Nintendo Gamer's Scores

  • Games
For 1,482 reviews, this publication has graded:
  • 46% higher than the average critic
  • 7% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 14.3 points lower than other critics. (0-100 point scale)
Average Game review score: 61
Highest review score: 100 Mighty Milky Way
Lowest review score: 0 Monochrome Racing
Score distribution:
1482 game reviews
    • 70 Metascore
    • 68 Critic Score
    The skewed logic and stilted dialogue remain, but this is still an enjoyable silly point 'n' clicker. [Aug 2009, p.77]
    • Nintendo Gamer
    • 70 Metascore
    • 60 Critic Score
    Throwaway but very funny, which seems reasonable for a measly 200 points. [May 2010, p.74]
    • Nintendo Gamer
    • 70 Metascore
    • 69 Critic Score
    There's a better party at Activision's house. [Christmas 2009, p.57]
    • Nintendo Gamer
    • 70 Metascore
    • 70 Critic Score
    A big slap on the wrist for all the writing. [June 2009, p.61]
    • Nintendo Gamer
    • 70 Metascore
    • 80 Critic Score
    Longevity is questionable and some will find it too bitty, but there are few titles on Wii so full of childish glee. If this is Frontier off the rails, we can't wait to see them on track. [Christmas 2007, p.54]
    • Nintendo Gamer
    • 70 Metascore
    • 75 Critic Score
    The best example of the genre we've seen in ages. [Christmas 2009, p.70]
    • Nintendo Gamer
    • 70 Metascore
    • 79 Critic Score
    Unmatched interactivity. [Nov 2006, p.74]
    • Nintendo Gamer
    • 70 Metascore
    • 40 Critic Score
    It's boring. [Aug 2010, p.76]
    • Nintendo Gamer
    • 70 Metascore
    • 75 Critic Score
    Not particularly original or polished, but we found it hard to put down. [May 2009, p.58]
    • Nintendo Gamer
    • 70 Metascore
    • 60 Critic Score
    While this is enjoyable stuff, more should have been done. [Mar 2010, p.73]
    • Nintendo Gamer
    • 70 Metascore
    • 46 Critic Score
    If the balance board controls worked, the game world wasn't so barren and there weren't severe balancing issues, this would be okay. [Feb 2009, p.64]
    • Nintendo Gamer
    • 70 Metascore
    • 58 Critic Score
    Riveting stuff, no? No. And neither is this DS game. [Jan 2008, p.65]
    • Nintendo Gamer
    • 70 Metascore
    • 80 Critic Score
    Ignore all the neon '80s nonsense going on around it and this is a solid game. There's plenty of it, and it gets tough as old boots as well. [Sept 2008, p.68]
    • Nintendo Gamer
    • 70 Metascore
    • 77 Critic Score
    If only it supported four players, this would be a definite must have. [Dec 2006, p.44]
    • Nintendo Gamer
    • 70 Metascore
    • 42 Critic Score
    This is a basic third-person shooter with really clunky controls. [Issue#56, p.70]
    • Nintendo Gamer
    • 70 Metascore
    • 70 Critic Score
    Not exactly the most thrilling RPG, and the user interface is quite irritating, but it might be of interest. [Dec 2007, p.65]
    • Nintendo Gamer
    • 70 Metascore
    • 60 Critic Score
    Old games cruelly exposed by a shoddy conversion to DS. [Apr 2010, p.64]
    • Nintendo Gamer
    • 70 Metascore
    • 55 Critic Score
    It makes chess look like [a] snap and will make children cry. [Sept 2007, p.71]
    • Nintendo Gamer
    • 70 Metascore
    • 72 Critic Score
    Well-presented and very charming. [Apr 2009, p.72]
    • Nintendo Gamer
    • 70 Metascore
    • 62 Critic Score
    Pokemon. With dinosaurs. Not the most imaginative idea and there's not a lot to it, but Fossil Fighters will scratch that pet-battling itch. [Nov 2009, p.71]
    • Nintendo Gamer
    • 70 Metascore
    • 80 Critic Score
    Really get into it and you'll spend weeks finding the perfect 'solutions". For everyone else, this is a rare actioner on Wii, and very competently handheld. [JPN Import; Mar 2009, p.58]
    • Nintendo Gamer
    • 70 Metascore
    • 68 Critic Score
    Why can't film tie-ins be as nicely done as this anime spin-off, eh? [Aug 2010, p.73]
    • Nintendo Gamer
    • 70 Metascore
    • 71 Critic Score
    The racing is repetitive and boring but the monster-collecting and presentation make up for that. [July 2010, p.65]
    • Nintendo Gamer
    • 70 Metascore
    • 76 Critic Score
    A perfect foil for the well-received film, well designed and executed. But their respective running times are rather too close for comfort. [Oct 2008, p.71]
    • Nintendo Gamer
    • 70 Metascore
    • 68 Critic Score
    A polished platformer with plenty of 'oooh' moments, but has ideas too big for its station. [Jan 2009, p.65]
    • Nintendo Gamer
    • 70 Metascore
    • 67 Critic Score
    It makes the right moves but doesn't quite scale the heights. And you can be the GameCube version - without Ubisoft's half-hearted Wii controls - for around 20 pounds. [June 2007, p.38]
    • 70 Metascore
    • 72 Critic Score
    Like watching Cristiano Ronaldo getting sent off, we enjoyed this a lot. The visuals are ropey, but it's very playable. [Feb 2009, p.68]
    • Nintendo Gamer
    • 70 Metascore
    • 60 Critic Score
    Totally gimmick-free puzzling that ends up feeling a little too sparse. [June 2009, p.73]
    • Nintendo Gamer
    • 70 Metascore
    • 53 Critic Score
    A mediocre compilation of five average games. [Apr 2009, p.59]
    • Nintendo Gamer
    • 70 Metascore
    • 53 Critic Score
    Little more than an uninspired remake of a vastly superior original. [June 2010, p.65]
    • Nintendo Gamer
    • 70 Metascore
    • 64 Critic Score
    Vom-inducing adorable RPG-superlite that will be a good way to introduce younglings to the genre, whilst simultaneously making everyone else want to sneer at dogs on the way home. [JPN Import]
    • 70 Metascore
    • 52 Critic Score
    It all just seems a bit unnecessary. [Jan 2009, p.71]
    • Nintendo Gamer
    • 70 Metascore
    • 72 Critic Score
    It's a neat idea but it would shine with a greater variety of tracks. [Oct 2009, p.68]
    • Nintendo Gamer
    • 69 Metascore
    • 72 Critic Score
    Dreary racer. [Christmas 2009, p.51]
    • Nintendo Gamer
    • 69 Metascore
    • 70 Critic Score
    Narrow-minded and frustrating, but Pokemon Ranger demands genuine skill. It gets so many things right that the RPGs get wrong. Give it a whirl. [May 2007, p.67]
    • Nintendo Gamer
    • 69 Metascore
    • 59 Critic Score
    If you're not already a magic buff, and you're under 13, this will easily entertain you. [Feb 2008, p.64]
    • Nintendo Gamer
    • 69 Metascore
    • 49 Critic Score
    The flimsy core betrays a bevy of neat ideas nabbed straight from the film. [Aug 2008, p.63]
    • 69 Metascore
    • 54 Critic Score
    The soul-sappingly slow racing lets this down. [Aug 2011, p.68]
    • Nintendo Gamer
    • 69 Metascore
    • 69 Critic Score
    Good in parts, but disappointingly light on features and poor value for money compared to most other Mario sports games. [JPN Import; Oct 2006, p.60]
    • Nintendo Gamer
    • 69 Metascore
    • 81 Critic Score
    Kororinpa wowed us with its lithe 3D flexibility, but it lied about its depth. Now we're stuck: we can't ever go back to "Monkey Ball," but know we've been cheated. Life is so hard. [JPN Import; Mar 2007, p.48]
    • 69 Metascore
    • 80 Critic Score
    The special moves might be a tad too powerful, but otherwise the plumber serves up a well-aimed slice of sporting fun. [June 2012, p.94]
    • Nintendo Gamer
    • 69 Metascore
    • 60 Critic Score
    Lots of places to go but not much to do when you get there. [Sept 2007, p.42]
    • Nintendo Gamer
    • 69 Metascore
    • 73 Critic Score
    But the crowning glory is the fantastically naïve script, which attempts to ape gritty American cinema with its excessive use of swears. In attempting this, it succeeds only in being the most quintessentially Japanese thing that has ever been put to disc.
    • 69 Metascore
    • 70 Critic Score
    A sweet and simple RPG that moves a bit slowly at times. Some neat ideas - but a lack of depth means that while you'll want to keep playing, you'll be a bit annoyed. [Mar 2007, p.79]
    • Nintendo Gamer
    • 69 Metascore
    • 81 Critic Score
    Just what the DS should be doing. As long as it's done right. Which it is. Ropey disaster minigames and the odd niggle aside, this is right up our street. [May 2007, p.62]
    • Nintendo Gamer
    • 69 Metascore
    • 63 Critic Score
    There are a couple of neat features in Enchanted Folk, but it gets too bogged down with boring activities and doesn't make enough of its magic theme. [June 2009, p.66]
    • Nintendo Gamer
    • 69 Metascore
    • 60 Critic Score
    It's hobbled by a poor frame rate and spectacularly horrible visuals. [Christmas 2011, p.76]
    • Nintendo Gamer
    • 69 Metascore
    • 78 Critic Score
    Another tip-top DS god game. [Dec 2008, p.80]
    • Nintendo Gamer
    • 69 Metascore
    • 64 Critic Score
    A grand old gaming franchise that's looking extremely creaky in 2008 on Wii. [June 2008, p.52]
    • Nintendo Gamer
    • 69 Metascore
    • 72 Critic Score
    A disappointing experience if you're only going to play alone, but okay as an online shooter. It's like two games in one - one above average, the other a big rubbish. [Sept 2009, p.62]
    • Nintendo Gamer
    • 69 Metascore
    • 60 Critic Score
    It's inoffensive and there's plenty of it, but why does it have to be so dry? [May 2010, p.75]
    • Nintendo Gamer
    • 69 Metascore
    • 74 Critic Score
    This is solid, but too basic to live up to the Hawk gaming legacy. Good for newcomers to skateboarding games though. [January 2007, p.58]
    • Nintendo Gamer
    • 69 Metascore
    • 60 Critic Score
    Old school sci-fi shooter with one trick but plenty of "high-score challenge" potential thanks to loads of levels and four-player split-screen support. [Oct 2008, p.75]
    • Nintendo Gamer
    • 69 Metascore
    • 61 Critic Score
    A delightfully tacky ninja fantasy. [Dec 2011, p.71]
    • Nintendo Gamer
    • 69 Metascore
    • 84 Critic Score
    Strong in every department, from story to combat to graphics. [Mar 2010, p.60]
    • Nintendo Gamer
    • 69 Metascore
    • 70 Critic Score
    The most mixed bag on Wii. A few perfect moments make for an essential rent (especially at only five hours long), but the massive dips in quality will spoil it for many.
    • 69 Metascore
    • 83 Critic Score
    As long as you're prepared to get nothing more than a very good, very short arcade shooter, you'll find a lot of value in this package. It's quick, it's explosive and it's great fun.
    • 69 Metascore
    • 74 Critic Score
    Very playable. [Jan 2009, p.73]
    • Nintendo Gamer
    • 69 Metascore
    • 82 Critic Score
    Polished and entertaining, but not without moments that make you scream and curse your slumsy playing. This is a great Wii start for a franchise we'd given up on years ago. [Apr 2007, p.42]
    • 69 Metascore
    • 72 Critic Score
    It didn't make an impact first time around, and it's unlikely to make one now. Everything Plus has to offer has been done better elsewhere. [Apr 2009, p.65]
    • Nintendo Gamer
    • 69 Metascore
    • 40 Critic Score
    Visually it's 15 years old. No thanks. [July 2009, p.77]
    • Nintendo Gamer
    • 69 Metascore
    • 65 Critic Score
    It might look like a Burnout for kids but it doesn't play that way. [Christmas 2009, p.50]
    • Nintendo Gamer
    • 69 Metascore
    • 79 Critic Score
    It isn't quite the game we were hoping for, but taken as another Mario sports game rather than a baseball sim, it's as solid and enjoyable as you'd expect. [JPN Import; Sept 2008, p.52]
    • Nintendo Gamer
    • 69 Metascore
    • 60 Critic Score
    A smart, worthwhile puzzler. [May 2011, p.75]
    • Nintendo Gamer
    • 69 Metascore
    • 80 Critic Score
    It controls really well and it handles heavy gunfire better than "Red Steel." Shame that it's just the same old Call of Duty experience all over again. [January 2007, p.48]
    • Nintendo Gamer
    • 69 Metascore
    • 80 Critic Score
    Samey combat can cause biff-fatigue to set in, but the nearly endless loot treadmill coupled with skills that are enjoyable to use make Heroes of Ruin a dungeon that's fun to run. [July 2012, p.94]
    • Nintendo Gamer
    • 69 Metascore
    • 65 Critic Score
    Not a bad effort. [Oct 2010, p.65]
    • Nintendo Gamer
    • 69 Metascore
    • 68 Critic Score
    If this was any more generic, it'd be...er, something really generic. [Dec 2007, p.51]
    • Nintendo Gamer
    • 69 Metascore
    • 69 Critic Score
    A solid enough game. [June 2011, p.67]
    • Nintendo Gamer
    • 69 Metascore
    • 58 Critic Score
    Sometimes you enter a rabbit hole and all you find is dirt, worms and rabbit droppings. [Apr 2010, p.63]
    • Nintendo Gamer
    • 69 Metascore
    • 79 Critic Score
    Liberation Maiden is a solid shooter with top-notch presentation (the cut-scenes by anime studio Bones are superb) and frantic action. It's by no means the longest game in the world so only high score fiends will get the best out of it, but if you fall into that category this is well worth your £7.19.
    • 68 Metascore
    • 90 Critic Score
    We can't figure out how on earth we've spent so much time in the game, or what we've actually accomplished, but doing next to nothing has never been so much fun. [Nov 2007, p.38]
    • Nintendo Gamer
    • 68 Metascore
    • 40 Critic Score
    Tentacles should stay where they belong: bothering anime schoolgirls. [July 2010, p.70]
    • Nintendo Gamer
    • 68 Metascore
    • 85 Critic Score
    The ultimate in fantasy warfare, and a great port from Other Formats, too. [Apr 2011, p.64]
    • Nintendo Gamer
    • 68 Metascore
    • 70 Critic Score
    The Zapper is okay in certain games but this one doesn't need it. Sluggish aiming, too. [Feb 2008, p.48]
    • Nintendo Gamer
    • 68 Metascore
    • 80 Critic Score
    Lovely. [Oct 2010, p.65]
    • Nintendo Gamer
    • 68 Metascore
    • 40 Critic Score
    Limited appeal and completely lacking in decent variations. [Apr 2009, p.40]
    • Nintendo Gamer
    • 68 Metascore
    • 75 Critic Score
    Rock solidly made and full of evil-flavoured charm, but you can't help but wish this had been so much more. The Little King still rules Wii. [Aug 2009, p.58]
    • 68 Metascore
    • 61 Critic Score
    We've played worse Pokemon knock-offs over the years. [Christmas 2011, p.72]
    • Nintendo Gamer
    • 68 Metascore
    • 77 Critic Score
    It feels like more of a launching point for a fresh fighting mechanic than a game that fully makes something of it. We're interested to see what they do wtih the Wii version. [Aug 2008, p.64]
    • Nintendo Gamer
    • 68 Metascore
    • 44 Critic Score
    At best it's a formulaic RPG, but mostly it's a one-way journey to dullsville. [Feb 2008, p.70]
    • Nintendo Gamer
    • 68 Metascore
    • 69 Critic Score
    By no means bad, but less than we'd expect from the MySims 'franchise'. Limps home a distant second place to the real thing. [Aug 2009, p.67]
    • Nintendo Gamer
    • 68 Metascore
    • 76 Critic Score
    Not only a ferocious challenge but a hearty high-score chaser to boot. Derivative, but derives from the best. [Apr 2009, p.71]
    • Nintendo Gamer
    • 68 Metascore
    • 76 Critic Score
    Too shallow and formulaic to be anything other than an RPG footnote, but this is still a robust, accessible and enjoyable game. [Winter 2009, p.59]
    • Nintendo Gamer
    • 68 Metascore
    • 78 Critic Score
    Highly amusing premise, but as the game goes on, the returns diminish sharply. Do give it a whirl though. [Dec 2008, p.68]
    • Nintendo Gamer
    • 68 Metascore
    • 72 Critic Score
    Absolutely cast iron guaranteed to make you smile. [May 2007, p.60]
    • Nintendo Gamer
    • 68 Metascore
    • 54 Critic Score
    There's very little actual game. [Feb 2009, p.77]
    • Nintendo Gamer
    • 68 Metascore
    • 60 Critic Score
    A novel creation tool, which should give rise to any number of inspired (read: terrifying) creations. [Christmas 2011, p.80]
    • 68 Metascore
    • 84 Critic Score
    You'll remember A Shadow's Tale for years to come. [Oct 2010, p.63]
    • Nintendo Gamer
    • 68 Metascore
    • 70 Critic Score
    Spyro's latest, while predictable, is still a slick slice of handheld that's hard to dislike. [Dec 2006, p.39]
    • Nintendo Gamer
    • 68 Metascore
    • 78 Critic Score
    Incredibly addictive. [Nov 2008, p.74]
    • Nintendo Gamer
    • 68 Metascore
    • 75 Critic Score
    The promise of new items is a great incentive for a walk. There just needs to be more to do when you get home. [Oct 2009, p.64]
    • Nintendo Gamer
    • 68 Metascore
    • 80 Critic Score
    The thrill of using logical reasoning to kick someone's arse is a phenomenal experience. Single player's a good laugh, too. [May 2007, p.61]
    • Nintendo Gamer
    • 68 Metascore
    • 63 Critic Score
    Nifty use of the pointer like nobody's business, but the WiiConnect24 stuff is deeply uninspired. [Sept 2007, p.44]
    • Nintendo Gamer
    • 68 Metascore
    • 69 Critic Score
    If you think of it as a kind of a spin on Wii Sports Tennis, then you might enjoy elements of this. Unfortunately, with the disappointing controls you should probably give it a miss.
    • 68 Metascore
    • 60 Critic Score
    That old Samba magic is still there, but the challenge is in beating the controls, not the game. This should have been way better, given the console's strengths. [Nov 2008, p.56]
    • 68 Metascore
    • 76 Critic Score
    A rather impressive little package. [Jan 2008, p.64]
    • Nintendo Gamer
    • 68 Metascore
    • 57 Critic Score
    Despite plenty of colour and 'cheeky' dialogue it's as uplifting as a Wilfred Owen poem. It also lacks the personal touch that a physical board game provides. [Jan 2012, p.104]
    • 68 Metascore
    • 60 Critic Score
    Sideways grip may well be more like proper tennis, but it's not comfy. Lefties aren't welcome. [Aug 2008, p.58]
    • Nintendo Gamer
    • 68 Metascore
    • 59 Critic Score
    An imbalanced "Gradius"-style powerup system makes getting multiballs and sticky bats far too easy, so you'll find you attention wandering as you clatter unchallenged through one bland brick wass after another. [Aug 2006, p.67]
    • Nintendo Gamer

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