if the plot has been mucked up a bit. It’s not like these games ever had the best plots to begin with anyway.
    • 67 Metascore
    • 80 Critic Score
    The combat is just as good as ever, even if the plot has been mucked up a bit. It’s not like these games ever had the best plots to begin with anyway.
    • 65 Metascore
    • 35 Critic Score
    The game is only a couple hours long and any semblance of unlocks (an image gallery) are an insult. Nobody wants to look at a gallery of movie screencaps on a GBA screen.
    • 61 Metascore
    • 70 Critic Score
    Yu-Gi-Oh! Reshef of Destruction has one special feature that really sets the game apart: insane difficulty. Everything else is secondary. Only the extremely patient, skilled, or masochistic Yu-Gi-Oh players will love this game.
    • 80 Metascore
    • 75 Critic Score
    There are a lot of things I hate about the Spider-Man 2 game. The movie-based missions are horrible, the graphical quality is wildly inconsistent, and the game is infested with bugs and glitches. Yet the game's primary strengths are enough to make it enjoyable in spite of its shortcomings.
    • 76 Metascore
    • 80 Critic Score
    Despite the oddities, the lackluster graphics, and the moronic character design, Pool Paradise is simply a great pool game that doesn’t disappoint.
    • 84 Metascore
    • 75 Critic Score
    Gamers who can put up with the clunky camera and jagged graphics will find Mario Golf: Advance Tour to be an enjoyable, arcade-style golf game that doesn't stray from its roots.
    • 73 Metascore
    • 80 Critic Score
    The gameplay is decent, though somewhat repetitive, and players really feel like they’re controlling the Z characters in a heated battle. If your kid is a fan of the show, or you’re secretly one yourself, this is one of the best DBZ games on the market.
    • 81 Metascore
    • 70 Critic Score
    If you can get over the criminal lack of configurable controls, it’s hard to go wrong with Mega Man Anniversary Collection. The games vary in quality, but even the worst one is pretty good, and the best ones are deservingly legendary.
    • 68 Metascore
    • 80 Critic Score
    The game controls well for the GameCube controller, but as Rainbow Six 3 was really designed for the Xbox and PS2, the GC's lack of input buttons does hurt it a bit.
    • 75 Metascore
    • 95 Critic Score
    In the sea of generic collect-a-thon shovelware platformers available for the Game Boy Advance, Rare has created something completely unique, charming, and fun overall.
    • 79 Metascore
    • 80 Critic Score
    Another excellent side-scroller with a special focus on variety.
    • 86 Metascore
    • 90 Critic Score
    Divinely executed.
    • 67 Metascore
    • 35 Critic Score
    Flawed on such a basic gameplay level that I cannot in good conscience recommend it to anybody. I plead with you not to play this game.
    • 60 Metascore
    • 40 Critic Score
    To sum up Spyro Orange in one sentence: I'd rather slam my fingers in my desk drawer than play those mini-games again.
    • 69 Metascore
    • 50 Critic Score
    If you already like Duel Masters, have lots of the cards, and like its game mechanics, go ahead and get the GBA version. It sports a whole lot of what you already like. But if you are like me and are getting quite burned out on the whole card battling scene, this game most definitely will not change your mind about it.
    • 81 Metascore
    • 80 Critic Score
    May not have as much universal appeal as a typical Mario platformer, but the puzzle-heavy gameplay is engaging and addictive in its own way. There are a ton of levels, and the level design is interesting enough to maintain your interest for a long while.
    • 65 Metascore
    • 80 Critic Score
    Although it doesn't look or sound all that great, the awesome gameplay and the long single player mode make for a really good experience overall.
    • 63 Metascore
    • 75 Critic Score
    It's a game with personality, a game with charm, and a game that you'll find yourself playing through again and again.
    • 70 Metascore
    • 40 Critic Score
    Speaking of ill-thought, the controls are maddeningly unresponsive. If it were not for the glitch deaths, all of the frustration would come from repeating the level over and over due to deaths from buggy control response.
    • 76 Metascore
    • 85 Critic Score
    It is one of the few games that practically requires friends. Without friends to play with, the game is little more than a port of the GBA version, "Wario Ware Inc.: Mega Microgame$." [JPN Import]
    • 68 Metascore
    • 70 Critic Score
    Graphics and sound are excellent, but the level design is uninspired and repetitive. Its control scheme is effective and easily mastered, but some of the moves are clumsy to execute and can lead to costly mistakes.
    • 79 Metascore
    • 75 Critic Score
    A pleasant experience that can become frighteningly addictive. There’s nothing quite like the joy of seeing your hen lay a golden egg after months of pampering, and a hundred other little events are similarly fulfilling.
    • 85 Metascore
    • 95 Critic Score
    This is a game that simply must be played to be fully experienced, standing at the forefront of truly wonderful storytelling in videogames.
    • 54 Metascore
    • 50 Critic Score
    A dull title with next to no actual gameplay to be found...Most people are going to fall asleep playing this game.
    • 71 Metascore
    • 65 Critic Score
    Unfortunately, one of the biggest flaws within PSO III becomes quite apparent once a battle begins. Everything takes an inordinately long amount of time.
    • 66 Metascore
    • 55 Critic Score
    The game simply has too many design flaws for it to get anywhere near the quality level of its predecessors.
    • 73 Metascore
    • 65 Critic Score
    A fine installment to the series. However, it remains a very basic platformer whose ideas lack originality and, in many ways, feel a little out of date.
    • 84 Metascore
    • 90 Critic Score
    Where "Goldeneye" was an incredible FPS dressed in a tux, Everything or Nothing is pure, 100 proof Bond.
    • 76 Metascore
    • 50 Critic Score
    I did not play all of it, but I did play enough to find AI flaws, get bored, and generally not like it at all.
    • 73 Metascore
    • 80 Critic Score
    Trainer battle is the focus of this game. It would be a shame for Pokémon gamers not to experience this new style of battle, as it's fairly different from the usual Pokémon fare. Who knows, it may even sway older gamers with its decidedly 'older' look.
    • 89 Metascore
    • 95 Critic Score
    A masterpiece...This is the epitome of Metroid gameplay. The designers carefully mix all the best elements from the other games and layer them on top of the already brilliant level design and concepts of the original Metroid.
    • 80 Metascore
    • 85 Critic Score
    If you have the people and equipment to play it, Final Fantasy: Crystal Chronicles is a great adventure that has no trouble standing out from the crowd of GameCube RPGs.
    • 81 Metascore
    • 80 Critic Score
    Although the idea of playing tackle football on concrete surfaces while wearing baggy pants and adding apostrophes to the end of every word may seem a bit silly, underneath it all is a very solid experience. Any fan of the arcade sports genre will welcome the coming of NFL Street.
    • 73 Metascore
    • 65 Critic Score
    Unless you’re starved for “tactical” action, there is little reason to buy Conflict: Desert Storm 2. While it is an improvement over the first one, the two games are largely identical and suffer from the same identity problem.
    • 72 Metascore
    • 65 Critic Score
    Sonic Heroes’ biggest weaknesses are its combat system and related controls. While the three-formation system provides a refreshing choice in combat styles when facing a handful of opponents, the system quickly becomes disorienting in larger battles.
    • 72 Metascore
    • 70 Critic Score
    There should be at least half a dozen games in this compilation that you already love or will fall in love with once you start playing, which makes for twenty dollars well spent. Don't hesitate to get this one if you've been thinking about it.
    • 78 Metascore
    • 85 Critic Score
    A damn good shooter. The film noir story is excellent and knows how to poke fun of itself very well. The only real problem is the length. Sadly, the game is quite short, even if it is a roller coaster ride from start to finish.
    • 71 Metascore
    • 70 Critic Score
    The strength of Goblin Commander really does lie in its control set-up.
    • 87 Metascore
    • 90 Critic Score
    Delivers a fantastic story with that's almost as impressive. Everything comes together beautifully to create one of the most engrossing titles of the year.
    • 67 Metascore
    • 80 Critic Score
    The word innovative is all-too-often just tossed about at any old game, but R has some genuinely clever new features.
    • 77 Metascore
    • 85 Critic Score
    It’s jam-packed with clever little touches, and only really disappoints in that it has to end.
    • 62 Metascore
    • 55 Critic Score
    A worthy entry to the series. However, the port was clearly pushed out to get a few thousand more copies sold, rather than to improve upon the original game.
    • 56 Metascore
    • 80 Critic Score
    This is a big, deep game that does justice to the glory days of playing with Go-Bots and Transformers, while incorporating all the collecting madness of Pokemon and Yu-Gi-Oh.
    • 33 Metascore
    • 30 Critic Score
    An insult to gamers and anime fans alike. With its charismatic cast and open-ended, special-agent plot device, Yu Yu Hakusho is a prime franchise for videogames, but judging from this rush job, the developer and publisher don’t seem to recognize this.
    • 78 Metascore
    • 80 Critic Score
    A lot of fun to have in groups, and even friends that don’t play a lot of games will catch on quick and enjoy themselves. If you have a GameCube, a GBA, and a few friends, it’s a must-have for parties.
    • 72 Metascore
    • 85 Critic Score
    Certainly one of the top RPGs on Game Boy Advance. It shines most in its subtleties, but unfortunately those are all too easy for many players to miss.
    • 73 Metascore
    • 80 Critic Score
    Technically sound and built on a solid gameplay engine that provides a fast and frantic experience. It’s an adrenaline rush that fans of racing games should not miss out on.
    • 55 Metascore
    • 70 Critic Score
    It's fairly short, the graphics aren't too flashy, but it has an irresistible charm. And it comes with a full length cartoon. You'll keep coming back to see what the next bizarre channel will be.
    • 48 Metascore
    • 40 Critic Score
    With its plodding gameplay and bizarre design flaws, Disney’s Hide & Sneak is more of a chore to play than an entertaining game. Kids are probably going to look at this game and ask the obvious: "Why doesn’t Mickey just jump over the enemies, or throw some stars or something?"
    • 73 Metascore
    • 75 Critic Score
    The style remains, even if the game is relatively cookie-cutter.
    • 40 Metascore
    • 35 Critic Score
    Taiketsu's marred design shows a blatant ignorance, or possibly disregard, of what makes fighting games fun and challenging to play.
    • 69 Metascore
    • 75 Critic Score
    If only the weaponry was more balanced to better fit the racing action, this would be one hell of a racing title.
    • 64 Metascore
    • 70 Critic Score
    The ideas in the game are initially fresh and definitely a lot of fun, but the execution is meagre.
    • tbd Metascore
    • 50 Critic Score
    Unsurprisingly mediocre. Its attempts at realistic physics are interesting, but the gameplay and level design make the spinning more of a liability than a fun new element to an otherwise familiar formula.
    • 92 Metascore
    • 100 Critic Score
    You may pick up Prince of Persia for the killer gameplay, but the story is what will keep you coming back. This game is like an excellent short story. Every once in a while you'll pick it up again to relive the breathtaking adventure.
    • 90 Metascore
    • 95 Critic Score
    Possibly the best GBA title yet... Many fans yearn for handheld titles to compare with the polished, deep, lengthy experiences of console games; Mario & Luigi is one of the few to attain this ideal.

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